Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Detect which exe launched game | Yeah found that, thanks for the reply... read more | 07/03/2016 (7:54 am) |
| AIPlayer weapon aim bug | Thanks for the info, I see the issue now....... read more | 05/13/2016 (5:27 pm) |
| Dedicated server and version 3.8 | Thanks for the reply but the issue goes beyond the basic documentation. 3.61 did not have the issue ... read more | 04/24/2016 (5:06 am) |
| Game crash texture quality | Got a bunch of log files but none of them show where or why. Even wen so far as to enable trace but ... read more | 10/13/2015 (12:25 pm) |
| PFX_DefaultStateBlock | Ah missing file, thanks....... read more | 09/15/2015 (2:09 pm) |
| XAudio vs DirectSound | We should look at a normalized sound value across all drivers. Did FMOD make that possible? As fo... read more | 08/09/2015 (4:50 pm) |
| XAudio vs DirectSound | Some sounds dont even play in directsound. They sound way different in openal as well. Since the win... read more | 08/09/2015 (8:14 am) |
| SetSkinName bug | Bump... anyone? ... read more | 05/30/2015 (5:47 pm) |
| Random client crash | The crash always happens here GuiControl.cpp line 1718 if( getNamespace() ) // May be called duri... read more | 05/10/2015 (6:45 am) |
| Random client crash | I'll take a look at doing that. In the mean time still not sure if this is the culprit that causes t... read more | 05/08/2015 (1:50 pm) |
| Random client crash | @Adam thanks. One more bit of info. This gui is an inventory routine where the user clicks a button... read more | 05/08/2015 (8:27 am) |
| Random client crash | Finally pushed enough buttons to get the debug info in release. Here is where it crashed IMPLEME... read more | 05/08/2015 (6:55 am) |
| Random client crash | Added this in project.conf and did a full rebuild // Configure Torque 3D Torque3D::beginConfig( ... read more | 04/13/2015 (2:27 pm) |
| Precipitation useWind not working | Ah will have to look at that. Seems it used to be tied to cloud speed or clouds and precip were both... read more | 04/13/2015 (1:20 pm) |
| Random client crash | no_debug_heap in the engine? how would I enable crash dump? You mean the windows info? Last time I... read more | 04/12/2015 (2:00 pm) |
| Precipitation useWind not working | bump again. Can't believe no one else has this issue.... read more | 04/12/2015 (8:01 am) |
| Random client crash | No datablocks are being changed on server or client and as I said in the first post the game runs so... read more | 04/12/2015 (7:59 am) |
| Random client crash | bump anyone ? ... read more | 04/11/2015 (5:04 pm) |
| Precipitation useWind not working | Bump anyone? ... read more | 04/04/2015 (10:49 am) |
| aiPlayer and aiVehicle issue | Got the aiPlayer issue solved. It inherits from player and I have an energy drain / repair mechanism... read more | 02/27/2015 (3:01 pm) |
| aiPlayer and aiVehicle issue | This all might be moved to a bug list. Other animations in the game are either not playing at all on... read more | 02/27/2015 (10:41 am) |
| aiPlayer and aiVehicle issue | I changed it all to this thinking that would be the case $pref::Net::PacketRateToClient = "32&... read more | 02/27/2015 (9:33 am) |
| Advanced AI Scripting help Needed | I have a simple AI that works fine except from Dedicated server. The AiPlayer and AiVehicle just jer... read more | 02/27/2015 (6:27 am) |
| guiMLTextEditCtrl issue | Fixed it, didn't have canKeyFocus set... read more | 02/22/2015 (7:04 am) |
| guiMLTextEditCtrl issue | I just made a new gui a window with guiMLTextEditCtrl and still can't type into it. I need a simple... read more | 02/22/2015 (6:33 am) |
| BUG: sun/light flares show through objects,with videos to show the bug. | Can someone post the fix, hate seeing sun flare inside buildings. ... read more | 01/24/2015 (8:49 am) |
| Raycast inside a building | Thanks for the reply. @Guy changing to a TSStatic would be a major code redo. I create the building... read more | 01/19/2015 (11:01 am) |
| 3D artist (modeling, texturing, rigging, animation) | Contact me at hdortch@hyperkat.com I need an astronaut ... read more | 12/31/2014 (7:16 am) |
| Mounted items on Vehicle issue | Thanks, that seems to fix the issue. I had another issue with mounting images or mounting the object... read more | 06/10/2014 (5:29 am) |
| Mounted items on Vehicle issue | I have tried both with the same result datablock StaticShapeData(GprDevice) datablock ShapeBaseI... read more | 06/09/2014 (8:52 am) |
| T3D 3.51 Engine Crash | Yeah mount node is the issue / difference when I mount a helmet object the opening of the helmet sit... read more | 06/06/2014 (3:21 pm) |
| T3D 3.51 Engine Crash | And while we are here I just discovered when I mount an image or an object in the back of my truck o... read more | 06/06/2014 (6:04 am) |
| T3D 3.51 Engine Crash | An object and an Image mount differently. I never could understand why we needed both. An object wit... read more | 06/02/2014 (5:57 am) |
| T3D 3.51 Engine Crash | Initial test shows the stateName[0] = "default"; allowed me to mount a helmet as a client ... read more | 05/22/2014 (9:49 am) |
| T3D 3.51 Engine Crash | bump anyone? ... read more | 05/22/2014 (5:31 am) |
| T3D 3.51 Engine Crash | And just for fun I changed the shapefile pointer to my helmet in the lurker code and it mounts just ... read more | 05/13/2014 (12:10 pm) |
| T3D 3.51 Engine Crash | Bump anyone? Does the image declaration need anything besides the object to load and the mountpoi... read more | 05/13/2014 (11:56 am) |
| T3D 3.51 Engine Crash | Yes any ShapeBaseImage over a LAN will crash it. I can make a real object and mount it using the exa... read more | 05/04/2014 (5:28 pm) |
| shader issues | The warnings seem to pop up during the loading phase. As I said I checked all the particle, specular... read more | 04/23/2014 (9:16 am) |
| Projectile explosion on client | I probably did the wrong thing here but it works in Projectile.cpp I added this void createExp... read more | 04/23/2014 (9:12 am) |
| Projectile explosion on client | "function createExplosion()\n" is called out in the engine explosion.cpp but there is no a... read more | 04/22/2014 (3:45 pm) |
| Projectile explosion on client | Bump, anyone? ... read more | 04/16/2014 (4:24 pm) |
| is setBlackOut() working for T3D? | setDamageFlash and setWhiteout doesn't seem to work in the latest version. Any way to add it or fix ... read more | 04/03/2014 (11:39 am) |
| Steam Greenlight | @ Steve Acaster will you give me a email contact so we can chat? ... read more | 02/18/2014 (11:43 am) |
| Steam Greenlight | I think this is something the community should resolve if we want to sell games on Steam. I am not d... read more | 02/18/2014 (11:37 am) |
| Steam Greenlight | Not sure how to "wrap" my code for upload. Does steam do the install? I have directories ... read more | 02/15/2014 (6:29 am) |
| Steam Greenlight | It has been greenlit, just not sure of how much of that SDK needs integrated, they don't seem to off... read more | 02/14/2014 (2:07 pm) |
| addGuiControl issue | Got it working, Thanks for the help...... read more | 02/09/2014 (5:48 pm) |
| addGuiControl issue | new GuiControl(BuildMap) is container = true path is valid since I can add it from the editor im... read more | 02/09/2014 (11:57 am) |
| addGuiControl issue | Tried both of those, the object creates just fine but the bitmap does not show up, only the outline ... read more | 02/09/2014 (10:44 am) |