Game Development Community

Josh Albrecht's Forum Posts

Thread Post Date Posted
1.7.3 pickRect returning no results I downloaded Torque Game Builder from my products download page recently, and ran into this bug toda... read more 02/18/2010 (6:10 pm)
Could not load gl function: glBlendEquationEXT I figured out why it wasnt being loaded, at least for me. Add the block that begins with "// L... read more 01/28/2010 (4:39 pm)
Item and Interior Collision bug Yeah, it looked like a logical fix, it just didnt solve all my issues. Most of my testing has bee... read more 08/27/2005 (3:07 pm)
Item and Interior Collision bug I know this is a little late, but I tested out Brian's solution, and it didnt solve my problem. It ... read more 08/27/2005 (10:24 am)
Item and Interior Collision bug Actually, I kind of just assumed it would be using the interest normal, but I had no reason to make ... read more 08/06/2005 (10:27 pm)
Item and Interior Collision bug Basically I knew that the collisions were being caused by planes with illegal normals (ie, normals t... read more 08/05/2005 (7:31 pm)
Item and Interior Collision bug Right as always Ben. :) I took your advice and rendered the polys that were involved in the bad ... read more 08/05/2005 (11:09 am)
Terrain Texture Tiling Problem Yep, that fixed it. Thanks a ton Orion! I wonder why this isnt in the HEAD...... read more 07/27/2005 (12:52 pm)
Terrain Texture Tiling Problem Thanks for the replies! Unfortunately, the problem still remains. :( I am using seamless textur... read more 07/27/2005 (12:18 pm)
Highlight Collision Mesh in World Editor There are some collision debug utilities in the code. Look in engine/game/collisionTest.cc and .h ... read more 07/27/2005 (11:38 am)
For Ken F. : May I use parts of your book in a course Perhaps sending him an email might be a better approach? He has a public email listed in his profil... read more 06/30/2005 (9:34 am)
Couple of overhead sprites LoTekK: I really like your art, and I think a Equilibrium inspired game could be pretty cool in Tor... read more 05/07/2005 (3:54 pm)
Melee | WeaponImage::onImageIntersect Just do a ctrl f in the tutorial for "onImageIntersect" and I'm sure you will find some C++ line lik... read more 01/13/2005 (10:53 am)
Advanced Camera Follow Object There is an advanced camera tutorial here: [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more 01/10/2005 (3:28 pm)
Timered Trigger (server side -> clients ) Yes, use the console method schedule(). Paramters are explained in its declaration. You will have ... read more 01/08/2005 (11:09 pm)
Popactionmap Yes, you can pop actionmaps. Simply call ActionMap.pop() where ActionMap is the name of your action... read more 01/08/2005 (11:06 pm)
How to goto a particular thread frame (instead of playthread) See the player player model for examples of this. He has 2 animations that are "look" animations de... read more 01/08/2005 (11:04 pm)
Vehicle Healthbar? The normal damage function is Armor::Damage() or something like that in player.cs. You will have to... read more 01/08/2005 (11:01 pm)
Suggestions for beginner please My suggestion would be to make a class similar to Item. Thy physics of Item are simple enough to ea... read more 12/26/2004 (8:46 am)
AIMovingInterior I think alot of people would appreciate this resource, but are programmers who dont know how to use ... read more 12/18/2004 (7:08 pm)
Griefers I dont think spawn camping is a problem because it isnt very effective unless there is only one spaw... read more 12/14/2004 (7:36 pm)
Changing skin on-fly It should work in 1.3, just be sure that you are following the naming conventions for the textures m... read more 12/13/2004 (5:53 pm)
Melee FPS, Roman style. Christian: I played it plenty, trust me. It's combat had nowhere NEAR the depth of say, Capcom vs ... read more 12/07/2004 (5:07 am)
Versatility Isnt Void War made with Torque? That game is one step away from Homeworld. Isometric tile engine... read more 12/05/2004 (4:11 pm)
Melee FPS, Roman style. I second the "check out the Rune source code" suggestion. I worked on a game ALOT like this for T... read more 12/05/2004 (4:00 pm)
