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BrokeAss Games's Forum Posts

Thread Post Date Posted
Green Ear is Defunct now @Alfio I would love to see this first hand. Feel free to email me. :)... read more 11/14/2011 (3:44 am)
Floating Windows on playGui Thanks for this post.... read more 11/11/2011 (4:09 am)
When items collide with other items Came across this while porting http://www.garagegames.com/community/resources/view/3937/ to T3D 1.1 ... read more 11/10/2011 (8:53 am)
Green Ear is Defunct now It was stated on the website that if this happened, the server software would be made available to c... read more 09/05/2011 (5:02 am)
Negative posts ? .... read more 03/03/2011 (5:52 pm)
New weapon pick up problem with dedicated server Yup, no weapon switching for clients connected to dedicated in 1.1B 2&3 AFAIK. :/... read more 10/02/2010 (11:52 am)
T3D 1.1 Beta 2 - Deleting Materials from terrain editor not fully deleting from materials.cs - RESOLVED ...that be it, me tinks!... read more 08/22/2010 (2:45 pm)
T3D 1.1 Beta 2 - Deleting Materials from terrain editor not fully deleting from materials.cs - RESOLVED ...I have seen the roque " ; " as well....not in this editor[don't do terrain stuf]...and ... read more 08/18/2010 (1:25 pm)
Creating Physics Shapes @Mike H.: I can make a DTS 'destructible' shape[should have been more specific--"PhysX Destruct... read more 08/14/2010 (9:50 am)
Creating Physics Shapes Is it possible to use DTS shapes made outside 'Max', and the datablock setup and have this work[inte... read more 08/12/2010 (10:49 pm)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity Sorry for the 'bad' Bug reporting...my first in T3D. 1. Great! Yes, definitely not rendering w... read more 08/11/2010 (10:58 am)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity Yes, Chris, I've observed this: I take GideonDTS into the ShapeEditor. I then Import a Skin Mesh... read more 08/08/2010 (2:19 pm)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity I was having some difficulties getting the 'Imported' geometry to render in the Shape Editor GUI. I... read more 08/08/2010 (10:27 am)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity Have been looking into 'skinned' mesh addMesh calling....results are looking quite fantastic! Man... read more 08/06/2010 (2:06 pm)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity Ah yes....I see now, was the LOD's.....changed my 'newHead' object to be same Detail level as rest o... read more 08/05/2010 (6:34 pm)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity It does add the 'newHead' Object to 'gideon' at the Scene Root...Bip01 Pelvis as default. I then us... read more 08/05/2010 (6:13 pm)
8 Directional Movement Ok, this resource works multiplayer out of the box with 2 minor changes: [code] NumExtraActi... read more 04/21/2010 (3:13 pm)
8 Directional Movement It doesn't seem to change state when I move. :/... read more 04/20/2010 (12:15 am)
8 Directional Movement Having a lot of trouble getting this working in T3D Pro 1.1 Beta 1. When I step left or any diagona... read more 04/20/2010 (12:09 am)
Being evil is boring Speaking of being Darth Vader and being evil in MMOs... Here is a video/music story (playlist) of b... read more 03/31/2010 (7:42 am)
DTS/XSI with Morphs for T3D I'm wrenching on this, but wondering if anyone else has already done this? ... read more 03/21/2010 (10:20 pm)
Wanna buy CSK but don't know where Don't forget my cut. ;)... read more 06/27/2009 (8:06 pm)
Combat Starter Kit 1.2 Addendum Oh hey, did they put us back in the credits and put our logo back in. Just asking since my code is ... read more 06/15/2009 (5:46 am)
Illumina I'm sorry for your loss. The whole team will miss him. He was a great help to us back in the day. ... read more 04/19/2009 (6:18 pm)
-> 1.8.1 migration info collection @deepscratch Thanks! Replied [url=http://www.garagegames.com/community/blogs/view/16655]here[/url]... read more 04/03/2009 (3:58 pm)
