Demolishun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D Cripple performance when incorrectly inheriting PlayerData | Changing to PNG I take it did not fix the issue then?... read more | 08/28/2013 (3:42 pm) |
| ScriptObject, SimSet / SimGroup, ArrayObject Help Please | [code] // create object $obj = new ArrayObject(); // command and variable list $obj.dump(); ... read more | 08/28/2013 (12:33 pm) |
| ScriptObject, SimSet / SimGroup, ArrayObject Help Please | ScriptObject is about the same as SimObject except it has the onAdd and onRemove callbacks for creat... read more | 08/28/2013 (8:55 am) |
| can you use ogre with Torque 3d | I don't know, but it could be that Blender itself uses Python internally. Ogre has a Python module.... read more | 08/27/2013 (2:32 am) |
| Best way to get rid of normal map seams? | @Andy, This just means to me that making the UV in the first place takes more time and patience. T... read more | 08/25/2013 (4:14 pm) |
| I'm a newbie | Start with Script. Use C++ when the script is too slow or you need more functions than the script h... read more | 08/25/2013 (10:58 am) |
| Best way to get rid of normal map seams? | Can this be fixed by doing a different kind of UV baking? Or am I completely missing the idea of an... read more | 08/23/2013 (1:59 pm) |
| How to rotate a cube in the scene | @Allesandro, It would not be as generic a solution as script would be. Right now the script versio... read more | 08/23/2013 (12:48 pm) |
| model spawn crash game | @Dwarf King, Maybe this is a silly question, but can you get by without using JPG? It sounds like ... read more | 08/23/2013 (12:30 pm) |
| model spawn crash game | That is messed up. So if you don't use a model as an avatar and spawn a particular model is okay? ... read more | 08/22/2013 (7:01 pm) |
| model spawn crash game | Code, stack trace (ie during trigger: trace(1); <code of trigger> trace(0);), console log?... read more | 08/22/2013 (10:48 am) |
| I'm a newbie | Hola! I am not fluent in Spanish, but I can recognize a lot of the words. So if something does n... read more | 08/22/2013 (1:38 am) |
| Connecting torque3D 3.0 MIT to a MySQL database | What resource are you using to use T3D to connect to a database? Do you have example code in TS (... read more | 08/21/2013 (1:17 am) |
| Windows 8 Store apps (ARM/86/64) and Win Phone 8 | @Dwarf King, Thanks for the review. I saw something about Microsoft's issues with RT on LinkedIn... read more | 08/20/2013 (4:01 pm) |
| A slightly unfortunate attitude.... | That is awesome Michael! Thanks for keeping on top of this.... read more | 08/19/2013 (4:57 pm) |
| How to prevent another instance of game from being created | You could also search through the PIDs on each system and check to see if it is running by name. Th... read more | 08/19/2013 (11:56 am) |
| Windows 8 Store apps (ARM/86/64) and Win Phone 8 | @Dwarf King, Maybe my perception is all off, but back when Ubuntu converted to the stupid phone typ... read more | 08/19/2013 (11:32 am) |
| Windows 8 Store apps (ARM/86/64) and Win Phone 8 | Are these two goals mutually exclusive? [quote]Win 8 store is very important[/quote] and [quote]T... read more | 08/19/2013 (2:52 am) |
| VR Game Jam - My Entry so far | Nice! Your use of materials in the rotating room makes it more believable. The video creates a s... read more | 08/17/2013 (12:44 am) |
| One major bug keeping me away from T3D | Wow! I have never seen that either. That would be very disconcerting for sure. Does it only ever o... read more | 08/16/2013 (8:35 am) |
| Bug in console gui | @dB, You just showed me I had not explained the ramifications of this bug very well. So it is good... read more | 08/16/2013 (8:29 am) |
| Teleport system!? | @Christian, Great job, now do a video some time so we can really understand what you doing. ;) The... read more | 08/16/2013 (1:48 am) |
| Bug in console gui | @dB, That should not effect the data. There is no reason to memoize the value returned from the Gu... read more | 08/16/2013 (1:43 am) |
| Bug in console gui | Found the evil source of this bug. guiTextEditCtrl.cpp,line 1503: [code] const char *GuiTextEditC... read more | 08/15/2013 (6:49 pm) |
| Bug in console gui | @jeff, I am only seeing this through the gui console interface. No where else.... read more | 08/15/2013 (12:48 pm) |
