Matthes Bender's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fix for DTS Auto Billboards | Well, I am myself not at the bottom of things yet, but I have noticed the following. This is with th... read more | 09/23/2006 (12:06 am) |
| DTS Exporter crashing on MultiRes R5 | Do you think you got it all running now?... read more | 01/04/2004 (10:21 am) |
| Question about number of mask bits left... | While trying to increase the number of mounted shape images, I took the old 8 ImageMask bits out of ... read more | 08/15/2003 (7:00 pm) |
| Question about number of mask bits left... | Jared: I was wondering, where do you store those separate bools and when do you reset them? For corr... read more | 08/15/2003 (6:58 pm) |
| ShapeBase not showing in ClassView | Well, coming in two years later here's the solution: The problem is caused by the use of the type... read more | 07/25/2003 (12:27 am) |
| comtainerRayCast misses static shapes. | Same thing here. castRay keeps missing my StaticShape buildings. Some are only hit at weird angles, ... read more | 06/09/2003 (11:23 pm) |
| OpenAL not working on integrated soundcards | David: so far everything appears to be still working fine on the other cards. The change might affec... read more | 01/24/2003 (6:50 am) |
| OpenAL not working on integrated soundcards | Hi Richard. No, it's all regular PCs. I had tried Loki's OpenAL 0.9.8.8 and Creative's 0.9.8.0 I ... read more | 01/23/2003 (9:32 pm) |
| OpenAL not working on integrated soundcards | The tests in the sample OpenALDemo.exe from Loki's SDK (link above) all work fine except for the EAX... read more | 01/23/2003 (4:09 pm) |
| OpenAL not working on integrated soundcards | I did some more stepping through the code and there are no failures there. OpenAL DLL and device ini... read more | 01/21/2003 (5:24 am) |
| OpenAL not working on integrated soundcards | Info is on the way. :) So far I have not noticed any failures while stepping through the code - ther... read more | 01/18/2003 (1:06 pm) |
| maxtodts for 3dmax5 | I believe you are right. I have now moved the issue further down to the bottom of our priority list ... read more | 01/01/2003 (1:08 pm) |
| maxtodts for 3dmax5 | I have placed the code snippets for this in the SDK forum: http://www.garagegames.com/index.php?sec... read more | 12/31/2002 (1:58 am) |
| maxtodts for 3dmax5 | I have stepped a little through the exporter code and found the lines currently crashing when trying... read more | 12/31/2002 (1:54 am) |
| maxtodts for 3dmax5 | Yes, the described method works. In fact, I have been using that workaround for quite a while. T... read more | 12/31/2002 (1:09 am) |
| maxtodts for 3dmax5 | I keep getting exporter crashes when exporting from Max 5 using MultiRes. It appears that the MultiR... read more | 12/30/2002 (12:24 pm) |
| Animation of character root node (Bip01) | Well, thing is, that with a backflip or death sequence I *do want* the animation that Bip01 has in m... read more | 12/20/2002 (2:42 pm) |
| Animation of character root node (Bip01) | Thanks for the reply. I have no meshes or vertices assigned to Bip01, only to the other bones. N... read more | 12/20/2002 (7:39 am) |
| Triggers and Shapes | Ok, I got it to work. The sServerCollisionMask should contain TriggerObjectType so the trigger o... read more | 11/16/2002 (1:58 pm) |
| Triggers and Shapes | I too would like item shapes to activate triggers. I have already copied the following code from pla... read more | 11/16/2002 (3:24 am) |
| Terrain Render Bug | I believe I fixed the streaking bug. What happens is that the vertices at the very corner of each... read more | 12/16/2001 (2:17 pm) |
| Align controls to the bottom left | Speaking of gui control alignment. Could it be that the names of the top/bottom and left/right align... read more | 12/16/2001 (1:54 pm) |
| How do I attach code to a Model | The inspector does display and let you edit an object's persistent and dynamic fields automatically.... read more | 12/01/2001 (5:16 am) |
| Terrain Render Bug | Thanks so far, I'll give it a try. If I ever come up with a safe solution for automatically terrafor... read more | 12/01/2001 (5:12 am) |
| Educational Organizations | As far as I remember GG definitely plans setting up a free games section.... read more | 12/01/2001 (5:07 am) |
| Fighting piracy of Torque games | I've been doing shareware for a while handing out personal (real name) registration codes to unlock ... read more | 11/28/2001 (3:24 am) |
| Deployable Buildings | I have started to put in some one-room huts as StaticShapes. They come with a door, roof, and collis... read more | 11/12/2001 (5:27 am) |
| Painting Terrain Textures | Okay, here's my fixed material selector dialog: [url]http://www.clonk.de/torque/TerrainEditorTxSe... read more | 11/06/2001 (4:17 pm) |
| What tool did T2 team use when editing scripts? | Yet another recommendation... [url]http://www.ultraedit.com[/url] Got everything from Replace-In-F... read more | 11/05/2001 (7:25 am) |
| 3d sounds sometimes not playing? | Found it. AmbientAudioManager::updateEnvironment() does this [code]Point3F pos; alxListenerPoint3F... read more | 10/16/2001 (7:41 pm) |
| Resizeable Windowed Mode | Interesting. Can you debug step through the WM_SIZE handling code and see what it does in/after setR... read more | 10/07/2001 (2:32 pm) |
| Triggers | I created a trigger in the editor (after adding TriggerData::create functionality in the server scri... read more | 10/07/2001 (2:24 pm) |
| Forum Post Body Search | Ah, okay. :)... read more | 10/02/2001 (12:19 pm) |
| Info on CVS? | Are the example scripts and demo content going to be part of the repository, too? I'd hope so.... read more | 10/02/2001 (5:44 am) |
| Map Editor | [i]Where did you find the variable $TerraformerHeightfieldDir ?[/i] base\editor\TerraformerHeightfi... read more | 08/20/2001 (5:03 am) |
| Map Editor | [i]I think I may have broken the "Save as" feature of the editor..[/i] One thing I noticed is tha... read more | 08/13/2001 (6:15 pm) |
| I love being first! | Just got it downloaded in less than 10 minutes. Thanks, GG! I already had myself prepared for tough ... read more | 08/10/2001 (3:23 am) |