Demolishun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D Linux Status | This is awesome news! Perhaps I am jumping the gun looking at other engines... Thanks for sharin... read more | 02/18/2014 (6:29 pm) |
| What do users think of Torque 3D? | I am currently working with the Panda engine. As I work with it I am still determining if it will d... read more | 02/14/2014 (11:01 pm) |
| What do users think of Torque 3D? | Best case: You have a very good example of a complete game engine with tons of scripts and C++ to l... read more | 02/14/2014 (10:02 pm) |
| How did you find garagegames? | I mainly got interested in Torque because it was able to run on Linux. At the time I was running Li... read more | 02/13/2014 (5:42 pm) |
| Please delete post. The links are broken, and information is outdated. | This is very nice work. Thanks for sharing.... read more | 02/13/2014 (5:31 pm) |
| C++11. To be or not to be? | There is nothing wrong with forking the engine and showing how it could be done. The cross pollinat... read more | 02/03/2014 (5:28 pm) |
| How can I figure out if the game idea is legal to use? | All works are implicitly copyrighted (in the USA). Make sure you put the correct copyright informat... read more | 01/25/2014 (4:09 pm) |
| Committee Meeting Notes: 11/18/2013 | The engine won't die as long as people are willing to use it. It is in our hands now. I think it i... read more | 12/12/2013 (10:07 am) |
| Torque 3D Book idea? | I think a valuable section would be on: "How to create and package art assets for the T3D engin... read more | 12/12/2013 (9:47 am) |
| Friday... | Its Friday, Friday, Friday!... read more | 12/06/2013 (11:56 am) |
| Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! | Yeah, but there is just something about her. She seems so ... shallow.... read more | 12/05/2013 (10:19 pm) |
| void. | Dwarf King, there are things that sometimes we cannot [i]a[b]void[/b][/i]. Try as we may, try as we... read more | 12/04/2013 (10:23 pm) |
| Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! | I can't believe I forgot about this: [url=http://facepunch.com/threads/631191]Drinking and Gaming[/... read more | 12/01/2013 (10:36 pm) |
| A TorqueScript (pre)compiler - anybody interested? | No, packages would be better ignored for a newer/different scripting language. The same goal would ... read more | 11/23/2013 (10:43 pm) |
| AI Genetic algorithm implementation | IMPLEMENT_CONOBJECT() and DECLARE_CONOBJECT() and any similar "macros" define things neede... read more | 11/21/2013 (4:59 pm) |
| Game models for sale | This is beautiful work.... read more | 11/21/2013 (3:39 pm) |
| Composer Looking for Work - will work for free | @samusaran311, Edit your post and put the links in this form: [quote][url]<url here>[/url][... read more | 11/20/2013 (4:43 pm) |
| Stereo Rendering | You might run a diff between 1.2 and 3.5 (3.5 has updates and fixes to occulus rift code) and see if... read more | 11/15/2013 (1:53 pm) |
| VS 2013 Compatibility tested yet? | Cool. I had not checked for the "snob" (I assume OS lock in to minimum versions?) issue w... read more | 11/15/2013 (1:46 pm) |
| A TorqueScript (pre)compiler - anybody interested? | @dB, I did explore some compiling libraries for Python. There are several libs out there so I cann... read more | 11/15/2013 (1:43 pm) |
| A TorqueScript (pre)compiler - anybody interested? | Oh Pascal, my first programming language, where to 'begin' and where to 'end'... I was seduced away... read more | 11/13/2013 (4:34 pm) |
| A TorqueScript (pre)compiler - anybody interested? | You can use memoization (ScriptT3D does) to reduce console dependency overhead. ScriptT3D was desig... read more | 11/12/2013 (2:31 pm) |
| A TorqueScript (pre)compiler - anybody interested? | @dB, Yes, ScriptT3D is pretty much dependent upon the console system for some things. I am creatin... read more | 11/11/2013 (1:40 pm) |
| A TorqueScript (pre)compiler - anybody interested? | [quote]ScriptT3D requires Python be installed on the target[/quote] Neither Python nor any of its l... read more | 11/11/2013 (8:17 am) |
