Game Development Community

James Laker (BurNinG)'s Forum Posts

Thread Post Date Posted
GG T-Shirts, Mugs, Hats, and Boxer Shorts Mug and Hoodie a must have...... read more 06/09/2009 (6:17 am)
Porting Laser to TGEA - Done Sometime during the week. Hang in there :)... read more 03/16/2009 (12:37 am)
GlowBuffer - Resizing glow texture Aaah okee... makes sense now. Quick and dirty way is to just Fade my ships in then ;)... read more 03/11/2009 (8:09 am)
Projectile not always showing up It does show up sometimes though... so it's there alright. It just doesn't get rendered 10% of the t... read more 03/11/2009 (4:48 am)
Projectile not always showing up Its a bomb, so the projectiles move REALLY slow, and there's no gravity. Solar Battles.... read more 03/11/2009 (2:41 am)
Parent Datablock I'm having troubles with the callbacks for AIFlyingVehicles (the [b]onReachDestination[/b] specifica... read more 03/10/2009 (5:01 am)
Turrets for TGEA 1.8.1 OOoo... Very nice Tank. Can't wait for the resource - I'll probably use it when it gets released for... read more 03/10/2009 (4:39 am)
Turrets for TGEA 1.8.1 How about submitting this as a new resource will all update in. So it's just a drop in? I'm a bit la... read more 03/09/2009 (7:49 am)
Parent Datablock Derek, have you ever sorted out this problem. I'm having trouble with some AI stuff myself.... read more 03/09/2009 (2:25 am)
Solar Battles - Filling Space @Chris - All the ship was bought from http://www.3drt.com. I've added 3 additional LOD's to each shi... read more 02/26/2009 (11:47 pm)
Solar Battles - Filling Space I am still working on it. It's a long process. It's going through it 3rd iteration now - Cleaning up... read more 02/25/2009 (7:22 am)
New material-naming standard Maybe a bit late on this thread but I have to agree that the mapTo value should be pointing to the A... read more 02/19/2009 (1:10 am)
Looking for Porting Script/App (1.7 -> 1.8) Aaah... Merge is that keyword I forgot to search on. Thanks alot guys... read more 02/16/2009 (9:45 pm)
Porting Laser to TGEA - Done Just so you guys know. I did find it. Will stick it up here when I get home - need some cleaning up ... read more 02/09/2009 (11:38 pm)
Porting Laser to TGEA - Done I've managed to fix this laser ages ago... and got help to even add Interpolation. I haven't worked ... read more 02/08/2009 (10:32 pm)
PhysX Cooked Mesh Raycast Code help please I think there's quite a few people watching this thread :) So yeah... plz keep us posted.... read more 02/08/2009 (11:24 am)
OnRightMouseUp in 1.4.2 Ah great... That worked perfectly! :)... read more 01/25/2009 (10:38 pm)
Database Access (Asset Streaming) Aaah... cool. Thanks for the input. That resource is exactly what I need. I'm not too bothered about... read more 01/21/2009 (2:21 pm)
Database Access (Asset Streaming) Is this the correct way of doing it? I would think that the server/host would handle all DB requests... read more 01/21/2009 (5:43 am)
OnRightMouseUp in 1.4.2 Did you ever get this working since it's still a problem in TGE 1.5.x... read more 01/21/2009 (5:31 am)
No More TGE 1.5.2 Upgrades? Thing is there's still people developing for older PCs. I'm currently working on a project (not a g... read more 01/19/2009 (5:28 am)
New GarageGames.com Feedback 1. Email Notifications is still shaky. - The Sender is seen as "Apache" - No url ... read more 01/19/2009 (3:23 am)
New GarageGames.com Feedback More little things: - Im sure you guys have plans to improve the little User section next to Each p... read more 01/17/2009 (4:04 am)
Check if mouse button is being released? @Gabriel. That is incorrect for mouse functions. That's why when you click the mouse button it fires... read more 01/16/2009 (3:00 am)
New GarageGames.com Feedback Still struggling to navigate everything, so I'm just gonna post here: - Search should start in Basi... read more 01/16/2009 (2:28 am)
New GarageGames.com Feedback Still struggling to navigate everything, so I'm just gonna post here: - Search should start in Basi... read more 01/16/2009 (2:23 am)
New GarageGames.com Feedback Some more things: 1) Breadcrumbs (Under the Title of the Thread) in the Forums eg. Forums -&g... read more 01/15/2009 (4:52 am)
Warsparow crashing game at high speed. You know how it goes... The Vehicle code has never been a priority to GG, which is a shame.... read more 01/01/2009 (10:54 am)
Warsparow crashing game at high speed. I actually don't know. There's a few bugs in the collision and the Vehicle code thats causing it. I ... read more 12/31/2008 (4:54 am)
PhysX Cooked Mesh Raycast Code help please That's great :)... read more 12/09/2008 (10:14 am)
PhysX Cooked Mesh Raycast Code help please What functionality does is this suppose to add?... read more 12/08/2008 (11:34 pm)
Constructor DIF collision detection I'm also having similar problems even though I'm using the latest [url=http://tdn.garagegames.com/wi... read more 12/03/2008 (11:52 pm)
Merging Missions [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7532]Mission/scenario ch... read more 11/19/2008 (11:40 pm)
How do I make client side renderable object? Oops... didnt see you already did it... read more 11/06/2008 (4:56 am)
How do I make client side renderable object? You can also try this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=65... read more 11/06/2008 (4:56 am)
Warsparow crashing game at high speed. Scale down by 10, that's what I did with Solar Battles.... read more 11/04/2008 (11:41 pm)
ChutHud Greeting message /common/Serverscripts/ClientConnection.cs line 85 EDIT: Aaah... beaten!... read more 10/31/2008 (6:33 am)
GuiRadarCtrl help needed I have the TGEA version of the spherical radar if anyone is interested.... read more 10/18/2008 (1:19 am)
TGEA Skin Shader kit South Africa you say...interesting I'm truly amazed at what you are achieving with TGEA. So much ... read more 09/18/2008 (12:58 pm)
Shadows Did you re-light the mission?... read more 09/15/2008 (6:16 am)
Effectlibrary.com, special effect sprites [url]http://www.effectlibrary.com[/url]... read more 09/09/2008 (7:02 am)
Is this Volumetric Fog? Great.... Thanx Andy!... read more 08/29/2008 (12:14 am)
Is this Volumetric Fog? That doesn't really say much of how it is achieved.... read more 08/26/2008 (7:14 am)
Constructor 1.05 for Windows Not sure where to post Feature Requests, but I need the following to work - "Snap to Grid" when a u... read more 07/30/2008 (2:16 am)
ATI Problems Forums seems quiet lately... Thought I'll share this [url=http://www.garagegames.com/mg/forums/r... read more 07/30/2008 (2:10 am)
Quick question from a noob... What Patrick said... Hmmm... If you're in the box it will be clipped, unless you made it hollow y... read more 07/22/2008 (7:36 am)
CG Trailers for Video Games A trailer ... hmmmm... read more 07/22/2008 (7:30 am)
Alpha masking of GUI Controls Have you managed to get masking done? I need masking with one of my GUI controls.... read more 07/22/2008 (12:17 am)
Best way of doing this? Somehow I dont think Alpha Channel transparency will work, since I will need to rotate the Alpha Cha... read more 07/21/2008 (12:06 am)
Best way of doing this? Might be a stupid question, but how do I mask out an area of an image? Good find Taylor... Thanx,... read more 07/18/2008 (12:24 am)
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