Game Development Community

Adam's Forum Posts

Thread Post Date Posted
Torque Soldier - Why are the thighs children of the lower spine and not the pelvis? Oh my head, hilarious. I've been using max for about 10 years and I've NEVER noticed that's the def... read more 08/07/2012 (1:26 pm)
Torque Soldier - Why are the thighs children of the lower spine and not the pelvis? Hah, it's not your task, Dan. Different job. ... read more 08/07/2012 (6:12 am)
Why doesn't the cubemap use the normal map? Oh hey, there you go. That sounds right. Nice half-asleep thinking, Steve. ... read more 02/26/2012 (7:41 am)
Why doesn't the cubemap use the normal map? That image is a little misleading, Steve, as the normal map isn't terribly deep, and so whether or n... read more 02/21/2012 (1:41 pm)
Issues with new content pack "Temperate Forest" I just uploaded a fixed, tested version. Hopefully GG will be able to get it live shortly. Thanks ... read more 10/13/2011 (5:16 pm)
Issues with new content pack "Temperate Forest" Nutty, ok. I'll take a look. Thanks. Edit: All fixed on my end. I'm packaging it up and sendin... read more 10/13/2011 (1:17 pm)
TGEA 1.01 Particle Enhancement Guide Wow, Jeff, thanks for the fast response. So lets say I have particle datablocks named smoke1parti... read more 05/14/2008 (10:48 am)
TGEA 1.01 Particle Enhancement Guide Jeff (or anyone), I'm a little confused with regards to what data goes where. The texture coord... read more 05/14/2008 (10:21 am)
Error with dump file. Id do a search of the forums, I know this issue is touched upon elsewhere. Unfortunately, I don't r... read more 04/27/2008 (4:40 pm)
New Model export\hidden parts Id check to make sure your detail numbers are set up correctly. If you have a mesh that doesn't hav... read more 04/27/2008 (4:38 pm)
Bone exported as object too This happens if you sequence similar bones with numbers, for example, finger1, finger2, finger3, etc... read more 03/11/2008 (9:32 pm)
Problem exporting materials with normal maps You dont export a mesh with a normal map applied. You export a mesh with just the diffuse applied, ... read more 03/09/2008 (10:30 pm)
Teacher: "We Don't use Normal maps" WTF? Again... Id argue that it's not actually *that* important to know. I taught myself high poly workfl... read more 03/06/2008 (8:46 pm)
Eye Node Animation? Yes its possible to animate the eye node. Doing so is the easiest way to get a "foot step" effect g... read more 03/01/2008 (12:53 pm)
Teacher: "We Don't use Normal maps" WTF? I give everyone who is interested in being a game artist the same advice: focus on art fundamentals,... read more 02/28/2008 (10:23 pm)
UVW animation problem Is this a skinned mesh? I've successfully animated uv animation on static shapes, but I dont know i... read more 02/26/2008 (8:24 pm)
How do they model for mmos games The "hiding meshes" resource would be a good place to start if you want to do an mmo in torque. ... read more 02/26/2008 (8:21 pm)
Texture problems Is the texture flagged as transparent? If so, thats the problem. Skinned meshes can't use transpar... read more 02/24/2008 (12:25 pm)
Aligning up a weapon He meant "mount0", in case you didn't already figure that out.... read more 02/24/2008 (12:24 pm)
Player, Anim Speed, Shadows and Camera First things first - which modeling app are you exporting your characters from? 1) Which animati... read more 02/23/2008 (4:06 pm)
UVW animation problem What program are you using?... read more 02/22/2008 (10:40 pm)
Unable to open dump file" - Max 9 export error Thats a weird one. i hate to say it, guys, but without sitting at a computer exhibiting the error, ... read more 02/14/2008 (9:25 pm)
Problem with AI and Player Mesh--Please Help Richard, there a few issues that, while Im not sure if they are connected with the issue you started... read more 02/14/2008 (9:11 pm)
Animation affecting position Yes. You can use your attacks to apply an impulse to the character. The animation will play, but t... read more 02/14/2008 (8:46 pm)
Character animation in 3D Max 9 That is how they use the same animation - the animations are exported out as dsqs and the two differ... read more 02/14/2008 (8:44 pm)
