Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Just purchased the Torque Engine | I had a problem with the 1st d/l in that the exe file woudn't run but if I made a shortcut to it and... read more | 11/09/2001 (8:55 pm) |
| Torque Engine able to make city maps instead? | k then could some explain portals and brushes while your at it, for me?... read more | 11/09/2001 (8:51 pm) |
| Deployable Buildings | i don't see why not, that is as long as the building isn't a massive base that might cause a crash... read more | 11/09/2001 (7:46 am) |
| Particle question | that would be in player.cs i believe... read more | 11/08/2001 (11:37 am) |
| Question about art and contract work | doh strike that . . .... read more | 11/08/2001 (8:22 am) |
| Question about art and contract work | 4 hours for one modle LOL I bet they look it too . . . .modles especially for TGE can have up to 240... read more | 11/08/2001 (8:17 am) |
| Question about art and contract work | 100 buck for a fully skinned modle is rather inexpensive I presently work in 3d graphics. It takes 1... read more | 11/07/2001 (2:36 pm) |
| Problems with GarageGames :-( | if you want work mmakeing a fun game contact me at vinci_smurf@smurfs.com I got plenty of work for e... read more | 11/07/2001 (2:23 pm) |
| 3D Artist - Paid Per Model | lol I totally understand good luck :-)... read more | 11/07/2001 (10:38 am) |
| 3D Artist - Paid Per Model | I might help but I am too bogged down with my own work right now email around new year vinci_smurf@s... read more | 11/07/2001 (10:13 am) |
| exporter for 3dsmax 4??? | morfix you can find the R4 exporter at [url]http://v12.mgonetwork.com/main.php[/url] anthony... read more | 10/27/2001 (1:33 pm) |
| can't save in terrain editor | ah to clarify that . . .go to the file right click it select properties and make sure that "read onl... read more | 10/27/2001 (1:30 pm) |
| master server? | question in the query function [code] function JoinServerGui::query(%this) { queryMasterServ... read more | 10/25/2001 (12:04 pm) |
| adding new weapons to dev stable | i had forgotten to add ammo . . .BTW what would be a way to have items spawn infront of you instead ... read more | 10/25/2001 (10:16 am) |
| cant get demo to run on my second comp..... | hmmmmmm might not support open GL my back up is a p3 700 but it is HP too and the openGL is all mess... read more | 10/25/2001 (8:06 am) |
| cant get demo to run on my second comp..... | what kind of processor?!... read more | 10/25/2001 (7:49 am) |
| Some Modelz | sounds very sweet there was some WW@ game that came out this year but you gotta pay every month . . ... read more | 10/25/2001 (7:45 am) |
| Clocks cans you help | yeah I had that I think cause I wasn't "picking it up" but having it spawing in my hand that the var... read more | 10/25/2001 (7:28 am) |
| Some Modelz | oh clocks not to rain on your parade but your game has been done it is called the new Wolfenstien, Y... read more | 10/25/2001 (6:57 am) |
| Clocks cans you help | im stupid . . .I forgot to spawn ammo . . .WORKS NOW YEAH . . .say isn't there a what to set an am... read more | 10/25/2001 (6:41 am) |
| Clocks cans you help | I got it to attach but it won't fire?!?!?!... read more | 10/25/2001 (6:37 am) |
| Clocks cans you help | do you ever use the "command to server" with the console to spawn items. . . BTW I had forgotten the... read more | 10/25/2001 (6:32 am) |
| adding new weapons to dev stable | oh and if I use the same command to server for the rilfe it will spawn in my hand but won't fire?!?!... read more | 10/24/2001 (10:05 pm) |
| adding new weapons to dev stable | I mean my item data is ok see [code] datablock ItemData(Laser) { // Mission editor category... read more | 10/24/2001 (9:51 pm) |
| adding new weapons to dev stable | my datablock classname is "weapon" I mad e generic weapon from the rifle except my command to se... read more | 10/24/2001 (9:42 pm) |
