BrokeAss Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Green Ear is Defunct now | @Alfio I would love to see this first hand. Feel free to email me. :)... read more | 11/14/2011 (3:44 am) |
| Floating Windows on playGui | Thanks for this post.... read more | 11/11/2011 (4:09 am) |
| When items collide with other items | Came across this while porting http://www.garagegames.com/community/resources/view/3937/ to T3D 1.1 ... read more | 11/10/2011 (8:53 am) |
| Green Ear is Defunct now | It was stated on the website that if this happened, the server software would be made available to c... read more | 09/05/2011 (5:02 am) |
| Negative posts ? | .... read more | 03/03/2011 (5:52 pm) |
| New weapon pick up problem with dedicated server | Yup, no weapon switching for clients connected to dedicated in 1.1B 2&3 AFAIK. :/... read more | 10/02/2010 (11:52 am) |
| T3D 1.1 Beta 2 - Deleting Materials from terrain editor not fully deleting from materials.cs - RESOLVED | ...that be it, me tinks!... read more | 08/22/2010 (2:45 pm) |
| T3D 1.1 Beta 2 - Deleting Materials from terrain editor not fully deleting from materials.cs - RESOLVED | ...I have seen the roque " ; " as well....not in this editor[don't do terrain stuf]...and ... read more | 08/18/2010 (1:25 pm) |
| Creating Physics Shapes | @Mike H.: I can make a DTS 'destructible' shape[should have been more specific--"PhysX Destruct... read more | 08/14/2010 (9:50 am) |
| Creating Physics Shapes | Is it possible to use DTS shapes made outside 'Max', and the datablock setup and have this work[inte... read more | 08/12/2010 (10:49 pm) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | Sorry for the 'bad' Bug reporting...my first in T3D. 1. Great! Yes, definitely not rendering w... read more | 08/11/2010 (10:58 am) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | Yes, Chris, I've observed this: I take GideonDTS into the ShapeEditor. I then Import a Skin Mesh... read more | 08/08/2010 (2:19 pm) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | I was having some difficulties getting the 'Imported' geometry to render in the Shape Editor GUI. I... read more | 08/08/2010 (10:27 am) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | Have been looking into 'skinned' mesh addMesh calling....results are looking quite fantastic! Man... read more | 08/06/2010 (2:06 pm) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | Ah yes....I see now, was the LOD's.....changed my 'newHead' object to be same Detail level as rest o... read more | 08/05/2010 (6:34 pm) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | It does add the 'newHead' Object to 'gideon' at the Scene Root...Bip01 Pelvis as default. I then us... read more | 08/05/2010 (6:13 pm) |
| 8 Directional Movement | Ok, this resource works multiplayer out of the box with 2 minor changes: [code] NumExtraActi... read more | 04/21/2010 (3:13 pm) |
| 8 Directional Movement | It doesn't seem to change state when I move. :/... read more | 04/20/2010 (12:15 am) |
| 8 Directional Movement | Having a lot of trouble getting this working in T3D Pro 1.1 Beta 1. When I step left or any diagona... read more | 04/20/2010 (12:09 am) |
| Being evil is boring | Speaking of being Darth Vader and being evil in MMOs... Here is a video/music story (playlist) of b... read more | 03/31/2010 (7:42 am) |
| DTS/XSI with Morphs for T3D | I'm wrenching on this, but wondering if anyone else has already done this? ... read more | 03/21/2010 (10:20 pm) |
| Wanna buy CSK but don't know where | Don't forget my cut. ;)... read more | 06/27/2009 (8:06 pm) |
| Combat Starter Kit 1.2 Addendum | Oh hey, did they put us back in the credits and put our logo back in. Just asking since my code is ... read more | 06/15/2009 (5:46 am) |
| Illumina | I'm sorry for your loss. The whole team will miss him. He was a great help to us back in the day. ... read more | 04/19/2009 (6:18 pm) |
| -> 1.8.1 migration info collection | @deepscratch Thanks! Replied [url=http://www.garagegames.com/community/blogs/view/16655]here[/url]... read more | 04/03/2009 (3:58 pm) |