Unable to open dump file" - Max 9 export error Most unusual. are you using the 64 bit version or 32 bit version? Also, when you export, are you... read more 02/13/2008 (7:39 pm)
Problem with AI and Player Mesh--Please Help Without the file in front of me id be hard pressed to give a definitive answer on this problem. Id ... read more 02/13/2008 (7:34 pm)
Animation affecting position A physical push back will require him to be moved in script/code rather than art. edit:typo... read more 02/13/2008 (7:29 pm)
Character animation in 3D Max 9 Export the animations out as dsq's rather than animation embedded in a dts. Then in your shape cons... read more 02/13/2008 (7:28 pm)
What models would best serve the community? I sincerely commend your desire to release some free goodies to the community. Kudos! THAT SAID... read more 02/12/2008 (7:35 pm)
Unable to open dump file" - Max 9 export error Which exporter are you using? the "pro" version, or the original version?... read more 02/12/2008 (7:21 pm)
Error the demo(you do not have the correct version of torque..) If you check the console.log, it should point you to the file(s) that torque isn't finding.... read more 02/10/2008 (2:23 pm)
Exporting player.max I can successfully export player.max... read more 02/02/2008 (12:15 pm)
Exporting player.max Its probably an issue of needing a cfg file. Or, you could just export the player with collapse tra... read more 01/29/2008 (8:41 pm)
Character Animation For a character to animate properly, i believe you need a full set of animation. That is, you need ... read more 01/29/2008 (8:33 pm)
Sky Box: How do i change the size? Fairly certain you can use images greater than 256x256, it just downres's them. I think. Could be ... read more 01/29/2008 (8:20 pm)
3ds max9 export I've never seen that error before, or read about it. That being the case, not sure what exactly is ... read more 01/29/2008 (8:18 pm)
Png alpha maps How does it look in game? Is the texture fully invisible or fully solid? Or is it something else. ... read more 01/29/2008 (8:14 pm)
Bumpmap Artifacts with a Solid Color Bumpmap? You are always going to get a lighting seam along uv edges using any sort of normal map - just the n... read more 01/24/2008 (8:01 pm)
Need help with Max 9 exporter Textures have to be either jpg or png. you apply the texture to it in max and then make sure its th... read more 01/22/2008 (8:26 pm)
Sequence nodes on 3dsmax For starters, if you're making art for your game, try testing it in a release build rather than a de... read more 01/22/2008 (8:22 pm)
Is Smoke_Node removed? I don't think smoke_node was ever an official node, just a standardized name for something that you ... read more 01/22/2008 (8:15 pm)
Projectiles Not showing up when first shot ... What shape is your projectile, and where is it's bounding box pivot? When a projectile spawns from... read more 01/21/2008 (6:56 pm)
Projective Texture Mapping You could fake it with a dts and perhaps a few particle effects. So long as nothing has to walk in ... read more 01/21/2008 (6:53 pm)
Texture Problem So those red/yellow hues going across aren't on the texture? My best guess is that thats the ligh... read more 01/21/2008 (6:50 pm)
Texture Problem A screenshot would help... read more 01/20/2008 (6:58 pm)
Fixing "assertion failed" error without re-weighting Wierd, ive successfully used that approach multiple times.... read more 01/18/2008 (10:26 pm)
Fixing "assertion failed" error without re-weighting You can also just save the envelope, kill the skin modifier, convert to editable mesh, add skin, loa... read more 01/17/2008 (8:32 pm)
White line at the top of translucent materials? Dave, if you are using superPNG (or any other format that uses an alpha channel for transparency), t... read more 01/17/2008 (8:29 pm)
White line at the top of translucent materials? Just a guess, is the background color of your image white? Try coloring the background of the image... read more 01/15/2008 (10:15 pm)
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