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Luis Anton Rebollo's Forum Posts

Thread Post Date Posted
Question regarding acceptability of use of MIT/BSD licensed code in contributions I think it referred to this comment: [code]ConsoleDocClass( SimComponent, "@brief Legacy ... read more 03/11/2013 (8:14 am)
Question regarding acceptability of use of MIT/BSD licensed code in contributions [b]https://github.com/pbhogan/Signals[/b] Torque3d includes a signal system. It is based on FastDel... read more 03/10/2013 (12:59 am)
T3D MIT Rendering Bugs Linux and Mac use OpenGL for rendering, all changes benefit all platforms. You can test to compil... read more 03/01/2013 (12:30 am)
Torque3D OpenGL Status Initial commit of Basic Lighting on GitHub: [url]https://github.com/LuisAntonRebollo/Torque3D/tree/d... read more 03/01/2013 (12:23 am)
T3D MIT Rendering Bugs I'm working on a port of Torque3D OpengGL. Next week, i'll upload to github some changes for basic l... read more 02/27/2013 (4:06 pm)
How to build/run the editor from the opensource torque 2d... delete... read more 02/05/2013 (5:53 pm)
[solved] Splitting COLLADA animation crashes T3D - LOGGED I think collada loader only work with rotation animation separated for each axis. Can you post a fra... read more 10/20/2009 (12:01 pm)
Torque 3D Beta 1 Bug: TSShapeConstructor::addMesh throw AssertFatal if you add skinmesh Good :D... read more 06/30/2009 (3:33 am)
Navmesh generator + pathfinding under MIT License I'm not part of the project Any plan to ingrate this in Torque?... read more 06/18/2009 (7:02 am)
can TSShapeConstructor::addMesh add a skin-mesh? If you add a skinMesh, Torque3D throw a assert "TSMesh::createVBIB() - Invalid call for skinned... read more 06/11/2009 (4:43 am)
Interest in a RPG genre kit for TGE / TGEA / T3D? HI all :D A plugin system for code and tools can by great, it's simplify community contribution t... read more 05/28/2009 (4:22 pm)
TGEA 1.8 BUG:AssertFatal on client connecting a dedicated server POST DELETED... read more 02/10/2009 (7:02 am)
TGEA 1.7 Python Support Main.py is the entry point for python script.... read more 09/16/2008 (10:55 am)
TGEA 1.7 Python Support Ups sorry , i forgot to include python25.dll in zip :P I updated the zip file... read more 07/05/2008 (2:43 am)
TGEA 1.7 Python Support [url=http://files.luis-anton.com/PyTorque%201.7.1%20BETA.zip]PyTorque 1.7.1 BETA[/url] :P Any on... read more 07/04/2008 (1:27 pm)
TGEA 1.7 Python Support *Exported callbacks check methods in all class inheritance *Change pytorque.export(callback,[namesp... read more 07/01/2008 (5:38 am)
TGEA 1.7 Python Support UPDATE: *All vars recieved from a exported function are strings. It's necesary to check and convert... read more 06/30/2008 (6:24 am)
TGEA 1.7 Python Support Ok, sorry if some code are wrong. I update it with var types solved and a main.py for test all featu... read more 06/29/2008 (2:55 am)
TGEA 1.7 Python Support *Add get/set dynamics fields but can't create in python Updated version of [url=http://files.luis... read more 06/29/2008 (2:15 am)
TGEA 1.7 Python Support Thx for your work, i love TGEA 1.7 + PYTHON :D Some info: *Any python error un main.py cause eng... read more 06/28/2008 (10:14 am)
TSE shadow techniques Any info about this question?... read more 05/19/2006 (10:42 am)
TSE Bounties Hi :) The Fog class is OK!! I'm working in fxShapeReplicator. More news coming soon... read more 09/03/2005 (3:05 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) [image]www.luis-anton.com/images/terrain03.JPG[/image] WOW!!!!!!!! I love new terrain :) Larg... read more 05/28/2005 (1:35 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Work great in Release. I get this error in Debug -> Goddammit! (platformmemory.cpp 934)... read more 05/28/2005 (3:20 am)
