Luis Anton Rebollo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question regarding acceptability of use of MIT/BSD licensed code in contributions | I think it referred to this comment: [code]ConsoleDocClass( SimComponent, "@brief Legacy ... read more | 03/11/2013 (8:14 am) |
| Question regarding acceptability of use of MIT/BSD licensed code in contributions | [b]https://github.com/pbhogan/Signals[/b] Torque3d includes a signal system. It is based on FastDel... read more | 03/10/2013 (12:59 am) |
| T3D MIT Rendering Bugs | Linux and Mac use OpenGL for rendering, all changes benefit all platforms. You can test to compil... read more | 03/01/2013 (12:30 am) |
| Torque3D OpenGL Status | Initial commit of Basic Lighting on GitHub: [url]https://github.com/LuisAntonRebollo/Torque3D/tree/d... read more | 03/01/2013 (12:23 am) |
| T3D MIT Rendering Bugs | I'm working on a port of Torque3D OpengGL. Next week, i'll upload to github some changes for basic l... read more | 02/27/2013 (4:06 pm) |
| How to build/run the editor from the opensource torque 2d... | delete... read more | 02/05/2013 (5:53 pm) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | I think collada loader only work with rotation animation separated for each axis. Can you post a fra... read more | 10/20/2009 (12:01 pm) |
| Torque 3D Beta 1 Bug: TSShapeConstructor::addMesh throw AssertFatal if you add skinmesh | Good :D... read more | 06/30/2009 (3:33 am) |
| Navmesh generator + pathfinding under MIT License | I'm not part of the project Any plan to ingrate this in Torque?... read more | 06/18/2009 (7:02 am) |
| can TSShapeConstructor::addMesh add a skin-mesh? | If you add a skinMesh, Torque3D throw a assert "TSMesh::createVBIB() - Invalid call for skinned... read more | 06/11/2009 (4:43 am) |
| Interest in a RPG genre kit for TGE / TGEA / T3D? | HI all :D A plugin system for code and tools can by great, it's simplify community contribution t... read more | 05/28/2009 (4:22 pm) |
| TGEA 1.8 BUG:AssertFatal on client connecting a dedicated server | POST DELETED... read more | 02/10/2009 (7:02 am) |
| TGEA 1.7 Python Support | Main.py is the entry point for python script.... read more | 09/16/2008 (10:55 am) |
| TGEA 1.7 Python Support | Ups sorry , i forgot to include python25.dll in zip :P I updated the zip file... read more | 07/05/2008 (2:43 am) |
| TGEA 1.7 Python Support | [url=http://files.luis-anton.com/PyTorque%201.7.1%20BETA.zip]PyTorque 1.7.1 BETA[/url] :P Any on... read more | 07/04/2008 (1:27 pm) |
| TGEA 1.7 Python Support | *Exported callbacks check methods in all class inheritance *Change pytorque.export(callback,[namesp... read more | 07/01/2008 (5:38 am) |
| TGEA 1.7 Python Support | UPDATE: *All vars recieved from a exported function are strings. It's necesary to check and convert... read more | 06/30/2008 (6:24 am) |
| TGEA 1.7 Python Support | Ok, sorry if some code are wrong. I update it with var types solved and a main.py for test all featu... read more | 06/29/2008 (2:55 am) |
| TGEA 1.7 Python Support | *Add get/set dynamics fields but can't create in python Updated version of [url=http://files.luis... read more | 06/29/2008 (2:15 am) |
| TGEA 1.7 Python Support | Thx for your work, i love TGEA 1.7 + PYTHON :D Some info: *Any python error un main.py cause eng... read more | 06/28/2008 (10:14 am) |
| TSE shadow techniques | Any info about this question?... read more | 05/19/2006 (10:42 am) |
| TSE Bounties | Hi :) The Fog class is OK!! I'm working in fxShapeReplicator. More news coming soon... read more | 09/03/2005 (3:05 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | [image]www.luis-anton.com/images/terrain03.JPG[/image] WOW!!!!!!!! I love new terrain :) Larg... read more | 05/28/2005 (1:35 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Work great in Release. I get this error in Debug -> Goddammit! (platformmemory.cpp 934)... read more | 05/28/2005 (3:20 am) |
