Josh Albrecht's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.7.3 pickRect returning no results | I downloaded Torque Game Builder from my products download page recently, and ran into this bug toda... read more | 02/18/2010 (6:10 pm) |
| Could not load gl function: glBlendEquationEXT | I figured out why it wasnt being loaded, at least for me. Add the block that begins with "// L... read more | 01/28/2010 (4:39 pm) |
| Item and Interior Collision bug | Yeah, it looked like a logical fix, it just didnt solve all my issues. Most of my testing has bee... read more | 08/27/2005 (3:07 pm) |
| Item and Interior Collision bug | I know this is a little late, but I tested out Brian's solution, and it didnt solve my problem. It ... read more | 08/27/2005 (10:24 am) |
| Item and Interior Collision bug | Actually, I kind of just assumed it would be using the interest normal, but I had no reason to make ... read more | 08/06/2005 (10:27 pm) |
| Item and Interior Collision bug | Basically I knew that the collisions were being caused by planes with illegal normals (ie, normals t... read more | 08/05/2005 (7:31 pm) |
| Item and Interior Collision bug | Right as always Ben. :) I took your advice and rendered the polys that were involved in the bad ... read more | 08/05/2005 (11:09 am) |
| Terrain Texture Tiling Problem | Yep, that fixed it. Thanks a ton Orion! I wonder why this isnt in the HEAD...... read more | 07/27/2005 (12:52 pm) |
| Terrain Texture Tiling Problem | Thanks for the replies! Unfortunately, the problem still remains. :( I am using seamless textur... read more | 07/27/2005 (12:18 pm) |
| Highlight Collision Mesh in World Editor | There are some collision debug utilities in the code. Look in engine/game/collisionTest.cc and .h ... read more | 07/27/2005 (11:38 am) |
| For Ken F. : May I use parts of your book in a course | Perhaps sending him an email might be a better approach? He has a public email listed in his profil... read more | 06/30/2005 (9:34 am) |
| Couple of overhead sprites | LoTekK: I really like your art, and I think a Equilibrium inspired game could be pretty cool in Tor... read more | 05/07/2005 (3:54 pm) |
| Melee | WeaponImage::onImageIntersect | Just do a ctrl f in the tutorial for "onImageIntersect" and I'm sure you will find some C++ line lik... read more | 01/13/2005 (10:53 am) |
| Advanced Camera Follow Object | There is an advanced camera tutorial here: [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 01/10/2005 (3:28 pm) |
| Timered Trigger (server side -> clients ) | Yes, use the console method schedule(). Paramters are explained in its declaration. You will have ... read more | 01/08/2005 (11:09 pm) |
| Popactionmap | Yes, you can pop actionmaps. Simply call ActionMap.pop() where ActionMap is the name of your action... read more | 01/08/2005 (11:06 pm) |
| How to goto a particular thread frame (instead of playthread) | See the player player model for examples of this. He has 2 animations that are "look" animations de... read more | 01/08/2005 (11:04 pm) |
| Vehicle Healthbar? | The normal damage function is Armor::Damage() or something like that in player.cs. You will have to... read more | 01/08/2005 (11:01 pm) |
| Suggestions for beginner please | My suggestion would be to make a class similar to Item. Thy physics of Item are simple enough to ea... read more | 12/26/2004 (8:46 am) |
| AIMovingInterior | I think alot of people would appreciate this resource, but are programmers who dont know how to use ... read more | 12/18/2004 (7:08 pm) |
| Griefers | I dont think spawn camping is a problem because it isnt very effective unless there is only one spaw... read more | 12/14/2004 (7:36 pm) |
| Changing skin on-fly | It should work in 1.3, just be sure that you are following the naming conventions for the textures m... read more | 12/13/2004 (5:53 pm) |
| Melee FPS, Roman style. | Christian: I played it plenty, trust me. It's combat had nowhere NEAR the depth of say, Capcom vs ... read more | 12/07/2004 (5:07 am) |
| Versatility | Isnt Void War made with Torque? That game is one step away from Homeworld. Isometric tile engine... read more | 12/05/2004 (4:11 pm) |
| Melee FPS, Roman style. | I second the "check out the Rune source code" suggestion. I worked on a game ALOT like this for T... read more | 12/05/2004 (4:00 pm) |
