Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Does anyone have ODEItemMultiplayer? | You will NOT get help if you keep posting every 10 minutes... read more | 04/13/2006 (6:53 am) |
| Triggers not working | They should work this [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]chart[/url] says they ... read more | 04/12/2006 (10:36 am) |
| Buy TGE now or wait for TSE? | Get TGE, TSE is only a rewrite of the graphics engine. You can learn a lot and do a lot with TGE. Le... read more | 04/12/2006 (9:50 am) |
| Changing Object Color dynamically | There is a resource on the subject, use that there search bar and good luck... read more | 04/12/2006 (9:49 am) |
| Re-Spawn Player from Trigger | Function atrigger::onentertrigger(%this, %trigger, %obj){ %spawnpoint = pickSpawnPoint(); %obj.se... read more | 04/12/2006 (7:35 am) |
| I tore my money | Yep your english is worse than you attitude anyway you made your point so go away now... read more | 04/12/2006 (7:32 am) |
| What is the process behind loading a mission. | Ken Finley's book explains the mission loading breakdown ,there is also a resource that has the brea... read more | 04/12/2006 (6:30 am) |
| Having Issues with Level Builder | Which build of Torsion do you have one of the recent releases had an error causing it to consume all... read more | 04/10/2006 (4:24 pm) |
| Whis is better ? Max, Lightswave | Here is a [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]chart [/url] that shows what is supp... read more | 04/10/2006 (4:10 pm) |
| Xbox Live! Arcade | Bump because this could be usefull... read more | 04/10/2006 (8:21 am) |
| Question to GG staff | Wow you don't stop, if you have to ask GG something Email them, call them, whatever. Posting it on t... read more | 04/08/2006 (3:08 pm) |
| Question to GG staff | Associates get the luxuary of having alcohol poured for them by non associates seeking more Torque i... read more | 04/08/2006 (7:10 am) |
| Free baby model anywhere? | Check 3dcafe or 3dtotal or just query the web.... read more | 04/05/2006 (8:45 am) |
| Extracting Textures | This is a rather broad question, additionally using someone else's textures without permission is il... read more | 04/05/2006 (8:44 am) |
| Loading mission scripts sequencees | It isn't as simple as a single line, I would encourage you to start learning the scrips of the commo... read more | 04/05/2006 (8:42 am) |
| Racing minimap | I am not certian how the question relates to the need for a mini map but [url=http://www.garagega... read more | 04/05/2006 (8:37 am) |
| Particles behond datablocks | Alrighty... read more | 04/05/2006 (8:34 am) |
| Graphic music/sounds | There is nothing 'out of the box' to handle such a thing, not that it isn't possible but changes to ... read more | 04/05/2006 (8:32 am) |
| Would you pay for a way to integrate a differant physics engine? | I would pay for this [b]IF[/b] all the out of box torque objects were already ported over to use the... read more | 04/05/2006 (8:25 am) |
| Hook into GuiCrossHairHud | It would callback to GuiCrossHairHud::functionName(%this) {}... read more | 04/03/2006 (7:31 pm) |
| Hook into GuiCrossHairHud | The function you seek is Con::executef(this,2,"onFunctionName",scriptThis()); placing it in th... read more | 04/03/2006 (6:34 pm) |
| XML Writer | Look into the [b]HTTP Object[/b] and the various forum threads/resources... read more | 03/29/2006 (7:00 am) |
| Lego Game Search | Are you thinking of Block Land?... read more | 03/29/2006 (6:59 am) |
| // | Look into onMouseMove() call back I for the sceneWindow... read more | 03/28/2006 (6:54 am) |
| Mouse Cursor | Yes I belive you need to look into setCursor... read more | 03/28/2006 (6:53 am) |
| // | Don't double post please... read more | 03/28/2006 (6:52 am) |
| Problems with compiling TSE with VC++6 | I belive VS6 is no longers supported by MS or GG, I would recommend getting the free VS8 express com... read more | 03/27/2006 (5:35 pm) |
| Dds Why Not ??? | Torque Shader Engine supports this file type I belive... read more | 03/27/2006 (5:26 pm) |
| GG can you add a new feild on the resource submission? | Post this on the site feedback forum... read more | 03/27/2006 (5:14 pm) |
| What is 'Rigging | Appling a bone structure to a mesh so tha it can be animated... read more | 03/27/2006 (11:42 am) |
| Normal maps | It is standard in Torque Shader Engine... read more | 03/22/2006 (8:02 am) |
| GarageGames Brings Latest Torque Technology to GDC | Beer == tribes... read more | 03/21/2006 (9:59 am) |
| Is GG caring anything about the TGE source? | I assure you Torque is constantly being improved, not just 'fixed'. The current stable code base is ... read more | 03/21/2006 (9:43 am) |
| New books from Garage Games | Will any book focus specifically on the C++ side of the engine?... read more | 03/15/2006 (6:42 am) |
| Game Developers Conference 2006 | Man I REALLY want to go, but need to save cash this year, maybe next year.... read more | 03/13/2006 (7:28 am) |
| mJetting | Yes it is, usually triggered with the mvtrigger2 I belive, look into mousejet function and or look a... read more | 03/13/2006 (7:26 am) |
| Flying vehicles | Yes there is, use your topic as a search query, specifcally for resources.... read more | 03/10/2006 (10:32 am) |
| Got Theora movie support in Torque :) | BTW I just added a zip called Theora goodies, in contains and exe that will convert avi into ogg. it... read more | 03/10/2006 (5:46 am) |
| Animating a model to rotate 360 degrees | Peculiar, unfortunetly I am not familiar enough with blender to help. Might want to post on that for... read more | 03/10/2006 (5:45 am) |
| Animating a model to rotate 360 degrees | Could you put the 360 in as an animation and call that when you need it?... read more | 03/10/2006 (5:30 am) |
| Displaying more than 1 Animated Sprite | Are all your sprites going to a single gloabl variable like $player ? probably so if you are followi... read more | 03/10/2006 (5:09 am) |
| GUI colors | I would actually recommend reading the source code... read more | 03/09/2006 (4:50 pm) |
| For select a different type mission | Ideally you would want a selection screen for mission and types before the mission is loaded.... read more | 03/09/2006 (3:27 pm) |
| Fps/rts | It is possible, others are trying it. unfortunetly the underlineing design of a FPS is not friendly ... read more | 03/09/2006 (7:54 am) |
| Need Help Designing a Game with Checkpoints | Incriment a propery on the player in a custom triggers' onenter method . implementing is coding it a... read more | 03/09/2006 (7:51 am) |
| TGE cut scene editor | There is something in the works, but I like most things, I wouldn't wait for it if you desperatly ne... read more | 03/09/2006 (7:49 am) |
| Is there a from scratch tutorial? | The Shooter tutorial is 'from scratch' , I don't see how one can make it more bare bones. Most peopl... read more | 03/08/2006 (7:49 am) |
| Multiline comments partially work | When did TS get multiline comments, how neat!... read more | 03/07/2006 (2:15 pm) |
| Radiant setup for Torque | Get to work Ron =)... read more | 03/07/2006 (2:11 pm) |
| ShapeVector Question | Here was the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7953]origin... read more | 03/07/2006 (1:12 pm) |