Stefan Lundmark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D's Terrain Texturing "Concept" | Excellent tutorial! But man, things have changed. With this approach, I guess manual modification... read more | 08/16/2013 (7:28 pm) |
| T3D's Terrain Texturing "Concept" | I haven't heard of World Machine before. How does it compare to Terragen? I guess that makes the ... read more | 08/16/2013 (4:22 pm) |
| T3D's Terrain Texturing "Concept" | I really like how that terrain looks quite realistic, at least if you look further away than a few m... read more | 08/16/2013 (3:17 pm) |
| T3D's Terrain Texturing "Concept" | Woah, that's beautiful!... read more | 08/16/2013 (11:25 am) |
| One major bug keeping me away from T3D | Hi Mike, and welcome back. I've got a nearly identical computer as well, minus 4GB of RAM.. No... read more | 08/16/2013 (3:19 am) |
| This is why I want JavaScript in Torque | Stackless Python can be a little bit faster (EVE Online uses it) if you're using threads. [quote]... read more | 08/09/2013 (2:48 am) |
| This is why I want JavaScript in Torque | I'm well aware of the pack and I think it's great. :)... read more | 08/08/2013 (8:41 am) |
| This is why I want JavaScript in Torque | Hehe, seems like I'm the only one who would want C# as the main scripting language. I guess it's not... read more | 08/08/2013 (4:03 am) |
| Why laptops? | I'm on a G74SX and it's so much faster (and quieter) than my stationary rig. I wouldn't ever buy ... read more | 08/06/2013 (4:50 pm) |
| My game just got released on bigfishgames.com | Congratulations!... read more | 08/01/2013 (3:09 am) |
| 80% Discount, 12 hours only. | I'm getting an error: [quote] This transaction couldn't be completed. Please redirect your custo... read more | 07/28/2013 (5:11 pm) |
| 80% Discount, 12 hours only. | Cool, picked up 8 items! Thanks. Would have picked up more Environment Packs if all of them had d... read more | 07/28/2013 (5:03 pm) |
| Mega-Terrains...? Are they viable? Do they exist? | What most people don't expect though is that even WoWs landscapes are smaller than 10k meters in x/y... read more | 07/27/2013 (6:13 am) |
| No client for Torque 3D after how many years...? | T3D *is* client/server. Not sure what you're asking.... read more | 07/27/2013 (5:34 am) |
| Prefabs don't hide | [quote] I am not any more interested in this issue about the hidden object in Torque 3D, if there ... read more | 07/13/2013 (2:16 am) |
| A slightly unfortunate attitude.... | [quote] @Stefan - I think it's a lot more of constructive criticism, as well as a massive amount of... read more | 07/12/2013 (2:25 pm) |
| A slightly unfortunate attitude.... | Where are the complaints? I haven't seen any..... read more | 07/12/2013 (8:27 am) |
| Best way to test if an object is deleted? | Yeah that's a good idea. When the object is deleted, the engine iterates all SimObjectPtr instances ... read more | 07/06/2013 (1:24 pm) |
| Best way to test if an object is deleted? | Lukas, If the code throws when you try to dynamic_cast, then the object is deleted physically fro... read more | 07/06/2013 (12:43 pm) |
| 4th of JULY 80% discount | Missed it, bah! :)... read more | 07/06/2013 (1:34 am) |
| T3D with SQL | Well, the reason there's no MSSQL resource/plugin is because, unlike MySQL, it isn't free. The latte... read more | 07/05/2013 (10:01 am) |
| Improving startup | I remember back in TGE when they manually tested the CPU for its speed. It had to consume up to a fu... read more | 07/03/2013 (2:40 pm) |
| how to convert String to char* ? | Glad you got it working!... read more | 06/28/2013 (5:00 am) |
| how to convert String to char* ? | To expand on what Vince said: strpcy is intended for C-strings only. You're using it on a contain... read more | 06/27/2013 (6:53 am) |
| Haven't been here in 5 years.... | Aye, I remember you. Welcome back.... read more | 06/19/2013 (10:07 am) |
| Integrating recast - rename a source file? | If you link to Recast as a static library instead of putting the code directly into T3D, this will n... read more | 06/19/2013 (10:06 am) |
