Game Development Community

Luis Anton Rebollo's Forum Posts

Thread Post Date Posted
Torque3D - CI .... sorry for spam :P [Quote]Is it the bot comments that add those banners?[/Quote] No comments... read more 05/30/2014 (8:33 am)
Torque3D OpenGL Status @Antony I think your problem is my fault. :P I just did not have added info on how to compile the ... read more 05/28/2014 (9:28 am)
Torque3D - CI Sorry for spam, i have some problem with credentials and then Jenkins try use BOT comments. Fixed :(... read more 05/28/2014 (1:10 am)
Torque3D - CI [Quote]does it test PR's automatically or how does it work? [/Quote] It is configured to test any P... read more 05/26/2014 (7:22 am)
Torque3D - CI [li]Task for BeamNG/dev_linux_opengl on ubuntu/gcc. [li]Task for Pull Request to BeamNG/dev_linux_o... read more 05/25/2014 (3:38 pm)
Torque3D - CI We need to install T3D Linux requeriments. My todo: [li] Compile T3D dev_linux_opengl (gcc and C... read more 05/25/2014 (7:14 am)
[T3D] Availability Thread @Fyodor Congratulations! :D... read more 05/23/2014 (3:56 am)
Torque3D OpenGL Status Thank you very much for taking the time to review the commit :D... read more 05/23/2014 (3:16 am)
Torque3D OpenGL Status @James, I'm sorry, I've been so busy these days that I could not finish/upload it before :( I hav... read more 05/23/2014 (1:10 am)
Collaboration between committees [b]Website and awareness[/b] I'm agree [b]Core systems[/b] I've always thought that a [b]Torque... read more 05/21/2014 (3:09 pm)
Torque3D's Import System Great work. When the work is ready and sufficiently tested, would have to think to deprecate the ... read more 05/15/2014 (3:34 pm)
Torque3D OpenGL Status @James [h3]circular volatile buffer:[/h3] I have completed the circular volatile buffer. Work on v... read more 05/14/2014 (11:16 am)
Torque3D's Import System Add to beginModule( 'assimp' ): [code] if( inProjectConfig() ) { addProjectDependency( 'assim... read more 05/13/2014 (4:52 pm)
Torque3D's Import System @Andrew, great work :D... read more 05/12/2014 (12:45 am)
Torque3D Linux Status @Ritvars [Quote]/usr/bin/ld: cannot find -lGL[/Quote] This means that the linker can not find Open... read more 05/11/2014 (11:13 am)
windowManager/x11/x11Window.h No, we can compile T3D 32bit in a Linux 64bit more easy.... read more 05/09/2014 (12:36 pm)
T3D Vertex blended textures I liked the video. I add it to my list of things to do.... when I have time :(... read more 05/09/2014 (7:34 am)
windowManager/x11/x11Window.h I guess you're compiling on Linux, you are using the generator php? windowManager/x11 are depreca... read more 05/09/2014 (5:02 am)
windowManager/x11/x11Window.h Thanks for reporting an error. I would appreciate you to follow [url=https://github.com/LuisAnton... read more 05/08/2014 (3:50 pm)
[T3D] Community website brainstorming I have opened a thread on how to generate c++ and script reference, maybe we are interested in addin... read more 05/08/2014 (3:42 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor @Anis, thx for your work :D I will add it to the Linux/OpenGL branch, when I have time.... read more 05/06/2014 (3:05 pm)
[T3D] Github wiki workflow... pain in the ass The truth is that I really like github pull requests and I think a good way of working. People w... read more 05/06/2014 (8:18 am)
creating a linux project You can find information on how to compile with Linux qtCreator here: [url]https://dl.dropboxusercon... read more 05/05/2014 (1:13 pm)
Torque3D OpenGL Status @James 3) Texture Units I am in the process of adding support for texture arrays and bindless te... read more 05/04/2014 (12:34 pm)
