Game Development Community

Stefan Lundmark's Forum Posts

Thread Post Date Posted
T3D's Terrain Texturing "Concept" Excellent tutorial! But man, things have changed. With this approach, I guess manual modification... read more 08/16/2013 (7:28 pm)
T3D's Terrain Texturing "Concept" I haven't heard of World Machine before. How does it compare to Terragen? I guess that makes the ... read more 08/16/2013 (4:22 pm)
T3D's Terrain Texturing "Concept" I really like how that terrain looks quite realistic, at least if you look further away than a few m... read more 08/16/2013 (3:17 pm)
T3D's Terrain Texturing "Concept" Woah, that's beautiful!... read more 08/16/2013 (11:25 am)
One major bug keeping me away from T3D Hi Mike, and welcome back. I've got a nearly identical computer as well, minus 4GB of RAM.. No... read more 08/16/2013 (3:19 am)
This is why I want JavaScript in Torque Stackless Python can be a little bit faster (EVE Online uses it) if you're using threads. [quote]... read more 08/09/2013 (2:48 am)
This is why I want JavaScript in Torque I'm well aware of the pack and I think it's great. :)... read more 08/08/2013 (8:41 am)
This is why I want JavaScript in Torque Hehe, seems like I'm the only one who would want C# as the main scripting language. I guess it's not... read more 08/08/2013 (4:03 am)
Why laptops? I'm on a G74SX and it's so much faster (and quieter) than my stationary rig. I wouldn't ever buy ... read more 08/06/2013 (4:50 pm)
My game just got released on bigfishgames.com Congratulations!... read more 08/01/2013 (3:09 am)
80% Discount, 12 hours only. I'm getting an error: [quote] This transaction couldn't be completed. Please redirect your custo... read more 07/28/2013 (5:11 pm)
80% Discount, 12 hours only. Cool, picked up 8 items! Thanks. Would have picked up more Environment Packs if all of them had d... read more 07/28/2013 (5:03 pm)
Mega-Terrains...? Are they viable? Do they exist? What most people don't expect though is that even WoWs landscapes are smaller than 10k meters in x/y... read more 07/27/2013 (6:13 am)
No client for Torque 3D after how many years...? T3D *is* client/server. Not sure what you're asking.... read more 07/27/2013 (5:34 am)
Prefabs don't hide [quote] I am not any more interested in this issue about the hidden object in Torque 3D, if there ... read more 07/13/2013 (2:16 am)
A slightly unfortunate attitude.... [quote] @Stefan - I think it's a lot more of constructive criticism, as well as a massive amount of... read more 07/12/2013 (2:25 pm)
A slightly unfortunate attitude.... Where are the complaints? I haven't seen any..... read more 07/12/2013 (8:27 am)
Best way to test if an object is deleted? Yeah that's a good idea. When the object is deleted, the engine iterates all SimObjectPtr instances ... read more 07/06/2013 (1:24 pm)
Best way to test if an object is deleted? Lukas, If the code throws when you try to dynamic_cast, then the object is deleted physically fro... read more 07/06/2013 (12:43 pm)
4th of JULY 80% discount Missed it, bah! :)... read more 07/06/2013 (1:34 am)
T3D with SQL Well, the reason there's no MSSQL resource/plugin is because, unlike MySQL, it isn't free. The latte... read more 07/05/2013 (10:01 am)
Improving startup I remember back in TGE when they manually tested the CPU for its speed. It had to consume up to a fu... read more 07/03/2013 (2:40 pm)
how to convert String to char* ? Glad you got it working!... read more 06/28/2013 (5:00 am)
how to convert String to char* ? To expand on what Vince said: strpcy is intended for C-strings only. You're using it on a contain... read more 06/27/2013 (6:53 am)
Haven't been here in 5 years.... Aye, I remember you. Welcome back.... read more 06/19/2013 (10:07 am)
Integrating recast - rename a source file? If you link to Recast as a static library instead of putting the code directly into T3D, this will n... read more 06/19/2013 (10:06 am)
