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Demolishun's Forum Posts

Thread Post Date Posted
From finished model to torque You can get a higher poly version by subsurfing as well. At least that is what I have seen done. I... read more 07/31/2013 (4:42 pm)
Fully 3D Menu @Quargzon, I did not find the old resource. Hopefully someone that snagged it has it. In the mean... read more 07/31/2013 (3:18 pm)
From finished model to torque @Robert, I have a comment on baking textures in Blender. It can be done. I don't know if it requi... read more 07/31/2013 (3:13 pm)
Committee Meeting Notes: 07/15/2013 @Jeff, I think the way datablocks work is they get executed on the server and then transmitted via ... read more 07/31/2013 (2:37 pm)
[3dFoin] Girl with gun, and Summer Sale - 50% off I like these models, but very few of them are in Blender format. I saw one of the models was in BLE... read more 07/31/2013 (1:19 pm)
Looking for content: Torque3D Magazine @Lukas, Is there a specific theme to this first issue? That might help trigger some neurons for pe... read more 07/31/2013 (12:57 pm)
Fully 3D Menu @Quargzon, Well I got out my old hard drive that has a bunch of old Torque resources and attachment... read more 07/31/2013 (12:39 pm)
Looking for content: Torque3D Magazine And this whole time I thought that game was made with Pork...... read more 07/31/2013 (12:02 pm)
Fully 3D Menu @Joseph, Holy crap! That is a great guide! That is totally going in the links list.... read more 07/31/2013 (11:59 am)
How should we promote T3D? @Michael Perry, Can I call you MP for short? Since you close threads the acronym used for Military... read more 07/30/2013 (11:17 pm)
Best way to make sprites OTHER THAN PhotoShop Blender was actually designed for doing television commercials and so is fully capable of rendering ... read more 07/30/2013 (11:05 pm)
Fully 3D Menu @Quargzon, Oops, that sucks on that link. Someone might have a copy of it somewhere. I see a lot ... read more 07/30/2013 (10:59 pm)
Fully 3D Menu I searched the forum for: "load mission in main menu" Resource with loading mission in ... read more 07/30/2013 (10:14 pm)
World Gravity/World rotation question [url]http://www.garagegames.com/community/forums/viewthread/104031[/url] I searched for: "ro... read more 07/30/2013 (7:54 pm)
Client-side only sceneobject from script What I meant was an object created on T3D running as both client and server would still be available... read more 07/30/2013 (7:46 pm)
Client-side only sceneobject from script I am not sure if there is really a difference for a combo client/server. Does it behave properly on... read more 07/30/2013 (5:02 pm)
Visual Scripting Feature? SimObject.dumpMethods() -- lists all methods on a SimObject dumpConsoleFunctions(); -- should t... read more 07/30/2013 (4:44 pm)
T3D Setup Issue (DX9 setup) [SOLVED] @Scott, Tread carefully there. This is the "second" web installer I tried. The first on... read more 07/30/2013 (12:01 pm)
Looking for content: Torque3D Magazine Haha, there are so many cool people at GG. I got to thinking, what if we tweaked T3D to allow u... read more 07/30/2013 (2:26 am)
Looking for content: Torque3D Magazine Hmmm, a prototype every 3 months...that sounds damn familiar... Edward is definitely on the to a go... read more 07/29/2013 (10:06 pm)
Master Server I think there have been a number of master servers over the years. I think there was even one in Py... read more 07/29/2013 (4:29 pm)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! I can't believe Torque doesn't have a 'splain this #$%& button!... read more 07/29/2013 (2:47 pm)
T3D Setup Issue (DX9 setup) [SOLVED] I just found this for DX9: [url]http://www.microsoft.com/en-us/download/confirmation.aspx?id=35[/ur... read more 07/29/2013 (1:53 pm)
T3D Setup Issue (DX9 setup) [SOLVED] @Steve, Please explain "just update DirectX" like I am an end user and not a developer. ... read more 07/29/2013 (1:44 pm)
Cheetah bogs down the game to a halt/near halt. @Gloria, All this stuff can really drive someone nuts. We all need to step away at times. It is g... read more 07/29/2013 (12:34 pm)
Committee Meeting Notes: 07/15/2013 @Jeff, Awesome Jeff! That helps a lot. I will definitely have to compile all this info into one p... read more 07/29/2013 (12:17 pm)
