Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Android Studio support inbound | Glad to see someone still working with T2D! Keep up the good work.... read more | 06/24/2015 (2:28 pm) |
| ActionMap versus behaviors | The behavior template is also using an ActionMap. The one you linked to from the fish tutorial is us... read more | 04/29/2015 (1:56 pm) |
| Set Linear Velocity Polar maxed out at 125? | No, there isn't a universal scaling factor for scene objects. The default camera view size is 100 me... read more | 03/10/2015 (9:56 am) |
| Get Cell Image | You can use getExplicitCellName, that is available to ImageAssets via script.... read more | 02/06/2015 (5:25 am) |
| Collision call back without bouncing | What you are describing is known in Box2D/Torque 2D as a sensor. Setting an object's collision shape... read more | 01/16/2015 (3:27 am) |
| Change Particle Emitter Area in Code | There is a way to change the EmitterSize field in code - but Richard's example has a mistake in it a... read more | 01/12/2015 (3:51 am) |
| MSVCP100D.dll missing | Here is another thread which describes the issue: [url]http://www.garagegames.com/community/forums/v... read more | 12/18/2014 (12:55 pm) |
| Take it for what it's worth. | Wow, this is really great. I had stumbled upon bgfx a few months back and thought it would be a good... read more | 11/08/2014 (3:49 pm) |
| Draw a line with OpenGL? | As a rough summary: the game loop calls Canvas->renderFrame each loop and in that method onRender... read more | 10/31/2014 (8:59 am) |
| Easy setup to compile for all targets? Or even binaries for all targets? | I'm a bit confused by this request. Torque 2D comes with pre-configured compiler project files for a... read more | 10/24/2014 (3:18 am) |
| Xcode Bug or am I an idiot? | I've added the FMOD library successfully to T2D. In the engine/lib folder, I created a sub folder st... read more | 10/24/2014 (2:53 am) |
| iOS 8 compatibility. | The first place I would look would be in iOSWindow.mm, at the Platform::initWindow method. The quick... read more | 10/15/2014 (12:09 am) |
| Configuring For Android | Perhaps someone in the IRC channel knows how it's supposed to work. irc.maxgaming.net#garagegames... read more | 09/30/2014 (11:21 am) |
| Batch Script to create .TAML files | I noticed in the source there's a PNGImage class - looks like some of the basic plumbing was put in ... read more | 09/27/2014 (1:52 pm) |
| One-side collision with edge and chain shapes | @Richard - missed the question on get/set methods earlier. I suppose they are a bit redundant, maybe... read more | 09/26/2014 (3:33 pm) |
| One-side collision with edge and chain shapes | Very inspiring Simon, I must bow to your awesomeness. This whole thread is pretty great, a really ni... read more | 09/26/2014 (1:49 pm) |
| Configuring For Android | Are you able to write out a TAML file in Android and read it back in? As an option, you could use... read more | 09/26/2014 (3:07 am) |
| How to build a stand-alone package on a Mac? | To be honest, I'm not 100% sure how to go about doing that. My guess is that you have to set this up... read more | 09/21/2014 (9:39 pm) |
| How to build a stand-alone package on a Mac? | When you say stand alone app, are you looking for a way to package all of your script files and asse... read more | 09/18/2014 (11:32 pm) |
| One-side collision with edge and chain shapes | If anyone wants a quick and dirty toy I whipped up to test the basic one way functionality - here is... read more | 09/18/2014 (12:21 pm) |
| One-side collision with edge and chain shapes | Ah, already pushed this to Github. [url]https://github.com/GarageGames/Torque2D/pull/238[/url] Th... read more | 09/18/2014 (12:00 pm) |
| One-side collision with edge and chain shapes | [code] bool ContactFilter::ShouldCollide(b2Fixture* pFixtureA, b2Fixture* pFixtureB) { // Deb... read more | 09/17/2014 (9:39 pm) |
| One-side collision with edge and chain shapes | Finally found some time to play with this. Putting a slightly modified version of Richard's code in ... read more | 09/17/2014 (9:39 pm) |
| One-side collision with edge and chain shapes | On second thought, CollisionSuppress would filter out all collisions with the moving object, so you ... read more | 09/10/2014 (11:45 pm) |