| What is the isObject() Equivalent in C++ for SceneObjects? | SimObjectPtr (as Sorin pointed out is THE way to reference potentially transient SimObjects). I u... read more | 11/07/2013 (1:00 pm) |
| Torque 2D for Android Ready | Awesomeness! What a good thing to learn about! Thanks Tim.... read more | 11/04/2013 (1:23 pm) |
| Game models for sale | The first picture put a speech bubble that says: hakuna mutata...... read more | 11/02/2013 (1:22 pm) |
| No exit mission function | Look at the action map for the normal empty template and add the esc to exit to the FPS tutorial. T... read more | 10/18/2013 (1:03 pm) |
| Combining 2D and 3D | @Dusan, 1. Everything you put on the screen is a mirage. If it gets the job done and is designed w... read more | 10/17/2013 (3:50 pm) |
| Multi-function function calls | it would have to be done in the actionmap somehow. Like set states for jump and moveforward when th... read more | 10/16/2013 (2:16 pm) |
| IS IT POSSIBLE | You can fake it: [url]http://www.garagegames.com/community/resources/view/22204[/url] Instead of... read more | 10/10/2013 (3:43 pm) |
| Torque3D Linux Status | really?! wow, that is good. i really need to play with that.... read more | 10/01/2013 (3:30 pm) |
| Projectiles won't fly straight | Wait, is it possible you did not select "reload DAE file" while you were debugging your mo... read more | 09/28/2013 (10:14 am) |
| Projectiles won't fly straight | @Patrick, Well that is messed up. Glad you were able to resolve this. ... read more | 09/27/2013 (3:41 pm) |
| Projectiles won't fly straight | Personally, i think it is a bad idea to use the model for any kind of vector/position sources for pr... read more | 09/27/2013 (12:11 pm) |
| Best T3D physics library | @Vincient, The lack of responses may be due to the subjectivity of the word "best". That... read more | 09/25/2013 (9:51 am) |
| Crowd-funding Torque 3D for Linux | I am starting to wonder if I would be better off adding 3D and networking to T2D... I am already go... read more | 09/24/2013 (11:25 am) |
| What games can Torque 3D make? | Well I am not "they" if I am controlling the avatar. So it would be an "out of body&... read more | 09/22/2013 (11:03 am) |
| What games can Torque 3D make? | I wonder if 2.5D might be better done in Torque 2D?... read more | 09/22/2013 (8:54 am) |
| Torque3D x32 up to 4GB | What I am trying to understand is this: Does this only affect the development of the game? Or is t... read more | 09/21/2013 (10:49 pm) |
| Trouble with Skins | Why exactly does this need to be done on the script tick object? I thought this was happening durin... read more | 09/21/2013 (12:09 pm) |
| Torque3D x32 up to 4GB | 8192x8192x4 (RGBA) bytes is 256Mbytes. There may be other data on top of that getting loaded for ea... read more | 09/21/2013 (10:59 am) |
| Trouble with Skins | @Jacob, That is really messed up. It sounds like a material is not getting updated. I don't rem... read more | 09/21/2013 (8:44 am) |
| Torque 2.0 MIT License Questions | I would be very careful of going into the software business without an understanding of copyright, t... read more | 09/21/2013 (8:32 am) |
| renderMeshExample, Metablobs, and creating Geometry | Shameless plug, or it didn't happen... ;) Good work!... read more | 09/21/2013 (8:24 am) |
| Trouble with Skins | You could try running a schedule on the block object to set the skin. Try like 100mS or something l... read more | 09/21/2013 (8:14 am) |
| FMOD: Calling .stop(fadeout value) doesn't fadeout | I know some libraries wont' fadeout a sound that is stereo. I don't know about FMOD, but maybe try ... read more | 09/21/2013 (8:06 am) |
| Please delete post. The links are broken, and information is outdated. | Great looking buildings. Only comment: [code] [url]https://www.youtube.com/watch?v=kURXEEqZCgQ&am... read more | 09/20/2013 (8:06 pm) |
| Projectiles won't fly straight | Shouldn't the camera vector be what you would use to send a projectile? I don't know that it is t... read more | 09/20/2013 (7:02 pm) |
| Will GarageGames open-source the code of it's past projects? | Isn't there already marble physics in the MIT 3.0? I thought I remember seeing something on that. ... read more | 09/20/2013 (2:11 pm) |