Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Controlling movement by entering how many pixels to move | Make a button, in the button's command property set the value to something like "updatePlayer();" ... read more | 03/07/2006 (9:41 am) |
| Flamewar | That is something =)... read more | 03/07/2006 (9:38 am) |
| Using SimObject.save, but how do you load? | FRED is Global look at the object sections of this [url=http://www.garagegames.com/docs/tge/gene... read more | 03/07/2006 (9:23 am) |
| Double sided Collision boxes? | I doubt double side collision would register because the mesh MUST be CONVEX... read more | 03/07/2006 (9:17 am) |
| Torsion and the new alpha.. | 1) yes 2)dunno 3)dunno leave those for Mr. Spilman... read more | 03/07/2006 (8:46 am) |
| Using SimObject.save, but how do you load? | ExeC() a file will not return the file contents , one would have to read the file as a file object t... read more | 03/07/2006 (8:44 am) |
| Controlling movement by entering how many pixels to move | Use Guis, texdtctrl and buttons in conjunction with functions... read more | 03/07/2006 (8:40 am) |
| Structs in TorqueScript? | Try Scriptobjects using a class will tie it to callbacks [code] %struct = new scriptObject(){ ... read more | 03/07/2006 (7:44 am) |
| GUI Keyboard Reference? | Look for the Keybind file in the source... read more | 03/07/2006 (6:30 am) |
| Audio Channel Volume | Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9440]this out[/url... read more | 03/07/2006 (6:27 am) |
| Problem with adding HUD elements | I belive this mouse events has something to do with the profile for the gui, look for something like... read more | 03/07/2006 (6:24 am) |
| Car demo material | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5802]HERE[/url]... read more | 03/07/2006 (6:21 am) |
| What to do ? Can 3ds Max ? | Read the Max Documentation a Lot... read more | 03/07/2006 (6:18 am) |
| Using datablocks and different models | Posted to get off unanswered post list... read more | 03/07/2006 (6:17 am) |
| Got a question | No it should not do that, make sure you haven't added the 'quit' function somewhere in the processes... read more | 03/07/2006 (6:16 am) |
| 3DSMax 8, Main Toolbar, how to change it? | It would seem like the appropriate place to post this question is on the Discreet forums, and or rea... read more | 03/07/2006 (6:13 am) |
| Weapon for meele combat | No as simple, you need collision mesh for the knife, then when the wepon collides with a person ther... read more | 03/07/2006 (6:07 am) |
| Please HELP!!! (Sports Starting Kit) | No really, your gonna have to research and implment board phyiscs... read more | 03/07/2006 (6:04 am) |
| Snow Texture | Use photoshop... read more | 03/06/2006 (7:57 pm) |
| Adding verticle movement to warsparow | Look into mouseJet, the thrust emitters good luck... read more | 03/06/2006 (7:52 pm) |
| DTS convert? | You will need to learn a modeling program [url=http://www.garagegames.com/developer/torque/artist/#D... read more | 03/06/2006 (6:36 pm) |
| Number of Players vs. Number of Units | There is no limit to connections... read more | 03/06/2006 (12:08 pm) |
| Modifying Action Maps At Runtime | Posting toget out of unanwersed queque... read more | 03/06/2006 (4:29 am) |
| Number of Players vs. Number of Units | There is no hard limit. The RTS kit, reduced the weght for the rts units signifigantly, I think the... read more | 03/06/2006 (4:25 am) |
| AI in the making? | Not specifically for RTS, though you might want to see how Phil C. is going with the normal Torque A... read more | 03/04/2006 (10:39 am) |
| Quick help. | Might want to put the Show tool question on its forum page. As for the crossplatform YES but you ... read more | 03/04/2006 (10:36 am) |
| Questions about Torque to become a user | Verse First off Torque script hasn't changed since the days of Tribes 2, in fact it is very easy to... read more | 03/04/2006 (10:33 am) |
| TLK Shaman Demo Sneak Peek/Soft Launch | 1) Pressing next button at end of cave does nothing 2) using quit() to exit from the console will c... read more | 03/03/2006 (10:48 am) |
| Basic material properties: diffuse, specular, emissive | Why not buy TSE?... read more | 03/03/2006 (10:39 am) |
| Numeric Health Indicator | Yeah do that !... read more | 03/02/2006 (5:59 pm) |
| Vehicle explosion | Debis data will throw debris mesh around... read more | 03/02/2006 (5:57 pm) |
| Vehicle explosion | Do you have debris data?... read more | 03/02/2006 (4:47 pm) |
| Where to call script after unpackUpdate ? | Look into Con::executef()... read more | 03/02/2006 (4:42 pm) |
| Get Vehicle Velocity | %vehcile.getVelocity();... read more | 03/02/2006 (10:08 am) |
| Projectile Math | Why not use the built in Physics of T2d?... read more | 03/02/2006 (8:21 am) |
| Preview of the New Particle Editor | Very Knifty... read more | 03/01/2006 (8:04 am) |
| Bounding Box | White is a result of not putting the texture in the same folder as the model. . .load the model in w... read more | 03/01/2006 (8:03 am) |
| T2d Vs. Tgb | Just as long as you don't renaim all the object tgbsprite =) I actually think it is a wise choice... read more | 03/01/2006 (6:40 am) |
| Squad Based Tactical | I could be possible, but I hear there is a Squad Based Tactical Pack in the works!... read more | 02/27/2006 (8:22 am) |
| Music Fades | Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9560]THIS OUT[/url... read more | 02/27/2006 (4:32 am) |
| ActionMapping for XBOX 360 Controller for Windows? | Posting to remove from unanswered list... read more | 02/23/2006 (2:31 pm) |
| Applying dsq to dts | Check out the resource on [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 02/23/2006 (2:29 pm) |
| Tips for L3dt and Raw to chu convertion | Double post . . .please remove... read more | 02/23/2006 (2:27 pm) |
| Loading a new Level | There are many way to handel this, one way is to make a script object which will manage all the obje... read more | 02/23/2006 (7:58 am) |
| Help at Animating a moving box in maya and out to torque | Do not double post Sinner, you will not get help faster by posting multiple times... read more | 02/23/2006 (7:34 am) |
| Animating a pump | Argh is this a Triple post, you WILL NEVER get help this way... read more | 02/23/2006 (7:24 am) |
| Script triggered cel animations | Already gave you an fix, in the future DO NOT double post... read more | 02/23/2006 (7:22 am) |
| Animating a pump | Don't double post please... read more | 02/23/2006 (7:20 am) |
| Script triggered cel animations | Try this [code] moveMap.bind( keyboard, r, startBash ); function startbash(){ commandtoser... read more | 02/23/2006 (7:12 am) |
| How to animate a dts object other than the built in player | In a nut shell the code to play an animation is [code] %obj.playThread(0, "animationName"); [/co... read more | 02/22/2006 (5:44 am) |