Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3d Max UVW UNWRAP Modifier?!?!?!? not working | well it didn't work for me collasped it a couple ways ever exported as a 3ds and reimported and stil... read more | 10/01/2001 (8:05 am) |
| will the exporter work with 3D Studio max Rev 4? | no but I have a version of the R4 exporter if you need it email me at vinci_smurf@smurfs.com... read more | 10/01/2001 (7:58 am) |
| Visual C++ Compile Errors | OH here is just another mystery to add IF I make a shortcut to the exe it will open and run fine and... read more | 09/10/2001 (8:07 pm) |
| Visual C++ Compile Errors | Ok I get that, infact I was doing that with an Intro copy of VC++ and it worked fine :-) BUT today I... read more | 09/10/2001 (7:28 pm) |
| Visual C++ Compile Errors | infortunetly I am new to VC++ could you walk we thru it ?!?!? But thanks though I was going crazy ... read more | 09/10/2001 (4:53 pm) |
| Visual C++ Compile Errors | I got these compiling warnings as soon as I changed from a intro edition of VC++ to the full -----... read more | 09/10/2001 (1:55 pm) |
| need some VC++ help | here was the library post ?!?!?1 can any one help point out what I'm missing??? Linking... Cr... read more | 09/10/2001 (1:34 pm) |
| need some VC++ help | ahhhhhhhhhh now the libraries giving me 37 warnings from a BUILD straight out of the installer HGELP... read more | 09/10/2001 (1:13 pm) |
| static animated object not showing up | no I think I go tmy measurements all messed up in that one... read more | 09/09/2001 (3:28 pm) |
| WHY is this happening?!! Please god help. | no only world to max don't ask me why anthony... read more | 09/06/2001 (11:05 am) |
| WHY is this happening?!! Please god help. | personally I would use worldcraft for buildings,like they suggest plus it is configured to add emerg... read more | 09/06/2001 (6:55 am) |
| How do I change the player's colour? | the player is BLUE but the alpha layer (which is a grey scaled image to show reflective intesity)doe... read more | 09/05/2001 (9:43 am) |
| Remove crosshair while running | yeah I belive that was the purpose for the dso files Anthony... read more | 09/05/2001 (7:16 am) |
| how do i get animations exporting properly??? | ALL RIGHTY I'll give it a try I think I can explain the exporter for the most part. Of course their... read more | 09/03/2001 (11:18 am) |
| Max Exporter working with Max4 ?? | I can give you a copy if you can't find the post just email me Anthony... read more | 09/03/2001 (10:39 am) |
| v12 cd's. | they are gonna wait till next version to release the cd there will be sound and a deathmatch demo on... read more | 09/02/2001 (8:30 am) |
| Any idea on getting started for mapping? | yep but you gotta get them to set up a clientprefs.cs like I described above... read more | 09/02/2001 (12:26 am) |
| Any idea on getting started for mapping? | all you do is take the EXAMPLE folder and compress that to a nice small package like zip, I use winr... read more | 09/01/2001 (7:41 pm) |
| Any idea on getting started for mapping? | here is a great start for making maps with the v12 http://sierrastudios.com/games/tribes2/memanual.h... read more | 09/01/2001 (4:12 pm) |
| Bouncing | lol I thought I was crazy when I saw my disk skip off the water . . .I guess I am sane . . . what a ... read more | 09/01/2001 (2:08 pm) |
| Next Rev of the engine? | how bout vehicle examples (wheeled/flying/hover) for those who don't own t2 will they be included in... read more | 09/01/2001 (2:04 pm) |
| Hungarian notation? | this site has a good discription of the synyax at least for tribes2 which is the same engine . . .go... read more | 09/01/2001 (12:13 pm) |
| Another set of Energy / Health Gui Objects | wow I'm all over this thread. . . anyway I was wondering I added all of these and the player seems t... read more | 09/01/2001 (11:14 am) |
| player health | look for labrat's (Harold Brown) gui energy and health bars post... read more | 08/31/2001 (6:09 pm) |
