Game Development Community

Stefan Lundmark's Forum Posts

Thread Post Date Posted
Water and DX SDK Posting spree, Jeremiah? ;) I haven't seen any shimmering for as long as I can remember, and I'm ... read more 04/19/2009 (12:13 am)
[Question] "Dynamic" datablock creation? Should work, I do the same with materials.... read more 04/18/2009 (10:08 am)
Basic Lighting vs SGLighting The only difference that I know of are Blob vs Mesh shadowmaps.... read more 04/18/2009 (7:01 am)
Is it only me or everyone got the cookies problem of GG forum? I usually have to login every 5 days or so. Other pages don't behave that way, but to me it's no big... read more 04/17/2009 (1:54 am)
RayCast to Visible Mesh Coordinate I didn't say you should, just that I assumed so. But a capsule (in the case of a RagDoll) won't b... read more 04/16/2009 (12:37 pm)
RayCast to Visible Mesh Coordinate [quote] You see when you do a regular raycast against anything [b]not using PhysX[/b] you are detec... read more 04/16/2009 (11:35 am)
Pack and Unpack string issues Not that it helps, but I've got code in front of me that looks identical to yours except: [code] ... read more 04/16/2009 (7:55 am)
RayCast to Visible Mesh Coordinate Ron, You keep misunderstanding. You're talking about some collision box and I have no clue what y... read more 04/16/2009 (5:15 am)
RayCast to Visible Mesh Coordinate Why are you using castRayTri when you should use the global interface? Ie, trough your world object.... read more 04/16/2009 (4:27 am)
RayCast to Visible Mesh Coordinate I'm not getting any incorrect hits on our end, not on the terrain mesh and not on the ragdoll capsul... read more 04/16/2009 (4:11 am)
Pack and Unpack string issues I've only had issues using the new Strings, and ran into something similiar to this but couldn't fig... read more 04/16/2009 (3:05 am)
Wallhacks in T3D It doesn't, apart from zone exclusion. It's not trivial to add [b]proper[/b] wallhack protection ... read more 04/15/2009 (7:30 am)
Lots of little datablocks? Tim, Getting rid of the datablock transfer means (un)packData no longer is in use, and values tha... read more 04/14/2009 (3:00 pm)
Wallhacks in T3D In TGE/TGEA scopeable objects didn't ghost to a client if they were in different zones. Assuming zon... read more 04/14/2009 (6:39 am)
Improving our Dev Interview Format I read trough the first ones, most of those that Joshua was in charge of, but always found them too ... read more 04/14/2009 (3:34 am)
Lots of little datablocks? Huh? You're actually wasting lots and lots of space when you pack these values into a string, even w... read more 04/13/2009 (11:32 am)
Lots of little datablocks? [quote] Is this a healthy way to proceed? Are there downsides to having datablocks that breed like ... read more 04/13/2009 (6:17 am)
Collision polly caching Good luck, sounds like an interesting project.... read more 04/12/2009 (2:44 am)
Collision polly caching Interesting topic, but I can't see why it would help with integrating 3rd party libraries. The two I... read more 04/12/2009 (1:33 am)
TGEA - AFX and Linux yet? I'm sorry Karakurty, but I no longer have any of that with me. This must have been in like, Mileston... read more 04/11/2009 (11:34 am)
Royalty promises...are they worth it? I usually only picked up royaltee volounteer work when the project was extremely interesting and loo... read more 04/02/2009 (10:57 am)
Wierd player shadow. Definatly don't forget to recompile. ;)... read more 03/29/2009 (4:18 am)
Wierd player shadow. Try pinging Alex S. on it? He's the Mac guru around the Garage. He's probably really busy right now ... read more 03/28/2009 (2:44 pm)
TGEA 1.8.1 and PhysX? PhysX is working here too. Not using the resource on this site, though.... read more 03/28/2009 (2:17 am)
Havok, Cloth and the GDC... It's "free" as long as your product isn't sold for over $10. Exceeding that means they'll ... read more 03/27/2009 (11:33 am)
Havok, Cloth and the GDC... [quote] Here's my point... Those video's look no more impressive than Gerhard's, and Gerard is work... read more 03/27/2009 (9:52 am)
