Demolishun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Community testing of TorqueScript optimisations | That is definitely true. I am sure the development of T3D will evolve over time. The bigger the cr... read more | 08/06/2013 (3:16 pm) |
| use Lua in place of torquescript | @Richard, I think you are right. I think the correct term is assembly language when referring to ... read more | 08/06/2013 (3:07 pm) |
| Best way to get rid of normal map seams? | I think you are right. The gamedev comments indicated you sometimes just have to make the model so ... read more | 08/06/2013 (1:58 pm) |
| Best way to get rid of normal map seams? | Huh, dang it. I will have to see how my model turns out then. I guess this is just like Ghostbus... read more | 08/06/2013 (1:40 pm) |
| need a new rig | Try to find video cards used. I paid $200 for my Geforce 460 brand new and then I picked up an olde... read more | 08/06/2013 (1:36 pm) |
| VR Game Jam - My Entry so far | What game jam are you in? I need to find something like that to stretch and motivate myself.... read more | 08/06/2013 (1:19 pm) |
| Best way to get rid of normal map seams? | Could this be fixed by baking a normal map? In blender you should have a normal map with the textur... read more | 08/06/2013 (1:10 pm) |
| Community testing of TorqueScript optimisations | @James, It keeps coming back to that doesn't it? Every time I look at this I think: Why not leve... read more | 08/06/2013 (11:33 am) |
| use Lua in place of torquescript | @David, You have not had to page anything in an x86 processor since the 386. Even the 386 had the ... read more | 08/06/2013 (10:18 am) |
| use Lua in place of torquescript | @Jeff, It might be a momentary lack of judgement on my part. I like the "idea" of changi... read more | 08/06/2013 (12:53 am) |
| use Lua in place of torquescript | Nah man, Cobol all the way! Actually, the [url=http://nekovm.org/doc]Neko VM[/url] would rock. ... read more | 08/05/2013 (9:42 pm) |
| Torque Script IDE from Garage Games is it still coming? | Torsion works with both T3D and T2D regardless of version. It has not been updated in quite a while... read more | 08/05/2013 (9:31 pm) |
| Torque Script IDE from Garage Games is it still coming? | The only reason to develop and Torque Script specific development environment is some sort of remune... read more | 08/05/2013 (7:11 pm) |
| Drain Energy when Moving | Find out where you put energy into the system (throttle/foot pedal/etc) and only subtract energy whe... read more | 08/05/2013 (7:08 pm) |
| XBox 360 Controller | @Michael, If you can please write a resource for T2D using the Xbox 360 controller. You can provid... read more | 08/05/2013 (2:14 pm) |
| deployment in windows | Keep in mind games that have a culture of modding around them tend to have a very long life in the m... read more | 08/05/2013 (2:10 pm) |
| Best way to get rid of normal map seams? | @Duion, When you figure this out please do a short tutorial on this. I could see this really savin... read more | 08/05/2013 (1:44 pm) |
| Community testing of TorqueScript optimisations | @James, Someone mentioned in another thread about the shaders being called every frame. Is this so... read more | 08/05/2013 (1:36 pm) |
| Convoluted Console | paper calender = old school app iPhone = fancy shmansy, wibbly wobbly, timey wimey machine... read more | 08/05/2013 (12:10 pm) |
| Why laptops? | I would hazard a guess that the majority of laptop developers are trying to recoup lost commuting ti... read more | 08/05/2013 (11:53 am) |
| XBox 360 Controller | [url]http://www.garagegames.com/community/resources/view/21957[/url]... read more | 08/04/2013 (11:41 pm) |
| Community testing of TorqueScript optimisations | Ah, crap, I was testing against the wrong build... I will let you know what I find.... read more | 08/04/2013 (3:18 pm) |
| Community testing of TorqueScript optimisations | Okay, I am just starting to do some testing on this. I have found one potential string error: [cod... read more | 08/04/2013 (2:58 pm) |
| Convoluted Console | Some of the biggest performance hits you get are string lookups. That is what James addressed in hi... read more | 08/04/2013 (2:01 pm) |
