Game Development Community

Frank Bignone's Forum Posts

Thread Post Date Posted
Terrain tiling Wow... did not think people are interesting in this still so I deleted all files from my server... a... read more 12/20/2011 (10:33 pm)
Engine not finished, refund? Same issue on my side, I will really appreciate if someone from GG can contact me in order to solve ... read more 07/08/2011 (6:12 am)
Engine not finished, refund? Please check mine too...... read more 05/26/2011 (12:17 am)
question about Terrain shadows Yep, and if possible try to solve also the issue of light-map when tiling terrain ^_^... read more 04/06/2011 (2:32 am)
question about Terrain shadows You can find here [url=http://www.garagegames.com/community/forums/viewthread/112185]Terrain Tiling ... read more 04/05/2011 (7:44 pm)
Engine not finished, refund? @scott: I did not receive any email, still waiting.... read more 04/04/2011 (6:21 pm)
Engine not finished, refund? so do I. ... read more 04/02/2011 (3:03 am)
C++ plug-in @Xemane If you have access to source code, it is possible to code such a system loading dynamic li... read more 01/01/2011 (3:11 pm)
T3D Stereoscopic Rendering @Adam: Send me an email to frank at indie - zone dot com ... read more 12/04/2010 (8:55 am)
How to know the current process is a pure client? Be careful, one thing that is not safe is to set a bit mask (C++) while on the client... this will r... read more 11/30/2010 (1:59 am)
AFX Survey (Please Respond) 1. Yes. I'm using it mainly on T3D and TGE 2. Only one (in beta) is Pelorea ([url]http://pelorea.... read more 11/15/2010 (12:53 am)
iTorque 3D Status - 9/17/2010 @TP: Will it be possible to give our hand at least on your latest iT3D source code? I'm sure we can ... read more 11/12/2010 (7:38 am)
iTorque 3D Status - 9/17/2010 @Thanhda: in fact I think there is no good solution... in the case of T3D what about the people that... read more 10/26/2010 (8:17 am)
iTorque 3D Status - 9/17/2010 @Eric I think few of the people here involved in iTGE (iT3D) will really be willing to look at the ... read more 10/26/2010 (5:01 am)
Torque 3D Status - 9/11/2010 Sorry if already asked, but for which release will be available an update of T3D for Mac? ... read more 10/15/2010 (4:52 am)
iTorque 3D Status - 9/17/2010 Quite a bad news. I understand.your point, but gg should also understand that we are here to hel... read more 10/06/2010 (5:19 am)
iTorque 3D Status - 9/17/2010 ... did not say which Monday in the month ;-)... read more 10/05/2010 (1:38 pm)
iTorque 3D Status - 9/17/2010 I will rather prefer to have an 'alpha' of iT3D than working on iTGE 1.3... just my 2 cents... read more 09/30/2010 (11:14 am)
Motion trail and sword trail @Michael: can you send the two files on my email frank at indie - zone dot com, as I cannot access g... read more 09/20/2010 (8:26 am)
T3D Stereoscopic Rendering Link is ok; sometimes my server is down but just come one hour later and the server will be again ok... read more 08/28/2010 (1:10 am)
iTorque 3D Status - 8/3/2010 I like your reply ;-) hope to get my hands on iT3D asap so I can see how iDOP is working on it...... read more 08/13/2010 (2:55 pm)
iTorque 3D Status - 8/3/2010 To keep the challenge high : [url=http://www.tuaw.com/2010/08/12/rage-demod-at-60-fps-on-iphone-id-g... read more 08/13/2010 (1:51 pm)
Adding a mesh to an existing shape Ok just got the answer this morning while digging inside tsShapeEdit.cpp. There is a method named se... read more 08/08/2010 (3:09 am)
iTorque 3D Status - 7/3/2010 Maybe it can help you, here is an old things I am doing for creating new project from the template o... read more 07/20/2010 (8:13 am)
iTorque 3D Status - 7/3/2010 @Michael: Will you support both OpenGLES 1.1 and 2.0 ? ... read more 07/03/2010 (9:19 am)
