Quest Johnny's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I can't work (thoroughly pointless post!) | Arrgggh.. the problem is that during Xmas my main PC melted down, and tho I was able to re-install m... read more | 03/15/2009 (12:00 pm) |
| I can't work (thoroughly pointless post!) | Dang you GUYS =) Wow, you're right about Blender and Visual Studio Express.. good tips.. tho, to ... read more | 03/04/2009 (6:51 am) |
| Bug: 1.0.51 light_point entities cannot be edited | Should we maybe backtrack to a previous version that didn't have this?... read more | 06/22/2008 (5:10 pm) |
| Embedded DTS? I'm curious.. | Awesome! Thanks for the info!... read more | 06/17/2008 (8:02 pm) |
| Embedded DTS? I'm curious.. | But how does it store/reference the DTS shapes that are placed in it?... read more | 06/17/2008 (8:35 am) |
| Embedded DTS? I'm curious.. | Yes, I know and that's a great feature =) I was more curious about the internal structure - is th... read more | 06/17/2008 (7:34 am) |
| Glowing Texture | Thanks Konrad, but I need just regular TGE (Useful for those TGEArs who find the thread tho!)... read more | 06/16/2008 (6:07 pm) |
| Glowing Texture | Suggesting I should need a new fresh post?... read more | 06/16/2008 (12:35 pm) |
| Glowing Texture | I've tried setting illumination to 100 in MAX (top dialer) but still nothing when it exports.. Is th... read more | 06/16/2008 (9:35 am) |
| Mystery Lights | @Morrock - Ta, that's the workaround I'm using =) it helps I sometimes wish that when you placed ... read more | 06/15/2008 (3:23 pm) |
| Self-Illuminated Texture | Thanks Matt! I tried what you said: [url]http://www.flickr.com/photos/loopywolf/2578571444/[/url... read more | 06/14/2008 (11:52 am) |
| Self-Illuminated Texture | Here is max with the material set, with the self-illumination on [url]http://www.flickr.com/photos/... read more | 06/12/2008 (12:29 pm) |
| Constructor Exporting Bugfix Test | Thanks Matt! I was having a problem where my little man was falling through the floor, but your n... read more | 06/10/2008 (8:25 pm) |
| Ego Search | How very red-green of ya... read more | 06/10/2008 (9:18 am) |
| OnMouseDown problem | Having the exact same problem.. I have a mouseTracker class that derives from guiTSCtrl and it has o... read more | 06/08/2008 (3:24 pm) |
| Possible Security Hole | Glad I could help =)... read more | 06/05/2008 (12:14 pm) |
| Spaceship Test | Very beautiful =)... read more | 05/30/2008 (7:33 am) |
| Small Medieval Church | Very nice =)... read more | 05/30/2008 (7:32 am) |
| WanPing City Gate | GOOD GOD that's nice!... read more | 05/30/2008 (7:32 am) |
| Projectiles Not showing up when first shot ... | I am having a similar issue - the projectile is creating itself above the gun, and sometimes above a... read more | 01/21/2008 (9:54 am) |
| Normals of a dts flipped upon export... what the hell? | Thanks for this =) I had a model that had flipped normals, and this trick saved the UV mapping (I h... read more | 01/19/2008 (10:43 am) |
| No Lighting on Export | I will show you exactly what I mean, the following screenshots show the results of various export op... read more | 01/16/2008 (5:20 am) |
| TGE 1.5.2 Graphical Bug in Vista | I have a similar problem in Torque Constructor, and $pref::OpenGL::disableEXTCompiledVertexArray ... read more | 01/12/2008 (7:14 am) |
| Stuttering Spaceships - should I be using a 'Tick'? | Ha! I was just about to post that even when I used the asteroid code given, it stuttered. Well, t... read more | 12/03/2007 (8:54 pm) |
| Tutorial error with thruster particle effect | The particle-editor thingy doesn't seem to work in my TGB 1.3 or 1.5 - is it known to be broken? ... read more | 12/01/2007 (4:22 pm) |