| Bug in console gui | Wow, this is messed up. I found the place in the code in the gui widget that actually pulls the val... read more | 08/15/2013 (11:58 am) |
| Local Split-Screen? | @Lukas, I asked about that specifically and it is not doing that. It does a custom render that giv... read more | 08/15/2013 (11:28 am) |
| Help with item spawning | @Richard, Is the problem that he is getting multiple onCollision events? It seems like setting a f... read more | 08/15/2013 (11:24 am) |
| T3D Commitee: What needs to happen to get TS Optimizations in 4.0? | @Michael, Task me away on this. I want to make this happen before 4.0 if possible.... read more | 08/15/2013 (9:15 am) |
| Bug in console gui | This bug does not exist with eval, nor does it exist when using enableWinConsole(1). This is specif... read more | 08/15/2013 (8:49 am) |
| Help with item spawning | I looked at "gamescriptsserveritem.cs" and "gamescriptsserverhealt.cs" and "... read more | 08/15/2013 (12:03 am) |
| Help with item spawning | Did you reduce the schedule to 0? Show us the onCollision method.... read more | 08/14/2013 (11:26 pm) |
| Help with item spawning | @ahsan, You are correct, but then he will have duplicate code for a vehicle running into the coin. ... read more | 08/14/2013 (10:59 pm) |
| Creating a Lego Builder style 3D architectural visualisation | There is a mounting system based upon SceneObjects I believe. This allows mounting to another objec... read more | 08/14/2013 (10:52 pm) |
| Help with item spawning | Try setting the schedule time to zero. Also, you could set a flag like %obj.used = 1; at the same t... read more | 08/14/2013 (8:02 pm) |
| Help with item spawning | Ah, okay, that makes sense. I would schedule a delete on the Coin in the onCollision routine then. ... read more | 08/14/2013 (6:40 pm) |
| Help with item spawning | I can think of one reason why this might not be showing. If the original object was on or slightly ... read more | 08/14/2013 (6:24 pm) |
| T3D tutorials en masse | @Lukas, I added a link to this list in the links list under "Gems & Tutorials". I s... read more | 08/14/2013 (6:20 pm) |
| Help with item spawning | What does your "Coin" datablock look like? I don't think you need "MissionCleanup.... read more | 08/14/2013 (5:58 pm) |
| Introduction to the Torque3D source. | Cool, I will have to watch that! Thanks for sharing!... read more | 08/14/2013 (5:49 pm) |
| Committee Meeting Notes: 04/29/2013 | @dB, I could not find a blog on this so I will post here. I really like your t3d-bones. I am usin... read more | 08/14/2013 (4:31 pm) |
| T3D Commitee: What needs to happen to get TS Optimizations in 4.0? | [code]should've been evident from the issues mentioned throughout the thread[/code] It was not evid... read more | 08/14/2013 (4:24 pm) |
| Windows 8 Store apps (ARM/86/64) and Win Phone 8 | Minecraft would not make it in the store either: [url]https://minecraft.net/stats[/url] So it is... read more | 08/14/2013 (4:14 pm) |
| VR Game Jam - My Entry so far | Way to go NiN-NiN! Can't wait to see you win!... read more | 08/14/2013 (4:12 pm) |
| How should we promote T3D? | @James, [quote]As for those of you who are wondering who is running Torque3D.org (and Torque2D.org)... read more | 08/13/2013 (11:51 pm) |
| Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! | Definition: [b]assemblery[/b] as.sem.bler.y 1. A programming language representation of opcod... read more | 08/13/2013 (5:23 pm) |
| T3D Commitee: What needs to happen to get TS Optimizations in 4.0? | @Michael, It looks like there is some unit testing code in T3D, but it mainly tests the C++ side. ... read more | 08/13/2013 (5:02 pm) |
| Teleport system!? | Okay, I think I got it. Now are you going to randomly generate the grids and need a way to verify t... read more | 08/13/2013 (4:00 pm) |
| Teleport system!? | I am still a bit fuzzy on this, but can you only travel to adjacent octagons or can you teleport to ... read more | 08/13/2013 (2:44 pm) |
| T3D Commitee: What needs to happen to get TS Optimizations in 4.0? | [quote]It needs to be extensively tested under as many conditions as possible.[/quote] This is not ... read more | 08/13/2013 (2:18 pm) |