Game Development Community

Matthew Langley's Forum Posts

Thread Post Date Posted
TRIBES gamedev history question Wouldn't be surprised if there was some sort of shared inspiration from a white paper or code out th... read more 01/30/2018 (7:46 pm)
GUI question and some other noob asks Seems like you already figured out that using Sprites for GUI is perfectly fine. Also sounds like... read more 01/30/2018 (7:23 pm)
Finished my First Game Congrats :)... read more 11/02/2010 (4:19 pm)
TGB muiltiplay William gave some great advice. If your long term goal would be to make a TGB MMO I would suggest... read more 08/06/2010 (6:08 pm)
T2D for Android...why not? We try to be very careful what we say and when we say it, since this industry and game technology is... read more 08/06/2010 (5:59 pm)
Unable to Load Behaviors in TGB When you run your game press the tilde "~" key to bring up the console, you can look for ... read more 08/06/2010 (5:54 pm)
Command line arguments? So you can see and add them in common/main.cs under the parseArgs function: [code] //-----------... read more 06/11/2010 (9:50 am)
[REDACTED] Welcome back... read more 06/11/2010 (8:52 am)
Can't create new scene Thanks for sharing your resolution and we all do those things :)... read more 06/11/2010 (8:48 am)
All new interface Wow, really nice Kevin.... read more 06/11/2010 (8:46 am)
Animated sprites Wow you did find an old thread, last post before yours being over 5 years ago lol, brings back memor... read more 06/11/2010 (8:45 am)
Scenegraph/Scenewindows in Script & other newbie Qs Using an additional scene window as a GUI window using TGB objects can definitely be a strong way to... read more 06/11/2010 (8:38 am)
Fading (and Beyond) A flash from the past.... read more 04/16/2010 (9:29 am)
Object loosing its type. You can use the code tags to keep your code formatting, such as: [ code] echo("test");... read more 02/19/2010 (2:52 pm)
datablocks tutorial Put them in gameScripts/datablocks.cs This file is specifically looked for by the editor to ensure... read more 02/18/2010 (3:47 pm)
calling a global class in a behavior Just to clarify some things: [code] %this.class $= "ballClass";[/code] That actuall... read more 02/18/2010 (3:40 pm)
object schedules getting reloaded in new level Try some isEventPending( eventID ) checks after the objects are deleted and at different poin... read more 02/18/2010 (3:20 pm)
Fish doesn't move I used to use notepad for all my Torquescript back in the day, though Torsion is a huge improvement ... read more 02/18/2010 (3:12 pm)
Trouble with random bubbles If you could share two things: 1) The relevant scripts (you can use the markup tags here to keep ... read more 02/18/2010 (3:11 pm)
About function schedule Wow two people quick on the draw with answers :) Like your Avatar btw, Chrono Trigger is one of my ... read more 02/18/2010 (3:05 pm)
Creating simple "escape the room" or "first person point&click adventures" Internally a couple years ago we did a Game in a Day and split up into teams of 3-4, we all used TGB... read more 01/14/2010 (6:06 pm)
Changing particle properties on script. Manipulating particles in script dynamically can be a hugely powerful thing :)... read more 01/14/2010 (6:00 pm)
Disable Aero if you want to use TGB on Vista/7 The past two years I have been deving on an Nvidia Ge-Force 8600M I believe. I can relate to your p... read more 01/14/2010 (5:57 pm)
[RESOLVED] Jitter with Mounted Particles while Moving Melv rocks :)... read more 01/14/2010 (5:50 pm)
I'm back! And with questions about next TGB version Dave has said this well... Porting TGB to Torque 2D will take some good work, part of why we can't ... read more 01/14/2010 (5:49 pm)
Disable Aero if you want to use TGB on Vista/7 Like Marc I never experienced a problem on Vista running TGB, so it sounds like a video driver/card ... read more 01/11/2010 (8:42 pm)
New Object must mount Another way you can accomplish this is to create a big trigger object where you want the event to ha... read more 01/11/2010 (8:38 pm)
MMO suport Also you should keep in mind that making an MMO is an advanced process and there are a lot of compli... read more 01/11/2010 (8:36 pm)
Let a friend play a Torque game Nullsoft is a good free installer system.... read more 01/11/2010 (8:35 pm)
Torque 3D/2D @Ronny: That's a pretty good guess :)... read more 10/30/2009 (6:13 pm)
T3D 1.0 Artists/demo [quote]Still say it is retarded Just about every other engine gives the tools for free. the new lice... read more 10/02/2009 (2:08 pm)
Does T3D have an non-render wall? Torque 3D has a Portal and Zone object you can add to your scene from the World Editor (no longer ju... read more 10/02/2009 (1:42 pm)
1.1 Release Timeline @Gary: We try not to give big deadlines since we've done that in the past and if we decide to delay... read more 09/30/2009 (4:02 pm)
1.1 Release Timeline Really there is no conspiracy going on here. We pushed out Beta 5, started working for 1.0 and put ... read more 09/30/2009 (4:00 pm)
GG removing TGE and TGEA from the product line!? Just posting my personal views here, not representing GG :) I've never understood how people rela... read more 09/29/2009 (2:13 pm)
Finaly!!!!! Docs are something that everyone always underestimates the amount of work it takes to complete... I ... read more 09/29/2009 (2:05 pm)
T3D 1.0 Artists/demo Deep is correct, the demo has an object limit, you can't add to or save a scene with more than 32 ob... read more 09/29/2009 (1:58 pm)
Congrats! V1.0 was released. But... Ysun what OS version + browser are you running? Right now there is some known issues with Snow Leop... read more 09/29/2009 (2:15 am)
Can't Save New Emitters or Particles in Beta 5 @Ryan: Do you have UAC enabled?... read more 08/28/2009 (3:33 pm)
[T3D 1.0] - zealous attempts to connect to port 53535 We could, the benefits of using a simple tcp port is two-fold 1) can communicate back and forth a... read more 08/24/2009 (8:50 pm)
[T3D 1.0] - zealous attempts to connect to port 53535 This is the Torque Toolbox... I do some basic TCP port checking to handle multiple instances to resp... read more 08/24/2009 (8:21 pm)
Some infos about the Script When you get a chance you should post those errors.... read more 08/24/2009 (1:49 pm)
TGB Adventure Kit, somebody use it ? I would personally recommend going through each of the Behavior tutorials first.... read more 08/18/2009 (3:35 pm)
TGB Adventure Kit, somebody use it ? Have you checked out the included documentation... In TGB click Help->Documentation You c... read more 08/18/2009 (3:35 pm)
T3D Shape Editor Be sure to post these as individual bugs (if they aren't already noted in the appropriate tag forums... read more 08/18/2009 (1:42 pm)
B4 - Toolbox Anoyances 1) Not in yet but will definitely be in before the final release, along with a nice check box asking... read more 08/02/2009 (7:59 pm)
(beta 4 bug) minor- install maker exports wrong extension Hey, glad you are enjoying it. It should be spitting out a .exe installer to <Torque 3D install ... read more 07/27/2009 (4:37 pm)
You get "A LOT" of Bees when You piss them off, Nevermind the Honey. *hug*... read more 07/17/2009 (11:47 am)
minor feedbacks for Torque 3D beta 2 Torque Toolbox @Peter: Nope. These changes are on a big list of things that I want us to get done, but we might n... read more 06/29/2009 (8:51 am)
T3D Roadmap? We're still on the first step of the roadmap "Get Torque 3D Shipped"... read more 06/24/2009 (3:55 pm)
Page «Previous 1 2 3 4 5 6 7 Last »