Game Development Community

Stefan Lundmark's Forum Posts

Thread Post Date Posted
You don't have to hide your source-code Good points! [quote] People never hid their mods, ports and forks. [/quote] Well, that's the... read more 01/04/2014 (5:31 am)
You don't have to hide your source-code [quote] Take Quake's community for example. It's been 15 years since the first source release, and ... read more 01/04/2014 (4:18 am)
You don't have to hide your source-code GIT is a revision control system, Ron. It has nothing to do with sharing. :) Not sure I understan... read more 01/03/2014 (2:13 pm)
You don't have to hide your source-code Why wouldn't games be able to innovate on tech? That's what id software did for 15 years.... read more 01/03/2014 (12:37 pm)
You don't have to hide your source-code The article is about finished games, though. I agree about unfinished personal projects.... read more 01/03/2014 (12:30 pm)
You don't have to hide your source-code Why is it odd? If they're in it for commercial gains, it might make perfect sense depending on the p... read more 01/03/2014 (11:05 am)
The Age of Decadence (T3D Game) is out on Steam Early Access Nicely done! I love the atmosphere.... read more 11/20/2013 (5:32 am)
Tilemaps, Datablocks, and Possible Frustrum? We used the frustum method you're talking about in a hack'n'slash prototype last year. It's quite si... read more 11/09/2013 (1:26 am)
Tangent Basis of Torque 3D is.....??? Andrew, What does this result in, practically? Do the normals get mirrored? I'm guessing that's n... read more 11/06/2013 (8:56 am)
Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... Yeah, I misunderstood your last quote. :)... read more 10/30/2013 (8:44 am)
Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... Those art assets are not part of the MIT license, however. This has been covered a few times, I'll t... read more 10/30/2013 (8:30 am)
Random Audio and Audio in General Sounds like a bug, yeah.... read more 10/28/2013 (11:37 am)
Random Audio and Audio in General It's quite easy for an experienced programmer to code; but why not use SFXPlayList? You're not using... read more 10/28/2013 (1:51 am)
OBF Female Customisable Character Released So cool!... read more 10/26/2013 (8:31 am)
[EXTREMELY IMPORTANT] Hardware Issues or Something? (Revisited[?]) It's not a bug. He doesn't have a Voodoo card, that's all.... read more 10/20/2013 (11:20 am)
[EXTREMELY IMPORTANT] Hardware Issues or Something? (Revisited[?]) (All threads are important to their creators.) [quote] Voodoo 2 display device not detected. Do... read more 10/20/2013 (4:45 am)
OBM one base male customisable character system released Just wanted to say that it really looks nice. Are these armor pieces "mounted" on the char... read more 10/15/2013 (5:23 am)
GuiShapeNameHud functionality discussion That was my initial reaction too. Why would anyone want a huge border around text that fills up only... read more 10/11/2013 (1:43 am)
How can I save a image file from one format to another in TorqueScript? Hi Vince, Is the texture stored in system memory? Look at its profile, and change it if needed. I... read more 10/10/2013 (7:14 am)
Understanding serverCmd and clientCmd I agree with your assumption.... read more 10/10/2013 (4:04 am)
Lag compensation? Take a look [url=http://www.pingz.com/wordpress/wp-content/uploads/2009/11/tribes_networking_model.p... read more 10/10/2013 (4:00 am)
GuiShapeNameHud functionality discussion I think it sounds like a good addition, because it's general enough and useful. I use it when pro... read more 10/09/2013 (5:15 pm)
Torque Vector vs std::vector I don't think std::vector <> had an overridable allocator back then, so they had no choice if ... read more 10/05/2013 (1:25 am)
Question about licensing If you're still using 1.2, you need to adhere to the license terms for that particular version. It's... read more 10/01/2013 (2:25 pm)
Server doesn't show up on master server. I tried with a Amazon EC2 instance and a Hetzner dedicated box, but same outcome. Manually connec... read more 10/01/2013 (12:18 pm)
