Frank Bignone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain tiling | Wow... did not think people are interesting in this still so I deleted all files from my server... a... read more | 12/20/2011 (10:33 pm) |
| Engine not finished, refund? | Same issue on my side, I will really appreciate if someone from GG can contact me in order to solve ... read more | 07/08/2011 (6:12 am) |
| Engine not finished, refund? | Please check mine too...... read more | 05/26/2011 (12:17 am) |
| question about Terrain shadows | Yep, and if possible try to solve also the issue of light-map when tiling terrain ^_^... read more | 04/06/2011 (2:32 am) |
| question about Terrain shadows | You can find here [url=http://www.garagegames.com/community/forums/viewthread/112185]Terrain Tiling ... read more | 04/05/2011 (7:44 pm) |
| Engine not finished, refund? | @scott: I did not receive any email, still waiting.... read more | 04/04/2011 (6:21 pm) |
| Engine not finished, refund? | so do I. ... read more | 04/02/2011 (3:03 am) |
| C++ plug-in | @Xemane If you have access to source code, it is possible to code such a system loading dynamic li... read more | 01/01/2011 (3:11 pm) |
| T3D Stereoscopic Rendering | @Adam: Send me an email to frank at indie - zone dot com ... read more | 12/04/2010 (8:55 am) |
| How to know the current process is a pure client? | Be careful, one thing that is not safe is to set a bit mask (C++) while on the client... this will r... read more | 11/30/2010 (1:59 am) |
| AFX Survey (Please Respond) | 1. Yes. I'm using it mainly on T3D and TGE 2. Only one (in beta) is Pelorea ([url]http://pelorea.... read more | 11/15/2010 (12:53 am) |
| iTorque 3D Status - 9/17/2010 | @TP: Will it be possible to give our hand at least on your latest iT3D source code? I'm sure we can ... read more | 11/12/2010 (7:38 am) |
| iTorque 3D Status - 9/17/2010 | @Thanhda: in fact I think there is no good solution... in the case of T3D what about the people that... read more | 10/26/2010 (8:17 am) |
| iTorque 3D Status - 9/17/2010 | @Eric I think few of the people here involved in iTGE (iT3D) will really be willing to look at the ... read more | 10/26/2010 (5:01 am) |
| Torque 3D Status - 9/11/2010 | Sorry if already asked, but for which release will be available an update of T3D for Mac? ... read more | 10/15/2010 (4:52 am) |
| iTorque 3D Status - 9/17/2010 | Quite a bad news. I understand.your point, but gg should also understand that we are here to hel... read more | 10/06/2010 (5:19 am) |
| iTorque 3D Status - 9/17/2010 | ... did not say which Monday in the month ;-)... read more | 10/05/2010 (1:38 pm) |
| iTorque 3D Status - 9/17/2010 | I will rather prefer to have an 'alpha' of iT3D than working on iTGE 1.3... just my 2 cents... read more | 09/30/2010 (11:14 am) |
| Motion trail and sword trail | @Michael: can you send the two files on my email frank at indie - zone dot com, as I cannot access g... read more | 09/20/2010 (8:26 am) |
| T3D Stereoscopic Rendering | Link is ok; sometimes my server is down but just come one hour later and the server will be again ok... read more | 08/28/2010 (1:10 am) |
| iTorque 3D Status - 8/3/2010 | I like your reply ;-) hope to get my hands on iT3D asap so I can see how iDOP is working on it...... read more | 08/13/2010 (2:55 pm) |
| iTorque 3D Status - 8/3/2010 | To keep the challenge high : [url=http://www.tuaw.com/2010/08/12/rage-demod-at-60-fps-on-iphone-id-g... read more | 08/13/2010 (1:51 pm) |
| Adding a mesh to an existing shape | Ok just got the answer this morning while digging inside tsShapeEdit.cpp. There is a method named se... read more | 08/08/2010 (3:09 am) |
| iTorque 3D Status - 7/3/2010 | Maybe it can help you, here is an old things I am doing for creating new project from the template o... read more | 07/20/2010 (8:13 am) |
| iTorque 3D Status - 7/3/2010 | @Michael: Will you support both OpenGLES 1.1 and 2.0 ? ... read more | 07/03/2010 (9:19 am) |
