Game Development Community

Luis Anton Rebollo's Forum Posts

Thread Post Date Posted
Torque3D OpenGL Status Sorry for delay. Thx for all bugs reports/fixes :D A new update on Github:[url]github.com/Beam... read more 03/26/2014 (4:37 am)
Physically Based Rendering A very interesting topic. If you want that the thread will not get lost in the forum and the T3D... read more 03/17/2014 (1:51 pm)
[T3D] Process, versioning and branching model I prefer to keep separate unstable code until it is ready. Sorry guys, I have not much experience... read more 03/17/2014 (1:40 pm)
[T3D] Goal List Thus Far You're right I do not think it necessary to wait for 4.0 for 64-bit. @Andrew, which is the state ... read more 03/17/2014 (1:24 pm)
[T3D] Goal List Thus Far For 3.6 all Pull Request. T3D 4.0 [ul][li]OpenGL. There are changes in how ShaderData are define... read more 03/17/2014 (2:31 am)
Torque3D OpenGL Status @Tim, thx for review changes. @Timmy, when I referred to new cards, was NVidia of Kepler architec... read more 03/15/2014 (1:31 am)
Torque 3D DirectX11 Port - DirectX 9 refactor Hi Anis :D A really interesting project, thanks for all the work. There has to start talking ... read more 03/15/2014 (1:11 am)
[T3D] Goal List Thus Far @Scott, thx.... read more 03/15/2014 (1:08 am)
[T3D] Community website brainstorming How about moving "Made with Torque" to own page and add a video each project?... read more 03/15/2014 (1:05 am)
[T3D] Code Style? I like the idea 4 spaces. All c++IDE I've ever used it as standard. But I think we should leave it f... read more 03/15/2014 (1:02 am)
[T3D] C++11 I usually use c + + in my projects, and I think we should use it. Especially if we decide to use STL... read more 03/15/2014 (12:59 am)
[T3D] Process, versioning and branching model Hi Ron, I'm glad to see you here :D A benchmark tool can be very useful especially with automatic... read more 03/15/2014 (12:52 am)
Torque3D OpenGL Status A new update on Github:[url]https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl[/url] [ul][li]... read more 03/14/2014 (2:25 pm)
Torque3D OpenGL Status [Quote]Also has anyone noticed any problems with the shaders rendering green / orange artefacts on O... read more 03/10/2014 (11:39 am)
Torque3D OpenGL Status @ James, it is difficult to debug some shaders :( The only thing I can think of ... Have you chec... read more 03/10/2014 (1:44 am)
[T3D] Community website brainstorming @Daniel, i like the web draft. We need to add a section about publish issues, a link to [url=htt... read more 03/07/2014 (3:36 pm)
Torque3D Linux Status [url=http://www.garagegames.com/community/forums/viewthread/133262/6#comment-855676]A new update of ... read more 03/07/2014 (3:20 pm)
Torque3D OpenGL Status New update on Github: [url]https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl[/url] [ul][li]F... read more 03/07/2014 (3:02 pm)
[T3D] Steering Committee Charter discussion @Dave, I have compiled an tested T3D3.5.1 on Windows7 64 debug/release with Bullet. I've been pla... read more 03/05/2014 (1:42 pm)
TorqueScript Improvement Status Great work :D We're gonna need a "Torquescript comformance test"... read more 03/02/2014 (3:31 pm)
[T3D] Goal List Thus Far Omg Thomas's list of fun :D [Quote]short-term for our side[/Quote] Yes to all. Valve used SD... read more 02/26/2014 (7:47 am)
Torque3D Linux Status I started working fulltime with BeamNG to make T3D multiplatform. More info in blog: [url=http://... read more 02/25/2014 (10:50 am)
Torque3D OSX Status @Tim, thx for your changes. i need some time to add to the branch, as you know I have to borrow a Ma... read more 02/25/2014 (10:47 am)
Torque3D OpenGL Status @Thomas, thx... added to my ToDo list. I started working fulltime with BeamNG to make T3D multipl... read more 02/25/2014 (10:44 am)
[T3D] Steering Committee Charter discussion Sounds good. The only doubt I have is about voting, it may be the case that people vote on topics... read more 02/25/2014 (1:54 am)