| Flame me if you like | yep the clienPref.cs in the base folder was it thanks!!!!Anthony... read more | 08/30/2001 (2:15 pm) |
| Flame me if you like | well I tried all that and I don't think that it is that file. I noticed that the string that seems t... read more | 08/30/2001 (12:00 pm) |
| Sliding corpses | look for the respwn post they talk about keeping bodies still... read more | 08/26/2001 (3:46 pm) |
| Transformers Game | lol I had a similar Idea . . .might just have to compete . . . .LOL but mine is no fighting game and... read more | 08/25/2001 (7:50 pm) |
| setting up pref for others | thanks will do... read more | 08/25/2001 (10:49 am) |
| what are the dummy words. . . . | are there any you can name for now?... read more | 08/21/2001 (1:44 pm) |
| Another set of Energy / Health Gui Objects | I am and Idoit I had the exec as "exce" damb typos. so that is one problem down the guiprofile.gui d... read more | 08/21/2001 (8:57 am) |
| Another set of Energy / Health Gui Objects | ok I got the guiHealth/Engery stuff to compile and I can use them to make an interface. BUT my quest... read more | 08/21/2001 (8:49 am) |
| Another set of Energy / Health Gui Objects | I see what is happening but console says it dosn't find those profiles. . tried both ways . . do a I... read more | 08/20/2001 (9:03 pm) |
| Another set of Energy / Health Gui Objects | where do you add new GuiControlProfile ("GuiEnergyBarProfile") { opaque = false; fillColor =... read more | 08/20/2001 (7:48 pm) |
| wondering | well I go this problem now tried the tutorial and when I execute to compile the .map it says "Map2di... read more | 08/19/2001 (9:27 pm) |
| wondering | ahhhhhhh thanks... read more | 08/19/2001 (9:17 pm) |
| Max exporter Tutorials | here is a much better tutorial http://gameznet.com/v12/tools/beginnerstoexporter.shtml... read more | 08/19/2001 (3:10 pm) |
| Particle Emitters, Vehicles, and Crashes. | got it working thanks can't wait till the next tut LOL Anthony... read more | 08/17/2001 (12:23 pm) |
| footpuffs & prints | me got it had a typo my bad yall rock LABRAT is god... read more | 08/17/2001 (12:22 pm) |
| footpuffs & prints | all checked but when IN the game one loaded th console read missing files . . . .propmap.cs !! they... read more | 08/17/2001 (12:16 pm) |
| Particle Emitters, Vehicles, and Crashes. | I guees I'm lost on the "making the PropMap.cs" when I made the main.cs in data, I just copied and p... read more | 08/17/2001 (12:00 pm) |
| footpuffs & prints | I still can't get it . . . .question I did what Labrat said, saw it in another thread, do I have to ... read more | 08/17/2001 (11:39 am) |
| Particle Emitters, Vehicles, and Crashes. | Ok one more easy question that I know I'm being lazy about (but today is my dad's 80th bday so I'm n... read more | 08/17/2001 (7:17 am) |
| footpuffs & prints | nevermind I found it in textures.v12... read more | 08/17/2001 (6:44 am) |
| footpuffs & prints | sorry to bud you all but are the tribe2 footprints.png in the skin.v12 zip file? I can't find them w... read more | 08/17/2001 (6:38 am) |
| Going on a roller | for that tut add a secion on what pre existing dunny nodes are needed ie mount0, musselnossel (these... read more | 08/16/2001 (7:54 pm) |
| Particle Emitters, Vehicles, and Crashes. | Thanks guy s will be picking your brains later I'm SURE !!! :-)... read more | 08/16/2001 (7:51 pm) |
| Particle Emitters, Vehicles, and Crashes. | does it matter where you put exec("~/terrains/grassland/grasslandPropMap.cs"); in the main file?... read more | 08/16/2001 (5:33 pm) |
| Vehicle Script - Anyone going to share? | Tried the tutorial at v12 powered and YES it does work!! I'm brand new to programming, it helped ... read more | 08/16/2001 (2:49 pm) |
| DTS Exporter - No project file??? | R4 exporter is out keep surfing the forum to find it or email me vinci_smurf@smurfs.com... read more | 08/16/2001 (9:01 am) |