Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Just purchased the Torque Engine I had a problem with the 1st d/l in that the exe file woudn't run but if I made a shortcut to it and... read more 11/09/2001 (8:55 pm)
Torque Engine able to make city maps instead? k then could some explain portals and brushes while your at it, for me?... read more 11/09/2001 (8:51 pm)
Deployable Buildings i don't see why not, that is as long as the building isn't a massive base that might cause a crash... read more 11/09/2001 (7:46 am)
Particle question that would be in player.cs i believe... read more 11/08/2001 (11:37 am)
Question about art and contract work doh strike that . . .... read more 11/08/2001 (8:22 am)
Question about art and contract work 4 hours for one modle LOL I bet they look it too . . . .modles especially for TGE can have up to 240... read more 11/08/2001 (8:17 am)
Question about art and contract work 100 buck for a fully skinned modle is rather inexpensive I presently work in 3d graphics. It takes 1... read more 11/07/2001 (2:36 pm)
Problems with GarageGames :-( if you want work mmakeing a fun game contact me at vinci_smurf@smurfs.com I got plenty of work for e... read more 11/07/2001 (2:23 pm)
3D Artist - Paid Per Model lol I totally understand good luck :-)... read more 11/07/2001 (10:38 am)
3D Artist - Paid Per Model I might help but I am too bogged down with my own work right now email around new year vinci_smurf@s... read more 11/07/2001 (10:13 am)
exporter for 3dsmax 4??? morfix you can find the R4 exporter at [url]http://v12.mgonetwork.com/main.php[/url] anthony... read more 10/27/2001 (1:33 pm)
can't save in terrain editor ah to clarify that . . .go to the file right click it select properties and make sure that "read onl... read more 10/27/2001 (1:30 pm)
master server? question in the query function [code] function JoinServerGui::query(%this) { queryMasterServ... read more 10/25/2001 (12:04 pm)
adding new weapons to dev stable i had forgotten to add ammo . . .BTW what would be a way to have items spawn infront of you instead ... read more 10/25/2001 (10:16 am)
cant get demo to run on my second comp..... hmmmmmm might not support open GL my back up is a p3 700 but it is HP too and the openGL is all mess... read more 10/25/2001 (8:06 am)
cant get demo to run on my second comp..... what kind of processor?!... read more 10/25/2001 (7:49 am)
Some Modelz sounds very sweet there was some WW@ game that came out this year but you gotta pay every month . . ... read more 10/25/2001 (7:45 am)
Clocks cans you help yeah I had that I think cause I wasn't "picking it up" but having it spawing in my hand that the var... read more 10/25/2001 (7:28 am)
Some Modelz oh clocks not to rain on your parade but your game has been done it is called the new Wolfenstien, Y... read more 10/25/2001 (6:57 am)
Clocks cans you help im stupid . . .I forgot to spawn ammo . . .WORKS NOW YEAH . . .say isn't there a what to set an am... read more 10/25/2001 (6:41 am)
Clocks cans you help I got it to attach but it won't fire?!?!?!... read more 10/25/2001 (6:37 am)
Clocks cans you help do you ever use the "command to server" with the console to spawn items. . . BTW I had forgotten the... read more 10/25/2001 (6:32 am)
adding new weapons to dev stable oh and if I use the same command to server for the rilfe it will spawn in my hand but won't fire?!?!... read more 10/24/2001 (10:05 pm)
adding new weapons to dev stable I mean my item data is ok see [code] datablock ItemData(Laser) { // Mission editor category... read more 10/24/2001 (9:51 pm)
adding new weapons to dev stable my datablock classname is "weapon" I mad e generic weapon from the rifle except my command to se... read more 10/24/2001 (9:42 pm)
adding new weapons to dev stable alright I got my weapon to spawn above my head . . .but when I walk by it it won't attach. . . how d... read more 10/24/2001 (3:00 pm)
PC_COLOR_KEYS or PC_SIZE_KEYS ?!?!?!?!? yeha I found it earlier too . . .I do need a some better tools . . . but increasing it would be bad.... read more 10/23/2001 (11:04 am)
arrays of textures for projectiles? leave out the texturelists stuff that was a guess . . . turn animatetexture to true and put your ani... read more 10/23/2001 (8:28 am)
arrays of textures for projectiles? oh missed somthhing in the particle code CLOCKS be sure to set the variavle animateTexture = TRUE; i... read more 10/23/2001 (7:59 am)
arrays of textures for projectiles? is that from the particle code ? what I'm say (and I hope im right . . is that the projectile code d... read more 10/23/2001 (7:51 am)
arrays of textures for projectiles? clock what variable did you set the texture to . . .texturename = ". . . /texture.png"; is that the ... read more 10/23/2001 (7:01 am)
PC_COLOR_KEYS or PC_SIZE_KEYS ?!?!?!?!? bump... read more 10/22/2001 (10:22 pm)
types of projectiles?!?!?! I hope you will add the energy or an "array of texture" type PLEASE!!!!!!!!! Anthony... read more 10/22/2001 (10:20 pm)
arrays of textures for projectiles? it is an alternative to having an actualy max object being the projectile . . .with the textures you... read more 10/22/2001 (10:18 pm)
Projectile Probs ah ok I might have a hint the projectile from the blaster in t2 is a EnergyProjectileData which I th... read more 10/22/2001 (9:21 pm)
Torque Engine able to make city maps instead? how doubt destructable building ... is that possible. . .after so many hit the building crumbles?... read more 10/20/2001 (7:41 am)
cofused about CVS when I do that I get Linking... LINK : fatal error LNK1104: cannot open file "\torque\engine\out.VC... read more 10/19/2001 (7:38 am)
cofused about CVS do you only build the torque sdk.dsw instead of doing lib then engine and then tools?... read more 10/18/2001 (4:24 pm)
How do I use the Sequence Object in Max? for a little more info. . .lets say you have a jeep and you wan to have the wheels turn, and shocks ... read more 10/14/2001 (8:44 am)
changing the landscape size thanks... read more 10/07/2001 (11:02 am)
changing the landscape size how do you increase the ceiling in the mission files. . I always play levels in t2 wich made ceiling... read more 10/07/2001 (9:11 am)
Changeing fonts and text colors in gui does all the stuff still work?... read more 10/04/2001 (12:25 pm)
Placeing Vehicles Inside Vehciles dunno about bout 1st part but I do know the player/driver is located whereever you put the dummy obj... read more 10/04/2001 (7:10 am)
Displaying particles in Scripts do you have tribes 2 there are great examples of how to play withthe particle effects withtheir code... read more 10/03/2001 (6:31 am)
how do you post pics on the forum doh [image]http://members.home.net/a.rosenbaum/vamppic.bmp[/image] it work this time?... read more 10/02/2001 (8:28 pm)
how do you post pics on the forum I think I got how to post a pic lets try and seet if it works [image]http://members.home.net/a.ros... read more 10/02/2001 (8:27 pm)
my deathmatch demo released I just got the demo to check it out and all screen twich REAL bad any one know y? Anthony... read more 10/02/2001 (7:53 pm)
my deathmatch demo released do you have projectile code in you demo?... read more 10/02/2001 (5:30 pm)
3d Max UVW UNWRAP Modifier?!?!?!? not working sent it, might I add you havea kick azzzz website :-)... read more 10/01/2001 (1:32 pm)
3d Max UVW UNWRAP Modifier?!?!?!? not working I dunno about the format . . .it is the dts, dtq formats that the exporter exports to for the Torque... read more 10/01/2001 (10:34 am)