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Pat Wilson's Forum Posts

Thread Post Date Posted
Future of Rokkitball (et al)? Rokkitball is not an asset under the jurisdiction of the Torque team, nor would it be a candidate fo... read more 11/16/2010 (8:34 pm)
Shouldn't the first-person weapon be rendered last? Disappointing. When something obscures a significant portion of the screen, draw it *first* to p... read more 10/02/2010 (4:48 am)
Torque for the PS3 and handheld? That is the wrong board.... read more 09/30/2010 (4:31 pm)
Z-Fighting when more than 1000 units from origin Are F32s precise enough to go out to 10k distance? A 32-bit float is a sign bit, 8 bits of exponent,... read more 09/21/2010 (5:12 pm)
Quit() Causing Crash in Beta2 It is a dumb question. The error is: [quote] HEAP[game_DEBUG.exe]: HEAP: Free Heap block 7c21e60 m... read more 09/05/2010 (2:11 pm)
Quit() Causing Crash in Beta2 Considering the sweeping changes to the scripting system in between Beta 1 and Beta 2, it is not sur... read more 09/02/2010 (3:47 pm)
problem appears in connection with mySQL Your bug is that you are making SQL queries from the client. Fix that bug first.... read more 08/31/2010 (11:29 pm)
Terms of Service update [quote] if you don't want someone to use something belonging to you, do not post it on the Internet... read more 08/16/2010 (4:59 pm)
Writing an iterator - lists of 1 element? list->end() != list->last() If list is (for example) at base = new int[1], I think end() sh... read more 08/06/2010 (5:49 pm)
Where is lightinfoUncondition defined? It is very likely that that particular function will not change. The conditioners are used most in t... read more 07/30/2010 (4:19 pm)
Where is lightinfoUncondition defined? It's located in autogenConditioners.h but it will not be named 'lightinfoUncondition' in that file, ... read more 07/29/2010 (3:46 pm)
Asynchronous MySQL++ for T3D ? Your MMO client talks directly to the database server?... read more 07/27/2010 (9:31 pm)
OpenTNL - status and 64 bit support Development of TNL has been continued by its original authors and can be found at [url]http://github... read more 07/15/2010 (4:30 pm)
How to make tone/lightmapped materials affected by light in BL Yep that will happen. There are only projected shadows, in Basic Lighting, and doing a projected sha... read more 07/09/2010 (10:07 am)
Torque 3D Status - 6/30/2010 If you need to ask weather or not a "ray cast" is standard engine functionality, you shoul... read more 07/08/2010 (2:40 pm)
How to make tone/lightmapped materials affected by light in BL The T3D deferred rendering technique is actually "Pre-pass lighting." The renderer was wri... read more 07/06/2010 (2:57 pm)
How to make tone/lightmapped materials affected by light in BL When drawing, normally, you are rendering to a single target. You output one pixel color, and it get... read more 07/06/2010 (1:43 pm)
How to make tone/lightmapped materials affected by light in BL Well for AL, you need two full-screen buffers to store the depth and normal for each pixel, and the ... read more 07/06/2010 (10:17 am)
How to make tone/lightmapped materials affected by light in BL It worked without any modifications? Hot damn. I can fix ShaderGen without even trying the code in a... read more 07/06/2010 (9:49 am)
How to make tone/lightmapped materials affected by light in BL Relevant Background information: Advanced Lighting will (optionally) pre-populate the contents of t... read more 07/05/2010 (3:40 pm)
Next Code drop ? using current is getting counter productive. [quote] I'm sorry James but if a Beta product being delayed by a month or so means you don't get an... read more 07/01/2010 (9:14 am)
Swizzle() and bitmapConvertRGB_to_RGBX_c() and load times. Edward, These two functions solve two different problems: 1. Swizzle (anything) adjusts the byte... read more 06/29/2010 (2:33 pm)
T3D documentation holes? If you had Googled "tone map" you would have seen it's not pure-light specific. If you wer... read more 06/27/2010 (7:02 am)
T3D documentation holes? [url=http://lmgtfy.com/?q=tone+map]Tone Map[/url]... read more 06/25/2010 (7:56 am)
Two sided alpha transparency materials - LOGGED There's some cool code if you do a search for "interlaced normals". This will only work un... read more 06/21/2010 (10:43 am)
VectorF and Point3F? Why not call it 3-float-tuple, or better yet, make a template class called n-tuple, and then typedef... read more 06/11/2010 (8:06 am)
Basic Lightning vs. Advanced Lighting Your #1 profiler issue is the physics updating. To reduce the time spent inside this method, hav... read more 06/08/2010 (10:07 pm)
Basic Lightning vs. Advanced Lighting [quote]using the include preprocessor directive combines the shader code from these files during com... read more 06/08/2010 (10:39 am)
T3d 1.1 beta 2 (and 1) Dx5_NM == No SpecMap [w/FIX] - RESOLVED This is one of the most awesome things I've seen in a while. Someone get this bug fix integrated, st... read more 05/28/2010 (9:26 am)
Shouldn't SwapBuffers be fast? Empty room has nothing to do with it. It's deferred lighting. Change your resolution. If the framera... read more 04/07/2010 (8:24 am)
Reducing draw calls / increasing performance Take a look at the parameters: cellIndex, cellLayout, cellSize, and bumpAtlas on Material.... read more 04/04/2010 (1:07 pm)
Torque3D...ATI HD5750 vs GeForce GTS 250 ????? Any video capture will be slow due to the need to copy each frame from the GPU, to the CPU. The best... read more 04/01/2010 (12:52 pm)
OpenTNL Status? http://github.com/nardo/tnl2... read more 03/30/2010 (2:09 pm)
OpenXDK?? Holy! If you are interested in licensing Torque3D for the Xbox360, and you are a licensed Xbox360 develope... read more 03/26/2010 (10:17 am)
Use of HLSL Use the 'CustomMaterial' class. It is used extensively in the script base, just do a search.... read more 03/24/2010 (1:19 pm)
over the shoulder camp(GOW) is it possible in script or alter source? Make a model with an eye-node over the shoulder. ... read more 03/18/2010 (7:22 pm)
I <3 delegates! Manoel, Check out the MatrixSet class if you want to see some wild-and-crazy delegate action ;)... read more 03/10/2010 (11:43 am)
Gamepad/Xbox controller in T3D? 1. Yes. 2. No. Plug in a 360 controller, and ensure that you have made a script call to "ac... read more 02/17/2010 (3:36 pm)
HiFi and std gameProcessLists Adam is correct. It also works really well for the "resting on moving object" case (sub-ca... read more 02/16/2010 (3:33 pm)
Windows 7 compliance It's too bad you didn't buy the engine 4 years ago. Then you would have gotten 4 years of support fo... read more 02/08/2010 (3:36 pm)
Unexpected z buffer behavior The Z buffer does work correctly, otherwise things would not draw correctly. The question you should... read more 02/06/2010 (2:08 pm)
PhysX Liquids Simulation A solution (hah) to this problem does exist, but it may not be something that you can wait for. I... read more 02/06/2010 (2:06 pm)
Unexpected z buffer behavior Run it in PerfHUD and that should show you what is going wrong.... read more 02/05/2010 (4:36 pm)
How to code my shaders for Advanced Lighting Ed, You should be able to take care of managing the material from your custom render delegate. Chec... read more 02/04/2010 (9:40 pm)
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