Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
LLVM Compiler 4.0 can't set fast small.optimization I just wouldn't expect LLVM GCC to remain around forever. While Apple has upgraded it, its as a matt... read more 08/09/2012 (9:56 am)
Cannibal Cookout Released :) still an insane amount of fun ;)... read more 06/27/2012 (5:27 pm)
iTGB Shipping flags to prevent the cs (not all but those that you don't want in there) to show up in the build you have ... read more 06/12/2012 (12:42 am)
Exception in OpenALInit() Its an error on the SDK level itself so I would assume that the install did not work properly and th... read more 06/07/2012 (2:55 am)
Mich's Wish List Never used behaviors too, mostly cause their want to be benefit has always been buried due to some s... read more 05/29/2012 (12:16 pm)
Level load performance What you need to do is remove your function that unloads all the datablocks at the end of a level an... read more 05/21/2012 (4:36 am)
using the mac trackpad for replicating gestures You can simulate gestures yes but thats 'simulator force' not input driven, thats still limited to t... read more 05/19/2012 (6:14 pm)
using the mac trackpad for replicating gestures Would likely not be that easy, otherwise apple would at least support it on the iOS simulator which ... read more 05/19/2012 (1:51 pm)
Collision callback on specific objects rather than all collide-ables? Modify their collision layers to only collide with those layers you want and assign them to correspo... read more 05/17/2012 (10:58 pm)
Not understanding the level datablock stuff for animation No level data blocks are not automatically created as that would defeat their point in allowing you ... read more 05/11/2012 (12:59 am)
Reproduced: Organizing images causes image datablock to be defined incorrectly you would want to set the path to ~/images/image I think In general ensure to not apply your T2D ... read more 05/09/2012 (1:09 am)
Call a method on all instances of a class? Thats indeed how you would do it and is the best way to handle it beside going to the C/C++ layer. ... read more 05/06/2012 (1:52 pm)
Rainyday Tutorial issues discrepancy between windows and osx: it2D does not support either platform, the player is only to gi... read more 05/05/2012 (12:40 pm)
FB a requirement to get news on torque future? ;) No fair, my cooking bowl is awaiting their backs ;)... read more 05/04/2012 (5:09 am)
FB a requirement to get news on torque future? ;) aye I'm not all that active there too. While I develop integrations for it and happen to have a 3... read more 05/04/2012 (5:03 am)
FB a requirement to get news on torque future? ;) hehe ... no applications you try to advertise viraly eh? ;) FB = FaceBook... read more 05/04/2012 (1:37 am)
FB a requirement to get news on torque future? ;) Hmm isn't or at least wasn't that the exact target usergroup for which TGB got developed actually? (... read more 05/03/2012 (10:11 am)
FB a requirement to get news on torque future? ;) Not sure I get the meaning of the ??? If you look at the product that they are working on it look... read more 05/03/2012 (9:54 am)
Alx sounds on Update Callback. Nearly but you need to remove the first alxPlay [code]if (player.getLinearVelocityY()!=0 &&a... read more 05/03/2012 (2:30 am)
Alx sounds on Update Callback. yes you must use is playing cause alxPlay will always return a new handle. Also you must not assign... read more 05/03/2012 (12:31 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. sure they don't work and that it is not position related handling logic that simply fails absolutely... read more 04/29/2012 (11:19 pm)
So i just got iTorque 2d 1.5 if you happen to test it on windows (doubt it as you can't develop iOS apps there), ensure that DEP ... read more 04/26/2012 (11:03 pm)
PVRTC compressed images created in PVRTexTool v.3.31 or higher does not load. PVRTC2 is only supported on Series 5XT and Series 6 graphics hardware. Neither is being used in any ... read more 04/24/2012 (7:44 am)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) Perhaps you have some zombie code that by error is hardcoded to compare the position basing on scree... read more 04/23/2012 (5:26 am)
Adding UDID's to Project What exactly do you intend to do with UDIDs you added to your projects? Normally you do it the othe... read more 04/17/2012 (4:23 pm)
