Luis Anton Rebollo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D OpenGL Status | Sorry for delay. Thx for all bugs reports/fixes :D A new update on Github:[url]github.com/Beam... read more | 03/26/2014 (4:37 am) |
| Physically Based Rendering | A very interesting topic. If you want that the thread will not get lost in the forum and the T3D... read more | 03/17/2014 (1:51 pm) |
| [T3D] Process, versioning and branching model | I prefer to keep separate unstable code until it is ready. Sorry guys, I have not much experience... read more | 03/17/2014 (1:40 pm) |
| [T3D] Goal List Thus Far | You're right I do not think it necessary to wait for 4.0 for 64-bit. @Andrew, which is the state ... read more | 03/17/2014 (1:24 pm) |
| [T3D] Goal List Thus Far | For 3.6 all Pull Request. T3D 4.0 [ul][li]OpenGL. There are changes in how ShaderData are define... read more | 03/17/2014 (2:31 am) |
| Torque3D OpenGL Status | @Tim, thx for review changes. @Timmy, when I referred to new cards, was NVidia of Kepler architec... read more | 03/15/2014 (1:31 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Hi Anis :D A really interesting project, thanks for all the work. There has to start talking ... read more | 03/15/2014 (1:11 am) |
| [T3D] Goal List Thus Far | @Scott, thx.... read more | 03/15/2014 (1:08 am) |
| [T3D] Community website brainstorming | How about moving "Made with Torque" to own page and add a video each project?... read more | 03/15/2014 (1:05 am) |
| [T3D] Code Style? | I like the idea 4 spaces. All c++IDE I've ever used it as standard. But I think we should leave it f... read more | 03/15/2014 (1:02 am) |
| [T3D] C++11 | I usually use c + + in my projects, and I think we should use it. Especially if we decide to use STL... read more | 03/15/2014 (12:59 am) |
| [T3D] Process, versioning and branching model | Hi Ron, I'm glad to see you here :D A benchmark tool can be very useful especially with automatic... read more | 03/15/2014 (12:52 am) |
| Torque3D OpenGL Status | A new update on Github:[url]https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl[/url] [ul][li]... read more | 03/14/2014 (2:25 pm) |
| Torque3D OpenGL Status | [Quote]Also has anyone noticed any problems with the shaders rendering green / orange artefacts on O... read more | 03/10/2014 (11:39 am) |
| Torque3D OpenGL Status | @ James, it is difficult to debug some shaders :( The only thing I can think of ... Have you chec... read more | 03/10/2014 (1:44 am) |
| [T3D] Community website brainstorming | @Daniel, i like the web draft. We need to add a section about publish issues, a link to [url=htt... read more | 03/07/2014 (3:36 pm) |
| Torque3D Linux Status | [url=http://www.garagegames.com/community/forums/viewthread/133262/6#comment-855676]A new update of ... read more | 03/07/2014 (3:20 pm) |
| Torque3D OpenGL Status | New update on Github: [url]https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl[/url] [ul][li]F... read more | 03/07/2014 (3:02 pm) |
| [T3D] Steering Committee Charter discussion | @Dave, I have compiled an tested T3D3.5.1 on Windows7 64 debug/release with Bullet. I've been pla... read more | 03/05/2014 (1:42 pm) |
| TorqueScript Improvement Status | Great work :D We're gonna need a "Torquescript comformance test"... read more | 03/02/2014 (3:31 pm) |
| [T3D] Goal List Thus Far | Omg Thomas's list of fun :D [Quote]short-term for our side[/Quote] Yes to all. Valve used SD... read more | 02/26/2014 (7:47 am) |
| Torque3D Linux Status | I started working fulltime with BeamNG to make T3D multiplatform. More info in blog: [url=http://... read more | 02/25/2014 (10:50 am) |
| Torque3D OSX Status | @Tim, thx for your changes. i need some time to add to the branch, as you know I have to borrow a Ma... read more | 02/25/2014 (10:47 am) |
| Torque3D OpenGL Status | @Thomas, thx... added to my ToDo list. I started working fulltime with BeamNG to make T3D multipl... read more | 02/25/2014 (10:44 am) |
| [T3D] Steering Committee Charter discussion | Sounds good. The only doubt I have is about voting, it may be the case that people vote on topics... read more | 02/25/2014 (1:54 am) |
