Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Controlling movement by entering how many pixels to move Make a button, in the button's command property set the value to something like "updatePlayer();" ... read more 03/07/2006 (9:41 am)
Flamewar That is something =)... read more 03/07/2006 (9:38 am)
Using SimObject.save, but how do you load? FRED is Global look at the object sections of this [url=http://www.garagegames.com/docs/tge/gene... read more 03/07/2006 (9:23 am)
Double sided Collision boxes? I doubt double side collision would register because the mesh MUST be CONVEX... read more 03/07/2006 (9:17 am)
Torsion and the new alpha.. 1) yes 2)dunno 3)dunno leave those for Mr. Spilman... read more 03/07/2006 (8:46 am)
Using SimObject.save, but how do you load? ExeC() a file will not return the file contents , one would have to read the file as a file object t... read more 03/07/2006 (8:44 am)
Controlling movement by entering how many pixels to move Use Guis, texdtctrl and buttons in conjunction with functions... read more 03/07/2006 (8:40 am)
Structs in TorqueScript? Try Scriptobjects using a class will tie it to callbacks [code] %struct = new scriptObject(){ ... read more 03/07/2006 (7:44 am)
GUI Keyboard Reference? Look for the Keybind file in the source... read more 03/07/2006 (6:30 am)
Audio Channel Volume Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9440]this out[/url... read more 03/07/2006 (6:27 am)
Problem with adding HUD elements I belive this mouse events has something to do with the profile for the gui, look for something like... read more 03/07/2006 (6:24 am)
Car demo material [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5802]HERE[/url]... read more 03/07/2006 (6:21 am)
What to do ? Can 3ds Max ? Read the Max Documentation a Lot... read more 03/07/2006 (6:18 am)
Using datablocks and different models Posted to get off unanswered post list... read more 03/07/2006 (6:17 am)
Got a question No it should not do that, make sure you haven't added the 'quit' function somewhere in the processes... read more 03/07/2006 (6:16 am)
3DSMax 8, Main Toolbar, how to change it? It would seem like the appropriate place to post this question is on the Discreet forums, and or rea... read more 03/07/2006 (6:13 am)
Weapon for meele combat No as simple, you need collision mesh for the knife, then when the wepon collides with a person ther... read more 03/07/2006 (6:07 am)
Please HELP!!! (Sports Starting Kit) No really, your gonna have to research and implment board phyiscs... read more 03/07/2006 (6:04 am)
Snow Texture Use photoshop... read more 03/06/2006 (7:57 pm)
Adding verticle movement to warsparow Look into mouseJet, the thrust emitters good luck... read more 03/06/2006 (7:52 pm)
DTS convert? You will need to learn a modeling program [url=http://www.garagegames.com/developer/torque/artist/#D... read more 03/06/2006 (6:36 pm)
Number of Players vs. Number of Units There is no limit to connections... read more 03/06/2006 (12:08 pm)
Modifying Action Maps At Runtime Posting toget out of unanwersed queque... read more 03/06/2006 (4:29 am)
Number of Players vs. Number of Units There is no hard limit. The RTS kit, reduced the weght for the rts units signifigantly, I think the... read more 03/06/2006 (4:25 am)
AI in the making? Not specifically for RTS, though you might want to see how Phil C. is going with the normal Torque A... read more 03/04/2006 (10:39 am)
Quick help. Might want to put the Show tool question on its forum page. As for the crossplatform YES but you ... read more 03/04/2006 (10:36 am)
Questions about Torque to become a user Verse First off Torque script hasn't changed since the days of Tribes 2, in fact it is very easy to... read more 03/04/2006 (10:33 am)
TLK Shaman Demo Sneak Peek/Soft Launch 1) Pressing next button at end of cave does nothing 2) using quit() to exit from the console will c... read more 03/03/2006 (10:48 am)
Basic material properties: diffuse, specular, emissive Why not buy TSE?... read more 03/03/2006 (10:39 am)
Numeric Health Indicator Yeah do that !... read more 03/02/2006 (5:59 pm)
Vehicle explosion Debis data will throw debris mesh around... read more 03/02/2006 (5:57 pm)
Vehicle explosion Do you have debris data?... read more 03/02/2006 (4:47 pm)
Where to call script after unpackUpdate ? Look into Con::executef()... read more 03/02/2006 (4:42 pm)
Get Vehicle Velocity %vehcile.getVelocity();... read more 03/02/2006 (10:08 am)
Projectile Math Why not use the built in Physics of T2d?... read more 03/02/2006 (8:21 am)
Preview of the New Particle Editor Very Knifty... read more 03/01/2006 (8:04 am)
Bounding Box White is a result of not putting the texture in the same folder as the model. . .load the model in w... read more 03/01/2006 (8:03 am)
T2d Vs. Tgb Just as long as you don't renaim all the object tgbsprite =) I actually think it is a wise choice... read more 03/01/2006 (6:40 am)
Squad Based Tactical I could be possible, but I hear there is a Squad Based Tactical Pack in the works!... read more 02/27/2006 (8:22 am)
Music Fades Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9560]THIS OUT[/url... read more 02/27/2006 (4:32 am)
ActionMapping for XBOX 360 Controller for Windows? Posting to remove from unanswered list... read more 02/23/2006 (2:31 pm)
Applying dsq to dts Check out the resource on [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 02/23/2006 (2:29 pm)
Tips for L3dt and Raw to chu convertion Double post . . .please remove... read more 02/23/2006 (2:27 pm)
Loading a new Level There are many way to handel this, one way is to make a script object which will manage all the obje... read more 02/23/2006 (7:58 am)
Help at Animating a moving box in maya and out to torque Do not double post Sinner, you will not get help faster by posting multiple times... read more 02/23/2006 (7:34 am)
Animating a pump Argh is this a Triple post, you WILL NEVER get help this way... read more 02/23/2006 (7:24 am)
Script triggered cel animations Already gave you an fix, in the future DO NOT double post... read more 02/23/2006 (7:22 am)
Animating a pump Don't double post please... read more 02/23/2006 (7:20 am)
Script triggered cel animations Try this [code] moveMap.bind( keyboard, r, startBash ); function startbash(){ commandtoser... read more 02/23/2006 (7:12 am)
How to animate a dts object other than the built in player In a nut shell the code to play an animation is [code] %obj.playThread(0, "animationName"); [/co... read more 02/22/2006 (5:44 am)