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Alexandre Ribeiro de Sa's Forum Posts

Thread Post Date Posted
Projectile damage player Thanks everyone for the help :D I have just a little problem in a flamethrower script... I didn't... read more 11/21/2010 (4:01 am)
Z-Sorting Issues With Sprite Based Character A small resource for this! :) http://www.torquepowered.com/community/forums/viewthread/122659/... read more 11/18/2010 (10:59 pm)
t2dShape3D Play Animation in a mounted object [code] bool pskActor3D::setMountedSequence( U32 node, const char* sequence ) { S32 seq = mAnimat... read more 11/18/2010 (10:58 pm)
Projectile damage player Hello! Thanks for the reply! Yes! This worked very :D I have a second question, in my game 4 pla... read more 11/18/2010 (2:37 am)
Z-Sorting Issues With Sprite Based Character Sorry for the delay, yes, we will do a custom exporter build to force de Z-Order. :)... read more 11/14/2010 (4:11 am)
Add more animations and variations (FSM) [code] function CharClass::initAnimationStates( %this ) { // Register Animation States. ... read more 10/20/2010 (10:28 pm)
Add more animations and variations (FSM) Ok, I added the walk animation and a different jump and fall animation when you are walking and when... read more 10/19/2010 (11:35 pm)
Add more animations and variations (FSM) Thanks for the reply. Ok, so the ActorBehavior is obsolete and is here just for compatibility (I ... read more 10/18/2010 (11:30 pm)
Add more animations and variations (FSM) Question, what is the ActorBehavior?! I still reading the documentation and it says about this behav... read more 10/18/2010 (10:18 pm)
RakNet implementation compile error Thanks Alain! :D... read more 09/23/2010 (10:53 pm)
Dynamic Shadow In TGB? Yes! William thanks for the source! Very nice!!! :D... read more 09/21/2010 (9:18 am)
t2dShape3D Animation Mix Thanks William, I'll check! I'm was reading the TGB source, and I think I've found something... ... read more 09/17/2010 (2:01 am)
Dynamic Shadow In TGB? Yes! Hey! This is amazing, can you send to me!? :D All the best! ... read more 09/16/2010 (6:36 am)
Spawn Point and Dynamic Fields Hello everyone, I've found a solution here after 2 days reading the code... :) Here what I did...... read more 09/16/2010 (3:27 am)
Spawn point variable to actor @Phillip: There any way to do that in the current version (1.2) or just with some modification in C+... read more 09/15/2010 (4:59 am)
side-scrolling and player's path Thanks Manoel, I'm was thinking in something like this about the AiPath. And thanks about the Upd... read more 07/02/2010 (9:11 am)
T3D Questions Oh, no problem, they are working in the feature for the next version :D... read more 07/02/2010 (7:34 am)
side-scrolling and player's path I'm was reading the forum and I've found some options, one is create something like aiPath... :) ... read more 07/01/2010 (5:34 pm)
T3D Questions hum... the Behaviors didn't a true problem... was just a curiosity :) about the camera, now I know ... read more 07/01/2010 (5:21 pm)
T3D Questions The question about input was solved! Thanks Michael Hall! :D http://www.torquepowered.com/community... read more 07/01/2010 (2:57 pm)
Input Handler Thanks! You solved lots of my questions :D... read more 07/01/2010 (2:54 pm)
List of TGB developers - Please Add Your Name Alexandre Ribeiro de Sá Vortex Game Studios Owner/co-founder, producer and senior programme... read more 12/04/2009 (7:02 am)
UTF-8 XML found a solution, build the XML file in Visual Studio, so the problem was the editor (Context)...... read more 11/07/2009 (12:26 am)
UTF-8 XML I've forgot the code, here what I'm doing... [code=c#] echo(expandFileName("./data/... read more 11/06/2009 (9:47 pm)
Gui Text Color Thanks Patrick, this is exactly what I'm was looking!... read more 09/21/2009 (4:56 pm)
t2dTextObject looks weirdo The resource: [url=http://www.garagegames.com/community/resources/view/17163]TGB Anti-Aliased Font[/... read more 05/06/2009 (3:42 pm)
t2dTextObject looks weirdo I made some changes inside the game engine (C++), I saw many posts about it, I'll document it and po... read more 04/15/2009 (8:30 am)
t2dTextObject looks weirdo I've found how to draw the t2dTextObject with anti-aliasing...... read more 04/14/2009 (6:36 pm)
Visual Studio 2009 Compile Error Solved, download the microsoft platform sdk...... read more 04/09/2009 (5:26 pm)
Theora Movie Lag? I have the same problem here, you found any way to solve this problem?!... read more 04/09/2009 (12:24 pm)
Hot Swap DTS Object Hi, I'm looking a way to do that, anyone found any way to do that!?... read more 02/08/2009 (6:55 pm)
Resource or Reload DTS I'm looking for something like this, you found any way to do that???... read more 02/08/2009 (6:48 pm)
Texture Reload Ok... 1.7 - WORK!!! :D 1.8 - break :'( I'll try to find WHY and post here...... read more 02/07/2009 (5:23 pm)
Texture Reload Didn't work... Just to check if everything is right... Here what I did: [code] char scriptFullNa... read more 02/07/2009 (3:23 pm)
Texture Reload hum... I'm with 1.8... I'll download the 1.7 and check here too...... read more 02/07/2009 (2:43 pm)
Texture Reload There any way to do something like that with script!? If there it can solve my problem too :)... read more 02/07/2009 (12:06 pm)
Texture Reload Hi Jaimi! The GFX->reloadTextureResource didn't exist here, but I found the GFX->getTexture... read more 02/07/2009 (11:32 am)
TGB and free and total disk space Hi Dmitriy, yes, I need this inside... But ok, I made a small code to do it :) here the code, sor... read more 10/18/2007 (1:40 pm)
FileIO problem... IsWriteableFileName(or any other write function) just return 0 in game mode, but return 1 in editor ... read more 05/24/2007 (11:43 pm)
FileIO problem... Ops... :-/... work on 1.1.3 :p... read more 05/24/2007 (3:53 pm)
FileIO problem... Here too, don't works on 1.5 but work on 1.4 :-/ you know a good resource to read xml files for 1... read more 05/24/2007 (1:31 pm)
T2D TextObject problem Igor, read from file works :) You know if can I use a XML file from tgb 1.5 beta too!?... read more 05/23/2007 (6:48 pm)
T2D TextObject problem Marc: [code]object.texto = "isso nao e um teste"; // out: isso n[]o [] um teste[/code] note A f... read more 05/22/2007 (12:03 pm)
T2D TextObject problem Marc, there a bug in this forum if I try to write some text with a special character (I wrote some i... read more 05/20/2007 (10:04 am)
LATIN1 Characters I have another problem (I don't know is the same), the latin characters work if I write in a text ob... read more 05/19/2007 (8:03 pm)
TGB Problem... Text problem solved :) Just disable the "Hide Overflow"...... read more 05/11/2007 (3:33 pm)
Some questions about TGB... Ok, I have the TGBPRO, I found some info about GuiAviBitmapCtrl here on TGB wiki, but how I use it?!... read more 05/10/2007 (7:31 pm)
Some questions about TGB... David, thanks for the help! I have a final question, I read about guiAvi, you know where can I re... read more 05/10/2007 (12:11 am)
Torque in VC Yes, is that what I like to know, how set up and compile my game in VC++ :D... read more 05/27/2005 (2:38 pm)
Torque in VC I will use script, but I don't like to develop every game just in script... This is why I like to kn... read more 05/27/2005 (10:29 am)
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