Jeff Raab's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dynamic lighting and shaodws | While i cant answer everything very solidly, they went into this some at IGC 1) Not completely su... read more | 11/25/2005 (11:39 am) |
| TSE Relief Mapping? | The thing about curved releif mapping, is that it allows you to look at releif mapping from a profil... read more | 11/15/2005 (12:40 pm) |
| Sphere terrain How many would use it? | Yes, well, while i cant say it's currently on th top of my list, i have been meaning to work on sphe... read more | 11/04/2005 (9:24 am) |
| Half-Life 2 HDR -- Why? | The thing that's special about Half Life 2's HDR, and HDR in general, is it's a way to simulate the ... read more | 10/27/2005 (10:59 pm) |
| A step up from the "Which dot" pic.. | Heh, added myself as well ;)... read more | 10/20/2005 (4:37 pm) |
| Corn Field Simulation | I have a grass system in the works(I showed it off in a video slightly at IGC) While the current se... read more | 10/14/2005 (10:30 am) |
| What day are you showing up to IGC? | Leaving tomarrow morning and will be arriving tomarrow afternoon(durning the fun registration/setup ... read more | 10/06/2005 (8:09 pm) |
| Final Fantasy 10 type game. Can Torque do it? | Well, to start, Torque is far from easy. It's a AAA engine, and is very deep. It's got a pretty stee... read more | 10/06/2005 (12:45 am) |
| Real terrain, buildings.. | Not so much that they will or can because of it being a selling point, so much as it is that TGE can... read more | 10/04/2005 (2:14 am) |
| Snow that sticks | It really wouldnt be all that hard to check really, just make a small check, like, "has this object ... read more | 10/01/2005 (4:38 pm) |
| Snow that sticks | I've read that article(and have actually found some code to do it, as well) The general principal i... read more | 10/01/2005 (4:17 pm) |
| IGC05 showoff center games (unofficial listing) | Nah, 's cool :) love that screenie :D... read more | 09/28/2005 (8:01 pm) |
| IGC05 showoff center games (unofficial listing) | Is this thread only for games? Because we intend to show off the FFDRL(and a *very* off chance of s... read more | 09/28/2005 (7:28 pm) |
| Creating GUIs at different Resolutions | When your editing your control, there are 2 properties you can see, vertSizing and horizSizing. Set... read more | 09/17/2005 (9:10 am) |
| Newbie TSE compile problems | Nah, i've gotten well over 3000 once. The stuff posted in my post deals with TSE. The actual first... read more | 09/17/2005 (8:55 am) |
| Newbie TSE compile problems | To compile TSE on VC++ 2k5 b2: 0) All install directories default. 1) Installed the beta 2)... read more | 09/17/2005 (2:03 am) |
| TSE Bounties | I've started work on the fxFoliageReplicator Port. Should have something to show a few days from no... read more | 09/14/2005 (10:00 pm) |
| First Impression and Concerns | Actually, there was a resource here on GG that allows you to pass arrays in TS. here: http://www.g... read more | 08/13/2005 (11:13 pm) |
| Xbox Live Arcade - games review | The only real thing i have agaist that review(not the reveiwer, mind you) is that it wasnt very desc... read more | 08/13/2005 (6:40 pm) |
| TSE Questions... | There is currently a terrain deformer object that can be added to the engine for TGE, and i'm pretty... read more | 08/09/2005 (5:20 pm) |
| So who's making games out there anyway? | Well, i'm working on the game: -The Third Reich. A very realism heavy WW2 game(i know, i know). i... read more | 07/12/2005 (11:42 pm) |
| Cloth movement | Actually, there are a bunch of approaches to this, you could code it as s seperate object in C++ tha... read more | 06/24/2005 (3:04 pm) |
| Terrain deform | Actually, yes there is a resource out to make it work like that. http://www.garagegames.com/index... read more | 05/23/2005 (9:37 am) |
| Fix for translucent materials on interiors | Sorry for bringing this back but, is this set up specifically for interiors? because is seems that... read more | 04/21/2005 (2:21 pm) |
