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Kevin Rogers's Forum Posts

Thread Post Date Posted
Shader on GUI controls? @Andrew Mac: Thanks, good to know! I'm leaning towards B since it would be on custom controls anyway... read more 09/17/2014 (9:58 pm)
Shader on GUI controls? @Richard: I have seen some cool menus done fully 3D, e.g. Metro 2033, but right now I just want some... read more 09/16/2014 (9:58 pm)
T3D 1.2 - GuiObjectView Not Loading Skins - LOGGED (THREED-3146) It still has the same problem. The material loads correctly when initially setting up the shape for ... read more 09/16/2014 (5:01 pm)
Shader on GUI controls? Ok, thanks. Any suggestions for how to begin hooking up gui controls to use materials? ... read more 09/16/2014 (4:57 pm)
Shader on GUI controls? Uh, thanks? Never mind how much work it entails or what the alternatives are. Does any one have expe... read more 09/16/2014 (3:16 pm)
GuiObjectView-->why it never works ! Yeah, still not fixed. =(... read more 09/16/2014 (2:28 pm)
Question: How to get control under mouse pointer? Incidentally, [b]findHitControl()[/b] is a member of GuiControl. Also, it looks like we have [b]... read more 09/09/2014 (11:51 am)
Question: How to get control under mouse pointer? Turns out I was looking in all the wrong places (i.e. in the engine code); needed to look in the too... read more 09/09/2014 (11:42 am)
River Current Effect Ah ok. I was under the assumption that it would affect players as well. Disappointing that it does n... read more 02/17/2014 (1:21 pm)
River Current Effect Same question here. I was just setting up a river, and there doesn't seem to be any flow, or any way... read more 02/15/2014 (8:30 pm)
Torque Vector vs std::vector Thanks everyone for the input! Exactly what I was looking for. I wasn't planning on going through... read more 10/08/2013 (12:35 pm)
Torque Vector vs std::vector Hmm, dunno. After looking at the implementation, I seriously doubt it was written before STL; it's c... read more 10/04/2013 (8:42 pm)
Hello old friends!!!! WB!... read more 07/03/2013 (4:03 pm)
Why is Torque so underrated? I took a look at Unity a year or so ago and was immediately turned off. Top two issues were 1) half-... read more 05/14/2013 (12:38 pm)
Stringing Images Together Ok, yeah, that makes sense now. Thanks. ... read more 10/10/2012 (5:38 pm)
Stringing Images Together "...string of images..." Sorry, not following. What does this control do exactly? Does it ... read more 10/10/2012 (12:44 pm)
T3D 1.2 Bug-fix - Terrain tools are extremely slow Just FYI, this terrain tool slow-down magically disappeared after bringing my project over to the ne... read more 09/26/2012 (11:06 am)
Torque 3D - About lowering player scale To echo Konrad: Avoid extreme scaling values, and you should be fine. I've scaled both player and ve... read more 09/24/2012 (11:34 am)
T3D 1.2 Bug-fix - Terrain tools are extremely slow Ok, I was finally able to get the 1.2 demo downloaded. I tried the terrain tools in there and they w... read more 08/24/2012 (3:56 pm)
T3D 1.2 Bug-fix - Terrain tools are extremely slow Ah, the demo version! Duh, I should have thought of that. Let me see what that does... ... read more 08/21/2012 (4:55 pm)
T3D 1.2 Bug-fix - Terrain tools are extremely slow Thanks for the additional info. @David: Quote: [i]"There isn't a binary version of 1.2.&quo... read more 08/21/2012 (1:56 pm)
T3D 1.2 Bug-fix - Terrain tools are extremely slow Thanks for the reply, David. Network latency issues? Shouldn't there be next to no latency when s... read more 08/19/2012 (3:42 pm)
T3D 1.2 Bug-fix - Terrain tools are extremely slow So, no acknowledgement whatsoever from GG about this. Nice. =( ... read more 08/18/2012 (12:12 am)
Question: Falling Impact Angle? Excellent, thanks to both of you! I'll see if I can find some time tonight to try out that code and ... read more 08/14/2012 (9:26 am)
Question: Falling Impact Angle? Thanks Daniel... that's a good way of looking at it that I had not considered; I should definitely f... read more 08/08/2012 (10:27 am)
