Axel Cushing's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Superheroes | Funny how this thread got revived. I got sucked into playing "City of Heroes" courtesy of my frie... read more | 01/29/2005 (2:30 pm) |
| Free Courseware: Teaching GameCraft | This link should actually prove a bit more useful. [url]http://www.wa-skills.com/html/egame_produ... read more | 12/23/2004 (12:10 pm) |
| Game Workshop | Sounds intriguing...... read more | 12/11/2004 (12:21 pm) |
| Selling back games will make prices RISE - BEWARE! | Rentals serve a purpose, particularly if there's some question as to whether or not the game is wort... read more | 11/04/2004 (8:40 am) |
| Nagadevmo | @Tom GID was one of the influences for this idea. I believe that a competitive atmosphere and a ... read more | 10/31/2004 (11:04 am) |
| Nagadevmo | If NaGaDevMo followed the model set forth by NaNoWriMo, there wouldn't be prizes, per se. A big par... read more | 10/31/2004 (10:21 am) |
| Guild Wars | I was playing an earlier version during ArenaNet's "E3 for Everyone" event. Strangely enough, that ... read more | 10/30/2004 (1:15 pm) |
| 2 ideas from the smoldering labs of Rhi... | Idea#2 isn't a bad idea at all, though something similar did appear as an aspect of Nintendo's "Anim... read more | 10/08/2004 (7:57 am) |
| Edit: Opinions on gameplay ideas for a game | Bold stuff, to be sure. For what you're proposing, an FPS perspective would probably be the most ... read more | 10/06/2004 (11:21 am) |
| How to convince your inverstor | @Joshua [quote] imagine assembling a cast of actors, writing a script, doing a storyboard, then ... read more | 08/28/2004 (11:53 am) |
| How to convince your inverstor | As a side note, instead of a venture capitalist, you MIGHT (as a very slim possibility) find an "ang... read more | 08/28/2004 (10:11 am) |
| Well Designed Projects? | Wow. All sorts of lovely little psychological wounds opening up here. :) I remember the first p... read more | 08/26/2004 (11:10 am) |
| Advice wanted on putting together a team | Will, probably the smartest move you've made so far is keeping everybody together in one location. ... read more | 08/26/2004 (10:24 am) |
| Sure you want to write for the XBox??? | From a purely cold-blooded business standpoint, Nauris is correct. If they aren't pulling their wei... read more | 08/26/2004 (9:59 am) |
| An article every new developer should read: | Indeed. And what irks me about the article is the sense that the author either has not considered o... read more | 08/13/2004 (11:13 am) |
| An article every new developer should read: | @Ben Confidence does not always equal competence. :) There's an admittedly tiny little project I'... read more | 08/13/2004 (8:48 am) |
| An article every new developer should read: | Not a bad article, but there seems to be a bias towards the programming side of the equation. I kno... read more | 08/12/2004 (2:14 pm) |
| Blender 2.34 release | Indeed. And such lovely results, too. :) I highly suggest going to the Gallery and looking at the... read more | 08/07/2004 (1:53 pm) |
| Wizards of the Coast - SRD 3.5 - Software Usage | To put forth another example which might be more clear, [i]Knights of The Old Republic[/i] probably ... read more | 07/31/2004 (10:51 pm) |
| Wizards of the Coast - SRD 3.5 - Software Usage | [quote] Q: How can the OGL be used with software? A: Just like with other material, the OGL allo... read more | 07/29/2004 (2:08 pm) |
| Game developer: the real pirates are my publishers | @Jay Having read the article, I am inclined to comment on two points which bear further examinati... read more | 07/27/2004 (2:24 pm) |
| Game developer: the real pirates are my publishers | @Joe I could argue that the open source tools cannot get better without continued feedback and im... read more | 07/25/2004 (8:44 am) |
| Our freedom is being taken. | Hopefully bringing the thread back to a direction that we as game developers might actually have mor... read more | 07/25/2004 (6:22 am) |
| Game developer: the real pirates are my publishers | @Pat I know there are probably a lot of people who do not know (personally or by reputation) arti... read more | 07/24/2004 (6:42 am) |
| Game developer: the real pirates are my publishers | [quote] As a bonus, he may actually be producing higher-quality work using features that just aren'... read more | 07/23/2004 (2:16 pm) |
