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Anders Dahnielson's Forum Posts

Thread Post Date Posted
Generate c++ and script documentation Although, there are some problems with the output to generate the documentation from as I outlined h... read more 08/03/2014 (1:53 pm)
OS file system disparity and building Torque This is one of the reasons I'm using Perforce and its awesome streams that pull together several of ... read more 07/28/2014 (10:18 am)
Entity/Component System R&D Discussion For anyone coming to this thread new and wondering what we are discussing, it is an continuation of ... read more 07/25/2014 (4:33 am)
Found a Strange Bug I would say ditch DirectSound in favor of XAudio2. It would also be nice if someone could update the... read more 07/20/2014 (10:26 am)
Generating TorqueScript documentation @Luis: But the source file in that 7z archive were produced by running these two functions: [cod... read more 07/18/2014 (8:52 am)
How do I document this shit? @Lukas: I have a WikiDot account, but I can't figure out how to apply for membership for the Torque ... read more 07/18/2014 (2:46 am)
How do I document this shit? Ok, I have used both methods and generated two sets of documents with Doxygen. Now, I've only compar... read more 07/18/2014 (1:25 am)
How do I document this shit? Was thinking about updating the console reference part of my T3D documentation by generating it dire... read more 07/18/2014 (12:55 am)
Question about node names for joints and collision geometries Otherwise the soldier wouldn't be rendered until his bounding box is 100 pixels on the screen (using... read more 07/17/2014 (2:18 pm)
Make_Ded CentOS6 It shouldn't matter as the build should build and use the 3rd party libraries that ships with Torque... read more 07/16/2014 (4:48 am)
Question about node names for joints and collision geometries My first draft of the guide to [url=http://torque-3d.readthedocs.org/en/latest/artist/playercharacte... read more 07/15/2014 (7:50 am)
Question about node names for joints and collision geometries [quote] Player spinal nodes are hardcoded for blending aiming/look/recoil animations.[/quote] Ok. S... read more 07/14/2014 (1:13 pm)
Question about node names for joints and collision geometries [quote]I've seen suffixed detail size for LOD meshes, but not for collision.[/quote] Well, the on... read more 07/14/2014 (10:33 am)
Question about node names for joints and collision geometries [quote] If you crack open the soldier_rigged.dae file and examine the model you'll find the collisi... read more 07/14/2014 (10:31 am)
Question about node names for joints and collision geometries [quote] As far as I've been able to tell, the node names don't matter. [/quote] If it just works ... read more 07/14/2014 (10:30 am)
Physically Based Rendering UE4 uses Cook-Torrance, obiously. Brian Karis' SIGGRAPH course notes and slides are quite pedagogic ... read more 07/12/2014 (2:43 am)
Smarty error when generating a new project [solved] Hmm indeed. I downloaded the zip and unpacked it locally instead of using the version on the mapped ... read more 07/11/2014 (12:18 am)
Smarty error when generating a new project [solved] There are slashes in there, the forum software just filter them out. Here's a pastebin of the output... read more 07/10/2014 (1:09 pm)
Smarty error when generating a new project [solved] The error above is from the Zip-archive containing the pre-compiled version of 3.5.1 including the P... read more 07/10/2014 (12:57 pm)
Smarty error when generating a new project [solved] I tought that was an entirely unrelated error as I didn't selected to include FMOD as a module in th... read more 07/10/2014 (12:32 pm)
How do I document this shit? Great to see the C++ documentation CI job! I spent most of last week trying to unify, massage and... read more 07/10/2014 (5:54 am)
how to make ribbon trail effect? Simples way I can think of is to stick the trail on a card and animate the alpha to reveal the trail... read more 07/06/2014 (2:36 am)
Where the Torque Editors save files... @ Ben: The forum doesn't support emoticons, but here's two thumbs up anyway: (b~_^)b... read more 12/31/2005 (3:32 pm)
Desperately seeking Xdif Some links... [url]http://www.garagegames.com/index.php?sec=mg&mod=company&page=view&qid=1896[/ur... read more 12/31/2005 (3:25 pm)
Where the Torque Editors save files... @ Todd: Thank you very much for the patch!! :-) The file dialog is finaly useful, yes I'm using Reis... read more 12/29/2005 (11:16 am)
Where the Torque Editors save files... Hmm... Ok now with the -nohomedir option it save the mission files are saved in the example dir (or ... read more 12/29/2005 (2:16 am)
Where the Torque Editors save files... Thanks! I wasn't aware of the the -nohomedir option (obviously ;-)). Will roll my own binary later t... read more 12/29/2005 (1:08 am)
Map2dif linkerror on GNU/Linux Have you tried to do: [code] make clean && make tools [/code] It worked for me. PS. I'm worki... read more 04/28/2004 (2:15 pm)
Map2dif linkerror on GNU/Linux Since I'm exclsivelly GNU/Linux and OSX based since two year. :-) I'm running QuArK with WineX fr... read more 04/27/2004 (4:51 am)
Map2dif linkerror on GNU/Linux Ok, but if I run: [code] make clean && make tools [/code] It will build the tools without proble... read more 04/27/2004 (1:33 am)
Map2dif linkerror on GNU/Linux I just checked out and tried to build release 1.2.2, I get the same error there.... read more 04/26/2004 (2:23 pm)
About Torque Documentation I just posted instructions for mirroring a local copy with wget here: [url]http://www.garagegames... read more 04/26/2004 (12:44 pm)
DocBook sources for 'General Torque Documentation' ?? I finally figured out how to wget the documentation so I can have my own local copy. I've summarised... read more 04/26/2004 (12:40 pm)
Map2dif linkerror on GNU/Linux I'm getting the link error above for map2dif when building the tools. My stats are follwing, gcc ver... read more 04/26/2004 (9:56 am)