Torque3D OpenGL Status I'll be a few days without internet connection. @James Great your post, I respond when I return ... read more 04/30/2014 (9:41 am)
[T3D] x64 Status I'm not sure of the status of x64, would be great if you could work on it.... read more 04/22/2014 (1:12 am)
[T3D] Intro blog We'd be lost without you, thank you very much for work :D [Quote]Luis has spent 10 years using ... read more 04/21/2014 (1:51 am)
Torque3D Linux Status Thx, I will add this in the next update.... read more 04/21/2014 (1:33 am)
[T3D] Community website brainstorming I really like the site. What you think if we add to the site the documentation (c++ and TS) creat... read more 04/21/2014 (1:15 am)
Emscripten and PhoneGap I wish I could end it all this year, but there is much work to be done. [li]Merge Linux + OpenGL ... read more 04/21/2014 (1:07 am)
Torque3D Linux Status [li]GLAPIENTRY are not defined on Windows. Revert to SDTCALL. STDCALL are the same define as GLAPIEN... read more 04/19/2014 (8:05 am)
Torque3D Linux Status I had not noticed that KHR_debug and ARB_debug_output, used different functions. Because really ... read more 04/19/2014 (4:53 am)
Torque3D Linux Status A new update on Github:[url]https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl[/url] Updated ... read more 04/19/2014 (3:43 am)
Torque3D Linux Status @Alfio, thx ... i like bug reports :D Tomorrow morning I start with it.... read more 04/17/2014 (2:45 pm)
[T3D] Availability Thread Welcome back. I hope the exams have gone well.... read more 04/17/2014 (8:52 am)
Torque3D Linux Status A new update on Github: [url]https://github.com/BeamNG/Torque3D/tree/dev_linux_opengl[/url] [ul][li... read more 04/17/2014 (1:16 am)
Torque3D OpenGL Status I had already read, lots of interesting information. I intend to check out the GFX layer to integ... read more 04/16/2014 (12:11 pm)
TorqueScript Improvement Status @James, thx a lot. Sure will be a good starting point when I start to implement Lua in T3D.... read more 04/16/2014 (11:46 am)
Torque3D Linux Status Working on Linux... [url=http://i.imgur.com/b8KCwnk.png][image]http://i.imgur.com/b8KCwnkl.png[/i... read more 04/14/2014 (3:23 am)
[T3D] Continuous integration (ish) We can configure the TeamCity server to check Github pull resquest?... read more 04/08/2014 (12:47 pm)
TorqueScript Improvement Status @James I have a plan to add Lua to Torque3D, if you can share your implementation would you do me... read more 04/06/2014 (1:00 pm)
Open Asset Import Library If the committee decides to accept Assimp, I have some experience adding custom formats to T3D. T... read more 04/06/2014 (11:30 am)
[T3D] Goal List Thus Far The idea of adding non-breaking PRs before 4.0, is to reduce the possibility of conflics merge in th... read more 04/03/2014 (5:12 am)
[T3D] Availability Thread No problem :D Thanks for the info.... read more 04/03/2014 (5:04 am)
[T3D] Goal List Thus Far @Daniel, You're doing a great job on the committee. Thank you. [b]Components[/b] Components for ... read more 04/01/2014 (12:54 pm)
[T3D] QA Pass 4/4/14 Aaargh .... a shame not to have merged any changes needed for OpenGL/Linux. Thanks Ray and GG for... read more 04/01/2014 (12:46 pm)
Torque3D OpenGL Status @Stephan. Soon I will work on Linux until achieving a stable release. I guess when T3D work p... read more 03/30/2014 (3:54 pm)
Torque3D Linux Status I'm adding SDL2 to T3D. If nothing rare happens in about 2 weeks I hope to be working again in L... read more 03/30/2014 (3:51 pm)
Torque3D OpenGL Status @James, thx added to my ToDo.... read more 03/26/2014 (8:09 am)
Torque3D OpenGL Status @Daniel Good idea about move GFX changes to a separate pull request. I try to create 2 branches o... read more 03/26/2014 (5:03 am)