Porting T2D's module system to T3D @Mike, Thanks, but I already have Sqlite integrated, as well as MySQL. Best part is I did not have... read more 07/29/2013 (12:03 pm)
T3D 1.1 Final - getDynamicField() Returns Strange Extra Characters [NOT A BUG] @Nathan, The only two places it is used in the engine it is used incorrectly. On top of that it is... read more 07/29/2013 (11:55 am)
Committee Meeting Notes: 07/15/2013 I find it funny how serious we need to be in naming things when we are developing games. @Michael... read more 07/29/2013 (11:39 am)
Committee Meeting Notes: 07/15/2013 Modular Templates: Is this going to be a big scripting change? I am working through understandin... read more 07/29/2013 (3:00 am)
Porting T2D's module system to T3D @dB, I keep meaning to, but I have not messed with T2D much. Is this a way to better package relat... read more 07/29/2013 (2:46 am)
80% Discount, 12 hours only. @arteria3d, I added a link your stuff to my link [url=http://demolishun.com/?page_id=67]list[/url].... read more 07/29/2013 (2:28 am)
T3D 1.1 Final - getDynamicField() Returns Strange Extra Characters [NOT A BUG] Why in the hell does GetDynamicField behave this way? I just spent a lot of time debugging my cod... read more 07/29/2013 (1:27 am)
No client for Torque 3D after how many years...? @dB, Perhaps iteration with a dose of memoization. Also, need the ability to unmemoize crap that d... read more 07/28/2013 (10:39 pm)
No client for Torque 3D after how many years...? I still think Richard is the third Billy Goat Gruff... Don't you know: Drink a beer and hot wome... read more 07/28/2013 (4:24 pm)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! I can't believe Torque HAS a tilde ('~') key...to [url=http://www.thefreedictionary.com/console]cons... read more 07/28/2013 (2:11 pm)
No client for Torque 3D after how many years...? @Bloodknight, "If" this is a troll thread, does that make Richard Ranft the [url=https://... read more 07/28/2013 (12:38 am)
No client for Torque 3D after how many years...? Coincidentally I am working through the client/server section of the documentation to convert it to ... read more 07/27/2013 (11:48 pm)
A git tutorial for Torque users I had already gone ahead and added the files, but I kept everything in a branch of my master. That ... read more 07/27/2013 (10:44 pm)
No client for Torque 3D after how many years...? @K. Silver, [quote]No client for Torque 3D after how many years...?[/quote] Despite the taint of... read more 07/27/2013 (9:40 pm)
A git tutorial for Torque users Okay, nevermind. I disabled the ignore the My Projects folder and then I went through everything to... read more 07/27/2013 (8:21 pm)
A git tutorial for Torque users Okay, I am trying to understand how to use Source Tree. I was looking through the Repo specific ign... read more 07/27/2013 (7:57 pm)
Splitting the forest editor? I don't understand everything that is being discussed here, but it sounds like the forest editor has... read more 07/27/2013 (7:25 pm)
No client for Torque 3D after how many years...? @K. Silver, It is great that you found an engine that will give you the tools you need to build you... read more 07/27/2013 (7:14 pm)
So this guy built a game in 3 hours using T3D. @Nicolas, [quote]Guys, who cares if he did it in 3 hours, 30 or 300 ? He did something with T3D, fi... read more 07/27/2013 (4:48 pm)
No client for Torque 3D after how many years...? [quote]I am amazed I cannot find something ready-made[/quote] Perhaps that is why you were placed o... read more 07/27/2013 (3:08 pm)
No client for Torque 3D after how many years...? There is as much a client/server for T3D as there was in TGE. T3D can be used purely as a client if... read more 07/26/2013 (9:00 pm)
T3D Links @Michael, Thank you! Updated post to reflect post stickied status.... read more 07/26/2013 (7:13 pm)
Problem importing FP Arms in Blender The reason I would keep the same armature is because all the vertex weights are already determined a... read more 07/26/2013 (3:50 pm)
Problem importing FP Arms in Blender Can't that just be added to the existing armature? Nice setup BTW.... read more 07/26/2013 (2:45 pm)