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Demolishun's Forum Posts

Thread Post Date Posted
Best T3D physics library @Jeff H, What you said is so far above my head. Could you please explain what you are talking abou... read more 09/20/2013 (2:09 pm)
Maximum terrain size in T3D? There is zoning to reduce draw targets and processing of entities that are not in range. I don't kn... read more 09/20/2013 (2:55 am)
Projectiles won't fly straight Okay, so this works with the regular solider model and not the custom models? So something is telli... read more 09/19/2013 (5:24 pm)
Projectiles won't fly straight Without seeing the code (hence the math for your vector) it will be hard to tell what is going on.... read more 09/19/2013 (3:23 pm)
Torque3d.net? @All, People! Come on, James is trying to help promote the engine. Give him some space. Gene... read more 09/19/2013 (12:07 pm)
T3D, Existing Object and Terrain System, and Terrain Paging @Zeph, Yeah, I have been pondering the "chunk ownership" angle of this as well. I have n... read more 09/18/2013 (12:44 pm)
T3D, Existing Object and Terrain System, and Terrain Paging Well, for the short term I am going to look at voxel terrain inside the mission structure. I will s... read more 09/17/2013 (3:12 pm)
Some thoughts on the T3D community size [quote]I wonder why you would waste the 7 years of experience? [/quote] It is not a waste to learn ... read more 09/17/2013 (11:07 am)
Connecting torque3D 3.0 MIT to a MySQL database [quote]This kinda clears up in my mind that it was the free website hosting that was the issue, and ... read more 09/16/2013 (11:50 am)
T3D Links @NiN-NiN, Added link to directory. It is under Gems/Tutorials... read more 09/14/2013 (12:29 pm)
My community project Yo quiero Torque 3D! (I want Torque 3D!) Mui bien! (Very good!)... read more 09/13/2013 (3:14 pm)
New example terrains for Torque Make the demo map separate? Gives an opportunity to teach people how to install new maps? This wil... read more 09/12/2013 (11:56 am)
What are some really good effective was of keeping hackers from ruining the game? The way people treat each other is a cultural thing. If you want a better class of people then crea... read more 09/12/2013 (11:51 am)
New example terrains for Torque And man eating hell fishes in the hot water pools. They eat you alive as the flesh is seared from y... read more 09/10/2013 (3:28 pm)
New example terrains for Torque A big island with an active volcano in the center. There is a natural source of water interacting w... read more 09/09/2013 (2:04 pm)
Would you pay for a new version of T3D? (Details inside) @Robert, By far that is the most mature and insightful perspective on past events I have seen to da... read more 09/09/2013 (1:22 pm)
Voxel/cube terrain in Torque? @Monkeychops, Then write it. When you get it working and integrated with the engine you can tell u... read more 09/09/2013 (2:34 am)
Would you pay for a new version of T3D? (Details inside) Flat out, no I would not. If I were looking for a game engine there are plenty of choices. For... read more 09/08/2013 (2:56 pm)
[3dFoin] Mushroom Monster - Awesome Sale - 50% off all items I don't think I will sleep tonight... That shroom looks like a bad trip and is scaries.... read more 09/06/2013 (2:27 pm)
Only three files. [url]http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/EngineI... read more 09/06/2013 (1:18 pm)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! Its Friday Friday Friday! I can't believe I am posting in the wrong thread thread thread! ... read more 09/06/2013 (10:44 am)
Friday... Australia is proof God loves sinners. I figure that must be why Christmas comes first for Australia... read more 09/06/2013 (10:36 am)
T3D, Existing Object and Terrain System, and Terrain Paging The issue is that the "point" in floating point moves. [code] // lets say you have flo... read more 09/05/2013 (11:14 pm)
Only three files. @Yue, Most of us only understand parts of the engine or small sections. It will take a lot of time... read more 09/05/2013 (9:46 pm)
T3D, Existing Object and Terrain System, and Terrain Paging What about open worlds where you want to be able to see the other areas? Would zones help with that... read more 09/05/2013 (5:22 pm)
