Demolishun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Best T3D physics library | @Jeff H, What you said is so far above my head. Could you please explain what you are talking abou... read more | 09/20/2013 (2:09 pm) |
| Maximum terrain size in T3D? | There is zoning to reduce draw targets and processing of entities that are not in range. I don't kn... read more | 09/20/2013 (2:55 am) |
| Projectiles won't fly straight | Okay, so this works with the regular solider model and not the custom models? So something is telli... read more | 09/19/2013 (5:24 pm) |
| Projectiles won't fly straight | Without seeing the code (hence the math for your vector) it will be hard to tell what is going on.... read more | 09/19/2013 (3:23 pm) |
| Torque3d.net? | @All, People! Come on, James is trying to help promote the engine. Give him some space. Gene... read more | 09/19/2013 (12:07 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | @Zeph, Yeah, I have been pondering the "chunk ownership" angle of this as well. I have n... read more | 09/18/2013 (12:44 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | Well, for the short term I am going to look at voxel terrain inside the mission structure. I will s... read more | 09/17/2013 (3:12 pm) |
| Some thoughts on the T3D community size | [quote]I wonder why you would waste the 7 years of experience? [/quote] It is not a waste to learn ... read more | 09/17/2013 (11:07 am) |
| Connecting torque3D 3.0 MIT to a MySQL database | [quote]This kinda clears up in my mind that it was the free website hosting that was the issue, and ... read more | 09/16/2013 (11:50 am) |
| T3D Links | @NiN-NiN, Added link to directory. It is under Gems/Tutorials... read more | 09/14/2013 (12:29 pm) |
| My community project | Yo quiero Torque 3D! (I want Torque 3D!) Mui bien! (Very good!)... read more | 09/13/2013 (3:14 pm) |
| New example terrains for Torque | Make the demo map separate? Gives an opportunity to teach people how to install new maps? This wil... read more | 09/12/2013 (11:56 am) |
| What are some really good effective was of keeping hackers from ruining the game? | The way people treat each other is a cultural thing. If you want a better class of people then crea... read more | 09/12/2013 (11:51 am) |
| New example terrains for Torque | And man eating hell fishes in the hot water pools. They eat you alive as the flesh is seared from y... read more | 09/10/2013 (3:28 pm) |
| New example terrains for Torque | A big island with an active volcano in the center. There is a natural source of water interacting w... read more | 09/09/2013 (2:04 pm) |
| Would you pay for a new version of T3D? (Details inside) | @Robert, By far that is the most mature and insightful perspective on past events I have seen to da... read more | 09/09/2013 (1:22 pm) |
| Voxel/cube terrain in Torque? | @Monkeychops, Then write it. When you get it working and integrated with the engine you can tell u... read more | 09/09/2013 (2:34 am) |
| Would you pay for a new version of T3D? (Details inside) | Flat out, no I would not. If I were looking for a game engine there are plenty of choices. For... read more | 09/08/2013 (2:56 pm) |
| [3dFoin] Mushroom Monster - Awesome Sale - 50% off all items | I don't think I will sleep tonight... That shroom looks like a bad trip and is scaries.... read more | 09/06/2013 (2:27 pm) |
| Only three files. | [url]http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/EngineI... read more | 09/06/2013 (1:18 pm) |
| Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! | Its Friday Friday Friday! I can't believe I am posting in the wrong thread thread thread! ... read more | 09/06/2013 (10:44 am) |
| Friday... | Australia is proof God loves sinners. I figure that must be why Christmas comes first for Australia... read more | 09/06/2013 (10:36 am) |
| T3D, Existing Object and Terrain System, and Terrain Paging | The issue is that the "point" in floating point moves. [code] // lets say you have flo... read more | 09/05/2013 (11:14 pm) |
