Andrew Hull's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Industry Question | Thanks a lot for the advice guys! I guess I will just focus on improving my modeling/texturing sk... read more | 11/26/2008 (3:23 pm) |
| Torque: Most Difficult to develop with?? | [quote]The code is not clean and or a jumble of past stuff with newer code piled on the new versions... read more | 11/13/2008 (10:24 am) |
| Anyone else at the PDC in LA this year? | I'm not at PDC, no. But I'm part of the Windows Azure team.... read more | 10/27/2008 (2:35 pm) |
| Windows key and ALT-Tab | Yes. You will have to modify the engine code to detect those certain key sequences, and then pass it... read more | 10/16/2008 (10:52 am) |
| Please explain "Build" options | Well, to further answer the question (in case you are still wondering): [b]Build Torque Demo:[/b]... read more | 10/10/2008 (10:46 am) |
| Hacking game story line | This story sounds, in many ways, similar to "The Heretic" by Jason K. Chapman. You should read that ... read more | 09/09/2008 (9:17 pm) |
| Is it true? | AK-47s i'm not sure about. Other guns, however, yes that is true, sort of. From what i understand, y... read more | 08/28/2007 (8:24 pm) |
| Rigging video tutorials? | I just figured out IK Solvers too. The wording in the book isn't too clear. I was adding the constra... read more | 08/08/2007 (5:08 pm) |
| Rigging video tutorials? | I've finally figured it out. At least, I think i have. I parented the mesh (each part, anyway) to th... read more | 08/07/2007 (7:12 pm) |
| Rigging video tutorials? | Well, my two main problems are with IK solvers, and with actually getting my mesh to move with the b... read more | 07/27/2007 (6:13 pm) |
| Here is a Employee questions. Indies might be able to answer... | And they just partnered with Akamai for global hosting... which is usually something only a company ... read more | 06/20/2007 (3:53 pm) |
| Game screenshots | I really like that sketch. It has a very ancient Mayan feel to it.... read more | 05/28/2007 (5:23 pm) |
| 3D artist looking for fun project | Hey, i like your stuff! Do you work in Blender? I have a Blender character already modeled, that ... read more | 05/23/2007 (3:07 pm) |
| Bad penny... | I have had that "all by myself" song stuck in my head all week, and I don't even know the rest of th... read more | 05/03/2007 (3:45 pm) |
| Any1 who created wepons with blender plz post here | @Les The interface of Blender should look [b]exactly[/b] the same as on Windows. You may be confu... read more | 05/01/2007 (4:22 pm) |
| Chinese Ancient City Gate | Very nice! Can you explain how you textured the rounded part of the arch? I cannot seem to figure... read more | 04/23/2007 (7:50 pm) |
| Constructor Issue | Yes, you need to copy all the textures that the DIF uses into the [b]/data/interiors[/b] folder. Tha... read more | 04/20/2007 (12:29 pm) |
| Running engine after export problem | Yes, I also cannot run Torque and Constructor at the same time. It would be really helpful to be abl... read more | 04/14/2007 (4:18 pm) |
| Horrible keyboard shortcuts | No, all you have to do is replace the letter. The KeyID is just a sequential number used by Construc... read more | 04/10/2007 (1:56 pm) |
| Horrible keyboard shortcuts | Thanks a lot Rob! I just may do that. Although, I did also notice that they put some thought into th... read more | 04/10/2007 (12:22 pm) |
| Reactions to crysis movies on gametrailers | Is it possible to frame a thread, and hang it on a wall?... read more | 03/23/2007 (12:31 pm) |
| Online 2D/3D Artist courses | Is this something you are putting together, or something that already exists? Nice stuff in your ... read more | 03/09/2007 (2:32 am) |
| Game Design Planet - Mass Media | Someone might want to read through the EULA too. It's full of errors, mostly grammatical in nature.... read more | 03/02/2007 (7:49 pm) |
| Problems with Pathed Interiors | This isn't a Pathed Interior code, but Ramen Sama made something that works much the same way, with ... read more | 02/23/2007 (12:20 am) |
