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Stephen Zepp's Forum Posts

Thread Post Date Posted
T3D Xbox Portability Probably the best information you'll find: [url=http://makeitbigingames.com/2006/09/how-much-money-c... read more 09/25/2009 (3:09 pm)
My Insight to the T3D Situation [quote] It was fact as blake had said, so please read all posts. As he did say that T3D was origina... read more 09/21/2009 (3:47 pm)
Multiplayer Broken? Just a quick aside, correcting what might be a false assumption: read() and write() for the bitst... read more 07/26/2009 (12:22 am)
A few questions about T3D [quote] Quote: [...elevators/ropeways...]Again, this actually touches on some serious tric... read more 07/26/2009 (12:12 am)
Torque Networking, Disassembling and the Universe. Your biggest challenge here is going to be defining the mappings between each of the engine's data s... read more 07/08/2009 (10:55 am)
Torque Networking, Disassembling and the Universe. If you can provide some more specifics, I'd love to try to point you in the right direction--but I h... read more 07/06/2009 (5:05 pm)
executef - Not working when using "namespace"? It's important to note a couple of things when executing TorqueScript methods on an object from C++:... read more 06/23/2009 (7:36 pm)
Strongly Recommanded Modification to GG about GhostInfo.updateMask One more observation--bitmask availability is reduced heavily by deriving classes from ShapeBase, or... read more 06/14/2009 (12:53 pm)
Strongly Recommanded Modification to GG about GhostInfo.updateMask To bring up history, this has been debated in the past--and even with the increase in general comput... read more 06/14/2009 (12:50 pm)
3-4 titles developed what now? This may be a prejudiced opinion, but the single most important thing you can state in an interview ... read more 06/09/2009 (10:34 pm)
ConsoleMethod just a question This is from memory, and from a long time ago (when I used to teach the Torque Boot Camps), but each... read more 06/04/2009 (7:53 pm)
ConsoleMethod just a question You can derive directly from ConsoleObject--but not for any objects that need to utilize TorqueScrip... read more 06/02/2009 (9:52 pm)
Question, Server / Client seperation, can you ? I don't have much time to brain dump deeply tonight, but I did want to follow up on one thread of th... read more 05/26/2009 (10:06 pm)
Question, Server / Client seperation, can you ? [quote] Nothing prevents you from using a TCP pipe and moving shapes around in Torque with it whose... read more 05/26/2009 (7:52 am)
Question, Server / Client seperation, can you ? It's not that we don't believe you man--it's that we feel, from strong (decades long) experience tha... read more 05/26/2009 (7:49 am)
Question, Server / Client seperation, can you ? [quote] Damn Stephen... dropping knowledge on us fools. :) [/quote] Bah--I'm just regurgitating... read more 05/25/2009 (8:54 pm)
Question, Server / Client seperation, can you ? Henry is of course correct, but I think that what Bo is trying to do here is to use C# to control hi... read more 05/25/2009 (8:14 pm)
Question, Server / Client seperation, can you ? I did a little bit of searching on TDN, and found some pretty good reference docs. None cover every ... read more 05/25/2009 (7:57 pm)
Question, Server / Client seperation, can you ? I figured that I might get questions (from Bo, or others) regarding how we linked up military simula... read more 05/25/2009 (7:34 pm)
Question, Server / Client seperation, can you ? Ok...been lurking about T3D forums since they came out without commenting much (I don't work on the ... read more 05/25/2009 (7:05 pm)
Performance Question: What FPS Should I be Seeing? Obviously, the %fsaa is being set incorrectly (shouldn't ever be 60), but hard coding it to a zero s... read more 05/02/2009 (12:58 am)
TGB 1.7.3 Beta aStar discussion It sounds as if your hypothesis is correct...if you are starting to bog down with just a "handf... read more 04/30/2009 (12:39 pm)
New GarageGames.com Feedback I'll add one to the mix: --forum posts need a date [b]and[/b] a time stamp. It doesn't have to be... read more 01/14/2009 (9:57 am)
General Networking Discussion--Game Genres Sounds like a brush-off question, but how do you define indie? My team was pure indie--hell, my t... read more 12/19/2008 (4:12 pm)