Hi spanish people in GarageGames!!! Un saludo de nuevo a todos :) Siento haber dejado esto un poco colgado pero entre trabajo, y un ... read more 04/29/2005 (12:20 pm)
Declare a class in script Thx Manoel :)... read more 03/31/2005 (8:48 am)
Hi spanish people in GarageGames!!! Pues parece que eso es lo que har... read more 03/26/2005 (9:39 am)
Floating character :P -> RESOLVED with custom animations Sorry, but i dont know the error, when animating character with starter.fps player animations, it's ... read more 03/24/2005 (8:26 am)
Hi spanish people in GarageGames!!! Ok, en eso estoy... Para leer no tengo muchos problemas, pero para intentar describir el problema... read more 03/24/2005 (6:28 am)
Hi spanish people in GarageGames!!! Un saludo a todos y gracias por contestar :) Espero no incumplir ninguna norma del foro al no hab... read more 03/24/2005 (2:01 am)
Floating character :P -> RESOLVED with custom animations Hahaha no problem with custom animations :)... read more 03/24/2005 (1:49 am)
Floating character :P -> RESOLVED with custom animations I'm using a 30 day demo of Show Tool Pro and same error.... read more 03/23/2005 (2:06 pm)
Floating character :P -> RESOLVED with custom animations I remake all work, and same result :( I'm set bounds box and charecter mesh at 0,0,0 and use tric... read more 03/23/2005 (1:46 pm)
Another character export problem I have same error :(... read more 03/23/2005 (12:49 am)
How unlink Skin? Ok thx.... read more 03/22/2005 (4:59 pm)
How unlink Skin? I'm trying to export a skinned character, but DtsExport inform skin modifier need to be unlink.... read more 03/22/2005 (6:34 am)
It's possible create object namespaces in scritp? Error: cannot change namespace parent linkage for Item from ShapeBase to ScriptObject. I think it... read more 03/17/2005 (12:52 pm)
It's possible create object namespaces in scritp? Ok, thx John. I learned i can declare class and superclass as field of SimObject declaration :) ... read more 03/17/2005 (12:36 pm)
It's possible create object namespaces in scritp? Thx for the reply but i need a class o namespace for object that uses same functions. customitem1... read more 03/17/2005 (11:41 am)
ID on client/server are diferents? .... these method already exist :P int NetConnection::getGhostID (int realID) and i hav... read more 03/16/2005 (5:00 am)
ID on client/server are diferents? Ok thx. I'm working in a console method for make this accesible from script. Bye... read more 03/15/2005 (3:09 pm)
ID on client/server are diferents? It's possible netConnection::resolveObjectFromGhostIndex resolve my problem?... read more 03/15/2005 (11:49 am)
Tge crash on %item.delete() ... any idea? Thx for the reply... only in item.cc or all the code?... read more 03/12/2005 (2:01 am)
Tge crash on %item.delete() ... any idea? It's possible items created with (static=true) field solve this problem... Why? Thx :)... read more 03/11/2005 (4:41 pm)
OnMouseDown problem OK, GuiShapeNameHud eats my click. I make a very simple hack to solve this: in engine/game/fps... read more 03/08/2005 (3:56 am)
OnMouseDown problem :( these are not the only prob... Andrew you are correct. any idea?... read more 03/08/2005 (2:24 am)
OnMouseDown problem Thx for the reply... :) i'm a few stupid. I'm using starter.fps for test my class and in defaul.b... read more 03/08/2005 (2:05 am)
A New Mmorpg Using Tge TNL is only for networking code, they have a lot of imprevements for security and optimal bandwidth ... read more 06/05/2004 (1:50 pm)
A New Mmorpg Using Tge Wow... excelent work :) I have a few questions: - Temenos in TSE? - Have you test TNL? i thin... read more 06/05/2004 (1:42 pm)
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