T3D 1.2 Bug-fix - Terrain tools are extremely slow @Michael Hall: The slow-down is consistent with the 1.2 bug-fix application; doesn't matter what the... read more 08/06/2012 (1:05 pm)
Question: Falling Impact Angle? Thanks... Yeah, I'll probably have to try something like that (I assume you're talking script-side?)... read more 07/30/2012 (3:21 pm)
Question: Falling Impact Angle? Of course I tried searching first; did not spot anything that seemed applicable. For example, [ur... read more 07/30/2012 (2:16 pm)
I HATE virus attacks... Just got set back to May... AHHHHH! Dies... No external backups? Oops. ... read more 07/11/2012 (10:13 am)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) The problem is still there. The quickest way to fix it is to make your slopes slightly less steep (a... read more 05/31/2012 (2:10 pm)
Terrain Smooth tool is really crappy now @Joseph: That is a helpful tool; I use it as well. But it doesn't really cover the same use as the o... read more 04/06/2012 (10:57 pm)
T3D Final - Terrain partially not rendering (logged as THREED-3165) @Scott: Thanks for the additional info. I agree that since saving/reloading the mission fixes that p... read more 04/06/2012 (10:03 am)
Terrain Smooth tool is really crappy now Just to throw in my two cents: The old TGE smooth tool worked perfectly. The new T3D smooth tool... read more 04/06/2012 (9:32 am)
T3D Final - Terrain partially not rendering (logged as THREED-3165) Ok, one more issue that seems to have cropped up since I applied the 1.2 patch. If I load T3D fro... read more 04/05/2012 (6:55 pm)
T3D Final - Terrain partially not rendering (logged as THREED-3165) I was hoping these issues would be fixed in 1.2 but I'm still seeing them after applying the 1.2 pat... read more 04/05/2012 (6:41 pm)
T3D: Bug in Collada Importer? Ah ok... When you said "viewer" I was thinking a small, lightweight app that only views Co... read more 02/22/2012 (8:21 am)
T3D: Bug in Collada Importer? What Collada viewer are you using? ... read more 02/21/2012 (4:06 pm)
Bug-Fix-Only-Version of T3D Pro - RESOLVED Ok, found it. (Duh!) Thanks, Scott. ... read more 02/21/2012 (12:09 pm)
Bug-Fix-Only-Version of T3D Pro - RESOLVED I'm still not seeing this on my Products page. Am I missing something? ... read more 02/17/2012 (12:40 pm)
3-way Scatter Sky Brightness Engine Modification Any progress?? ... read more 01/09/2012 (12:20 pm)
Beast / Lightmass style lightmapping in levels. I agree, there really should be a decent lightmapping solution integrated directly into T3D. Purelig... read more 01/09/2012 (11:42 am)
3-way Scatter Sky Brightness Engine Modification Any progress? ... read more 12/09/2011 (10:47 am)
Deprecated IFL I like the IFLs, so looking forward to seeing a resource. BTW, this seems like an easy job for a sha... read more 12/07/2011 (3:49 pm)
Can't load custom terrain textures @Bloodknight: I agree -- the simplest, most straight-forward solution would be to lock the root path... read more 11/28/2011 (11:46 am)
T3D - Group objects @Bloodknight: Thanks. I'll probably have to make do with prefabs for the moment. (Yeah, would be nic... read more 11/25/2011 (10:49 pm)
T3D - Group objects @ Garage Games: One more thing, if I select multiple objects in the Scene Tree, I expect them to be ... read more 11/25/2011 (5:57 pm)
T3D - Group objects @Bloodknight: IMO, prefabs are more for permanent reuseable groups, like buildings with lights and z... read more 11/25/2011 (5:49 pm)
Can't load custom terrain textures @Michael: Certainly. In this case, however, I was just figuring out how to apply a new texture to th... read more 11/24/2011 (12:45 pm)
Terrain tiling @Adam: Thanks! @Sean: Cool job. What tweaks did it need? Any issues we should know about? ... read more 11/24/2011 (12:37 pm)
Can't load custom terrain textures Thanks again, y'all. Yeah, I was being naive and assuming T3D would allow me to load assets from ... read more 11/21/2011 (11:19 am)
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