Game Development Community

Axel Cushing's Forum Posts

Thread Post Date Posted
Superheroes Funny how this thread got revived. I got sucked into playing "City of Heroes" courtesy of my frie... read more 01/29/2005 (2:30 pm)
Free Courseware: Teaching GameCraft This link should actually prove a bit more useful. [url]http://www.wa-skills.com/html/egame_produ... read more 12/23/2004 (12:10 pm)
Game Workshop Sounds intriguing...... read more 12/11/2004 (12:21 pm)
Selling back games will make prices RISE - BEWARE! Rentals serve a purpose, particularly if there's some question as to whether or not the game is wort... read more 11/04/2004 (8:40 am)
Nagadevmo @Tom GID was one of the influences for this idea. I believe that a competitive atmosphere and a ... read more 10/31/2004 (11:04 am)
Nagadevmo If NaGaDevMo followed the model set forth by NaNoWriMo, there wouldn't be prizes, per se. A big par... read more 10/31/2004 (10:21 am)
Guild Wars I was playing an earlier version during ArenaNet's "E3 for Everyone" event. Strangely enough, that ... read more 10/30/2004 (1:15 pm)
2 ideas from the smoldering labs of Rhi... Idea#2 isn't a bad idea at all, though something similar did appear as an aspect of Nintendo's "Anim... read more 10/08/2004 (7:57 am)
Edit: Opinions on gameplay ideas for a game Bold stuff, to be sure. For what you're proposing, an FPS perspective would probably be the most ... read more 10/06/2004 (11:21 am)
How to convince your inverstor @Joshua [quote] imagine assembling a cast of actors, writing a script, doing a storyboard, then ... read more 08/28/2004 (11:53 am)
How to convince your inverstor As a side note, instead of a venture capitalist, you MIGHT (as a very slim possibility) find an "ang... read more 08/28/2004 (10:11 am)
Well Designed Projects? Wow. All sorts of lovely little psychological wounds opening up here. :) I remember the first p... read more 08/26/2004 (11:10 am)
Advice wanted on putting together a team Will, probably the smartest move you've made so far is keeping everybody together in one location. ... read more 08/26/2004 (10:24 am)
Sure you want to write for the XBox??? From a purely cold-blooded business standpoint, Nauris is correct. If they aren't pulling their wei... read more 08/26/2004 (9:59 am)
An article every new developer should read: Indeed. And what irks me about the article is the sense that the author either has not considered o... read more 08/13/2004 (11:13 am)
An article every new developer should read: @Ben Confidence does not always equal competence. :) There's an admittedly tiny little project I'... read more 08/13/2004 (8:48 am)
An article every new developer should read: Not a bad article, but there seems to be a bias towards the programming side of the equation. I kno... read more 08/12/2004 (2:14 pm)
Blender 2.34 release Indeed. And such lovely results, too. :) I highly suggest going to the Gallery and looking at the... read more 08/07/2004 (1:53 pm)
Wizards of the Coast - SRD 3.5 - Software Usage To put forth another example which might be more clear, [i]Knights of The Old Republic[/i] probably ... read more 07/31/2004 (10:51 pm)
Wizards of the Coast - SRD 3.5 - Software Usage [quote] Q: How can the OGL be used with software? A: Just like with other material, the OGL allo... read more 07/29/2004 (2:08 pm)
Game developer: the real pirates are my publishers @Jay Having read the article, I am inclined to comment on two points which bear further examinati... read more 07/27/2004 (2:24 pm)
Game developer: the real pirates are my publishers @Joe I could argue that the open source tools cannot get better without continued feedback and im... read more 07/25/2004 (8:44 am)
Our freedom is being taken. Hopefully bringing the thread back to a direction that we as game developers might actually have mor... read more 07/25/2004 (6:22 am)
Game developer: the real pirates are my publishers @Pat I know there are probably a lot of people who do not know (personally or by reputation) arti... read more 07/24/2004 (6:42 am)
Game developer: the real pirates are my publishers [quote] As a bonus, he may actually be producing higher-quality work using features that just aren'... read more 07/23/2004 (2:16 pm)
