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Demolishun's Forum Posts

Thread Post Date Posted
T3D Cripple performance when incorrectly inheriting PlayerData Changing to PNG I take it did not fix the issue then?... read more 08/28/2013 (3:42 pm)
ScriptObject, SimSet / SimGroup, ArrayObject Help Please [code] // create object $obj = new ArrayObject(); // command and variable list $obj.dump(); ... read more 08/28/2013 (12:33 pm)
ScriptObject, SimSet / SimGroup, ArrayObject Help Please ScriptObject is about the same as SimObject except it has the onAdd and onRemove callbacks for creat... read more 08/28/2013 (8:55 am)
can you use ogre with Torque 3d I don't know, but it could be that Blender itself uses Python internally. Ogre has a Python module.... read more 08/27/2013 (2:32 am)
Best way to get rid of normal map seams? @Andy, This just means to me that making the UV in the first place takes more time and patience. T... read more 08/25/2013 (4:14 pm)
I'm a newbie Start with Script. Use C++ when the script is too slow or you need more functions than the script h... read more 08/25/2013 (10:58 am)
Best way to get rid of normal map seams? Can this be fixed by doing a different kind of UV baking? Or am I completely missing the idea of an... read more 08/23/2013 (1:59 pm)
How to rotate a cube in the scene @Allesandro, It would not be as generic a solution as script would be. Right now the script versio... read more 08/23/2013 (12:48 pm)
model spawn crash game @Dwarf King, Maybe this is a silly question, but can you get by without using JPG? It sounds like ... read more 08/23/2013 (12:30 pm)
model spawn crash game That is messed up. So if you don't use a model as an avatar and spawn a particular model is okay? ... read more 08/22/2013 (7:01 pm)
model spawn crash game Code, stack trace (ie during trigger: trace(1); <code of trigger> trace(0);), console log?... read more 08/22/2013 (10:48 am)
I'm a newbie Hola! I am not fluent in Spanish, but I can recognize a lot of the words. So if something does n... read more 08/22/2013 (1:38 am)
Connecting torque3D 3.0 MIT to a MySQL database What resource are you using to use T3D to connect to a database? Do you have example code in TS (... read more 08/21/2013 (1:17 am)
Windows 8 Store apps (ARM/86/64) and Win Phone 8 @Dwarf King, Thanks for the review. I saw something about Microsoft's issues with RT on LinkedIn... read more 08/20/2013 (4:01 pm)
A slightly unfortunate attitude.... That is awesome Michael! Thanks for keeping on top of this.... read more 08/19/2013 (4:57 pm)
How to prevent another instance of game from being created You could also search through the PIDs on each system and check to see if it is running by name. Th... read more 08/19/2013 (11:56 am)
Windows 8 Store apps (ARM/86/64) and Win Phone 8 @Dwarf King, Maybe my perception is all off, but back when Ubuntu converted to the stupid phone typ... read more 08/19/2013 (11:32 am)
Windows 8 Store apps (ARM/86/64) and Win Phone 8 Are these two goals mutually exclusive? [quote]Win 8 store is very important[/quote] and [quote]T... read more 08/19/2013 (2:52 am)
VR Game Jam - My Entry so far Nice! Your use of materials in the rotating room makes it more believable. The video creates a s... read more 08/17/2013 (12:44 am)
One major bug keeping me away from T3D Wow! I have never seen that either. That would be very disconcerting for sure. Does it only ever o... read more 08/16/2013 (8:35 am)
Bug in console gui @dB, You just showed me I had not explained the ramifications of this bug very well. So it is good... read more 08/16/2013 (8:29 am)
Teleport system!? @Christian, Great job, now do a video some time so we can really understand what you doing. ;) The... read more 08/16/2013 (1:48 am)
Bug in console gui @dB, That should not effect the data. There is no reason to memoize the value returned from the Gu... read more 08/16/2013 (1:43 am)
Bug in console gui Found the evil source of this bug. guiTextEditCtrl.cpp,line 1503: [code] const char *GuiTextEditC... read more 08/15/2013 (6:49 pm)