| Terrain tiling | Link is working; just my server is sometimes down due to high usage... But no problem to send it ... read more | 06/28/2010 (12:27 am) |
| Designing for iTGB in TGB? | I think you can use also [url=http://www.torquepowered.com/community/resources/view/19707]the resour... read more | 06/02/2010 (8:00 pm) |
| DEXSOFT-GAMES: Robot Warrior 2. animated character | ok thanks.... read more | 06/02/2010 (3:02 am) |
| DEXSOFT-GAMES: Robot Warrior 2. animated character | Thanks for your answer, i bought the robot 1 model you did but either it is an issue with the DTS, t... read more | 06/01/2010 (10:17 pm) |
| DEXSOFT-GAMES: Robot Warrior 2. animated character | Just one comment: if in this model the LOD is like in the previous Robot Warrior; it will be bet... read more | 05/30/2010 (4:12 pm) |
| iTGE Beta 3 (DARK RENDER) | Here is one statistic done by AdMob. [center][image]http://www.iphon.fr/public/2010/Q2/admob-stat... read more | 05/01/2010 (7:38 am) |
| iTGE Mobile Simulator | Here is the [url=http://www.torquepowered.com/community/resources/view/19707]resource of it[/url] as... read more | 05/01/2010 (7:18 am) |
| iTGE Beta 3 (DARK RENDER) | @Michael: good news indeed, so i can continue my current dev on T3D. Indeed, i already switched on T... read more | 04/30/2010 (5:55 pm) |
| Compiling iTGE 1.3 Beta | If you copy the tgz archive from GG download then it is straitghforward as explain in my first post.... read more | 03/13/2010 (5:27 pm) |
| iTGE DLC? | I did not see a native support of DLC embedded inside TGE. Nevertheless, you can use the iPhone SDK ... read more | 03/13/2010 (8:25 am) |
| rotating skybox | I think your team already posted the question on the private forum; and might get answer here as you... read more | 03/12/2010 (2:47 am) |
| Upcoming(?) Terrain improvements | Some solution for tiling here: [url]http://www.torquepowered.com/community/blogs/view/19451[/url]... read more | 03/10/2010 (4:06 am) |
| Terrain Tile | Some solution for tiling here: [url]http://www.torquepowered.com/community/blogs/view/19451[/url]... read more | 03/10/2010 (4:02 am) |
| Terrain tiling | Ok, I have uploaded my modifications for T3D in order to support terrain tiling inside T3D. You can ... read more | 03/09/2010 (4:32 pm) |
| Compiling iTGE 1.3 Beta | @Jonathan: this is what I mean, if it crashes; it is the same for me as not compiling as after compi... read more | 03/08/2010 (11:10 pm) |
| Terrain tiling | Ok, i just got the 'stitching' to work for my terrain tiling. Here is a screenshot on one terrain bo... read more | 03/08/2010 (5:42 pm) |
| Compiling iTGE 1.3 Beta | @Jonathan: I have put iPhone simulator instead of iPhone and I will post soon how to deploy your app... read more | 03/08/2010 (4:49 pm) |
| Performance decrease from 1.1A to 1.1B | If you look inside TerrRender.cpp, you will find this code [code] // Only pass and use the light... read more | 03/08/2010 (4:48 pm) |
| Terrain tiling | Without terrain tiling (on T3D) [image]http://file.indie-zone.com/upload/terrain1.jpg[/image] an... read more | 03/08/2010 (5:34 am) |
| iTGE Beta 3 | Just to let you know that I can compile it now on the three platforms: Mac, iPhone and PC. Interesti... read more | 03/08/2010 (4:56 am) |
| Compiling iTGE 1.3 Beta | Ok succeeded to compile on Mac too, please look at the first message as I have updated it. ... read more | 03/08/2010 (4:36 am) |
| iTGE Beta 3 | @Tyler: For Iphone / Windows, see here [url]http://www.torquepowered.com/community/forums/viewthread... read more | 03/08/2010 (2:48 am) |
| Terrain tiling | I'm more looking forward terrain tiling, as terrain stitching means that you have many terrain block... read more | 03/07/2010 (4:27 pm) |
| Compiling iTGE 1.3 Beta | [[deleted at twice]] ... read more | 03/03/2010 (5:22 pm) |
| Compiling iTGE 1.3 Beta | Not working for me either... I have been battle with this OpenAL for few hours already but for sure ... read more | 03/03/2010 (5:21 pm) |