| -> 1.8.1 migration info collection | Hate to ask for TGEA 1.8.1 porting help but anyone want to give a go at: http://www.garagegames.com/... read more | 04/03/2009 (12:43 pm) |
| Idiots Guide To Animations & Milkshape ? | [url=http://www.garagegames.com/products/fack][image]http://static.garagegames.com/static/pg/product... read more | 03/24/2009 (1:56 pm) |
| Footstep sounds, decals and puffs in TGEA 1.8.1. | \GameExamples\T3D\game\scriptsAndAssets\data\terrains\Test\materials.cs has all the answers to my qu... read more | 03/24/2009 (1:24 pm) |
| Model rotated 90 degrees and 'cam' joint not working | I dirty fix I used way back is to make sure the cam node is attached to something, so your cam node ... read more | 03/08/2009 (7:34 pm) |
| Footstep sounds, decals and puffs in TGEA 1.8.1. | *Bump* Starting to lean towards MegaTerrains...... read more | 03/02/2009 (10:41 am) |
| Torque Collaborative Design World Tool | I never thought I would ask for a refund here because the products have been so good. If the source... read more | 03/02/2009 (1:59 am) |
| Torque Collaborative Design World Tool | I'm a content provider here also, so I'm aware this is 3rd party. But it is not clear in the produc... read more | 02/28/2009 (1:58 pm) |
| How to Use CustomMaterial?? | http://tdn.garagegames.com/wiki/TSE/Getting_Started/Materials ... read more | 02/26/2009 (8:20 pm) |
| One man team - feasible? | Ok, so maybe it's a bit necro. Morale of the story for me is this: I built a team and I'm still he... read more | 02/25/2009 (1:58 pm) |
| One man team - feasible? | Still my favorite thread. ;) Ari ... read more | 02/24/2009 (8:09 pm) |
| melee combat | Using ArcaneFX should do extactly what you want. Lock the player and play full body (non-blend) ani... read more | 02/24/2009 (8:00 pm) |
| Asynchronous events | I'm right there with ya, I'm having to relearn alot.... read more | 02/24/2009 (7:51 pm) |
| Bugfix to actually allow ~512 animation sequences | Just tested NumSequenceBits=14 and NumExtraActionAnims=16384 over the network (actually only using 1... read more | 02/24/2009 (3:05 pm) |
| Bugfix to actually allow ~512 animation sequences | @Andy We are porting MACK/FACK to TGEA 1.8.1, expect it soon. As for this fix we will be making it... read more | 02/24/2009 (3:03 pm) |
| Bugfix to actually allow ~512 animation sequences | Don't forget in player.h to change [code] NumExtraActionAnims = 512 - NumTableActionAnims, [/code... read more | 02/24/2009 (2:12 am) |
| Distance based volume attenuation and spatial sound? | Yeah, 32 chan max.... read more | 02/22/2009 (4:51 am) |
| Distance based volume attenuation and spatial sound? | Ok, got a theory... 1) Each player creates a unique channel for itself. 2) A looping radius chec... read more | 02/21/2009 (4:28 pm) |
| Distance based volume attenuation and spatial sound? | Same here, still working on theories. The ability to change the volume of each voice being heard wo... read more | 02/21/2009 (2:47 pm) |
| Green Ear SDK forums | "Page not found."... read more | 02/15/2009 (3:07 pm) |
| BG Cliff Construction Kit discussion | BG Cliff Construction Kit for TGEA 1.8?? Just got things looking pretty over here... ... read more | 02/10/2009 (4:28 pm) |
| Easy way to get your Actor models into Torque? | Hiya Eagle. ;) [url=http://www.garagegames.com/developer/torque/artist/]GarageGames Art Developer C... read more | 12/18/2008 (3:33 am) |
| Random Dungeon Generation Theory | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14048]Creating Objects W... read more | 12/18/2008 (3:22 am) |
| Small Mack Pack error | Yes this is for TGE. Fairly sure this is the fix, but waiting for confirmation. Jondo... read more | 11/15/2008 (10:01 am) |
| Small Mack Pack error | Jermaine, I discussed the issue with Chris Calef and he is pretty sure what the cause is. I am no... read more | 11/14/2008 (3:04 pm) |
| Small Mack Pack error | Hi Jermaine, I'll have the coder geeks look at this asap. Hopefully we can get them to respond he... read more | 11/14/2008 (2:34 pm) |