| Convoluted Console | You really should look at what James Urquhart has done with native type optimizations: [url]http://... read more | 08/04/2013 (12:16 pm) |
| Convoluted Console | @Jacob, Are you talking about the interpreter (in compiledEval.cpp)? [code]const char *CodeBlock::... read more | 08/04/2013 (4:49 am) |
| Improvement Ideas | @Mike, No problems Mike. The interface is written in a mixture of C and C++. Python is written in... read more | 08/03/2013 (2:50 pm) |
| Playthread, non-cyclic animations, and clients | I am not sure where to look for that. The first thing I would find out is if you can reliably tell ... read more | 08/03/2013 (1:40 pm) |
| Demo Terrain Level | Is it time for another flight?... read more | 08/03/2013 (12:15 pm) |
| Demo Terrain Level | Or just pay Dan to do it...just sayin'...... read more | 08/03/2013 (5:03 am) |
| Improvement Ideas | [quote]Are you able to mix script files from the different languages? So have half the game scripts ... read more | 08/03/2013 (2:29 am) |
| A bug! or atleast something that shouldn't be possible.... | Umm, maybe not. You could try this: [code] $object = new GuiTreeViewCtrl(); // with whatever is... read more | 08/03/2013 (2:07 am) |
| Playthread, non-cyclic animations, and clients | Interesting. When are you triggering the animation? Is it possible it is completing the animation ... read more | 08/03/2013 (1:53 am) |
| Demo Terrain Level | [quote]using the terrain tools is almost out of the question because the engine rewrites all of the ... read more | 08/03/2013 (1:46 am) |
| Updating Client Camera | Then add the call "%client.clearCameraObject();" in serverCmdUseAdvCamera before everythin... read more | 08/02/2013 (8:45 pm) |
| Fully 3D Menu | @Quargzon, How did you make out on this? Let us know if you need help.... read more | 08/02/2013 (4:11 pm) |
| Mark older engines as such | [quote]Oh, you could list torsion as "dont post here nobody cares, no updates, and enjoy your $... read more | 08/02/2013 (4:07 pm) |
| Looking for content: Torque3D Magazine | @Richard, [quote]their Korean text to speech pronunciation is remarkably accurate in reproducing Ko... read more | 08/02/2013 (3:49 pm) |
| Improvement Ideas | I know I have mentioned this before, but I have not moved forward on this at all. I have not really... read more | 08/02/2013 (3:44 pm) |
| TAML Reference? | @Michael, You are one of the enduring reasons I am interested in T2D. It is excellent technology a... read more | 08/02/2013 (2:51 pm) |
| TAML Reference? | @Michael, I guess I misunderstood the purpose of TAML. So comparing TAML to a format is apples and... read more | 08/02/2013 (2:25 pm) |
| Updating Client Camera | [code] // change this function serverCmdClearCamera(%obj.client) // to this function serverCm... read more | 08/02/2013 (12:59 pm) |
| TAML Reference? | @Michael, Thanks!... read more | 08/02/2013 (12:55 pm) |
| Looking for content: Torque3D Magazine | @Richard, I found a library a while back that is a cross platform text to speech engine. It even h... read more | 08/02/2013 (11:41 am) |
| World Gravity/World rotation question | defaultplayerdata is a datablock, not the actual player object. Is this a multiplayer game? If it ... read more | 08/01/2013 (4:59 am) |
| Looking for content: Torque3D Magazine | Email sent. I don't think it needs to be all that sophisticated. Just some simple stuff. I mean... read more | 07/31/2013 (10:45 pm) |
| World Gravity/World rotation question | Years ago I was looking into an avatar that could climb over stuff so up was not always up on the ca... read more | 07/31/2013 (10:37 pm) |
| From finished model to torque | @LOD, You can try a decimator in Blender. Generally it "should" maintain a proper UV map... read more | 07/31/2013 (7:09 pm) |
| Fully 3D Menu | @dB, Nice, didn't know that existed. Added to T3D Links.... read more | 07/31/2013 (5:27 pm) |
| From finished model to torque | Oh, I forgot to mention. You can use Blender to render to any kind of texture. Not just the diffus... read more | 07/31/2013 (4:52 pm) |