Marc Dreamora Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| LLVM Compiler 4.0 can't set fast small.optimization | I just wouldn't expect LLVM GCC to remain around forever. While Apple has upgraded it, its as a matt... read more | 08/09/2012 (9:56 am) |
| Cannibal Cookout Released :) | still an insane amount of fun ;)... read more | 06/27/2012 (5:27 pm) |
| iTGB Shipping flags | to prevent the cs (not all but those that you don't want in there) to show up in the build you have ... read more | 06/12/2012 (12:42 am) |
| Exception in OpenALInit() | Its an error on the SDK level itself so I would assume that the install did not work properly and th... read more | 06/07/2012 (2:55 am) |
| Mich's Wish List | Never used behaviors too, mostly cause their want to be benefit has always been buried due to some s... read more | 05/29/2012 (12:16 pm) |
| Level load performance | What you need to do is remove your function that unloads all the datablocks at the end of a level an... read more | 05/21/2012 (4:36 am) |
| using the mac trackpad for replicating gestures | You can simulate gestures yes but thats 'simulator force' not input driven, thats still limited to t... read more | 05/19/2012 (6:14 pm) |
| using the mac trackpad for replicating gestures | Would likely not be that easy, otherwise apple would at least support it on the iOS simulator which ... read more | 05/19/2012 (1:51 pm) |
| Collision callback on specific objects rather than all collide-ables? | Modify their collision layers to only collide with those layers you want and assign them to correspo... read more | 05/17/2012 (10:58 pm) |
| Not understanding the level datablock stuff for animation | No level data blocks are not automatically created as that would defeat their point in allowing you ... read more | 05/11/2012 (12:59 am) |
| Reproduced: Organizing images causes image datablock to be defined incorrectly | you would want to set the path to ~/images/image I think In general ensure to not apply your T2D ... read more | 05/09/2012 (1:09 am) |
| Call a method on all instances of a class? | Thats indeed how you would do it and is the best way to handle it beside going to the C/C++ layer. ... read more | 05/06/2012 (1:52 pm) |
| Rainyday Tutorial issues | discrepancy between windows and osx: it2D does not support either platform, the player is only to gi... read more | 05/05/2012 (12:40 pm) |
| FB a requirement to get news on torque future? ;) | No fair, my cooking bowl is awaiting their backs ;)... read more | 05/04/2012 (5:09 am) |
| FB a requirement to get news on torque future? ;) | aye I'm not all that active there too. While I develop integrations for it and happen to have a 3... read more | 05/04/2012 (5:03 am) |
| FB a requirement to get news on torque future? ;) | hehe ... no applications you try to advertise viraly eh? ;) FB = FaceBook... read more | 05/04/2012 (1:37 am) |
| FB a requirement to get news on torque future? ;) | Hmm isn't or at least wasn't that the exact target usergroup for which TGB got developed actually? (... read more | 05/03/2012 (10:11 am) |
| FB a requirement to get news on torque future? ;) | Not sure I get the meaning of the ??? If you look at the product that they are working on it look... read more | 05/03/2012 (9:54 am) |
| Alx sounds on Update Callback. | Nearly but you need to remove the first alxPlay [code]if (player.getLinearVelocityY()!=0 &&a... read more | 05/03/2012 (2:30 am) |
| Alx sounds on Update Callback. | yes you must use is playing cause alxPlay will always return a new handle. Also you must not assign... read more | 05/03/2012 (12:31 am) |
| Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. | sure they don't work and that it is not position related handling logic that simply fails absolutely... read more | 04/29/2012 (11:19 pm) |
| So i just got iTorque 2d 1.5 | if you happen to test it on windows (doubt it as you can't develop iOS apps there), ensure that DEP ... read more | 04/26/2012 (11:03 pm) |
| PVRTC compressed images created in PVRTexTool v.3.31 or higher does not load. | PVRTC2 is only supported on Series 5XT and Series 6 graphics hardware. Neither is being used in any ... read more | 04/24/2012 (7:44 am) |
| iPad retina display, touch input is misaligned in 1.5 (LOGGED) | Perhaps you have some zombie code that by error is hardcoded to compare the position basing on scree... read more | 04/23/2012 (5:26 am) |