Server doesn't show up on master server. I experienced the same when I tried a dedicated server on WINE. Heartbeats were sent, but the server... read more 10/01/2013 (2:54 am)
selling my a8 pro licence The license [url=http://www.3dgamestudio.com/license_eng.htm]is not transferable[/url], AFAIK.... read more 09/29/2013 (11:15 am)
Torque3D x32 up to 4GB [quote] It seems that when loading terrain texture base it uses GFXFormatR8G8B8 [/quote] It wil... read more 09/22/2013 (3:22 am)
Torque3D x32 up to 4GB I *think* it should happen regardless, yes. It's a good point. I wish I could help you, this is a... read more 09/21/2013 (9:32 am)
Maximum players in T3D? Yeah that's what I was thinking about! I thought it was lower though, like the maximum of a U8? Than... read more 09/21/2013 (7:30 am)
Torque3d.net? Yeah, people are getting way too defensive. I think it's good to discuss, even if we disagree. It's ... read more 09/20/2013 (6:15 pm)
Torque3D x32 up to 4GB IPC (shared memory) is a good way to do that, but it won't help if the issue you're running into is ... read more 09/20/2013 (6:13 pm)
Maximum players in T3D? We've had up to 256 players in a TGEA play session once. If ~40-50 were in close proximity to eachot... read more 09/20/2013 (6:08 pm)
Torque3D x32 up to 4GB Any time! Yeah, it seems some people manipulate that last bit and rely on it for their code. ... read more 09/20/2013 (9:53 am)
Torque3D x32 up to 4GB [quote] Can anybody explain me why is disabled the Linker option which let's handle more that 2GB b... read more 09/20/2013 (3:26 am)
Torque3d.net? I obviously agree with Dwarf, but I don't see any problem with the new site either. I just think it'... read more 09/19/2013 (6:44 am)
Torque3d.net? GarageGames.com isn't perfect, but there's a lot of old information stored here and I'd prefer it in... read more 09/18/2013 (7:38 pm)
Torque3d.net? I don't understand. What's wrong with GarageGames.com, the home of Torque?... read more 09/18/2013 (12:04 pm)
What exactly does it take to be a Pro Game Developer vs. an Indie Developer Like Jacob says, they're not exclusive. You can be a professional indie, obviously. Indie just means... read more 09/14/2013 (3:21 am)
What are some really good effective was of keeping hackers from ruining the game? [quote]@Stefan: Well you can kiss ALL efficient R-P progression systems goodbye with that ideology.[... read more 09/13/2013 (11:29 am)
What are some really good effective was of keeping hackers from ruining the game? I don't know about LoL. I think it's a lot worse now than the previous seasons. [quote] By secur... read more 09/12/2013 (4:46 pm)
T3D, Existing Object and Terrain System, and Terrain Paging [quote] Actually a double won't cut it. It is what the video card uses for coordinates that matters... read more 09/06/2013 (1:23 am)
Some thoughts on the T3D community size I too think the number is much larger. I didn't read the magazine for one. I'm sure it's top notch q... read more 09/05/2013 (4:39 am)
Voxel/cube terrain in Torque? I've been working on a pack for this, but it's coming along slowly due to other work taking priority... read more 09/03/2013 (4:43 am)
thread torque 3d? Daniel: Yeah, AI and Pathfinding is one really good example to be running in parallel. Last I che... read more 09/01/2013 (1:24 pm)
thread torque 3d? It's not so unfortunate, really. Game mechanics aren't easily threaded without significant locking g... read more 09/01/2013 (2:16 am)
AMD's TressFX? Take a look [url=http://developer.amd.com/wordpress/media/2013/05/TressFX11_v1.0.zip]here[/url] for ... read more 08/29/2013 (4:02 pm)
AMD's TressFX? TressFX is not the same thing as PhysX. The former is just a hair simulator while the latter is a ph... read more 08/29/2013 (3:30 pm)
can you use ogre with Torque 3d I've replaced GFX with OGRE3D in TGEA. It's a mess and it took a lot of time. In the end it wasn'... read more 08/27/2013 (6:32 am)
Connecting torque3D 3.0 MIT to a MySQL database Well, of course the tutorials are outdated as they're made for earlier versions of the engine. Wi... read more 08/21/2013 (4:03 am)