| Torque3D OSX Status | @Tim [code]A non-zero Vertex Array Object must be bound (though no arrays have to be enabled, so it... read more | 02/23/2014 (3:57 am) |
| Torque3D Linux Status | Sorry guys :( Tomorrow I'll fix it... read more | 02/23/2014 (3:22 am) |
| [T3D] Community website brainstorming | On GG github wiki: [url=https://github.com/GarageGames/Torque3D/wiki/Code-Style-Guidelines]Code s... read more | 02/23/2014 (3:19 am) |
| [T3D] Steering Committee Charter discussion | I think it would have to maintain "Approver" level. Maybe not very useful until grow the c... read more | 02/23/2014 (3:16 am) |
| [T3D] Version numbers | Major version cause problems for developers with projects started, and would increase in number of o... read more | 02/19/2014 (3:47 am) |
| [T3D] Community website brainstorming | [Quote]Andrew: We should just recruit everyone with a domain who would like to participate to point ... read more | 02/19/2014 (3:41 am) |
| Torque3D Linux Status | @Daniel, a unit test for TorqueScript could be very useful and would make it possible to modify it w... read more | 02/19/2014 (3:33 am) |
| [T3D] %this usability suggestion | Would cause major problems for developers with projects started would be a feature for "Torques... read more | 02/19/2014 (3:26 am) |
| [T3D] Version numbers | Seems reasonable to me, but only one major version per year.... read more | 02/19/2014 (3:22 am) |
| [T3D] Community website brainstorming | Another domain which would have to ask [url]http://torque3d.org[/url] [Quote]but since nobody els... read more | 02/18/2014 (3:02 pm) |
| [T3D] Community website brainstorming | Would have to talk about what language/CMS will be used. Andrew since you have offered, what woul... read more | 02/18/2014 (2:35 pm) |
| [T3D] Community website brainstorming | Section for projects/games made with T3D.... read more | 02/18/2014 (4:23 am) |
| Torque3D Linux Status | Currently only Make and Codeblocks. In the future it may be added others.... read more | 02/18/2014 (3:02 am) |
| Torque3D OpenGL Status | New update on Github:[url]https://github.com/LuisAntonRebollo/Torque3D/tree/dev_linux_opengl[/url] ... read more | 02/17/2014 (6:46 pm) |
| Torque3D Linux Status | New update on Github: [url]https://github.com/LuisAntonRebollo/Torque3D/tree/dev_linux_opengl[/url] ... read more | 02/17/2014 (6:42 pm) |
| Torque3D Linux Status | @Tim, Again I have Ubuntu running, I'll devote some time to the problems you mention.... read more | 02/16/2014 (1:25 pm) |
| About T3D Steering Committee (01/2014) | @old committe, people may forget ... but the history of commits in github always remember the great ... read more | 02/14/2014 (4:13 am) |
| Torque3D OpenGL Status | New update on Github: [url]https://github.com/LuisAntonRebollo/Torque3D/commits/dev_linux_opengl[/ur... read more | 02/14/2014 (3:31 am) |
| Torque3D OpenGL Status | New update on Github: [url]https://github.com/LuisAntonRebollo/Torque3D/tree/dev_linux_opengl[/url] ... read more | 02/12/2014 (5:30 pm) |
| Torque3D Linux Status | @Tim, thx for the fix :D ... weird script compilation bug. Added to my ToDo. @Andrew, We will use... read more | 02/12/2014 (5:09 pm) |
| About T3D Steering Committee (01/2014) | Congratulations to the people of Afterworld project :D Thanks to all the new interested, seem to ... read more | 02/11/2014 (3:03 am) |
| Torque3D OpenGL Status | I confirm the problem of loading times on ATI HD5450 with the latest drivers. No errors on log, no r... read more | 02/11/2014 (2:57 am) |
| Torque3D OpenGL Status | @Timmy if you're right about the drivers, support for AMD's going to be a pain in the ass. I'd appre... read more | 02/10/2014 (4:01 pm) |
| Implementing Mantle | Porting T3D Mantle would be very interesting, but there is a very long list of things with higher pr... read more | 02/08/2014 (5:15 am) |
| Torque3D Linux Status | @Richard, it's a problem if appear no errors during shaders compilation. Try updating the drivers fo... read more | 02/08/2014 (4:55 am) |