Bug in console gui @jeff, I am only seeing this through the gui console interface. No where else.... read more 08/15/2013 (12:48 pm)
Bug in console gui Wow, this is messed up. I found the place in the code in the gui widget that actually pulls the val... read more 08/15/2013 (11:58 am)
Local Split-Screen? @Lukas, I asked about that specifically and it is not doing that. It does a custom render that giv... read more 08/15/2013 (11:28 am)
Help with item spawning @Richard, Is the problem that he is getting multiple onCollision events? It seems like setting a f... read more 08/15/2013 (11:24 am)
T3D Commitee: What needs to happen to get TS Optimizations in 4.0? @Michael, Task me away on this. I want to make this happen before 4.0 if possible.... read more 08/15/2013 (9:15 am)
Bug in console gui This bug does not exist with eval, nor does it exist when using enableWinConsole(1). This is specif... read more 08/15/2013 (8:49 am)
Help with item spawning I looked at "gamescriptsserveritem.cs" and "gamescriptsserverhealt.cs" and "... read more 08/15/2013 (12:03 am)
Help with item spawning Did you reduce the schedule to 0? Show us the onCollision method.... read more 08/14/2013 (11:26 pm)
Help with item spawning @ahsan, You are correct, but then he will have duplicate code for a vehicle running into the coin. ... read more 08/14/2013 (10:59 pm)
Creating a Lego Builder style 3D architectural visualisation There is a mounting system based upon SceneObjects I believe. This allows mounting to another objec... read more 08/14/2013 (10:52 pm)
Help with item spawning Try setting the schedule time to zero. Also, you could set a flag like %obj.used = 1; at the same t... read more 08/14/2013 (8:02 pm)
Help with item spawning Ah, okay, that makes sense. I would schedule a delete on the Coin in the onCollision routine then. ... read more 08/14/2013 (6:40 pm)
Help with item spawning I can think of one reason why this might not be showing. If the original object was on or slightly ... read more 08/14/2013 (6:24 pm)
T3D tutorials en masse @Lukas, I added a link to this list in the links list under "Gems & Tutorials". I s... read more 08/14/2013 (6:20 pm)
Help with item spawning What does your "Coin" datablock look like? I don't think you need "MissionCleanup.... read more 08/14/2013 (5:58 pm)
Introduction to the Torque3D source. Cool, I will have to watch that! Thanks for sharing!... read more 08/14/2013 (5:49 pm)
Committee Meeting Notes: 04/29/2013 @dB, I could not find a blog on this so I will post here. I really like your t3d-bones. I am usin... read more 08/14/2013 (4:31 pm)
T3D Commitee: What needs to happen to get TS Optimizations in 4.0? [code]should've been evident from the issues mentioned throughout the thread[/code] It was not evid... read more 08/14/2013 (4:24 pm)
Windows 8 Store apps (ARM/86/64) and Win Phone 8 Minecraft would not make it in the store either: [url]https://minecraft.net/stats[/url] So it is... read more 08/14/2013 (4:14 pm)
VR Game Jam - My Entry so far Way to go NiN-NiN! Can't wait to see you win!... read more 08/14/2013 (4:12 pm)
How should we promote T3D? @James, [quote]As for those of you who are wondering who is running Torque3D.org (and Torque2D.org)... read more 08/13/2013 (11:51 pm)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! Definition: [b]assemblery[/b] as.sem.bler.y 1. A programming language representation of opcod... read more 08/13/2013 (5:23 pm)
T3D Commitee: What needs to happen to get TS Optimizations in 4.0? @Michael, It looks like there is some unit testing code in T3D, but it mainly tests the C++ side. ... read more 08/13/2013 (5:02 pm)
Teleport system!? Okay, I think I got it. Now are you going to randomly generate the grids and need a way to verify t... read more 08/13/2013 (4:00 pm)
Teleport system!? I am still a bit fuzzy on this, but can you only travel to adjacent octagons or can you teleport to ... read more 08/13/2013 (2:44 pm)
T3D Commitee: What needs to happen to get TS Optimizations in 4.0? [quote]It needs to be extensively tested under as many conditions as possible.[/quote] This is not ... read more 08/13/2013 (2:18 pm)