Game Development Community

Tim Heldna's Forum Posts

Thread Post Date Posted
Nintendo: We don't want garage developers I don't see the problem. Look back at video game history; the Atari 2600 had little to no restric... read more 03/19/2011 (12:10 pm)
AIPlayers are acting up I haven't used Torque in years but I can tell you you're going about this entirely the wrong way. ... read more 12/07/2010 (12:58 pm)
HELP ME PLEASE?!?!?!?!? [quote] and you need to use punctuation in [i]you're[/i] sentences. [/quote] You're giving him gr... read more 11/26/2010 (2:26 pm)
Action MMO in Torque? Nothing to do with an MMO or networking is ever "out-of-box". Life lesson: Always read ... read more 05/31/2009 (9:47 pm)
ModMaker Weapons Review I haven't used Torque in years and have no plans to start using it again. The last copy that I owned... read more 04/16/2009 (10:41 pm)
ModMaker Weapons Review I knew I should have released my weapon pack. [url]http://www.garagegames.com/community/blogs/vie... read more 04/14/2009 (6:54 pm)
When the text gets jumbled Happens for me too on XP, so I don't think it's a Vista related issue.... read more 01/31/2008 (1:07 am)
Disabling keybind when inside a building I'd probably go with the trigger approach as well.... read more 01/20/2008 (8:16 am)
Lots of questions, answer atleast one.*NEW Q You can have one of mine, 1 x cookie coming your way. ;)... read more 01/18/2008 (9:47 pm)
Lots of questions, answer atleast one.*NEW Q 1. What do I do after I've made the weapon and projectile models? - Create a weapon script. Execu... read more 01/18/2008 (9:17 pm)
Is Direct3d supported? Don't be misconceived, OpenGL is just as capable as DirectX (when used right). Most digital content ... read more 01/15/2008 (11:19 pm)
Vehicle sounds Well they need to be mono as opposed to stereo.... read more 01/10/2008 (8:48 am)
Vehicle sounds You're using mono sounds, right?... read more 01/10/2008 (8:43 am)
3ds max 9 -> blender? Try using FBX.... read more 01/10/2008 (5:27 am)
How can I change the message in the messageHUD in Starter.FPS? Just do a grep (find in all files) for the "Welcome to the Torque demo app " text. It's... read more 01/07/2008 (7:30 am)
Help! - cant buy RTS Starter Kit Maybe it's an omen, maybe you shouldn't buy it ;)... read more 01/06/2008 (2:22 am)
Environment map texture IIRC TGE does not offer arbitrary environment maps. Only one environment map is allowed per mission ... read more 01/03/2008 (7:59 am)
Wheeled Vehicle engine sound in 3rd person I imagine the difference in sound volume is due to the camera being further away from the vehicle in... read more 01/02/2008 (2:30 am)
Recording particles Lol, bugs from 3 years ago still haven't been addressed. =)... read more 12/25/2007 (9:31 pm)
Just Purchased AFX/TGEA (moderator pls) Just taking a guess here as I don't own TGEA... I don't think a profile is strictly necessary. If a ... read more 12/21/2007 (5:32 am)
Second trigger. There's already a second trigger in Torque, by default. You don't need to alter or add any source co... read more 12/19/2007 (12:36 am)
Best Torque modelling and animation package? Hard to answer, it's a personal choice. For me, 3ds Max works best. Maya is pretty decent too and ot... read more 12/19/2007 (12:33 am)
Config.cs always overwritten? [quote] Config.cs is ALWAYS overwitten. [/quote] Not for me, I need to delete it (subsequently a ... read more 12/17/2007 (5:11 am)
Potential buyer question Last I heard it's still dead.... read more 12/11/2007 (8:45 pm)
Iron Sights Ok, here's a crude way of achieving what you need. It's a crazy hack however it works, including acr... read more 12/09/2007 (6:09 am)
Preventing weapon fire when underwater This is a stock feature in the Torque weapon states. You need to do a "CheckWet" call before going i... read more 12/09/2007 (6:00 am)
Starter.fps "stronghold" will not load Other engines that use full dynamic lighting and shadows. [url=www.devmaster.net]DevMaster.net[/url]... read more 10/16/2007 (1:33 am)
CONText Highlighter?? I've been using that highlighter for a while now without problem. The problem you describe is wi... read more 10/16/2007 (1:31 am)
How do I kick a client during startup? There is an explicit kick command, look it up. Sorry I can't be more help, don't have a copy of porq... read more 10/15/2007 (9:09 am)
Starter.fps "stronghold" will not load Are you sure it hangs? That mission does take an unacceptably long time to light. Try waiting, then ... read more 10/15/2007 (9:08 am)
Do the twist' resource This might be a good starting point: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 10/15/2007 (8:34 am)
Need some technical infos [b]Terrain questions[/b] [quote] Is the terrain covering the whole world or can I have like seve... read more 10/15/2007 (1:17 am)
Animating simple object and exporting as DTS + more questions.. You need a simple datablock and onAdd method to trigger an animation on a DTS file. Example: [co... read more 10/12/2007 (11:32 pm)
Weapons Pack Combo Here are some other Torque ready weapon models: [ul] [li][url=http://www.exisexchange.com/index.... read more 10/11/2007 (1:10 am)
Tridinaut model pack TGEA Yes. (5 words)... read more 10/11/2007 (1:07 am)
Weapons Pack Combo If you purely want models it's great. If you're after some weapon code it's below average.... read more 10/10/2007 (1:29 am)
Chat Hud Text Color One thing that I forgot to mention, when you send text to the chathud you can specify a color. [c... read more 10/10/2007 (1:28 am)
Chat Hud Text Color Client/ui/defaultGameProfiles.cs Around line 52, you'll spot it.... read more 10/10/2007 (1:24 am)
Replacing skybox with 2D bitmap Cool. Although, couldn't you achieve the same effect by using the standard skybox, texturing all the... read more 10/09/2007 (4:07 am)
Replacing skybox with 2D bitmap Just draw a big quad and render it at infinity.... read more 10/09/2007 (1:04 am)
Truncated shadows I've seen this with the player shadow being cast onto the terrain. TGEA doesn't seem to have the bes... read more 10/08/2007 (9:06 am)
Play Animation [code] function MyDoorClass::onAdd(%this, %obj) { echo("Door added..."); %obj.playThread(0... read more 10/08/2007 (3:53 am)
Tridinaut model pack TGEA Yes, the pack works in TGE. It was made for TGE. You can read through the reviews to get a rough ... read more 10/08/2007 (12:57 am)
Tridinaut model pack TGEA Huh? Please rephrase your question. :)... read more 10/07/2007 (7:25 am)
Player model import issue Invert your normals, clean your transforms.... read more 10/07/2007 (6:13 am)
Animated flag Here you go, sorry about the delay: [url=http://www.sentinelgames.com/download/Torque/Flag.zip]Flag.... read more 10/06/2007 (11:23 pm)
How to use schedule? [code] schedule(1000, 0, "musicman"); [/code] If you're interested I've posted a basic CD playe... read more 10/06/2007 (8:49 am)
Max texure resolutions on DTS? The 512 x 512 reference is old. The max texture resolution is hardware dependent, most graphics card... read more 10/06/2007 (8:48 am)
Animated flag I've got one somewhere. I'm not at home at the moment so you'll have to wait until later on tonight,... read more 10/05/2007 (8:00 pm)
Tridinaut model pack TGEA At a minimum all you should have to do is write a material script. Check the spaceOrc player folder ... read more 10/05/2007 (5:24 pm)
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