Wierd player shadow. Sounds like corruption. What you're seeing is probably the framebuffer.... read more 03/25/2009 (10:01 am)
FMOD Ex? Adam, I've used FMOD for three years with TGEA. It doesn't tie directly into TGEA but the SFX lay... read more 03/25/2009 (3:10 am)
Audio streaming in TGEA 1.8.1 Then they changed it because we were using it in a previous incarnation of SFX. I was personally in ... read more 03/23/2009 (11:43 am)
Audio streaming in TGEA 1.8.1 What makes you think it's not supported? Streaming has been supported since SFX was released, albeit... read more 03/23/2009 (3:14 am)
You may have mismatched PROFILE_START and PROFILE_ENDs Glad it worked out for you! Just make sure you're ending the profile if you exit early, and you shou... read more 03/22/2009 (1:31 pm)
You may have mismatched PROFILE_START and PROFILE_ENDs You're pushing the profiler stack somewhere without popping after you're done with it. Which means, ... read more 03/22/2009 (9:43 am)
[Question] Player Distribution in MMO Worlds In the case of WoW they're assuming that the population will be spread somewhat across the four diff... read more 03/22/2009 (1:55 am)
Unity 2.5 Is Out [quote] and I've seen lots of flaming about Unity on GG forums. Apparently some people just like to... read more 03/20/2009 (12:50 am)
TGEA Upgrade Maybe 1000 players won't work in practice without changes, no matter what anyone tells you. The physics an... read more 03/18/2009 (5:05 pm)
Multiple D3DX9 dlls If the user has the latest SDK installed, you don't need these. I was under the impression they w... read more 03/18/2009 (12:58 pm)
dynamic_cast< Material* > from TSStatic? Don't cast statically unless you're certain that what you will get in return is what you expect. Cas... read more 03/15/2009 (11:24 am)
Reducing Bandwidth I agree with Caylo, your project looks very flashy. ;) I would suggest reading articles by Valve ... read more 03/14/2009 (12:45 pm)
What happen to fxRenderObject? [quote] (and I may not be able to move forward to 1.8.1 now, like I planned, since it no longer sup... read more 03/14/2009 (5:44 am)
Prohibiting Players from Entering Water You did put some work into your post and the illustration. Nice job :) I would go for a collision... read more 03/14/2009 (5:41 am)
dynamic_cast< Material* > from TSStatic? Oh, I was just under the impression that it wasn't implemented. Not saying it's the case. Last time ... read more 03/13/2009 (12:31 pm)
dynamic_cast< Material* > from TSStatic? I didn't think this was implemented. Though do remember that dynamic_cast is terribly slow, at le... read more 03/13/2009 (6:05 am)
Zip files - What am I doing wrong? Yeah, it's quite unfortunate. :( Holding my thumbs, Alex.... read more 03/13/2009 (4:13 am)
Zip files - What am I doing wrong? I can confirm this too. However, it wasn't the case back in 1.7.1.... read more 03/12/2009 (8:36 am)
Projectile not always showing up You have to differentiate between rendering and actually updating. I find it hard to believe it does... read more 03/11/2009 (10:07 am)
GlowBuffer - Resizing glow texture That's not your texture, that's the render target texture. :) It should be the same size as your ... read more 03/11/2009 (8:05 am)
TGEA 1.8.1: (Texture profiles) KeepBitmap and Dynamic = Crash I'm not saying it should be either way, just that passing both of these params crashes the game simu... read more 03/08/2009 (1:05 am)
TGEA 1.8.1: Bad assumption in GFXD3D9TextureObject::copyToBmp Yeah, just nowhere else to place "issues" ;) Thanks for confirming!... read more 03/03/2009 (12:43 pm)
TGEA 1.7.0 Beta 2 Bug - Weapon/player disappear (Bounds?) [quote] Bounding box doesn't affects projectiles or targeting raycasts [/quote] No offence, but... read more 03/03/2009 (8:34 am)
Lost in the new RenderInst... I do not claim my solution is perfect or the best, but I simply just gave the manager a render funct... read more 03/03/2009 (1:36 am)