| Mouse Cursor on Windows XP | This is a problem that seems to show up on TGE as well, so im going to assume its a glitch somewhere... read more | 04/17/2005 (6:58 am) |
| Programmer | Would have anything to show? or something that you had previously worked on? we need more coders on ... read more | 03/20/2005 (8:04 pm) |
| Time to show EA and the NFL who is really in charge here | Very interesting thread, and ignoring the occasional derailings, has some good debate in here. Im n... read more | 02/21/2005 (4:06 pm) |
| FxLipSync progress issues: | Fixed. Thanks Matt!... read more | 02/17/2005 (9:23 pm) |
| FxLipSync progress issues: | Continued... C-style cast or function-style cast C:\Program Files\Microsoft Visual Studio 8\VC\i... read more | 02/17/2005 (8:21 pm) |
| Physics | If you dont require completely realistic physics, you could always look at the RigidBody resource t... read more | 02/17/2005 (5:08 pm) |
| SURVEY: How Old Are You??? | 17 ;)... read more | 01/24/2005 (6:49 pm) |
| Speech animation | Well, its going to BE in TTR either way, but i need some money for other stuff for TTR, so selling t... read more | 01/14/2005 (8:21 pm) |
| Newton Physics Engine integrated (Part 1) | Hehe, well he's gunna get me the code at the end of this weekend. so we'll see then, when i actually... read more | 01/14/2005 (6:55 pm) |
| Speech animation | Alrighty then, ill get cracking on getting that running :) periodic updates as i make progress to b... read more | 01/14/2005 (5:01 pm) |
| Newton Physics Engine integrated (Part 1) | I got ahold of Davide, and he's gunna get me set up with the primary integration. and ill go from th... read more | 01/14/2005 (4:59 pm) |
| Speech animation | I have some lip syncing code, but its not formatted to use in torque yet(lower on my list of adds) ... read more | 01/13/2005 (6:48 pm) |
| Announcing mCode | O_O whoah. looks awsome :D i look foreward to using it.... read more | 01/13/2005 (6:15 pm) |
| Newton Physics Engine integrated (Part 1) | Hey, is there any update to this? We plan to use Newton, and if i could avoid it, i'd prefer not to ... read more | 01/12/2005 (4:15 pm) |
| yes I bought the SDK | Ive got it :) mmmm....torque... read more | 01/12/2005 (2:48 pm) |
| XP Pro compatibily issues | Then its very possible, by the sounds of it, that my compiler is the problem :/ alright... read more | 10/22/2004 (8:20 am) |
| Diff comp, new errors | Edit- yea. tried it in every os they listed, still nothing... read more | 10/20/2004 (7:12 pm) |
| 2 concepts for First person | Ok, thx. question though, how would i reference a single axis of, say, the gun or cameras rotation ... read more | 10/19/2004 (3:32 pm) |
| 2 concepts for First person | Ah :P koolness. oh yea. forgot earlier. where is the camera rotation/ gun rotation stuff done at. ... read more | 10/18/2004 (8:08 pm) |
| A new idea...i think | I would like to bestow upon you all alittle project, much similar to mine: http://www.blitzbasic.... read more | 09/27/2004 (12:15 pm) |
| A new idea...i think | Stefan: thats why i would like to get 3d accel going. it would help things alot. in his demo the gp... read more | 09/26/2004 (7:26 pm) |
| A new idea...i think | Like said, voxels render faster than polygons, and if you take a run at Ken's voxlap you'll see you ... read more | 09/26/2004 (5:55 pm) |
| A new idea...i think | Yea i had heard about that. might get that applied to this as well. basically, the biggest obstic... read more | 09/26/2004 (5:33 pm) |
| A new idea...i think | Well i plan for it to follow a height map system as of the moment. and the material system will be c... read more | 09/26/2004 (4:44 pm) |
| A new idea...i think | Basically, im making an alternate way of rendering the terrain and objects in torque. instead of pol... read more | 09/26/2004 (4:12 pm) |
| A new idea...i think | Hehe, yea thinking works :) glad i do it on a semi-often basis :P if you guys have any suggestio... read more | 09/26/2004 (3:52 pm) |