| One-side collision with edge and chain shapes | Good point, I hadn't thought about other objects on the one-way platform. Another idea: do we hav... read more | 09/10/2014 (10:11 pm) |
| One-side collision with edge and chain shapes | Thanks for the pull request Richard! I hadn't noticed this before, but I see you altered some of ... read more | 09/10/2014 (2:53 pm) |
| torque wont let me make my own scripts ??? | I do all of my developing on OSX. Since we can't use Torsion as our TorqueScript IDE, I've grown rea... read more | 09/08/2014 (12:03 pm) |
| torque wont let me make my own scripts ??? | Hello Matthew, Have you looked through some of the documentation on the Github wiki? In particula... read more | 09/08/2014 (1:49 am) |
| Adding OGG support to T2D | I've got Ogg working in T2D as well. For my solution I went down a different path though. [url]ht... read more | 08/26/2014 (1:57 pm) |
| Android Bug Fixed but not Fixed? | I just submitted a pull request that should fix the namespace issues behind the problem highlighted ... read more | 08/23/2014 (6:56 am) |
| TGB to MITT2D Converter | Looking forward to testing this out. Great job!... read more | 08/22/2014 (9:43 am) |
| Android Bug Fixed but not Fixed? | I can't imagine this being an Android only problem since namespaces are a core function of SimObject... read more | 08/21/2014 (9:32 am) |
| Sensors and Triggers | It shouldn't be too difficult to expand upon the MoveTo and RotateTo methods to add easing. Finding... read more | 08/20/2014 (1:53 am) |
| Font Characters Extended ASCII Codes | ImageFont might be the easiest to "upgrade". I think the text there is simply stored in a ... read more | 08/19/2014 (10:39 pm) |
| Spine getting started | Hi Dan, Do you have an example png, json, and atlas file from Spine that we can download to see i... read more | 08/18/2014 (3:29 am) |
| Only single "onCollision" allowed per Sprite? | The code you posted shows that the callOnBehaviors method is raised on that particular scene object.... read more | 08/16/2014 (2:04 pm) |
| Torque2D ShowOff(); | Interesting. In the physics guide, it is written that edge and chain shapes are ideal for one way co... read more | 08/14/2014 (6:28 am) |
| Modular Scripting Integration Thread | Some work that's been done on the Torque 2D side to add Lua alongside TorqueScript, in case anyone i... read more | 08/11/2014 (12:46 pm) |
| different between interpolateTick, advanceTime, processTick | These are methods of the Tickable class. Have a read in the header file documentation and let us kno... read more | 08/08/2014 (5:13 am) |
| Sensors and Triggers | @Kyle - constant touch is no problem, in addition to onTouchDown, put the same movement code in onTo... read more | 08/06/2014 (1:23 pm) |
| Sensors and Triggers | Simon, I don't think this is a case of the trigger needing to shrink or grow - that stays at a const... read more | 08/06/2014 (8:38 am) |
| Sensors and Triggers | Ok, I figured out the issue. First, the WindowTrigger object needs to be made a sensor. You had the ... read more | 08/06/2014 (3:10 am) |
| Sensors and Triggers | @Richard - I agree, most use cases for trigger will probably be a simple rect or circle shape. It wo... read more | 08/05/2014 (11:16 pm) |
| Spawn and On Collision and Fire bullet | This forum is for T2D MIT, so I'm guessing a lot of people that visit here have either not used TGB ... read more | 08/05/2014 (11:09 pm) |
| Sensors and Triggers | Just for info, I modified the MoveTo toy by adding the WindowTrigger code plus onEnter and onLeave c... read more | 08/05/2014 (3:01 pm) |
| Sensors and Triggers | @Simon - the collision shape sizes itself to the size of the AABB, it is not related to an image. ... read more | 08/05/2014 (12:31 pm) |
| Spawn and On Collision and Fire bullet | The forums are the right place for questions, don't worry about posting here! One thing needs to ... read more | 08/03/2014 (2:42 pm) |
| [T2D] Roadmap Discussion | [quote]I would recommend either monthly or quarterly releases.[/quote] I would say quarterly. Sur... read more | 08/01/2014 (10:55 pm) |
| Compiling T2D 64 bit Window - unicows.lib issue | If I remember correctly, the original author of the 64 bit upgrade had only updated the solution for... read more | 07/31/2014 (6:50 am) |
| Stock T2D compile error VS 2013 | The only open issue I am aware of regarding Visual Studio is the one related to missing LeapSDK .dll... read more | 07/30/2014 (2:47 pm) |