| What creates a move forward | Take a look at the MoveManager class. That controls moves, rotations, etc. Certain variables like ... read more | 11/22/2004 (7:08 pm) |
| How to keep GUI elements' relative position consistent? | Try using right and top instead of left and bottom, or maybe center if that exists. Sometimes those... read more | 11/22/2004 (6:52 pm) |
| Same player different ghost ids | They can be different. To send an object across the network, use this when you are going from clien... read more | 11/16/2004 (5:47 am) |
| W A S D Keys for AIPlayer | Am I wrong, or is this REALLY easy? I directly set the AIPlayers as control objects for clients a... read more | 10/31/2004 (7:27 pm) |
| Why do indie developers want to do RPG's | I think you CAN make an RPG without alot of art and stuff. Just because current "RPG" computer and ... read more | 09/28/2004 (10:24 am) |
| Results of Half-Life 2 Hardware Survey | I think I should point out that they reported ME as playing at 640x480, even though I normally play ... read more | 09/25/2004 (9:56 am) |
| Hiro's Run | "perceptrons for accurate AI vision and sight": last I checked (with a quick google search) percept... read more | 09/20/2004 (12:10 pm) |
| What Hotel For IGC? | @Paul: I'm a poor college student too. I have a reservation at the Best Value Inn for a single roo... read more | 09/19/2004 (8:04 am) |
| What Hotel For IGC? | I'll be staying at the Best Value Inn as well. Does anyone still have a spot in their car open who ... read more | 09/17/2004 (12:25 pm) |
| Shawn_P model pack | I would suggest donating them at [url]http://www.gamebeavers.org/[/url] Thanks for donating to th... read more | 08/13/2004 (11:42 am) |
| Artist needed urgently for my 2d RTS game | You may want to post this in the correct area, ie, the Help Wanted section you can see there in the ... read more | 08/01/2004 (6:28 pm) |
| Open Question: What kind of content packs do you need? | Buildings. Everyone needs buildings. I would prefer older buildings, realistic looking, that I... read more | 07/30/2004 (5:23 am) |
| External Cut Scenes in Torque | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5420 Is that what you were... read more | 07/28/2004 (11:26 am) |
| How far can I get?? | I think a mix of learning on your own, and learning in school is the best way to go. I taught mysel... read more | 06/25/2004 (8:25 pm) |
| Improving "Presence" in FPSs | I think this is an important point. What really makes a game fun for me is the feeling of really be... read more | 06/15/2004 (8:42 pm) |
| Torque AI Pack | I too have been working on a pathfinding system for quite a long time. My system is designed comple... read more | 06/15/2004 (8:15 am) |
| What makes a good Horror Game? | My friend said the GameCube game, "Eternal Darkness" was very frightening. He told me of times when... read more | 06/14/2004 (8:31 am) |
| Thank You GarageGames! | I would also like to thank them for the new and improved documentation (well, it isnt that new) I w... read more | 06/13/2004 (8:30 am) |
| DTS Performance Issues | 104 bones!? Oh my! I suspect that that has quite a bit to do with the performance issues. As fo... read more | 06/12/2004 (12:29 pm) |
| Tribal IDE Reborn! | Yeah, I'm talking about when you hit the 'Add to Project' button. It only lets select individual FI... read more | 06/12/2004 (9:47 am) |
| Ragdoll physics again :-) | EDIT: If you are kind of confused by Ben's answer, as I was, simply look at his comments here: h... read more | 06/12/2004 (9:39 am) |
| Tribal IDE Reborn! | Yes! That would be incredibly useful. I hate missing a ; and having to waste a minute while torque... read more | 06/12/2004 (5:43 am) |
| Make $$$ playing Game | There was a FPS based on this I tried a while ago. I wasnt a very good FPS, but the idea that you c... read more | 06/11/2004 (8:01 pm) |
| Informal survey: reason you got interested in Torque? | Mostly A, a little D. I began, as many others, by making my own engine. I was not a very skilled... read more | 06/11/2004 (7:59 pm) |
| DTS Importers Redux | The only advantage I've seen so far that a DTS IMPORTER would provide is increased understanding of ... read more | 06/08/2004 (10:54 am) |