Matthew Langley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TRIBES gamedev history question | Wouldn't be surprised if there was some sort of shared inspiration from a white paper or code out th... read more | 01/30/2018 (7:46 pm) |
| GUI question and some other noob asks | Seems like you already figured out that using Sprites for GUI is perfectly fine. Also sounds like... read more | 01/30/2018 (7:23 pm) |
| Finished my First Game | Congrats :)... read more | 11/02/2010 (4:19 pm) |
| TGB muiltiplay | William gave some great advice. If your long term goal would be to make a TGB MMO I would suggest... read more | 08/06/2010 (6:08 pm) |
| T2D for Android...why not? | We try to be very careful what we say and when we say it, since this industry and game technology is... read more | 08/06/2010 (5:59 pm) |
| Unable to Load Behaviors in TGB | When you run your game press the tilde "~" key to bring up the console, you can look for ... read more | 08/06/2010 (5:54 pm) |
| Command line arguments? | So you can see and add them in common/main.cs under the parseArgs function: [code] //-----------... read more | 06/11/2010 (9:50 am) |
| [REDACTED] | Welcome back... read more | 06/11/2010 (8:52 am) |
| Can't create new scene | Thanks for sharing your resolution and we all do those things :)... read more | 06/11/2010 (8:48 am) |
| All new interface | Wow, really nice Kevin.... read more | 06/11/2010 (8:46 am) |
| Animated sprites | Wow you did find an old thread, last post before yours being over 5 years ago lol, brings back memor... read more | 06/11/2010 (8:45 am) |
| Scenegraph/Scenewindows in Script & other newbie Qs | Using an additional scene window as a GUI window using TGB objects can definitely be a strong way to... read more | 06/11/2010 (8:38 am) |
| Fading (and Beyond) | A flash from the past.... read more | 04/16/2010 (9:29 am) |
| Object loosing its type. | You can use the code tags to keep your code formatting, such as: [ code] echo("test");... read more | 02/19/2010 (2:52 pm) |
| datablocks tutorial | Put them in gameScripts/datablocks.cs This file is specifically looked for by the editor to ensure... read more | 02/18/2010 (3:47 pm) |
| calling a global class in a behavior | Just to clarify some things: [code] %this.class $= "ballClass";[/code] That actuall... read more | 02/18/2010 (3:40 pm) |
| object schedules getting reloaded in new level | Try some isEventPending( eventID ) checks after the objects are deleted and at different poin... read more | 02/18/2010 (3:20 pm) |
| Fish doesn't move | I used to use notepad for all my Torquescript back in the day, though Torsion is a huge improvement ... read more | 02/18/2010 (3:12 pm) |
| Trouble with random bubbles | If you could share two things: 1) The relevant scripts (you can use the markup tags here to keep ... read more | 02/18/2010 (3:11 pm) |
| About function schedule | Wow two people quick on the draw with answers :) Like your Avatar btw, Chrono Trigger is one of my ... read more | 02/18/2010 (3:05 pm) |
| Creating simple "escape the room" or "first person point&click adventures" | Internally a couple years ago we did a Game in a Day and split up into teams of 3-4, we all used TGB... read more | 01/14/2010 (6:06 pm) |
| Changing particle properties on script. | Manipulating particles in script dynamically can be a hugely powerful thing :)... read more | 01/14/2010 (6:00 pm) |
| Disable Aero if you want to use TGB on Vista/7 | The past two years I have been deving on an Nvidia Ge-Force 8600M I believe. I can relate to your p... read more | 01/14/2010 (5:57 pm) |
| [RESOLVED] Jitter with Mounted Particles while Moving | Melv rocks :)... read more | 01/14/2010 (5:50 pm) |
| I'm back! And with questions about next TGB version | Dave has said this well... Porting TGB to Torque 2D will take some good work, part of why we can't ... read more | 01/14/2010 (5:49 pm) |