What creates a move forward Take a look at the MoveManager class. That controls moves, rotations, etc. Certain variables like ... read more 11/22/2004 (7:08 pm)
How to keep GUI elements' relative position consistent? Try using right and top instead of left and bottom, or maybe center if that exists. Sometimes those... read more 11/22/2004 (6:52 pm)
Same player different ghost ids They can be different. To send an object across the network, use this when you are going from clien... read more 11/16/2004 (5:47 am)
W A S D Keys for AIPlayer Am I wrong, or is this REALLY easy? I directly set the AIPlayers as control objects for clients a... read more 10/31/2004 (7:27 pm)
Why do indie developers want to do RPG's I think you CAN make an RPG without alot of art and stuff. Just because current "RPG" computer and ... read more 09/28/2004 (10:24 am)
Results of Half-Life 2 Hardware Survey I think I should point out that they reported ME as playing at 640x480, even though I normally play ... read more 09/25/2004 (9:56 am)
Hiro's Run "perceptrons for accurate AI vision and sight": last I checked (with a quick google search) percept... read more 09/20/2004 (12:10 pm)
What Hotel For IGC? @Paul: I'm a poor college student too. I have a reservation at the Best Value Inn for a single roo... read more 09/19/2004 (8:04 am)
What Hotel For IGC? I'll be staying at the Best Value Inn as well. Does anyone still have a spot in their car open who ... read more 09/17/2004 (12:25 pm)
Shawn_P model pack I would suggest donating them at [url]http://www.gamebeavers.org/[/url] Thanks for donating to th... read more 08/13/2004 (11:42 am)
Artist needed urgently for my 2d RTS game You may want to post this in the correct area, ie, the Help Wanted section you can see there in the ... read more 08/01/2004 (6:28 pm)
Open Question: What kind of content packs do you need? Buildings. Everyone needs buildings. I would prefer older buildings, realistic looking, that I... read more 07/30/2004 (5:23 am)
External Cut Scenes in Torque Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5420 Is that what you were... read more 07/28/2004 (11:26 am)
How far can I get?? I think a mix of learning on your own, and learning in school is the best way to go. I taught mysel... read more 06/25/2004 (8:25 pm)
Improving "Presence" in FPSs I think this is an important point. What really makes a game fun for me is the feeling of really be... read more 06/15/2004 (8:42 pm)
Torque AI Pack I too have been working on a pathfinding system for quite a long time. My system is designed comple... read more 06/15/2004 (8:15 am)
What makes a good Horror Game? My friend said the GameCube game, "Eternal Darkness" was very frightening. He told me of times when... read more 06/14/2004 (8:31 am)
Thank You GarageGames! I would also like to thank them for the new and improved documentation (well, it isnt that new) I w... read more 06/13/2004 (8:30 am)
DTS Performance Issues 104 bones!? Oh my! I suspect that that has quite a bit to do with the performance issues. As fo... read more 06/12/2004 (12:29 pm)
Tribal IDE Reborn! Yeah, I'm talking about when you hit the 'Add to Project' button. It only lets select individual FI... read more 06/12/2004 (9:47 am)
Ragdoll physics again :-) EDIT: If you are kind of confused by Ben's answer, as I was, simply look at his comments here: h... read more 06/12/2004 (9:39 am)
Tribal IDE Reborn! Yes! That would be incredibly useful. I hate missing a ; and having to waste a minute while torque... read more 06/12/2004 (5:43 am)
Make $$$ playing Game There was a FPS based on this I tried a while ago. I wasnt a very good FPS, but the idea that you c... read more 06/11/2004 (8:01 pm)
Informal survey: reason you got interested in Torque? Mostly A, a little D. I began, as many others, by making my own engine. I was not a very skilled... read more 06/11/2004 (7:59 pm)
DTS Importers Redux The only advantage I've seen so far that a DTS IMPORTER would provide is increased understanding of ... read more 06/08/2004 (10:54 am)
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