| Only three files. | @Yue, Most of us only understand parts of the engine or small sections. It will take a lot of time... read more | 09/05/2013 (9:46 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | What about open worlds where you want to be able to see the other areas? Would zones help with that... read more | 09/05/2013 (5:22 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | Yeah, I can see where you are coming from on the modularity. I don't necessarily like the existing ... read more | 09/05/2013 (4:51 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | I guess one question is this: How big of a mission can I actually get away with before the precisio... read more | 09/05/2013 (3:04 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | @Richard, I most likely will be not using the terrain system. I will probably be gutting the objec... read more | 09/05/2013 (2:16 pm) |
| Only three files. | [url]http://www.garagegames.com/community/forums/viewthread/134056[/url]... read more | 09/05/2013 (10:27 am) |
| T3D, Existing Object and Terrain System, and Terrain Paging | Why not store the position in 32 bit integer with a float to store the position from 0.0 to 1.0 (or ... read more | 09/05/2013 (8:26 am) |
| T3D, Existing Object and Terrain System, and Terrain Paging | This is not a "make a bold statement to make the GG community defensive" post. It is a &q... read more | 09/04/2013 (7:34 pm) |
| Voxel/cube terrain in Torque? | [quote]Sure with a liberal license people would be allowed to re-brand it as their own[/quote] You ... read more | 09/04/2013 (5:26 pm) |
| Voxel/cube terrain in Torque? | [quote]support for a voxel type terrain would attract a lot of people I think[/quote] Absolutely, b... read more | 09/04/2013 (3:40 pm) |
| which is a Namespace?? | Those the default namespaces in the engine. It is telling you what is being used so you don't reuse... read more | 09/04/2013 (1:02 pm) |
| Voxel/cube terrain in Torque? | Honestly it depends upon what you want. If you want a game now the $1500 would be well spent. I am... read more | 09/04/2013 (12:49 pm) |
| Voxel/cube terrain in Torque? | The Polyvox guys are adding this to Unity. So that may be an avenue for people who need this sooner... read more | 09/04/2013 (10:21 am) |
| Bullet physics engine problem in debug only | The reason you see it is in debug only is because it does not check in release. The problem is ther... read more | 09/04/2013 (10:17 am) |
| Voxel/cube terrain in Torque? | @William, Check out PolyVox. It is something I will be working on in the future (don't hold your b... read more | 09/03/2013 (2:18 pm) |
| model spawn crash game | Sounds like a latent bug somewhere in the core of something. When I get to this point of spawning t... read more | 09/03/2013 (2:09 pm) |
| .GIF Images or Animating Images | Here you go: [url]http://demolishun.net/images/warTest.mpg[/url] [url]http://demolishun.net/images... read more | 08/31/2013 (5:46 pm) |
| .GIF Images or Animating Images | @Nils, GIF has been patent free since 2004. More precisely the LZW algortihm that GIF relies on ha... read more | 08/31/2013 (3:40 pm) |
| .GIF Images or Animating Images | I was hoping it was already setup for that. Way to check this out Robert!... read more | 08/31/2013 (3:38 pm) |
| Minimum Video Card Requirements? | T2D would be an option as well. It certainly has a lot less demand on hardware. It is no less sign... read more | 08/31/2013 (1:25 pm) |
| .GIF Images or Animating Images | I don't know if this would be hard to implement but the PNG complement is MNG: [url]http://www.libpn... read more | 08/30/2013 (3:51 pm) |
| .dso compiling algorithm | IMO the best games are designed to be hack...er...modded. The main reason to decompile code is to m... read more | 08/29/2013 (3:49 pm) |
| Torque 3D Show Off Thread! | @Dan Webb, Those are nice terrains! Oh, and the barren wasteland areas exist. Just go to southern... read more | 08/29/2013 (9:20 am) |
| 7DFPS | [quote]allowing some internal competition never hurts[/quote] I think this may be overestimating th... read more | 08/29/2013 (8:52 am) |
| .dso compiling algorithm | You know people decompile Minecraft all the time. The whole thing is written in Java, except for sp... read more | 08/28/2013 (7:01 pm) |
| T3D Cripple performance when incorrectly inheriting PlayerData | I remember a long time ago that the datablock must match the object. I cannot remember why, but I s... read more | 08/28/2013 (4:57 pm) |
| .dso compiling algorithm | Everything to compile TS is included in the source files. It has all the typical compiler type defi... read more | 08/28/2013 (3:45 pm) |