| Hi spanish people in GarageGames!!! | Un saludo de nuevo a todos :) Siento haber dejado esto un poco colgado pero entre trabajo, y un ... read more | 04/29/2005 (12:20 pm) |
| Declare a class in script | Thx Manoel :)... read more | 03/31/2005 (8:48 am) |
| Hi spanish people in GarageGames!!! | Pues parece que eso es lo que har... read more | 03/26/2005 (9:39 am) |
| Floating character :P -> RESOLVED with custom animations | Sorry, but i dont know the error, when animating character with starter.fps player animations, it's ... read more | 03/24/2005 (8:26 am) |
| Hi spanish people in GarageGames!!! | Ok, en eso estoy... Para leer no tengo muchos problemas, pero para intentar describir el problema... read more | 03/24/2005 (6:28 am) |
| Hi spanish people in GarageGames!!! | Un saludo a todos y gracias por contestar :) Espero no incumplir ninguna norma del foro al no hab... read more | 03/24/2005 (2:01 am) |
| Floating character :P -> RESOLVED with custom animations | Hahaha no problem with custom animations :)... read more | 03/24/2005 (1:49 am) |
| Floating character :P -> RESOLVED with custom animations | I'm using a 30 day demo of Show Tool Pro and same error.... read more | 03/23/2005 (2:06 pm) |
| Floating character :P -> RESOLVED with custom animations | I remake all work, and same result :( I'm set bounds box and charecter mesh at 0,0,0 and use tric... read more | 03/23/2005 (1:46 pm) |
| Another character export problem | I have same error :(... read more | 03/23/2005 (12:49 am) |
| How unlink Skin? | Ok thx.... read more | 03/22/2005 (4:59 pm) |
| How unlink Skin? | I'm trying to export a skinned character, but DtsExport inform skin modifier need to be unlink.... read more | 03/22/2005 (6:34 am) |
| It's possible create object namespaces in scritp? | Error: cannot change namespace parent linkage for Item from ShapeBase to ScriptObject. I think it... read more | 03/17/2005 (12:52 pm) |
| It's possible create object namespaces in scritp? | Ok, thx John. I learned i can declare class and superclass as field of SimObject declaration :) ... read more | 03/17/2005 (12:36 pm) |
| It's possible create object namespaces in scritp? | Thx for the reply but i need a class o namespace for object that uses same functions. customitem1... read more | 03/17/2005 (11:41 am) |
| ID on client/server are diferents? | .... these method already exist :P int NetConnection::getGhostID (int realID) and i hav... read more | 03/16/2005 (5:00 am) |
| ID on client/server are diferents? | Ok thx. I'm working in a console method for make this accesible from script. Bye... read more | 03/15/2005 (3:09 pm) |
| ID on client/server are diferents? | It's possible netConnection::resolveObjectFromGhostIndex resolve my problem?... read more | 03/15/2005 (11:49 am) |
| Tge crash on %item.delete() ... any idea? | Thx for the reply... only in item.cc or all the code?... read more | 03/12/2005 (2:01 am) |
| Tge crash on %item.delete() ... any idea? | It's possible items created with (static=true) field solve this problem... Why? Thx :)... read more | 03/11/2005 (4:41 pm) |
| OnMouseDown problem | OK, GuiShapeNameHud eats my click. I make a very simple hack to solve this: in engine/game/fps... read more | 03/08/2005 (3:56 am) |
| OnMouseDown problem | :( these are not the only prob... Andrew you are correct. any idea?... read more | 03/08/2005 (2:24 am) |
| OnMouseDown problem | Thx for the reply... :) i'm a few stupid. I'm using starter.fps for test my class and in defaul.b... read more | 03/08/2005 (2:05 am) |
| A New Mmorpg Using Tge | TNL is only for networking code, they have a lot of imprevements for security and optimal bandwidth ... read more | 06/05/2004 (1:50 pm) |
| A New Mmorpg Using Tge | Wow... excelent work :) I have a few questions: - Temenos in TSE? - Have you test TNL? i thin... read more | 06/05/2004 (1:42 pm) |