-> 1.8.1 migration info collection Hate to ask for TGEA 1.8.1 porting help but anyone want to give a go at: http://www.garagegames.com/... read more 04/03/2009 (12:43 pm)
Idiots Guide To Animations & Milkshape ? [url=http://www.garagegames.com/products/fack][image]http://static.garagegames.com/static/pg/product... read more 03/24/2009 (1:56 pm)
Footstep sounds, decals and puffs in TGEA 1.8.1. \GameExamples\T3D\game\scriptsAndAssets\data\terrains\Test\materials.cs has all the answers to my qu... read more 03/24/2009 (1:24 pm)
Model rotated 90 degrees and 'cam' joint not working I dirty fix I used way back is to make sure the cam node is attached to something, so your cam node ... read more 03/08/2009 (7:34 pm)
Footstep sounds, decals and puffs in TGEA 1.8.1. *Bump* Starting to lean towards MegaTerrains...... read more 03/02/2009 (10:41 am)
Torque Collaborative Design World Tool I never thought I would ask for a refund here because the products have been so good. If the source... read more 03/02/2009 (1:59 am)
Torque Collaborative Design World Tool I'm a content provider here also, so I'm aware this is 3rd party. But it is not clear in the produc... read more 02/28/2009 (1:58 pm)
How to Use CustomMaterial?? http://tdn.garagegames.com/wiki/TSE/Getting_Started/Materials ... read more 02/26/2009 (8:20 pm)
One man team - feasible? Ok, so maybe it's a bit necro. Morale of the story for me is this: I built a team and I'm still he... read more 02/25/2009 (1:58 pm)
One man team - feasible? Still my favorite thread. ;) Ari ... read more 02/24/2009 (8:09 pm)
melee combat Using ArcaneFX should do extactly what you want. Lock the player and play full body (non-blend) ani... read more 02/24/2009 (8:00 pm)
Asynchronous events I'm right there with ya, I'm having to relearn alot.... read more 02/24/2009 (7:51 pm)
Bugfix to actually allow ~512 animation sequences Just tested NumSequenceBits=14 and NumExtraActionAnims=16384 over the network (actually only using 1... read more 02/24/2009 (3:05 pm)
Bugfix to actually allow ~512 animation sequences @Andy We are porting MACK/FACK to TGEA 1.8.1, expect it soon. As for this fix we will be making it... read more 02/24/2009 (3:03 pm)
Bugfix to actually allow ~512 animation sequences Don't forget in player.h to change [code] NumExtraActionAnims = 512 - NumTableActionAnims, [/code... read more 02/24/2009 (2:12 am)
Distance based volume attenuation and spatial sound? Yeah, 32 chan max.... read more 02/22/2009 (4:51 am)
Distance based volume attenuation and spatial sound? Ok, got a theory... 1) Each player creates a unique channel for itself. 2) A looping radius chec... read more 02/21/2009 (4:28 pm)
Distance based volume attenuation and spatial sound? Same here, still working on theories. The ability to change the volume of each voice being heard wo... read more 02/21/2009 (2:47 pm)
Green Ear SDK forums "Page not found."... read more 02/15/2009 (3:07 pm)
BG Cliff Construction Kit discussion BG Cliff Construction Kit for TGEA 1.8?? Just got things looking pretty over here... ... read more 02/10/2009 (4:28 pm)
Easy way to get your Actor models into Torque? Hiya Eagle. ;) [url=http://www.garagegames.com/developer/torque/artist/]GarageGames Art Developer C... read more 12/18/2008 (3:33 am)
Random Dungeon Generation Theory [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14048]Creating Objects W... read more 12/18/2008 (3:22 am)
Small Mack Pack error Yes this is for TGE. Fairly sure this is the fix, but waiting for confirmation. Jondo... read more 11/15/2008 (10:01 am)
Small Mack Pack error Jermaine, I discussed the issue with Chris Calef and he is pretty sure what the cause is. I am no... read more 11/14/2008 (3:04 pm)
Small Mack Pack error Hi Jermaine, I'll have the coder geeks look at this asap. Hopefully we can get them to respond he... read more 11/14/2008 (2:34 pm)
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