| Let player enter vehicle | Thanks man =) you fixed my "vehicle won't mount problem" mountable was missing... read more | 10/27/2007 (6:16 am) |
| Car slipping / turning at 65 mph and above | Thanks much for this tip =)... read more | 10/26/2007 (3:38 pm) |
| Low poly fantasy weapons pack | (links dead)... read more | 10/16/2007 (4:16 pm) |
| Torque Show Tool Pro kills my system | I tried re-installing, but still no good. It no longer crashes the system, but it does not start. ... read more | 10/16/2007 (10:28 am) |
| After Exporter - mesh out of place? | Ooh thanks I'll try that!... read more | 08/15/2007 (7:51 am) |
| 3rd Edition | I could have been, I can re-check it... read more | 08/13/2007 (6:40 pm) |
| Odd Error on Mesh - normals? | The Fix: I often use mirror-symmetry to create meshes, and so I tried to "box trick" on all the mesh... read more | 08/13/2007 (6:38 pm) |
| Torque 1.5 has bump mapping on terrain? | And it's in the basic SDK torque without any patching, I guess?... read more | 08/10/2007 (10:27 am) |
| Torque Book: 3D Game Programming All In One | I saw 3rd Ed i nthe bookstore - it's MUCH thicker.. does anybody have a review?... read more | 08/03/2007 (8:03 am) |
| Looking for a "Start At Zero" style Tutorial | Maybe we should port a lot of those tutorials onto the WIKI so that as we figure them out ourselves ... read more | 05/29/2007 (6:45 am) |
| Looking for a "Start At Zero" style Tutorial | That's very cool - and the basic GUI tutorials will be great when one does GUI. Have you done anyth... read more | 05/28/2007 (5:35 am) |
| Looking for a "Start At Zero" style Tutorial | @MrTroy: I haven't started on the WIKI one yet, but the All In One and all other sources I found bas... read more | 05/27/2007 (8:07 am) |
| Looking for a "Start At Zero" style Tutorial | Ahh..! Now THIS looks like what I was hoping for. At the bottom it mentions a "next tutorial" but t... read more | 05/19/2007 (7:44 am) |
| Looking for a "Start At Zero" style Tutorial | No, those both begin with a game and mod backwards. I'm looking for a tutorial that starts at nothi... read more | 05/18/2007 (2:20 pm) |
| Error | Aha!!!... read more | 03/29/2007 (1:36 pm) |
| Error | First thing I checked I copied it to e:\gdev\xtrek and the project settings are: Base Director... read more | 03/29/2007 (1:00 pm) |
| Mouse aiming for vehicle mounted weapons... | For those who come after me, to make life a little easier: [url]http://www.garagegames.com/index.ph... read more | 03/17/2007 (6:52 am) |
| Making a Player Fly | I tell ya what, when I come to make the other games I want to make that require flying, I'll try to ... read more | 01/04/2007 (6:29 am) |
| Cheap Source Control | I took your advice and I installed Tortoise SVN and SVN local-server. SO FAR so good.. tho I did ha... read more | 01/01/2007 (8:14 pm) |
| Cheap Source Control | I did try to set up Subversion on a previous machine, but I kept running into problems (files would ... read more | 01/01/2007 (6:41 am) |
| Draw Distance & Animated Textures | Links bust... read more | 12/29/2006 (12:41 pm) |
| 3DS MAX Export crashing on Skin | Thanks Thak. None of the bones have numbers, tho @Update: I found the solution, so here it is fo... read more | 12/24/2006 (8:01 am) |
| Compiling Torque with Eclipse | I have a funny problem. After installing MSYS and minGW, I run MSYS and type the final setup step "... read more | 12/16/2006 (3:37 pm) |
| Export error: Missing weight on a vertex | Confirm that in MAX 7 you can get this problem if you delete/re-add a bone to the skin modifier. so... read more | 11/14/2006 (7:58 pm) |
| LOD confusion | Oh.. well I found out that that precisely IS the answer and I'm doing it right :) For those who... read more | 11/02/2006 (6:24 am) |