James Laker (BurNinG)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GG T-Shirts, Mugs, Hats, and Boxer Shorts | Mug and Hoodie a must have...... read more | 06/09/2009 (6:17 am) |
| Porting Laser to TGEA - Done | Sometime during the week. Hang in there :)... read more | 03/16/2009 (12:37 am) |
| GlowBuffer - Resizing glow texture | Aaah okee... makes sense now. Quick and dirty way is to just Fade my ships in then ;)... read more | 03/11/2009 (8:09 am) |
| Projectile not always showing up | It does show up sometimes though... so it's there alright. It just doesn't get rendered 10% of the t... read more | 03/11/2009 (4:48 am) |
| Projectile not always showing up | Its a bomb, so the projectiles move REALLY slow, and there's no gravity. Solar Battles.... read more | 03/11/2009 (2:41 am) |
| Parent Datablock | I'm having troubles with the callbacks for AIFlyingVehicles (the [b]onReachDestination[/b] specifica... read more | 03/10/2009 (5:01 am) |
| Turrets for TGEA 1.8.1 | OOoo... Very nice Tank. Can't wait for the resource - I'll probably use it when it gets released for... read more | 03/10/2009 (4:39 am) |
| Turrets for TGEA 1.8.1 | How about submitting this as a new resource will all update in. So it's just a drop in? I'm a bit la... read more | 03/09/2009 (7:49 am) |
| Parent Datablock | Derek, have you ever sorted out this problem. I'm having trouble with some AI stuff myself.... read more | 03/09/2009 (2:25 am) |
| Solar Battles - Filling Space | @Chris - All the ship was bought from http://www.3drt.com. I've added 3 additional LOD's to each shi... read more | 02/26/2009 (11:47 pm) |
| Solar Battles - Filling Space | I am still working on it. It's a long process. It's going through it 3rd iteration now - Cleaning up... read more | 02/25/2009 (7:22 am) |
| New material-naming standard | Maybe a bit late on this thread but I have to agree that the mapTo value should be pointing to the A... read more | 02/19/2009 (1:10 am) |
| Looking for Porting Script/App (1.7 -> 1.8) | Aaah... Merge is that keyword I forgot to search on. Thanks alot guys... read more | 02/16/2009 (9:45 pm) |
| Porting Laser to TGEA - Done | Just so you guys know. I did find it. Will stick it up here when I get home - need some cleaning up ... read more | 02/09/2009 (11:38 pm) |
| Porting Laser to TGEA - Done | I've managed to fix this laser ages ago... and got help to even add Interpolation. I haven't worked ... read more | 02/08/2009 (10:32 pm) |
| PhysX Cooked Mesh Raycast Code help please | I think there's quite a few people watching this thread :) So yeah... plz keep us posted.... read more | 02/08/2009 (11:24 am) |
| OnRightMouseUp in 1.4.2 | Ah great... That worked perfectly! :)... read more | 01/25/2009 (10:38 pm) |
| Database Access (Asset Streaming) | Aaah... cool. Thanks for the input. That resource is exactly what I need. I'm not too bothered about... read more | 01/21/2009 (2:21 pm) |
| Database Access (Asset Streaming) | Is this the correct way of doing it? I would think that the server/host would handle all DB requests... read more | 01/21/2009 (5:43 am) |
| OnRightMouseUp in 1.4.2 | Did you ever get this working since it's still a problem in TGE 1.5.x... read more | 01/21/2009 (5:31 am) |
| No More TGE 1.5.2 Upgrades? | Thing is there's still people developing for older PCs. I'm currently working on a project (not a g... read more | 01/19/2009 (5:28 am) |
| New GarageGames.com Feedback | 1. Email Notifications is still shaky. - The Sender is seen as "Apache" - No url ... read more | 01/19/2009 (3:23 am) |
| New GarageGames.com Feedback | More little things: - Im sure you guys have plans to improve the little User section next to Each p... read more | 01/17/2009 (4:04 am) |
| Check if mouse button is being released? | @Gabriel. That is incorrect for mouse functions. That's why when you click the mouse button it fires... read more | 01/16/2009 (3:00 am) |
