Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
3d Max UVW UNWRAP Modifier?!?!?!? not working well it didn't work for me collasped it a couple ways ever exported as a 3ds and reimported and stil... read more 10/01/2001 (8:05 am)
will the exporter work with 3D Studio max Rev 4? no but I have a version of the R4 exporter if you need it email me at vinci_smurf@smurfs.com... read more 10/01/2001 (7:58 am)
Visual C++ Compile Errors OH here is just another mystery to add IF I make a shortcut to the exe it will open and run fine and... read more 09/10/2001 (8:07 pm)
Visual C++ Compile Errors Ok I get that, infact I was doing that with an Intro copy of VC++ and it worked fine :-) BUT today I... read more 09/10/2001 (7:28 pm)
Visual C++ Compile Errors infortunetly I am new to VC++ could you walk we thru it ?!?!? But thanks though I was going crazy ... read more 09/10/2001 (4:53 pm)
Visual C++ Compile Errors I got these compiling warnings as soon as I changed from a intro edition of VC++ to the full -----... read more 09/10/2001 (1:55 pm)
need some VC++ help here was the library post ?!?!?1 can any one help point out what I'm missing??? Linking... Cr... read more 09/10/2001 (1:34 pm)
need some VC++ help ahhhhhhhhhh now the libraries giving me 37 warnings from a BUILD straight out of the installer HGELP... read more 09/10/2001 (1:13 pm)
static animated object not showing up no I think I go tmy measurements all messed up in that one... read more 09/09/2001 (3:28 pm)
WHY is this happening?!! Please god help. no only world to max don't ask me why anthony... read more 09/06/2001 (11:05 am)
WHY is this happening?!! Please god help. personally I would use worldcraft for buildings,like they suggest plus it is configured to add emerg... read more 09/06/2001 (6:55 am)
How do I change the player's colour? the player is BLUE but the alpha layer (which is a grey scaled image to show reflective intesity)doe... read more 09/05/2001 (9:43 am)
Remove crosshair while running yeah I belive that was the purpose for the dso files Anthony... read more 09/05/2001 (7:16 am)
how do i get animations exporting properly??? ALL RIGHTY I'll give it a try I think I can explain the exporter for the most part. Of course their... read more 09/03/2001 (11:18 am)
Max Exporter working with Max4 ?? I can give you a copy if you can't find the post just email me Anthony... read more 09/03/2001 (10:39 am)
v12 cd's. they are gonna wait till next version to release the cd there will be sound and a deathmatch demo on... read more 09/02/2001 (8:30 am)
Any idea on getting started for mapping? yep but you gotta get them to set up a clientprefs.cs like I described above... read more 09/02/2001 (12:26 am)
Any idea on getting started for mapping? all you do is take the EXAMPLE folder and compress that to a nice small package like zip, I use winr... read more 09/01/2001 (7:41 pm)
Any idea on getting started for mapping? here is a great start for making maps with the v12 http://sierrastudios.com/games/tribes2/memanual.h... read more 09/01/2001 (4:12 pm)
Bouncing lol I thought I was crazy when I saw my disk skip off the water . . .I guess I am sane . . . what a ... read more 09/01/2001 (2:08 pm)
Next Rev of the engine? how bout vehicle examples (wheeled/flying/hover) for those who don't own t2 will they be included in... read more 09/01/2001 (2:04 pm)
Hungarian notation? this site has a good discription of the synyax at least for tribes2 which is the same engine . . .go... read more 09/01/2001 (12:13 pm)
Another set of Energy / Health Gui Objects wow I'm all over this thread. . . anyway I was wondering I added all of these and the player seems t... read more 09/01/2001 (11:14 am)
player health look for labrat's (Harold Brown) gui energy and health bars post... read more 08/31/2001 (6:09 pm)
Flame me if you like yep the clienPref.cs in the base folder was it thanks!!!!Anthony... read more 08/30/2001 (2:15 pm)
Flame me if you like well I tried all that and I don't think that it is that file. I noticed that the string that seems t... read more 08/30/2001 (12:00 pm)
Sliding corpses look for the respwn post they talk about keeping bodies still... read more 08/26/2001 (3:46 pm)
Transformers Game lol I had a similar Idea . . .might just have to compete . . . .LOL but mine is no fighting game and... read more 08/25/2001 (7:50 pm)
setting up pref for others thanks will do... read more 08/25/2001 (10:49 am)
what are the dummy words. . . . are there any you can name for now?... read more 08/21/2001 (1:44 pm)
Another set of Energy / Health Gui Objects I am and Idoit I had the exec as "exce" damb typos. so that is one problem down the guiprofile.gui d... read more 08/21/2001 (8:57 am)
Another set of Energy / Health Gui Objects ok I got the guiHealth/Engery stuff to compile and I can use them to make an interface. BUT my quest... read more 08/21/2001 (8:49 am)
Another set of Energy / Health Gui Objects I see what is happening but console says it dosn't find those profiles. . tried both ways . . do a I... read more 08/20/2001 (9:03 pm)
Another set of Energy / Health Gui Objects where do you add new GuiControlProfile ("GuiEnergyBarProfile") { opaque = false; fillColor =... read more 08/20/2001 (7:48 pm)
wondering well I go this problem now tried the tutorial and when I execute to compile the .map it says "Map2di... read more 08/19/2001 (9:27 pm)
wondering ahhhhhhh thanks... read more 08/19/2001 (9:17 pm)
Max exporter Tutorials here is a much better tutorial http://gameznet.com/v12/tools/beginnerstoexporter.shtml... read more 08/19/2001 (3:10 pm)
Particle Emitters, Vehicles, and Crashes. got it working thanks can't wait till the next tut LOL Anthony... read more 08/17/2001 (12:23 pm)
footpuffs & prints me got it had a typo my bad yall rock LABRAT is god... read more 08/17/2001 (12:22 pm)
footpuffs & prints all checked but when IN the game one loaded th console read missing files . . . .propmap.cs !! they... read more 08/17/2001 (12:16 pm)
Particle Emitters, Vehicles, and Crashes. I guees I'm lost on the "making the PropMap.cs" when I made the main.cs in data, I just copied and p... read more 08/17/2001 (12:00 pm)
footpuffs & prints I still can't get it . . . .question I did what Labrat said, saw it in another thread, do I have to ... read more 08/17/2001 (11:39 am)
Particle Emitters, Vehicles, and Crashes. Ok one more easy question that I know I'm being lazy about (but today is my dad's 80th bday so I'm n... read more 08/17/2001 (7:17 am)
footpuffs & prints nevermind I found it in textures.v12... read more 08/17/2001 (6:44 am)
footpuffs & prints sorry to bud you all but are the tribe2 footprints.png in the skin.v12 zip file? I can't find them w... read more 08/17/2001 (6:38 am)
Going on a roller for that tut add a secion on what pre existing dunny nodes are needed ie mount0, musselnossel (these... read more 08/16/2001 (7:54 pm)
Particle Emitters, Vehicles, and Crashes. Thanks guy s will be picking your brains later I'm SURE !!! :-)... read more 08/16/2001 (7:51 pm)
Particle Emitters, Vehicles, and Crashes. does it matter where you put exec("~/terrains/grassland/grasslandPropMap.cs"); in the main file?... read more 08/16/2001 (5:33 pm)
Vehicle Script - Anyone going to share? Tried the tutorial at v12 powered and YES it does work!! I'm brand new to programming, it helped ... read more 08/16/2001 (2:49 pm)
DTS Exporter - No project file??? R4 exporter is out keep surfing the forum to find it or email me vinci_smurf@smurfs.com... read more 08/16/2001 (9:01 am)