Terrain tiling Link is working; just my server is sometimes down due to high usage... But no problem to send it ... read more 06/28/2010 (12:27 am)
Designing for iTGB in TGB? I think you can use also [url=http://www.torquepowered.com/community/resources/view/19707]the resour... read more 06/02/2010 (8:00 pm)
DEXSOFT-GAMES: Robot Warrior 2. animated character ok thanks.... read more 06/02/2010 (3:02 am)
DEXSOFT-GAMES: Robot Warrior 2. animated character Thanks for your answer, i bought the robot 1 model you did but either it is an issue with the DTS, t... read more 06/01/2010 (10:17 pm)
DEXSOFT-GAMES: Robot Warrior 2. animated character Just one comment: if in this model the LOD is like in the previous Robot Warrior; it will be bet... read more 05/30/2010 (4:12 pm)
iTGE Beta 3 (DARK RENDER) Here is one statistic done by AdMob. [center][image]http://www.iphon.fr/public/2010/Q2/admob-stat... read more 05/01/2010 (7:38 am)
iTGE Mobile Simulator Here is the [url=http://www.torquepowered.com/community/resources/view/19707]resource of it[/url] as... read more 05/01/2010 (7:18 am)
iTGE Beta 3 (DARK RENDER) @Michael: good news indeed, so i can continue my current dev on T3D. Indeed, i already switched on T... read more 04/30/2010 (5:55 pm)
Compiling iTGE 1.3 Beta If you copy the tgz archive from GG download then it is straitghforward as explain in my first post.... read more 03/13/2010 (5:27 pm)
iTGE DLC? I did not see a native support of DLC embedded inside TGE. Nevertheless, you can use the iPhone SDK ... read more 03/13/2010 (8:25 am)
rotating skybox I think your team already posted the question on the private forum; and might get answer here as you... read more 03/12/2010 (2:47 am)
Upcoming(?) Terrain improvements Some solution for tiling here: [url]http://www.torquepowered.com/community/blogs/view/19451[/url]... read more 03/10/2010 (4:06 am)
Terrain Tile Some solution for tiling here: [url]http://www.torquepowered.com/community/blogs/view/19451[/url]... read more 03/10/2010 (4:02 am)
Terrain tiling Ok, I have uploaded my modifications for T3D in order to support terrain tiling inside T3D. You can ... read more 03/09/2010 (4:32 pm)
Compiling iTGE 1.3 Beta @Jonathan: this is what I mean, if it crashes; it is the same for me as not compiling as after compi... read more 03/08/2010 (11:10 pm)
Terrain tiling Ok, i just got the 'stitching' to work for my terrain tiling. Here is a screenshot on one terrain bo... read more 03/08/2010 (5:42 pm)
Compiling iTGE 1.3 Beta @Jonathan: I have put iPhone simulator instead of iPhone and I will post soon how to deploy your app... read more 03/08/2010 (4:49 pm)
Performance decrease from 1.1A to 1.1B If you look inside TerrRender.cpp, you will find this code [code] // Only pass and use the light... read more 03/08/2010 (4:48 pm)
Terrain tiling Without terrain tiling (on T3D) [image]http://file.indie-zone.com/upload/terrain1.jpg[/image] an... read more 03/08/2010 (5:34 am)
iTGE Beta 3 Just to let you know that I can compile it now on the three platforms: Mac, iPhone and PC. Interesti... read more 03/08/2010 (4:56 am)
Compiling iTGE 1.3 Beta Ok succeeded to compile on Mac too, please look at the first message as I have updated it. ... read more 03/08/2010 (4:36 am)
iTGE Beta 3 @Tyler: For Iphone / Windows, see here [url]http://www.torquepowered.com/community/forums/viewthread... read more 03/08/2010 (2:48 am)
Terrain tiling I'm more looking forward terrain tiling, as terrain stitching means that you have many terrain block... read more 03/07/2010 (4:27 pm)
Compiling iTGE 1.3 Beta [[deleted at twice]] ... read more 03/03/2010 (5:22 pm)
Compiling iTGE 1.3 Beta Not working for me either... I have been battle with this OpenAL for few hours already but for sure ... read more 03/03/2010 (5:21 pm)
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