Game Development Community

Matthes Bender's Forum Posts

Thread Post Date Posted
Fix for DTS Auto Billboards Well, I am myself not at the bottom of things yet, but I have noticed the following. This is with th... read more 09/23/2006 (12:06 am)
DTS Exporter crashing on MultiRes R5 Do you think you got it all running now?... read more 01/04/2004 (10:21 am)
Question about number of mask bits left... While trying to increase the number of mounted shape images, I took the old 8 ImageMask bits out of ... read more 08/15/2003 (7:00 pm)
Question about number of mask bits left... Jared: I was wondering, where do you store those separate bools and when do you reset them? For corr... read more 08/15/2003 (6:58 pm)
ShapeBase not showing in ClassView Well, coming in two years later here's the solution: The problem is caused by the use of the type... read more 07/25/2003 (12:27 am)
comtainerRayCast misses static shapes. Same thing here. castRay keeps missing my StaticShape buildings. Some are only hit at weird angles, ... read more 06/09/2003 (11:23 pm)
OpenAL not working on integrated soundcards David: so far everything appears to be still working fine on the other cards. The change might affec... read more 01/24/2003 (6:50 am)
OpenAL not working on integrated soundcards Hi Richard. No, it's all regular PCs. I had tried Loki's OpenAL 0.9.8.8 and Creative's 0.9.8.0 I ... read more 01/23/2003 (9:32 pm)
OpenAL not working on integrated soundcards The tests in the sample OpenALDemo.exe from Loki's SDK (link above) all work fine except for the EAX... read more 01/23/2003 (4:09 pm)
OpenAL not working on integrated soundcards I did some more stepping through the code and there are no failures there. OpenAL DLL and device ini... read more 01/21/2003 (5:24 am)
OpenAL not working on integrated soundcards Info is on the way. :) So far I have not noticed any failures while stepping through the code - ther... read more 01/18/2003 (1:06 pm)
maxtodts for 3dmax5 I believe you are right. I have now moved the issue further down to the bottom of our priority list ... read more 01/01/2003 (1:08 pm)
maxtodts for 3dmax5 I have placed the code snippets for this in the SDK forum: http://www.garagegames.com/index.php?sec... read more 12/31/2002 (1:58 am)
maxtodts for 3dmax5 I have stepped a little through the exporter code and found the lines currently crashing when trying... read more 12/31/2002 (1:54 am)
maxtodts for 3dmax5 Yes, the described method works. In fact, I have been using that workaround for quite a while. T... read more 12/31/2002 (1:09 am)
maxtodts for 3dmax5 I keep getting exporter crashes when exporting from Max 5 using MultiRes. It appears that the MultiR... read more 12/30/2002 (12:24 pm)
Animation of character root node (Bip01) Well, thing is, that with a backflip or death sequence I *do want* the animation that Bip01 has in m... read more 12/20/2002 (2:42 pm)
Animation of character root node (Bip01) Thanks for the reply. I have no meshes or vertices assigned to Bip01, only to the other bones. N... read more 12/20/2002 (7:39 am)
Triggers and Shapes Ok, I got it to work. The sServerCollisionMask should contain TriggerObjectType so the trigger o... read more 11/16/2002 (1:58 pm)
Triggers and Shapes I too would like item shapes to activate triggers. I have already copied the following code from pla... read more 11/16/2002 (3:24 am)
Terrain Render Bug I believe I fixed the streaking bug. What happens is that the vertices at the very corner of each... read more 12/16/2001 (2:17 pm)
Align controls to the bottom left Speaking of gui control alignment. Could it be that the names of the top/bottom and left/right align... read more 12/16/2001 (1:54 pm)
How do I attach code to a Model The inspector does display and let you edit an object's persistent and dynamic fields automatically.... read more 12/01/2001 (5:16 am)
Terrain Render Bug Thanks so far, I'll give it a try. If I ever come up with a safe solution for automatically terrafor... read more 12/01/2001 (5:12 am)
Educational Organizations As far as I remember GG definitely plans setting up a free games section.... read more 12/01/2001 (5:07 am)
Fighting piracy of Torque games I've been doing shareware for a while handing out personal (real name) registration codes to unlock ... read more 11/28/2001 (3:24 am)
Deployable Buildings I have started to put in some one-room huts as StaticShapes. They come with a door, roof, and collis... read more 11/12/2001 (5:27 am)
Painting Terrain Textures Okay, here's my fixed material selector dialog: [url]http://www.clonk.de/torque/TerrainEditorTxSe... read more 11/06/2001 (4:17 pm)
What tool did T2 team use when editing scripts? Yet another recommendation... [url]http://www.ultraedit.com[/url] Got everything from Replace-In-F... read more 11/05/2001 (7:25 am)
3d sounds sometimes not playing? Found it. AmbientAudioManager::updateEnvironment() does this [code]Point3F pos; alxListenerPoint3F... read more 10/16/2001 (7:41 pm)
Resizeable Windowed Mode Interesting. Can you debug step through the WM_SIZE handling code and see what it does in/after setR... read more 10/07/2001 (2:32 pm)
Triggers I created a trigger in the editor (after adding TriggerData::create functionality in the server scri... read more 10/07/2001 (2:24 pm)
Forum Post Body Search Ah, okay. :)... read more 10/02/2001 (12:19 pm)
Info on CVS? Are the example scripts and demo content going to be part of the repository, too? I'd hope so.... read more 10/02/2001 (5:44 am)
Map Editor [i]Where did you find the variable $TerraformerHeightfieldDir ?[/i] base\editor\TerraformerHeightfi... read more 08/20/2001 (5:03 am)
Map Editor [i]I think I may have broken the "Save as" feature of the editor..[/i] One thing I noticed is tha... read more 08/13/2001 (6:15 pm)
I love being first! Just got it downloaded in less than 10 minutes. Thanks, GG! I already had myself prepared for tough ... read more 08/10/2001 (3:23 am)