Screen corruption issue that got my game rejected Never seen this in TGE either and I'm also a long time user. Was it reproducable? Looks like a drive... read more 05/31/2013 (6:54 am)
Silent loading in background Yeah that's my experience too. I tried thread-safing everything around textures, but it was a pa... read more 05/22/2013 (8:37 am)
Silent loading in background I've done this back in TGEA. There's only so much you can do without changes to the core of the engi... read more 05/21/2013 (8:38 am)
TTimo es_core low latency framework for high fps games use in Torque 3D? What does es_core do that T3D doesn't?... read more 05/13/2013 (11:04 am)
RenderPassManager scaling bug Oscar Velzi also [url=http://www.garagegames.com/community/forums/viewthread/131991]had this issue a... read more 04/26/2013 (12:53 pm)
RenderPassManager scaling bug Yeah I ran into this as well.. I'll see about digging up a fix. I don't think the actual bug was in ... read more 04/25/2013 (7:23 am)
Torque 3D Double Precision [quote] Instead of doing something really silly like change any instance of F32 to F64 and kill a P... read more 03/24/2013 (8:38 am)
Occlusion Culling Status I think there's some hardware occlusion culling happening (gpu queries) for certain shapes, and a so... read more 03/15/2013 (12:53 am)
Whatever happened to Instant Action.com ? Didn't it go bankcrupt?... read more 03/05/2013 (12:15 pm)
A less "no life" approach to MMO games: the 6 hours server. The problem for me is that I can squeeze in an hour or two every now and then, and a server that tel... read more 02/24/2013 (3:35 am)
DNT(CSharp Scripting Version) is faster than stock T3D It doesn't surprise me, to be honest. In a good way. :) But what's that about GitHub? Isn't DNT l... read more 02/23/2013 (5:44 pm)
How likely is Linux and Android would be supported during the next 12 months? $1 isn't free, you know. ;)... read more 02/10/2013 (4:52 am)
Port Torque 3D to Linux contribution perk question Mistakenly put it here, and there's no delete button. ;) *hint hint*... read more 01/11/2013 (6:02 am)
Awesomium UI for Torque 3D (Paid) Are you still around Benjamin? If so, there's a pack now for Awesomium Integration with T3D. Take a ... read more 01/01/2013 (7:01 am)
AMD FX8120 8 Core Processor and Heat [quote] Where are you getting your information on the AMD max temperatures. [/quote] They're no... read more 11/22/2012 (12:49 pm)
AMD FX8120 8 Core Processor and Heat [quote]My computer monitors complain when my 8120 gets to 65 deg C. According to that link 61 is the... read more 11/22/2012 (7:04 am)
AMD FX8120 8 Core Processor and Heat 65C is definatly not something I would consider overheat, Frank. Maybe a few years ago, but not now.... read more 11/21/2012 (9:29 am)
GuiCanvas::getCursorPos() broken (Fix Inside!) That's easy, just use the globalToLocal() / localToGlobal() helper functions. :)... read more 11/20/2012 (12:18 pm)
GuiCanvas::getCursorPos() broken (Fix Inside!) Alright.. GuiCanvas::getCursorPos() usually looks like this: [code] Point2I GuiCanvas::getCurso... read more 11/20/2012 (10:05 am)
T3D 1.2 Pro - Textures don't show up under certain circumstances That sounds like a driver issue to me. Try downgrading to a recent driver that isn't the latest. ASU... read more 11/19/2012 (3:47 am)
Do intersecting meshes affect FPS? There's no reason static meshes will decrease FPS as these do not collide with anything. Players wor... read more 11/15/2012 (1:32 pm)
DTS crash recovers in debugger, crashes if run normally (resolved) Try running it trough Purify (they got an evaluation version that can give you hints at where the he... read more 11/15/2012 (1:28 pm)
Torque 3D Windows X64 build In several places it is assumed that we're dealing with 32-bit pointers.... read more 11/09/2012 (1:11 am)
(Paid) Planet based terrain system - T3D Hi Benjamin, Email me at the email in my profile and we'll have a chat. ... read more 11/08/2012 (8:19 am)