Torque3D OSX Status @Tim [code]A non-zero Vertex Array Object must be bound (though no arrays have to be enabled, so it... read more 02/23/2014 (3:57 am)
Torque3D Linux Status Sorry guys :( Tomorrow I'll fix it... read more 02/23/2014 (3:22 am)
[T3D] Community website brainstorming On GG github wiki: [url=https://github.com/GarageGames/Torque3D/wiki/Code-Style-Guidelines]Code s... read more 02/23/2014 (3:19 am)
[T3D] Steering Committee Charter discussion I think it would have to maintain "Approver" level. Maybe not very useful until grow the c... read more 02/23/2014 (3:16 am)
[T3D] Version numbers Major version cause problems for developers with projects started, and would increase in number of o... read more 02/19/2014 (3:47 am)
[T3D] Community website brainstorming [Quote]Andrew: We should just recruit everyone with a domain who would like to participate to point ... read more 02/19/2014 (3:41 am)
Torque3D Linux Status @Daniel, a unit test for TorqueScript could be very useful and would make it possible to modify it w... read more 02/19/2014 (3:33 am)
[T3D] %this usability suggestion Would cause major problems for developers with projects started would be a feature for "Torques... read more 02/19/2014 (3:26 am)
[T3D] Version numbers Seems reasonable to me, but only one major version per year.... read more 02/19/2014 (3:22 am)
[T3D] Community website brainstorming Another domain which would have to ask [url]http://torque3d.org[/url] [Quote]but since nobody els... read more 02/18/2014 (3:02 pm)
[T3D] Community website brainstorming Would have to talk about what language/CMS will be used. Andrew since you have offered, what woul... read more 02/18/2014 (2:35 pm)
[T3D] Community website brainstorming Section for projects/games made with T3D.... read more 02/18/2014 (4:23 am)
Torque3D Linux Status Currently only Make and Codeblocks. In the future it may be added others.... read more 02/18/2014 (3:02 am)
Torque3D OpenGL Status New update on Github:[url]https://github.com/LuisAntonRebollo/Torque3D/tree/dev_linux_opengl[/url] ... read more 02/17/2014 (6:46 pm)
Torque3D Linux Status New update on Github: [url]https://github.com/LuisAntonRebollo/Torque3D/tree/dev_linux_opengl[/url] ... read more 02/17/2014 (6:42 pm)
Torque3D Linux Status @Tim, Again I have Ubuntu running, I'll devote some time to the problems you mention.... read more 02/16/2014 (1:25 pm)
About T3D Steering Committee (01/2014) @old committe, people may forget ... but the history of commits in github always remember the great ... read more 02/14/2014 (4:13 am)
Torque3D OpenGL Status New update on Github: [url]https://github.com/LuisAntonRebollo/Torque3D/commits/dev_linux_opengl[/ur... read more 02/14/2014 (3:31 am)
Torque3D OpenGL Status New update on Github: [url]https://github.com/LuisAntonRebollo/Torque3D/tree/dev_linux_opengl[/url] ... read more 02/12/2014 (5:30 pm)
Torque3D Linux Status @Tim, thx for the fix :D ... weird script compilation bug. Added to my ToDo. @Andrew, We will use... read more 02/12/2014 (5:09 pm)
About T3D Steering Committee (01/2014) Congratulations to the people of Afterworld project :D Thanks to all the new interested, seem to ... read more 02/11/2014 (3:03 am)
Torque3D OpenGL Status I confirm the problem of loading times on ATI HD5450 with the latest drivers. No errors on log, no r... read more 02/11/2014 (2:57 am)
Torque3D OpenGL Status @Timmy if you're right about the drivers, support for AMD's going to be a pain in the ass. I'd appre... read more 02/10/2014 (4:01 pm)
Implementing Mantle Porting T3D Mantle would be very interesting, but there is a very long list of things with higher pr... read more 02/08/2014 (5:15 am)
Torque3D Linux Status @Richard, it's a problem if appear no errors during shaders compilation. Try updating the drivers fo... read more 02/08/2014 (4:55 am)