T3D, Existing Object and Terrain System, and Terrain Paging Yeah, I can see where you are coming from on the modularity. I don't necessarily like the existing ... read more 09/05/2013 (4:51 pm)
T3D, Existing Object and Terrain System, and Terrain Paging I guess one question is this: How big of a mission can I actually get away with before the precisio... read more 09/05/2013 (3:04 pm)
T3D, Existing Object and Terrain System, and Terrain Paging @Richard, I most likely will be not using the terrain system. I will probably be gutting the objec... read more 09/05/2013 (2:16 pm)
Only three files. [url]http://www.garagegames.com/community/forums/viewthread/134056[/url]... read more 09/05/2013 (10:27 am)
T3D, Existing Object and Terrain System, and Terrain Paging Why not store the position in 32 bit integer with a float to store the position from 0.0 to 1.0 (or ... read more 09/05/2013 (8:26 am)
T3D, Existing Object and Terrain System, and Terrain Paging This is not a "make a bold statement to make the GG community defensive" post. It is a &q... read more 09/04/2013 (7:34 pm)
Voxel/cube terrain in Torque? [quote]Sure with a liberal license people would be allowed to re-brand it as their own[/quote] You ... read more 09/04/2013 (5:26 pm)
Voxel/cube terrain in Torque? [quote]support for a voxel type terrain would attract a lot of people I think[/quote] Absolutely, b... read more 09/04/2013 (3:40 pm)
which is a Namespace?? Those the default namespaces in the engine. It is telling you what is being used so you don't reuse... read more 09/04/2013 (1:02 pm)
Voxel/cube terrain in Torque? Honestly it depends upon what you want. If you want a game now the $1500 would be well spent. I am... read more 09/04/2013 (12:49 pm)
Voxel/cube terrain in Torque? The Polyvox guys are adding this to Unity. So that may be an avenue for people who need this sooner... read more 09/04/2013 (10:21 am)
Bullet physics engine problem in debug only The reason you see it is in debug only is because it does not check in release. The problem is ther... read more 09/04/2013 (10:17 am)
Voxel/cube terrain in Torque? @William, Check out PolyVox. It is something I will be working on in the future (don't hold your b... read more 09/03/2013 (2:18 pm)
model spawn crash game Sounds like a latent bug somewhere in the core of something. When I get to this point of spawning t... read more 09/03/2013 (2:09 pm)
.GIF Images or Animating Images Here you go: [url]http://demolishun.net/images/warTest.mpg[/url] [url]http://demolishun.net/images... read more 08/31/2013 (5:46 pm)
.GIF Images or Animating Images @Nils, GIF has been patent free since 2004. More precisely the LZW algortihm that GIF relies on ha... read more 08/31/2013 (3:40 pm)
.GIF Images or Animating Images I was hoping it was already setup for that. Way to check this out Robert!... read more 08/31/2013 (3:38 pm)
Minimum Video Card Requirements? T2D would be an option as well. It certainly has a lot less demand on hardware. It is no less sign... read more 08/31/2013 (1:25 pm)
.GIF Images or Animating Images I don't know if this would be hard to implement but the PNG complement is MNG: [url]http://www.libpn... read more 08/30/2013 (3:51 pm)
.dso compiling algorithm IMO the best games are designed to be hack...er...modded. The main reason to decompile code is to m... read more 08/29/2013 (3:49 pm)
Torque 3D Show Off Thread! @Dan Webb, Those are nice terrains! Oh, and the barren wasteland areas exist. Just go to southern... read more 08/29/2013 (9:20 am)
7DFPS [quote]allowing some internal competition never hurts[/quote] I think this may be overestimating th... read more 08/29/2013 (8:52 am)
.dso compiling algorithm You know people decompile Minecraft all the time. The whole thing is written in Java, except for sp... read more 08/28/2013 (7:01 pm)
T3D Cripple performance when incorrectly inheriting PlayerData I remember a long time ago that the datablock must match the object. I cannot remember why, but I s... read more 08/28/2013 (4:57 pm)
.dso compiling algorithm Everything to compile TS is included in the source files. It has all the typical compiler type defi... read more 08/28/2013 (3:45 pm)