| adding new weapons to dev stable | alright I got my weapon to spawn above my head . . .but when I walk by it it won't attach. . . how d... read more | 10/24/2001 (3:00 pm) |
| PC_COLOR_KEYS or PC_SIZE_KEYS ?!?!?!?!? | yeha I found it earlier too . . .I do need a some better tools . . . but increasing it would be bad.... read more | 10/23/2001 (11:04 am) |
| arrays of textures for projectiles? | leave out the texturelists stuff that was a guess . . . turn animatetexture to true and put your ani... read more | 10/23/2001 (8:28 am) |
| arrays of textures for projectiles? | oh missed somthhing in the particle code CLOCKS be sure to set the variavle animateTexture = TRUE; i... read more | 10/23/2001 (7:59 am) |
| arrays of textures for projectiles? | is that from the particle code ? what I'm say (and I hope im right . . is that the projectile code d... read more | 10/23/2001 (7:51 am) |
| arrays of textures for projectiles? | clock what variable did you set the texture to . . .texturename = ". . . /texture.png"; is that the ... read more | 10/23/2001 (7:01 am) |
| PC_COLOR_KEYS or PC_SIZE_KEYS ?!?!?!?!? | bump... read more | 10/22/2001 (10:22 pm) |
| types of projectiles?!?!?! | I hope you will add the energy or an "array of texture" type PLEASE!!!!!!!!! Anthony... read more | 10/22/2001 (10:20 pm) |
| arrays of textures for projectiles? | it is an alternative to having an actualy max object being the projectile . . .with the textures you... read more | 10/22/2001 (10:18 pm) |
| Projectile Probs | ah ok I might have a hint the projectile from the blaster in t2 is a EnergyProjectileData which I th... read more | 10/22/2001 (9:21 pm) |
| Torque Engine able to make city maps instead? | how doubt destructable building ... is that possible. . .after so many hit the building crumbles?... read more | 10/20/2001 (7:41 am) |
| cofused about CVS | when I do that I get Linking... LINK : fatal error LNK1104: cannot open file "\torque\engine\out.VC... read more | 10/19/2001 (7:38 am) |
| cofused about CVS | do you only build the torque sdk.dsw instead of doing lib then engine and then tools?... read more | 10/18/2001 (4:24 pm) |
| How do I use the Sequence Object in Max? | for a little more info. . .lets say you have a jeep and you wan to have the wheels turn, and shocks ... read more | 10/14/2001 (8:44 am) |
| changing the landscape size | thanks... read more | 10/07/2001 (11:02 am) |
| changing the landscape size | how do you increase the ceiling in the mission files. . I always play levels in t2 wich made ceiling... read more | 10/07/2001 (9:11 am) |
| Changeing fonts and text colors in gui |
does all the |
10/04/2001 (12:25 pm) |
| Placeing Vehicles Inside Vehciles | dunno about bout 1st part but I do know the player/driver is located whereever you put the dummy obj... read more | 10/04/2001 (7:10 am) |
| Displaying particles in Scripts | do you have tribes 2 there are great examples of how to play withthe particle effects withtheir code... read more | 10/03/2001 (6:31 am) |
| how do you post pics on the forum | doh [image]http://members.home.net/a.rosenbaum/vamppic.bmp[/image] it work this time?... read more | 10/02/2001 (8:28 pm) |
| how do you post pics on the forum | I think I got how to post a pic lets try and seet if it works [image]http://members.home.net/a.ros... read more | 10/02/2001 (8:27 pm) |
| my deathmatch demo released | I just got the demo to check it out and all screen twich REAL bad any one know y? Anthony... read more | 10/02/2001 (7:53 pm) |
| my deathmatch demo released | do you have projectile code in you demo?... read more | 10/02/2001 (5:30 pm) |
| 3d Max UVW UNWRAP Modifier?!?!?!? not working | sent it, might I add you havea kick azzzz website :-)... read more | 10/01/2001 (1:32 pm) |
| 3d Max UVW UNWRAP Modifier?!?!?!? not working | I dunno about the format . . .it is the dts, dtq formats that the exporter exports to for the Torque... read more | 10/01/2001 (10:34 am) |