| Game developer: the real pirates are my publishers | @Logan Assuming that two artists of equal skill and training, one of them in say Maya, the other ... read more | 07/23/2004 (8:22 am) |
| Notable RPG Elements | You know what's funny about that list (aside from being totally true)? It's like a blueprint for a ... read more | 07/14/2004 (11:31 am) |
| Notable RPG Elements | @Peter - You had my name right the first time. :) @Thomas - Good point about gem upgrades. Whil... read more | 07/11/2004 (1:52 pm) |
| Notable RPG Elements | @Steve - I may be terribly ignorant, but which RPGs out there force you to play a mini-game? I must... read more | 07/11/2004 (8:20 am) |
| Notable RPG Elements | @Jay - I think that the wrangling over the "story vs. interaction" debate could be solved with a lot... read more | 07/10/2004 (1:02 pm) |
| Notable RPG Elements | Another hallmark of a good RPG is the details. The little things, things you might not notice off t... read more | 07/10/2004 (10:25 am) |
| Notable RPG Elements | One thing that I think of which greatly contributes to a good RPG is the stability of the program. ... read more | 07/10/2004 (10:04 am) |
| Persistent World Rountable: The Role Playing Experience... | *gives Meatball the secret "evil GM" handshake* Chris has brought up a good point about the GM's ... read more | 06/27/2004 (8:01 am) |
| 2D RPG - Screened Tiled... | I recently saw a tool on [url="http://www.pygame.org"]pygame.org[/url] that is intended for creating... read more | 06/27/2004 (6:34 am) |
| Persistent World Rountable: The Role Playing Experience... | Hmmmmmmm, could do it that way, having a single player campaign unlock the MMO portion. Or you coul... read more | 06/26/2004 (9:55 am) |
| Persistent World Rountable: The Role Playing Experience... | One of the things that kind of killed my enthusiam for one MMORPG ([i]Shadowbane[/i]) was scalabilit... read more | 06/25/2004 (11:57 am) |
| RPG's in Torque? | I have to agree with Josh. If you want the RPG chores done right, you're going to have to do it you... read more | 06/24/2004 (12:47 pm) |
| Action/RPG game needs a name. | Yes, fine details like location, timeframe, technology level, general atmosphere, that sort of thing... read more | 06/19/2004 (9:30 am) |
| RFC on a simple game "FitBall" | If there was a "standard" design doc, I'm sure things would be much different, for better or worse, ... read more | 06/18/2004 (9:05 am) |
| What makes a good Horror Game? | "Hitch" definitely earned the title of "Master of Suspense," even today. It wasn't just the whole "... read more | 06/18/2004 (8:08 am) |
| Game Research | Good point, Bill. :) One really old game that space-related (not a space sim like the others men... read more | 06/11/2004 (10:03 am) |
| Getting Started*Programing phase* | I hate to buck the trend, but it is possible to do an RPG at first, PROVIDED you don't expect it to ... read more | 05/01/2004 (12:33 pm) |
| Noob needs help with copy right type stuff | I'm almost tempted to say, "If you have to ask, then you almost certainly can't." Anything in rec... read more | 04/24/2004 (1:55 pm) |
| Games for the other Gender | You start at the beginning. ;) Seriously, you need to think about the initial environment that y... read more | 04/23/2004 (1:50 pm) |
| Games for the other Gender | @Burning - I did read further up the first time. My point on [i]Quake[/i] chicks was to illustrate ... read more | 04/22/2004 (11:44 am) |
| Games for the other Gender | @Gareth - there is no such thing as watching too much anime. Baka! *goes to find his massive oversi... read more | 04/21/2004 (2:39 pm) |
| Illegal? "Dynamix doesn't even exist anymore" | @David - The actual concept of "intellectual property" itself is a recent thing. Before, it was pre... read more | 04/12/2004 (3:49 pm) |
| Illegal? "Dynamix doesn't even exist anymore" | @Stefan - I never opined on the legality of abandonware other to say that it falls into a gray area.... read more | 04/12/2004 (3:33 pm) |
| Illegal? "Dynamix doesn't even exist anymore" | IANAL, so all theorems are to be taken with a grain of salt. Based on the post, and from what I c... read more | 04/12/2004 (2:37 pm) |
| Render Farm Tutorial | After looking back through the post, felt it was probably a wise idea to update things, especially s... read more | 04/08/2004 (11:37 am) |