| Hybrid Engine | Yes, it is possible to add TGB functionality to TGE. It is more or less just drop TGB source into TG... read more | 02/21/2007 (3:30 pm) |
| Christian Game Developers Conference 2007 | I've been trying to get a chance to go to this for 3 years now... I really want to make it this year... read more | 02/20/2007 (1:37 am) |
| Placing DIF objects under the terrain... | I got what you are saying now :-D But I think that my first reply still stands. LOD, combined wit... read more | 01/18/2007 (4:02 pm) |
| Placing DIF objects under the terrain... | If I'm following you correctly, i don' think that putting your DIF's under the terrain is going to m... read more | 01/18/2007 (11:30 am) |
| Third person control and Camera. | @Stephen Very true, but for the fact that the topic in question has numerous resources/other (newer... read more | 01/12/2007 (11:49 am) |
| Third person control and Camera. | Wow, this thread is, oh, 6 years old? Yeah...... read more | 01/10/2007 (10:31 pm) |
| So my mom got my dad a Wii... This is his response | Hey if he doesn't want it, i'll take it... ;-D... read more | 12/28/2006 (8:12 pm) |
| . | WHY, OH WHY are you hosting jpg's on FileFront? That's just pointless. Photobucket is free, so is Fl... read more | 12/22/2006 (11:49 am) |
| Eugene night life?? | I love thread resurrecting! I don't think the entirety of Oregon has a nightlife. Then again, tha... read more | 12/08/2006 (11:24 pm) |
| Free look clamp | Well... setting maxFreeLookAngle to PI does not work. The code i posted above works, i just don't wa... read more | 12/07/2006 (11:48 am) |
| Free look clamp | @Orion Yes, it would suffice to set it to pi. I think that i tried that once with no luck. Maybe i ... read more | 12/06/2006 (4:08 pm) |
| Free look clamp | Nobody? Anything? Anything at all?... read more | 12/06/2006 (1:13 pm) |
| Question about torque script | The functions are made available in many different places. Also, this is a public forum, so source c... read more | 12/01/2006 (11:41 am) |
| Question about torque script | You are partly correct in your first assumption: They are C++ functions being called from script. Ho... read more | 12/01/2006 (11:30 am) |
| Free look clamp | *BUMP*... read more | 11/29/2006 (6:57 pm) |
| Looking for work, do it for free? | Although he was blunt about it, David is right. Spell checking, and proper grammar would help you ap... read more | 11/13/2006 (10:55 am) |
| Looking for work, do it for free? | Hmmm... not going to get very far with these types of posts, I'm afraid. Like Jesse so very simply s... read more | 11/13/2006 (10:00 am) |
| NURBS surfaces vs. Mesh | Wow... this is a five year old thread.... read more | 11/11/2006 (9:57 pm) |
| Animal Crossing - Can TGB Do it? | IIRC, TGB does support small 3D objects. Not quite to the extent of TGE, of course.... read more | 11/10/2006 (12:26 pm) |
| Hello Wor... erm... Hello Garage | Oh, that's not it at all. You said: [quote] It is so designed for the ability to implement OpenGL ... read more | 11/10/2006 (10:19 am) |
| Hello Wor... erm... Hello Garage | @ Stephen I'm not laughing. Very hard...... read more | 11/09/2006 (3:44 pm) |
| Brick texture creator | I did just a bit of editing to your letter. It's a bit more to the point, with less fluff informatio... read more | 11/09/2006 (1:13 pm) |
| Torque X | Not to mention that they just announced it being FREE... read more | 11/09/2006 (11:45 am) |
| This place drive me nuts | I'd be way more productive at work if this site didn't exist. I'm so glad it does.... read more | 11/03/2006 (3:56 pm) |
| Vehicles in TGE | Exactly! I don't know how well that would work. But try it out and let us all know!... read more | 11/03/2006 (11:38 am) |
| Vehicles in TGE | I meant that if you need hills, bumps, tilted roads, yes you could use the terrain deformation to cr... read more | 11/03/2006 (11:32 am) |