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Howard Dortch's Forum Posts

Thread Post Date Posted
Detect which exe launched game Yeah found that, thanks for the reply... read more 07/03/2016 (7:54 am)
AIPlayer weapon aim bug Thanks for the info, I see the issue now....... read more 05/13/2016 (5:27 pm)
Dedicated server and version 3.8 Thanks for the reply but the issue goes beyond the basic documentation. 3.61 did not have the issue ... read more 04/24/2016 (5:06 am)
Game crash texture quality Got a bunch of log files but none of them show where or why. Even wen so far as to enable trace but ... read more 10/13/2015 (12:25 pm)
PFX_DefaultStateBlock Ah missing file, thanks....... read more 09/15/2015 (2:09 pm)
XAudio vs DirectSound We should look at a normalized sound value across all drivers. Did FMOD make that possible? As fo... read more 08/09/2015 (4:50 pm)
XAudio vs DirectSound Some sounds dont even play in directsound. They sound way different in openal as well. Since the win... read more 08/09/2015 (8:14 am)
SetSkinName bug Bump... anyone? ... read more 05/30/2015 (5:47 pm)
Random client crash The crash always happens here GuiControl.cpp line 1718 if( getNamespace() ) // May be called duri... read more 05/10/2015 (6:45 am)
Random client crash I'll take a look at doing that. In the mean time still not sure if this is the culprit that causes t... read more 05/08/2015 (1:50 pm)
Random client crash @Adam thanks. One more bit of info. This gui is an inventory routine where the user clicks a button... read more 05/08/2015 (8:27 am)
Random client crash Finally pushed enough buttons to get the debug info in release. Here is where it crashed IMPLEME... read more 05/08/2015 (6:55 am)
Random client crash Added this in project.conf and did a full rebuild // Configure Torque 3D Torque3D::beginConfig( ... read more 04/13/2015 (2:27 pm)
Precipitation useWind not working Ah will have to look at that. Seems it used to be tied to cloud speed or clouds and precip were both... read more 04/13/2015 (1:20 pm)
Random client crash no_debug_heap in the engine? how would I enable crash dump? You mean the windows info? Last time I... read more 04/12/2015 (2:00 pm)
Precipitation useWind not working bump again. Can't believe no one else has this issue.... read more 04/12/2015 (8:01 am)
Random client crash No datablocks are being changed on server or client and as I said in the first post the game runs so... read more 04/12/2015 (7:59 am)
Random client crash bump anyone ? ... read more 04/11/2015 (5:04 pm)
Precipitation useWind not working Bump anyone? ... read more 04/04/2015 (10:49 am)
aiPlayer and aiVehicle issue Got the aiPlayer issue solved. It inherits from player and I have an energy drain / repair mechanism... read more 02/27/2015 (3:01 pm)
aiPlayer and aiVehicle issue This all might be moved to a bug list. Other animations in the game are either not playing at all on... read more 02/27/2015 (10:41 am)
aiPlayer and aiVehicle issue I changed it all to this thinking that would be the case $pref::Net::PacketRateToClient = "32&... read more 02/27/2015 (9:33 am)
Advanced AI Scripting help Needed I have a simple AI that works fine except from Dedicated server. The AiPlayer and AiVehicle just jer... read more 02/27/2015 (6:27 am)
guiMLTextEditCtrl issue Fixed it, didn't have canKeyFocus set... read more 02/22/2015 (7:04 am)
guiMLTextEditCtrl issue I just made a new gui a window with guiMLTextEditCtrl and still can't type into it. I need a simple... read more 02/22/2015 (6:33 am)
BUG: sun/light flares show through objects,with videos to show the bug. Can someone post the fix, hate seeing sun flare inside buildings. ... read more 01/24/2015 (8:49 am)
Raycast inside a building Thanks for the reply. @Guy changing to a TSStatic would be a major code redo. I create the building... read more 01/19/2015 (11:01 am)
3D artist (modeling, texturing, rigging, animation) Contact me at hdortch@hyperkat.com I need an astronaut ... read more 12/31/2014 (7:16 am)
Mounted items on Vehicle issue Thanks, that seems to fix the issue. I had another issue with mounting images or mounting the object... read more 06/10/2014 (5:29 am)
Mounted items on Vehicle issue I have tried both with the same result datablock StaticShapeData(GprDevice) datablock ShapeBaseI... read more 06/09/2014 (8:52 am)
T3D 3.51 Engine Crash Yeah mount node is the issue / difference when I mount a helmet object the opening of the helmet sit... read more 06/06/2014 (3:21 pm)
T3D 3.51 Engine Crash And while we are here I just discovered when I mount an image or an object in the back of my truck o... read more 06/06/2014 (6:04 am)
T3D 3.51 Engine Crash An object and an Image mount differently. I never could understand why we needed both. An object wit... read more 06/02/2014 (5:57 am)
T3D 3.51 Engine Crash Initial test shows the stateName[0] = "default"; allowed me to mount a helmet as a client ... read more 05/22/2014 (9:49 am)
T3D 3.51 Engine Crash bump anyone? ... read more 05/22/2014 (5:31 am)
T3D 3.51 Engine Crash And just for fun I changed the shapefile pointer to my helmet in the lurker code and it mounts just ... read more 05/13/2014 (12:10 pm)
T3D 3.51 Engine Crash Bump anyone? Does the image declaration need anything besides the object to load and the mountpoi... read more 05/13/2014 (11:56 am)
T3D 3.51 Engine Crash Yes any ShapeBaseImage over a LAN will crash it. I can make a real object and mount it using the exa... read more 05/04/2014 (5:28 pm)
shader issues The warnings seem to pop up during the loading phase. As I said I checked all the particle, specular... read more 04/23/2014 (9:16 am)
Projectile explosion on client I probably did the wrong thing here but it works in Projectile.cpp I added this void createExp... read more 04/23/2014 (9:12 am)
Projectile explosion on client "function createExplosion()\n" is called out in the engine explosion.cpp but there is no a... read more 04/22/2014 (3:45 pm)
Projectile explosion on client Bump, anyone? ... read more 04/16/2014 (4:24 pm)
is setBlackOut() working for T3D? setDamageFlash and setWhiteout doesn't seem to work in the latest version. Any way to add it or fix ... read more 04/03/2014 (11:39 am)
Steam Greenlight @ Steve Acaster will you give me a email contact so we can chat? ... read more 02/18/2014 (11:43 am)
Steam Greenlight I think this is something the community should resolve if we want to sell games on Steam. I am not d... read more 02/18/2014 (11:37 am)
Steam Greenlight Not sure how to "wrap" my code for upload. Does steam do the install? I have directories ... read more 02/15/2014 (6:29 am)
Steam Greenlight It has been greenlit, just not sure of how much of that SDK needs integrated, they don't seem to off... read more 02/14/2014 (2:07 pm)
addGuiControl issue Got it working, Thanks for the help...... read more 02/09/2014 (5:48 pm)
addGuiControl issue new GuiControl(BuildMap) is container = true path is valid since I can add it from the editor im... read more 02/09/2014 (11:57 am)
addGuiControl issue Tried both of those, the object creates just fine but the bitmap does not show up, only the outline ... read more 02/09/2014 (10:44 am)
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