| Disable Aero if you want to use TGB on Vista/7 | Like Marc I never experienced a problem on Vista running TGB, so it sounds like a video driver/card ... read more | 01/11/2010 (8:42 pm) |
| New Object must mount | Another way you can accomplish this is to create a big trigger object where you want the event to ha... read more | 01/11/2010 (8:38 pm) |
| MMO suport | Also you should keep in mind that making an MMO is an advanced process and there are a lot of compli... read more | 01/11/2010 (8:36 pm) |
| Let a friend play a Torque game | Nullsoft is a good free installer system.... read more | 01/11/2010 (8:35 pm) |
| Torque 3D/2D | @Ronny: That's a pretty good guess :)... read more | 10/30/2009 (6:13 pm) |
| T3D 1.0 Artists/demo | [quote]Still say it is retarded Just about every other engine gives the tools for free. the new lice... read more | 10/02/2009 (2:08 pm) |
| Does T3D have an non-render wall? | Torque 3D has a Portal and Zone object you can add to your scene from the World Editor (no longer ju... read more | 10/02/2009 (1:42 pm) |
| 1.1 Release Timeline | @Gary: We try not to give big deadlines since we've done that in the past and if we decide to delay... read more | 09/30/2009 (4:02 pm) |
| 1.1 Release Timeline | Really there is no conspiracy going on here. We pushed out Beta 5, started working for 1.0 and put ... read more | 09/30/2009 (4:00 pm) |
| GG removing TGE and TGEA from the product line!? | Just posting my personal views here, not representing GG :) I've never understood how people rela... read more | 09/29/2009 (2:13 pm) |
| Finaly!!!!! | Docs are something that everyone always underestimates the amount of work it takes to complete... I ... read more | 09/29/2009 (2:05 pm) |
| T3D 1.0 Artists/demo | Deep is correct, the demo has an object limit, you can't add to or save a scene with more than 32 ob... read more | 09/29/2009 (1:58 pm) |
| Congrats! V1.0 was released. But... | Ysun what OS version + browser are you running? Right now there is some known issues with Snow Leop... read more | 09/29/2009 (2:15 am) |
| Can't Save New Emitters or Particles in Beta 5 | @Ryan: Do you have UAC enabled?... read more | 08/28/2009 (3:33 pm) |
| [T3D 1.0] - zealous attempts to connect to port 53535 | We could, the benefits of using a simple tcp port is two-fold 1) can communicate back and forth a... read more | 08/24/2009 (8:50 pm) |
| [T3D 1.0] - zealous attempts to connect to port 53535 | This is the Torque Toolbox... I do some basic TCP port checking to handle multiple instances to resp... read more | 08/24/2009 (8:21 pm) |
| Some infos about the Script | When you get a chance you should post those errors.... read more | 08/24/2009 (1:49 pm) |
| TGB Adventure Kit, somebody use it ? | I would personally recommend going through each of the Behavior tutorials first.... read more | 08/18/2009 (3:35 pm) |
| TGB Adventure Kit, somebody use it ? | Have you checked out the included documentation... In TGB click Help->Documentation You c... read more | 08/18/2009 (3:35 pm) |
| T3D Shape Editor | Be sure to post these as individual bugs (if they aren't already noted in the appropriate tag forums... read more | 08/18/2009 (1:42 pm) |
| B4 - Toolbox Anoyances | 1) Not in yet but will definitely be in before the final release, along with a nice check box asking... read more | 08/02/2009 (7:59 pm) |
| (beta 4 bug) minor- install maker exports wrong extension | Hey, glad you are enjoying it. It should be spitting out a .exe installer to <Torque 3D install ... read more | 07/27/2009 (4:37 pm) |
| You get "A LOT" of Bees when You piss them off, Nevermind the Honey. | *hug*... read more | 07/17/2009 (11:47 am) |
| minor feedbacks for Torque 3D beta 2 Torque Toolbox | @Peter: Nope. These changes are on a big list of things that I want us to get done, but we might n... read more | 06/29/2009 (8:51 am) |
| T3D Roadmap? | We're still on the first step of the roadmap "Get Torque 3D Shipped"... read more | 06/24/2009 (3:55 pm) |