| New GarageGames.com Feedback | Still struggling to navigate everything, so I'm just gonna post here: - Search should start in Basi... read more | 01/16/2009 (2:28 am) |
| New GarageGames.com Feedback | Still struggling to navigate everything, so I'm just gonna post here: - Search should start in Basi... read more | 01/16/2009 (2:23 am) |
| New GarageGames.com Feedback | Some more things: 1) Breadcrumbs (Under the Title of the Thread) in the Forums eg. Forums -&g... read more | 01/15/2009 (4:52 am) |
| Warsparow crashing game at high speed. | You know how it goes... The Vehicle code has never been a priority to GG, which is a shame.... read more | 01/01/2009 (10:54 am) |
| Warsparow crashing game at high speed. | I actually don't know. There's a few bugs in the collision and the Vehicle code thats causing it. I ... read more | 12/31/2008 (4:54 am) |
| PhysX Cooked Mesh Raycast Code help please | That's great :)... read more | 12/09/2008 (10:14 am) |
| PhysX Cooked Mesh Raycast Code help please | What functionality does is this suppose to add?... read more | 12/08/2008 (11:34 pm) |
| Constructor DIF collision detection | I'm also having similar problems even though I'm using the latest [url=http://tdn.garagegames.com/wi... read more | 12/03/2008 (11:52 pm) |
| Merging Missions | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7532]Mission/scenario ch... read more | 11/19/2008 (11:40 pm) |
| How do I make client side renderable object? | Oops... didnt see you already did it... read more | 11/06/2008 (4:56 am) |
| How do I make client side renderable object? | You can also try this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=65... read more | 11/06/2008 (4:56 am) |
| Warsparow crashing game at high speed. | Scale down by 10, that's what I did with Solar Battles.... read more | 11/04/2008 (11:41 pm) |
| ChutHud Greeting message | /common/Serverscripts/ClientConnection.cs line 85 EDIT: Aaah... beaten!... read more | 10/31/2008 (6:33 am) |
| GuiRadarCtrl help needed | I have the TGEA version of the spherical radar if anyone is interested.... read more | 10/18/2008 (1:19 am) |
| TGEA Skin Shader kit | South Africa you say...interesting I'm truly amazed at what you are achieving with TGEA. So much ... read more | 09/18/2008 (12:58 pm) |
| Shadows | Did you re-light the mission?... read more | 09/15/2008 (6:16 am) |
| Effectlibrary.com, special effect sprites | [url]http://www.effectlibrary.com[/url]... read more | 09/09/2008 (7:02 am) |
| Is this Volumetric Fog? | Great.... Thanx Andy!... read more | 08/29/2008 (12:14 am) |
| Is this Volumetric Fog? | That doesn't really say much of how it is achieved.... read more | 08/26/2008 (7:14 am) |
| Constructor 1.05 for Windows | Not sure where to post Feature Requests, but I need the following to work - "Snap to Grid" when a u... read more | 07/30/2008 (2:16 am) |
| ATI Problems | Forums seems quiet lately... Thought I'll share this [url=http://www.garagegames.com/mg/forums/r... read more | 07/30/2008 (2:10 am) |
| Quick question from a noob... | What Patrick said... Hmmm... If you're in the box it will be clipped, unless you made it hollow y... read more | 07/22/2008 (7:36 am) |
| CG Trailers for Video Games | A trailer ... hmmmm... read more | 07/22/2008 (7:30 am) |
| Alpha masking of GUI Controls | Have you managed to get masking done? I need masking with one of my GUI controls.... read more | 07/22/2008 (12:17 am) |
| Best way of doing this? | Somehow I dont think Alpha Channel transparency will work, since I will need to rotate the Alpha Cha... read more | 07/21/2008 (12:06 am) |
| Best way of doing this? | Might be a stupid question, but how do I mask out an area of an image? Good find Taylor... Thanx,... read more | 07/18/2008 (12:24 am) |