| Screen corruption issue that got my game rejected | Never seen this in TGE either and I'm also a long time user. Was it reproducable? Looks like a drive... read more | 05/31/2013 (6:54 am) |
| Silent loading in background | Yeah that's my experience too. I tried thread-safing everything around textures, but it was a pa... read more | 05/22/2013 (8:37 am) |
| Silent loading in background | I've done this back in TGEA. There's only so much you can do without changes to the core of the engi... read more | 05/21/2013 (8:38 am) |
| TTimo es_core low latency framework for high fps games use in Torque 3D? | What does es_core do that T3D doesn't?... read more | 05/13/2013 (11:04 am) |
| RenderPassManager scaling bug | Oscar Velzi also [url=http://www.garagegames.com/community/forums/viewthread/131991]had this issue a... read more | 04/26/2013 (12:53 pm) |
| RenderPassManager scaling bug | Yeah I ran into this as well.. I'll see about digging up a fix. I don't think the actual bug was in ... read more | 04/25/2013 (7:23 am) |
| Torque 3D Double Precision | [quote] Instead of doing something really silly like change any instance of F32 to F64 and kill a P... read more | 03/24/2013 (8:38 am) |
| Occlusion Culling Status | I think there's some hardware occlusion culling happening (gpu queries) for certain shapes, and a so... read more | 03/15/2013 (12:53 am) |
| Whatever happened to Instant Action.com ? | Didn't it go bankcrupt?... read more | 03/05/2013 (12:15 pm) |
| A less "no life" approach to MMO games: the 6 hours server. | The problem for me is that I can squeeze in an hour or two every now and then, and a server that tel... read more | 02/24/2013 (3:35 am) |
| DNT(CSharp Scripting Version) is faster than stock T3D | It doesn't surprise me, to be honest. In a good way. :) But what's that about GitHub? Isn't DNT l... read more | 02/23/2013 (5:44 pm) |
| How likely is Linux and Android would be supported during the next 12 months? | $1 isn't free, you know. ;)... read more | 02/10/2013 (4:52 am) |
| Port Torque 3D to Linux contribution perk question | Mistakenly put it here, and there's no delete button. ;) *hint hint*... read more | 01/11/2013 (6:02 am) |
| Awesomium UI for Torque 3D (Paid) | Are you still around Benjamin? If so, there's a pack now for Awesomium Integration with T3D. Take a ... read more | 01/01/2013 (7:01 am) |
| AMD FX8120 8 Core Processor and Heat | [quote] Where are you getting your information on the AMD max temperatures. [/quote] They're no... read more | 11/22/2012 (12:49 pm) |
| AMD FX8120 8 Core Processor and Heat | [quote]My computer monitors complain when my 8120 gets to 65 deg C. According to that link 61 is the... read more | 11/22/2012 (7:04 am) |
| AMD FX8120 8 Core Processor and Heat | 65C is definatly not something I would consider overheat, Frank. Maybe a few years ago, but not now.... read more | 11/21/2012 (9:29 am) |
| GuiCanvas::getCursorPos() broken (Fix Inside!) | That's easy, just use the globalToLocal() / localToGlobal() helper functions. :)... read more | 11/20/2012 (12:18 pm) |
| GuiCanvas::getCursorPos() broken (Fix Inside!) | Alright.. GuiCanvas::getCursorPos() usually looks like this: [code] Point2I GuiCanvas::getCurso... read more | 11/20/2012 (10:05 am) |
| T3D 1.2 Pro - Textures don't show up under certain circumstances | That sounds like a driver issue to me. Try downgrading to a recent driver that isn't the latest. ASU... read more | 11/19/2012 (3:47 am) |
| Do intersecting meshes affect FPS? | There's no reason static meshes will decrease FPS as these do not collide with anything. Players wor... read more | 11/15/2012 (1:32 pm) |
| DTS crash recovers in debugger, crashes if run normally (resolved) | Try running it trough Purify (they got an evaluation version that can give you hints at where the he... read more | 11/15/2012 (1:28 pm) |
| Torque 3D Windows X64 build | In several places it is assumed that we're dealing with 32-bit pointers.... read more | 11/09/2012 (1:11 am) |
| (Paid) Planet based terrain system - T3D | Hi Benjamin, Email me at the email in my profile and we'll have a chat. ... read more | 11/08/2012 (8:19 am) |