Game developer: the real pirates are my publishers @Logan Assuming that two artists of equal skill and training, one of them in say Maya, the other ... read more 07/23/2004 (8:22 am)
Notable RPG Elements You know what's funny about that list (aside from being totally true)? It's like a blueprint for a ... read more 07/14/2004 (11:31 am)
Notable RPG Elements @Peter - You had my name right the first time. :) @Thomas - Good point about gem upgrades. Whil... read more 07/11/2004 (1:52 pm)
Notable RPG Elements @Steve - I may be terribly ignorant, but which RPGs out there force you to play a mini-game? I must... read more 07/11/2004 (8:20 am)
Notable RPG Elements @Jay - I think that the wrangling over the "story vs. interaction" debate could be solved with a lot... read more 07/10/2004 (1:02 pm)
Notable RPG Elements Another hallmark of a good RPG is the details. The little things, things you might not notice off t... read more 07/10/2004 (10:25 am)
Notable RPG Elements One thing that I think of which greatly contributes to a good RPG is the stability of the program. ... read more 07/10/2004 (10:04 am)
Persistent World Rountable: The Role Playing Experience... *gives Meatball the secret "evil GM" handshake* Chris has brought up a good point about the GM's ... read more 06/27/2004 (8:01 am)
2D RPG - Screened Tiled... I recently saw a tool on [url="http://www.pygame.org"]pygame.org[/url] that is intended for creating... read more 06/27/2004 (6:34 am)
Persistent World Rountable: The Role Playing Experience... Hmmmmmmm, could do it that way, having a single player campaign unlock the MMO portion. Or you coul... read more 06/26/2004 (9:55 am)
Persistent World Rountable: The Role Playing Experience... One of the things that kind of killed my enthusiam for one MMORPG ([i]Shadowbane[/i]) was scalabilit... read more 06/25/2004 (11:57 am)
RPG's in Torque? I have to agree with Josh. If you want the RPG chores done right, you're going to have to do it you... read more 06/24/2004 (12:47 pm)
Action/RPG game needs a name. Yes, fine details like location, timeframe, technology level, general atmosphere, that sort of thing... read more 06/19/2004 (9:30 am)
RFC on a simple game "FitBall" If there was a "standard" design doc, I'm sure things would be much different, for better or worse, ... read more 06/18/2004 (9:05 am)
What makes a good Horror Game? "Hitch" definitely earned the title of "Master of Suspense," even today. It wasn't just the whole "... read more 06/18/2004 (8:08 am)
Game Research Good point, Bill. :) One really old game that space-related (not a space sim like the others men... read more 06/11/2004 (10:03 am)
Getting Started*Programing phase* I hate to buck the trend, but it is possible to do an RPG at first, PROVIDED you don't expect it to ... read more 05/01/2004 (12:33 pm)
Noob needs help with copy right type stuff I'm almost tempted to say, "If you have to ask, then you almost certainly can't." Anything in rec... read more 04/24/2004 (1:55 pm)
Games for the other Gender You start at the beginning. ;) Seriously, you need to think about the initial environment that y... read more 04/23/2004 (1:50 pm)
Games for the other Gender @Burning - I did read further up the first time. My point on [i]Quake[/i] chicks was to illustrate ... read more 04/22/2004 (11:44 am)
Games for the other Gender @Gareth - there is no such thing as watching too much anime. Baka! *goes to find his massive oversi... read more 04/21/2004 (2:39 pm)
Illegal? "Dynamix doesn't even exist anymore" @David - The actual concept of "intellectual property" itself is a recent thing. Before, it was pre... read more 04/12/2004 (3:49 pm)
Illegal? "Dynamix doesn't even exist anymore" @Stefan - I never opined on the legality of abandonware other to say that it falls into a gray area.... read more 04/12/2004 (3:33 pm)
Illegal? "Dynamix doesn't even exist anymore" IANAL, so all theorems are to be taken with a grain of salt. Based on the post, and from what I c... read more 04/12/2004 (2:37 pm)
Render Farm Tutorial After looking back through the post, felt it was probably a wise idea to update things, especially s... read more 04/08/2004 (11:37 am)
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