Too many datablocks? 1. the loadlevel function loads all datablocks listed in the level datablocks. Unload is not done f... read more 04/04/2012 (1:42 am)
Enable networking for iOS devices No its not possible as networking was removed in 1.5. Its not that its 'disabled', it was removed co... read more 03/31/2012 (1:15 am)
Box2d - Need to know I brought this up before and I hope you guys don't mind me bringing it up again: Why waste the time ... read more 03/15/2012 (9:56 am)
onTouchDown doesn't have object id in %this ? iT2D 1.5 removed networking and from what I recall also aspects of the Telnet integration, so I am n... read more 02/22/2012 (11:47 pm)
Level size There is no such thing as indexed pngs on 3d hardware anymore Boris. It is at very least 16bit, a... read more 02/17/2012 (10:32 am)
(Solved) I have some PVR image but cant load into Itorque 1.5? PVR will work fine but only on the device. To have them working in iT2D / on the computer, you need... read more 02/10/2012 (12:31 am)
Keeping Proportions Constant Across Different Screen Resolutions. you can't or better don't want to keep proportion of an UI constant if you switch aspect ratio as th... read more 02/03/2012 (12:17 am)
Gui Blocks Touch You would have done it manually if it were 2 scene graphs :) Also if you use the gui editor its not... read more 01/27/2012 (8:25 am)
Gui Blocks Touch are you doing gui through a distinct scene graph? then you have to pass through the events as the fi... read more 01/27/2012 (12:28 am)
Particle Effects stop working Sounds like it is related to the mobile particle system optimization. if the particle emitter leaves... read more 01/25/2012 (8:29 am)
Outdate hardware? iTouch 2nd gen ARMV6 hardware stopped to be supported by apple on iOS4.3 already. 4.3 or any newer iOS is only supp... read more 01/21/2012 (9:17 pm)
Debugging and Running 1. Yes, generally it is and unlike the pc version it will also allow you to build it to the device i... read more 01/18/2012 (10:06 am)
iTorque2D license The upgrade from iT2D 1.0 - 1.4 to 1.5+ indeed is a payed upgrade. The same would hold for the upgr... read more 01/16/2012 (11:55 pm)
[Solved] how to make a game running on background Games should normally pause there if they don't do it they were marked for 'exit on suspend' or used... read more 01/16/2012 (4:47 am)
iTorque2D license You can't upgrade the license twice unless you found some pretty heavy bug. In this case I really h... read more 01/16/2012 (1:58 am)
help resolving performance issue.. Unsure what would cause a constant slowdown over a time and not a one time hit only when the texture... read more 01/15/2012 (1:58 am)
Best way to time events to music? integrate FMOD and bind it to the music itself. Otherwise you will not be able to get in sync with ... read more 01/13/2012 (5:20 pm)
How do to use tile scripts? Sounds more like you want to align objects with the grid of the tilemap as tiles on them don't work ... read more 01/13/2012 (5:19 pm)
How do to use tile scripts? You create a new datablock (likely what you call class name, though you might by error use standard ... read more 01/12/2012 (11:24 pm)
Scripts Are Not Running![SOLVED] that depends on the demos, some have touch objects widely or use other forms, best look into their s... read more 01/10/2012 (5:11 am)
Getting pixel color from a PVR-image at a coordinate during run-time You can but you have to ask OpenGL about it you can't read it in memory as they have no color data i... read more 01/10/2012 (5:10 am)
need help in changing behavior value during the game In that case all you need is a variable holding the behavior lets say %theBehavior and then you can ... read more 01/10/2012 (1:05 am)
need help in changing behavior value during the game sure, you can access it simply through .acceleration on the variable that holds the behavior. The... read more 01/09/2012 (11:48 am)
Scripts Are Not Running![SOLVED] 1. Check the generated console log file... read more 01/07/2012 (7:37 am)
[BUG] EXC_BAD_ACCESS in iTorque 1.5 MAC iT2DGame target Correct But you can not use it for more than iOS testing though. None the less such an error shoul... read more 01/07/2012 (7:36 am)
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