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Nermion's Forum Posts

Thread Post Date Posted
iPhone Developer program problems I'll be signing up with them shortly as company, I hope it will not take to long for them to handle ... read more 06/09/2009 (12:41 pm)
Official iT2D Documentation Feedback [quote]However, I have created several iTGB video tutorials which I'd like to start uploading soon. ... read more 06/08/2009 (4:07 am)
iTGB Questions Are there any tutorials that help with this, and is this absolutly necessary for simple game? I gues... read more 06/05/2009 (5:07 pm)
iTGB Questions [quote]and converting scripts to C/C++ where needed[/quote] Can you be more specific, what script... read more 06/05/2009 (12:22 pm)
Problems with multiple enemy instances ok that sounds good :) Another question then: is it possible for me to add weapons to player charact... read more 06/02/2009 (5:18 am)
Problems with multiple enemy instances Hi, I am potential buyer, has this problem been corrected or is it still there? Its been 5 months si... read more 06/02/2009 (4:35 am)
how are eff files created, with what tool? thanks guys, that answered my question, it was not really clear how they were made, I only look at t... read more 06/01/2009 (12:23 pm)
how are eff files created, with what tool? yes but how do I create them and how are they saved to .eff format? I did not find anything in TGB e... read more 06/01/2009 (12:53 am)
TGB and Breakout Tutorial thanks for sharing your findings, I was also wondering about ball getting stuck, if you have found s... read more 05/31/2009 (2:16 pm)
medieval renders, perhaps content pack FBX is the new .obj every mayor 3d application supports it, look it up :)... read more 01/21/2009 (11:49 pm)
medieval renders, perhaps content pack @Mike I know what Torque uses, I just say I hate it :) Torque needs better importing, unity3d ... read more 01/21/2009 (3:56 pm)
Tiridinaut weapons pack now 10 hopefully GG will fix the link, mail them about it and ask why it's not working. I'm not affiliated ... read more 01/21/2009 (2:00 pm)
What would you like to see addressed in Torque 3D? Improve the editor interface, make it more modern, for inspiration take a look at zBrush, give it be... read more 01/21/2009 (3:52 am)
Medieval RPG hi robert, I would be interested in working with you, do you have a messenger or email I can reach y... read more 01/21/2009 (2:42 am)
Tiridinaut weapons pack now 10 if anyone is interested modern weapons can be downloaded for free http://www.tridinaut.com/produc... read more 01/21/2009 (2:21 am)
3D Modeler Available + see samples Hi karan, how much do you charge? if you use msn add me illuminatus2@hotmail.com my website www.t... read more 08/25/2008 (2:22 am)
Instant Action....and so it begins Interesting discussions and reading, plz do continue! Derek Man you are one interesting character... read more 10/12/2007 (1:42 pm)
Free modern weapons pack if you help me :) Positions are still open by the way. I got a 2-3 candidates but haven't choosen nonone yet. If you f... read more 10/04/2006 (4:18 pm)
Free modern weapons pack if you help me :) They are made in first :)... read more 10/04/2006 (4:14 pm)
Free modern weapons pack if you help me :) It's a "fn tactical shotgun", do a search on google and you'll see the real version :) when I saw it... read more 10/04/2006 (1:45 am)
Free modern weapons pack if you help me :) Tim, I checked your profile, you got the job :) Do you have msn? You will not need to touch mode... read more 10/03/2006 (11:34 am)
Tiridinaut weapons pack now 10 We never came around to adopt it to Torque, there were some problems my partner experienced when wor... read more 01/13/2006 (6:23 am)
Tiridinaut weapons pack now 10 >I just purchased about 5 minutes ago for $10. you were lucky, I've was updating the website firs... read more 01/01/2006 (3:35 pm)
Tiridinaut weapons pack now 10 Hi guys, we have stoped, plz don't buy now if you think it's 10$ it's 30$ now and we already put tha... read more 01/01/2006 (3:29 pm)
Tiridinaut weapons pack now 10 :) :) :) :)... read more 01/01/2006 (2:34 pm)
Tiridinaut weapons pack now 10 You got one hour left before offfer runs out as my partna Djagg said :) We don't use shaders for ... read more 01/01/2006 (2:08 pm)
Tiridinaut weapons pack now 10 Guys if you have not recieved any emails from me about your purchase, plz write to me. I'm sure 99% ... read more 12/31/2005 (4:22 am)
Tiridinaut weapons pack now 10 Santa has dropped something, check your inbox ;)... read more 12/30/2005 (6:07 pm)
Tiridinaut weapons pack now 10 If I could chew the Blender interface then perhaps, I'll perhaps have a look at it ;)... read more 12/29/2005 (1:59 pm)
Tiridinaut weapons pack now 10 Nope not TSE in this pack for medieval, we don't own TSE yet, and I know nothing about shaders and h... read more 12/29/2005 (12:28 pm)
Tiridinaut weapons pack now 10 Here then: [image]http://www.tridinaut.com/gallery/misc/wires1.jpg[/image] [image]http://www.t... read more 12/29/2005 (3:40 am)
Tiridinaut weapons pack now 10 Hi Afrin, I see that you have already bought them :) Thanks! We have not put any scripts for the... read more 12/27/2005 (4:56 pm)
Models (and Packs) for Sale - $4 Each Uwrap3d or Milkshape, I'm sure they have dts exporter you'd need, just import your model as b3d or .... read more 11/24/2005 (2:09 am)
Models (and Packs) for Sale - $4 Each >I figure .X and the other formats do the job fine, as pretty much every engine I've worked with has... read more 11/24/2005 (1:48 am)
Exporting weapon from max to dts? Tack for svaret magnus :-) just to make it more clear, I want to export two meshes from max as on... read more 10/10/2005 (2:43 am)
Steam Knight Hoho, you are kicking some serious ass Pascal :)... read more 05/05/2002 (3:13 pm)
Another stroke of genius... Damn this game, after 5-10 minutes I only got 1200... read more 05/02/2002 (10:14 am)
Another stroke of genius... Damn this one is much harder ;)... read more 05/02/2002 (7:47 am)
Orc riders. Yeah, good one.... read more 04/30/2002 (4:31 pm)
Funny Pic ... Lol, it's very funny.... read more 04/22/2002 (7:24 am)
Some more concepts It's still cartoony to me P ;) I think you should try different rendering style, something more clos... read more 04/10/2002 (12:57 pm)
Some more concepts Great stuff pascal!!! But there is still something soft about the concept, give us the dark side I k... read more 04/08/2002 (10:15 am)
Time, effort and code contributions ... hehe :) doh Phil&Frank got before me :P... read more 04/04/2002 (11:37 am)
Back Story! Phil you are talking to ex-Dynamix guys ;) If anyone they have lots of experience. As a programmer I... read more 04/04/2002 (10:00 am)
Orc riders. Show me the concept and I'll model it ;) or I could ask some of my concept friends to do few concept... read more 03/29/2002 (1:39 pm)
some concepts that might fit Nice concepts, but is it me or are they just too sexy ;) I have noticed that you like short legs ... read more 03/19/2002 (3:37 am)
Garage Games License Hey Lou, I belive that you can use the community services here without having to bind to anything... read more 02/19/2002 (7:21 am)
Gmax scripts and Tge... I though that they have dissabled all exporting thru scripts, only reading files was possible not wr... read more 02/04/2002 (11:25 am)
Cell Shading Frank what is 1D texture? It's first time I hear of this :)... read more 01/30/2002 (7:35 am)
Cell Shading >The easiest one I ever saw was to draw the model front faces first That's the method Frank is us... read more 01/30/2002 (4:43 am)
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