General Networking Discussion--Game Genres Peer to peer anything out in the wild is a risky solution, one that many commercial companies aren't... read more 12/19/2008 (3:57 pm)
General Networking Discussion--Game Genres Yes, I have. Thanks for asking. I've also provided commercial support to 3 different companies, and ... read more 12/19/2008 (3:50 pm)
General Networking Discussion--Game Genres I had definitely intended to follow up more rapidly (I've got about 3 more pages of stuff to post), ... read more 12/19/2008 (3:38 pm)
CloneWithBehaviors is spamming the console In the aStar tutorial example code it describes a new pref you can set, I think it's called $pref::C... read more 12/17/2008 (7:30 am)
Shader question I -think- part of the confusion might be not quite understanding the difference between the Procedur... read more 12/14/2008 (4:22 pm)
General Networking Discussion--Game Genres Ok, this post has been a long time coming, and I apologize for the delay. I'm going to break it out ... read more 12/14/2008 (11:03 am)
... This definitely sounds like a job for the superhero [url=http://www.garagegames.com/blogs/38050/1425... read more 12/01/2008 (6:59 pm)
General Networking Discussion--Game Genres I'm definitely planning on jumping back in to this conversation as soon as I can, but I'm super task... read more 12/01/2008 (12:35 pm)
asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf 3 days? That's very nice! Love the music too--really set the mood.... read more 11/30/2008 (9:46 am)
Disappointed. A quick note on decompilation of scripts versus decompilation of C++: As it stands right now, it ... read more 11/17/2008 (7:42 am)
How does default.bind.cs find .dsq animations? As Orion indicates, there are actually two types of animations: --procedurally blended, which use... read more 11/12/2008 (11:13 am)
Screen Size/ Resolution Issue I've seen this happen very occasionally when your computer is running Aero (Vista). Try turning off ... read more 11/11/2008 (7:05 pm)
Cloned object has no namespace: onRemoveFromScene This is an incorrect report from the console due to the technique used when an object is created wit... read more 10/12/2008 (10:00 am)
ScriptObject Inheritance and Instancing Two quick short answers: ---TorqueScript is not a fully functioning Object Oriented Programming l... read more 10/12/2008 (9:38 am)
Schedule as a member function You appear to be scheduling the wrong object. The "SSCategory" namespace is associated with the ... read more 10/08/2008 (9:30 am)
Event driven? You're looking for eval in this case: %evalString = %this @ "." @ %callback @ "();"; echo("My ... read more 10/07/2008 (5:20 am)
Activision + Vivendi/Blizzard = ??? [quote] I'll have to agree with Maxwell, Legions definitely doesn't feel right as a Tribes clone. I... read more 09/29/2008 (9:35 am)
What is the "proper" context for setControlObject? Minor post edit: The code blocked out above is from near the very top of Player::processTick(), n... read more 09/26/2008 (1:53 pm)
What is the "proper" context for setControlObject? Adding confusion to the mix, stock Torque's mounting code bypasses the concept of setting the contro... read more 09/26/2008 (11:50 am)
TGB feature list Just a quick note on this section: [quote]1- Animation of a bitmap button on mouse hover and anim... read more 09/24/2008 (7:52 am)
Cycling through objects of the same obj.Name Looks good for a small game--glad it worked out for you! Some additional advice for larger games-... read more 09/24/2008 (6:36 am)
Cycling through objects of the same obj.Name Short version: You're in an infinite loop--mark for deletion doesn't remove the object from the data... read more 09/23/2008 (10:05 am)
Torque ok for RPG's or something else? [quote] Its only problem, like Torque is that it only supports DX7. If you want DX9 or DX10 support... read more 09/20/2008 (10:10 am)
Torque ok for RPG's or something else? To be honest, I thought this might have been where you were going--you are definitely a smart guy, a... read more 09/16/2008 (8:44 am)
Torque ok for RPG's or something else? @Tony: I'm not going to go point to point with you on this, simply because we've had this discuss... read more 09/16/2008 (8:06 am)
Torque ok for RPG's or something else? [quote] Which is better, a clean API or an engine that requires you to change the source? Any answe... read more 09/15/2008 (11:04 pm)
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