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Nick Zafiris's Forum Posts

Thread Post Date Posted
Why LWO? Sorry for bringing this up again but I really have the need to convert my maps from Constructor to M... read more 07/10/2007 (8:23 am)
Torque AI Pack Well Mathieu Marquis-Bolduc is working on an [url=http://www.garagegames.com/index.php?sec=mg&mod=re... read more 03/19/2007 (4:46 am)
Torque AI Pack It's been over a year since I last heard anything. There is another pack in the works though...... read more 03/19/2007 (12:59 am)
TorqueShapes: Starter Content Pack Will do, thanks again!... read more 03/18/2007 (6:39 pm)
TorqueShapes: Starter Content Pack Sounds great! I can really use those objects as well as any other similar ones you have. We'll jus... read more 03/18/2007 (6:26 pm)
Failed to Copy Texture" error I had that problem too. From what I remember, I had to define the textures within Constructor first... read more 03/13/2007 (4:55 am)
Help! How can I view frame rate? Type metrics(fps) in the console.... read more 03/12/2007 (3:48 am)
Resize Tool for Textures You can specify exactly the size you want to resize the batch of files. But yes, you have to do the... read more 03/07/2007 (3:58 am)
Resize Tool for Textures This is the best resizing utility I have found. And it's free too. [url=http://www.faststone.org/F... read more 03/07/2007 (3:22 am)
Request to all game makers: please don't start in full-screen [quote]If you're playing an intense horror RPG set in the foggy streets of london town - you're prob... read more 03/02/2007 (10:51 am)
ArcaneFx and TGEA AFX is currently being ported to TGEA so in a few months time it will be ready. If I understand you... read more 03/02/2007 (8:09 am)
Afx And Tgea (tse)? Glad to hear that the AFX port to TGEA is a step closer!... read more 02/27/2007 (2:20 pm)
Creating difs... From a long post to a short one, I would choose option 1.... read more 02/22/2007 (10:55 pm)
Constructor testing blog - Don Hogan Thanks for replying. Yes, I did get texture locking when editing vertices. Although I find it extr... read more 02/22/2007 (1:29 pm)
Constructor testing blog - Don Hogan Hi Matt, since you mentioned the new texturing tools I just want to let you know that after trying b... read more 02/21/2007 (10:26 am)
Forums? I use SMF for my site and love it - [url=http://www.simplemachines.org/]http://www.simplemachines.or... read more 02/21/2007 (2:13 am)
FPS counter Type metrics(fps) in the console.... read more 02/18/2007 (5:58 pm)
How do you guys resize an already made brush? [quote]The texture moves with it tho, hmm[/quote] That's the problem. The texture moves with it. ... read more 02/14/2007 (6:23 am)
Automatic Material Definitions for TGEA You gave me a hint on what to look at and solved the problem. Textures used on a map need to be def... read more 02/12/2007 (6:06 am)
Automatic Material Definitions for TGEA I'm pretty sure the problem is in the map2dif Export Configuration. When it gets to the command 'Co... read more 02/11/2007 (3:19 am)
Automatic Material Definitions for TGEA I copied it but I think the problem is in that it is failing on the if statement and going to the el... read more 02/09/2007 (2:25 pm)
Automatic Material Definitions for TGEA I wonder what I'm doing wrong but I keep getting 'could not find texture' errors upon export and get... read more 02/09/2007 (1:09 pm)
How do you guys resize an already made brush? That seems to work fine if you only have one brush in the scene. But try adding more and you'll see... read more 02/04/2007 (3:14 pm)
UV Texture Editor Marcus, can you explain what you did so the texture doesn't get stretched/shrunken when you resize a... read more 02/02/2007 (7:09 am)
How to improve frame rate when I have many units on screen? Marcel, I would have to guess that if you want to render 15 characters at the same time and improve ... read more 01/31/2007 (2:49 am)
How to enable bloom effect ? Question 3: I've read that Constructor does support smoothing and as far as I know it's the only one... read more 01/30/2007 (6:57 am)
TGEA MS 4.2 Release I get that too. Even in TGE.... read more 01/28/2007 (2:35 pm)
3D Artist Needed (paid) for Nuclear Nightmare I'd like to thank everyone for applying. This position has been fulfilled. Nick... read more 01/27/2007 (1:48 pm)
Ms4.1 Reverted To Ms4 @ addiktive: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=56996[/url]... read more 01/24/2007 (12:34 pm)
Ms4.1 Reverted To Ms4 That's allright Brian, you can just email the build to me...kidding :) Good luck on the server issu... read more 01/22/2007 (4:38 pm)
AI in TGE or Other I wouldn't say that [i]most[/i] TGE owners also have TGB.... read more 01/22/2007 (6:07 am)
AI tools pool Thanks for replying Mathieu. Rubbing my hands waiting for the update!... read more 01/11/2007 (5:58 am)
AI tools pool Hi Mathieu, any progress on the AI toolkit?... read more 01/11/2007 (5:41 am)
Torque AI Pack Same here. Phil Carlisle had some updates on this but haven't heard anything new for many months no... read more 01/07/2007 (12:48 am)
Climbing ladders, ropes, walls, etc. Thanks for the resource Afrim!... read more 10/30/2006 (2:34 pm)
How many computers does the Indie license give me? Tiznyler, this is not a permission problem. I would suggest posting your problem in the Mac forums ... read more 10/23/2006 (1:13 am)
Lightning in TSE Looks great Josh!... read more 10/03/2006 (11:50 pm)
Titas (mmokit For Tse) Licensing Thread Nick Zafiris nick.zafiris@epicon.gr Nickz... read more 10/03/2006 (11:40 am)
AI tools pool Looking forward to your toolkit Mathieu. In my opinion, none of these can by exploited properly in ... read more 09/23/2006 (4:43 am)
MS4 is up Sounds great Brian! That was pretty quick.... read more 09/13/2006 (10:38 pm)
Climbing ladders, ropes, walls, etc. Thanks for the tip hplus. I'll have to think about that, you have some good points. Afrim, that ... read more 09/11/2006 (11:55 pm)
Climbing ladders, ropes, walls, etc. Hi, the need for a ladder has come up in our project and any help you can give us would be greatly a... read more 09/11/2006 (12:17 pm)
Getting models to work woth Ragdollpack and Default Anim Thanks for all your help Dave. We will be using custom made animations for our models. Nick... read more 08/09/2006 (2:57 am)
Synapse Gaming: Exciting New Product Announcement I must've read that first paragraph about five times! That's great news. So people that do not own... read more 08/08/2006 (12:40 am)
Getting models to work woth Ragdollpack and Default Anim Let's forget about the ragdoll pack for now. So it's not possible to get Maya models to work with T... read more 08/05/2006 (9:00 am)
Getting models to work woth Ragdollpack and Default Anim Anyone with knowledge on this subject please help out...We need to get models made by Maya to animat... read more 08/04/2006 (2:37 am)
Help I am stuck It's been a year and they've changed the site around. I believe I was referring to [url=http://www.... read more 05/22/2006 (1:43 am)
1.4's DynamicTexture and GUIs It's great to see this thing going! This will be a nice addition to the engine.... read more 05/05/2006 (3:47 pm)
Using GUI buttons to play animations Sorry for the off topic, you're from Northeastern in Chicago?... read more 02/24/2006 (8:49 am)
Free Model Pack Dejan, nice work, indeed very generous! Nick... read more 02/21/2006 (12:41 am)
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