| Adding UDID's to Project | What exactly do you intend to do with UDIDs you added to your projects? Normally you do it the othe... read more | 04/17/2012 (4:23 pm) |
| Too many datablocks? | 1. the loadlevel function loads all datablocks listed in the level datablocks. Unload is not done f... read more | 04/04/2012 (1:42 am) |
| Enable networking for iOS devices | No its not possible as networking was removed in 1.5. Its not that its 'disabled', it was removed co... read more | 03/31/2012 (1:15 am) |
| Box2d - Need to know | I brought this up before and I hope you guys don't mind me bringing it up again: Why waste the time ... read more | 03/15/2012 (9:56 am) |
| onTouchDown doesn't have object id in %this ? | iT2D 1.5 removed networking and from what I recall also aspects of the Telnet integration, so I am n... read more | 02/22/2012 (11:47 pm) |
| Level size | There is no such thing as indexed pngs on 3d hardware anymore Boris. It is at very least 16bit, a... read more | 02/17/2012 (10:32 am) |
| (Solved) I have some PVR image but cant load into Itorque 1.5? | PVR will work fine but only on the device. To have them working in iT2D / on the computer, you need... read more | 02/10/2012 (12:31 am) |
| Keeping Proportions Constant Across Different Screen Resolutions. | you can't or better don't want to keep proportion of an UI constant if you switch aspect ratio as th... read more | 02/03/2012 (12:17 am) |
| Gui Blocks Touch | You would have done it manually if it were 2 scene graphs :) Also if you use the gui editor its not... read more | 01/27/2012 (8:25 am) |
| Gui Blocks Touch | are you doing gui through a distinct scene graph? then you have to pass through the events as the fi... read more | 01/27/2012 (12:28 am) |
| Particle Effects stop working | Sounds like it is related to the mobile particle system optimization. if the particle emitter leaves... read more | 01/25/2012 (8:29 am) |
| Outdate hardware? iTouch 2nd gen | ARMV6 hardware stopped to be supported by apple on iOS4.3 already. 4.3 or any newer iOS is only supp... read more | 01/21/2012 (9:17 pm) |
| Debugging and Running | 1. Yes, generally it is and unlike the pc version it will also allow you to build it to the device i... read more | 01/18/2012 (10:06 am) |
| iTorque2D license | The upgrade from iT2D 1.0 - 1.4 to 1.5+ indeed is a payed upgrade. The same would hold for the upgr... read more | 01/16/2012 (11:55 pm) |
| [Solved] how to make a game running on background | Games should normally pause there if they don't do it they were marked for 'exit on suspend' or used... read more | 01/16/2012 (4:47 am) |
| iTorque2D license | You can't upgrade the license twice unless you found some pretty heavy bug. In this case I really h... read more | 01/16/2012 (1:58 am) |
| help resolving performance issue.. | Unsure what would cause a constant slowdown over a time and not a one time hit only when the texture... read more | 01/15/2012 (1:58 am) |
| Best way to time events to music? | integrate FMOD and bind it to the music itself. Otherwise you will not be able to get in sync with ... read more | 01/13/2012 (5:20 pm) |
| How do to use tile scripts? | Sounds more like you want to align objects with the grid of the tilemap as tiles on them don't work ... read more | 01/13/2012 (5:19 pm) |
| How do to use tile scripts? | You create a new datablock (likely what you call class name, though you might by error use standard ... read more | 01/12/2012 (11:24 pm) |
| Scripts Are Not Running![SOLVED] | that depends on the demos, some have touch objects widely or use other forms, best look into their s... read more | 01/10/2012 (5:11 am) |
| Getting pixel color from a PVR-image at a coordinate during run-time | You can but you have to ask OpenGL about it you can't read it in memory as they have no color data i... read more | 01/10/2012 (5:10 am) |
| need help in changing behavior value during the game | In that case all you need is a variable holding the behavior lets say %theBehavior and then you can ... read more | 01/10/2012 (1:05 am) |
| need help in changing behavior value during the game | sure, you can access it simply through .acceleration on the variable that holds the behavior. The... read more | 01/09/2012 (11:48 am) |
| Scripts Are Not Running![SOLVED] | 1. Check the generated console log file... read more | 01/07/2012 (7:37 am) |
| [BUG] EXC_BAD_ACCESS in iTorque 1.5 MAC iT2DGame target | Correct But you can not use it for more than iOS testing though. None the less such an error shoul... read more | 01/07/2012 (7:36 am) |