Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particle Effects | do you have tribes 2?... read more | 12/30/2001 (6:31 pm) |
| Corruption with the .max files | teh dump file after you make the .dts I presume, cause if you do the .dtq ( in the same folder) the ... read more | 12/22/2001 (6:16 pm) |
| Minor Path Error | actually in Tribes 2 you find that mixure of particle effects between weapons and emitters rather of... read more | 12/22/2001 (9:04 am) |
| (Tribes2) Does somebody know about free games servers? | it doesn't work like that . . . to host a mod the server or host person must have the mod . . .thus ... read more | 12/21/2001 (7:11 am) |
| WinCVS login problems | or underscores !!!! if it does get the GG guys to change it... read more | 12/20/2001 (9:34 am) |
| Tutorial and Exporter Documentation for DTS shapes | can't wait to see it . . you've helped me so much already . . .I was hoping you can cover the decal ... read more | 12/18/2001 (4:20 pm) |
| decals, footprints, and new players | oscar I read in a post that you set keys in the sequence object in the (trigger track) like when the... read more | 12/18/2001 (10:46 am) |
| Footpuffs and footprints | is there any labeling involved or just setting keys when feet hit the ground?... read more | 12/18/2001 (8:13 am) |
| decals, footprints, and new players | bump... read more | 12/18/2001 (8:11 am) |
| odd result with new player charature | cam links to a dummy object which in turn is linked to the bip1 . . .cam is linkeed to the bip1 head... read more | 12/18/2001 (8:08 am) |
| odd result with new player charature | figured it out had to make new eye and cam objects . . .... read more | 12/17/2001 (9:57 pm) |
| trying to duplicate the player class. . . | i still wanna keep the exitsting class. . so I was wondering if actually ther weapon function should... read more | 12/14/2001 (1:59 pm) |
| trying to duplicate the player class. . . | thank you . . .where can I find that variable in the code? Anthony... read more | 12/13/2001 (10:13 am) |
| trying to duplicate the player class. . . | also in this part of game.cs [code] function GameConnection::createPlayer(%this, %spawnPoint) { ... read more | 12/12/2001 (11:36 pm) |
| exporting animations to dts | this may or may not help but I had the understanding that vertecies cannot be animated as a suboject... read more | 12/11/2001 (9:29 am) |
| Polygon counts? | I have read 2000 per player model, 2400 vehicles and, 1000 for weapons. . . theses are the max amoun... read more | 12/10/2001 (6:12 pm) |
| What am I doing wrong...get a player in game | is the skin 1024 or 512?... read more | 12/10/2001 (11:52 am) |
| Animating a single Mesh with Biped | Well I rescaled everything and start with a new biped and skin . . . now when I export I get "Missin... read more | 12/09/2001 (10:16 pm) |
| my person is a GIANT | that works too !!!!! but not in tool on R4 it is in utilities!!! sweet thanks everyone... read more | 12/09/2001 (10:24 am) |
| Animating a single Mesh with Biped | ill send you the file when I redo the biped and skin . . . oh and let me say Thank you so much I rea... read more | 12/09/2001 (10:11 am) |
| default facing in show tool | ahhhhhhhhhhhhhh ok... read more | 12/09/2001 (10:09 am) |
| Animating a single Mesh with Biped | version R4 without updates... read more | 12/09/2001 (9:58 am) |
| my person is a GIANT | love the sneaky trick!!! I had reexported but wouldn't let me adjust rotation of pivot point now it ... read more | 12/09/2001 (9:46 am) |
| Animating a single Mesh with Biped | the animation is present, in that the sequence called run is in there and the slider moves, just the... read more | 12/09/2001 (9:35 am) |
| Animating a single Mesh with Biped | i just made my mesh walk with the biped. . and default .bip files that came with max. . . applied sk... read more | 12/09/2001 (9:26 am) |
| my person is a GIANT | what about scaling it and reseting the scale?... read more | 12/08/2001 (9:42 pm) |
| Animating a single Mesh with Biped | I was exporting without adjusting the skin, just letting the messed up mesh move . . . .you think t... read more | 12/08/2001 (9:37 pm) |
| Animating a single Mesh with Biped | I had a dummy selected but it exported still no animations though my sequence is called run . . .do ... read more | 12/08/2001 (9:18 pm) |
| Animating a single Mesh with Biped | have replaced the file and had backups I went to a safe ways back and tried to export and now I am g... read more | 12/08/2001 (9:00 pm) |
| Animating a single Mesh with Biped | could you post you .cfg file for me please I think the problem IS in that... read more | 12/08/2001 (8:08 pm) |
| Animating a single Mesh with Biped | to clarify I changed physique to skin . . unlinked the torso110 object (it is not link to any thing ... read more | 12/08/2001 (8:00 pm) |
| Animating a single Mesh with Biped | joe are you using biped or normal bones?. . . when I export with skin it won't let bip1 get exported... read more | 12/08/2001 (7:26 pm) |
| Does Anyone Have the Tribal IDE for Download?!?! | oh I found it http://www.planettribes.com/depot/downloads/view.asp?ID=237 if you interested... read more | 12/07/2001 (11:37 pm) |
| Torque Lib / Demo | what version are you using?... read more | 12/03/2001 (7:55 am) |
| Accessing native code from scripting and vice versa | ok I will try an explain what I can 1) here is my code to add a weapon while in game with the cons... read more | 12/01/2001 (10:51 am) |
| drawing bitmaps onto the screen | is the new enlarged footprint pic a power of 2?... read more | 11/27/2001 (7:15 am) |
| The next official release ( 1.2 ) what'll be in it? | with the video recording be fixed with the new release . . . I hope so, so I can get a demo movie up... read more | 11/26/2001 (2:27 pm) |
| The next official release ( 1.2 ) what'll be in it? | I was wondering if the projectile code will be more robust like the t2 version by the next release. ... read more | 11/26/2001 (9:09 am) |
| max2map working properly | also will the lighting get exported also (like emergency ans pulse lighting) and for things like pul... read more | 11/26/2001 (8:36 am) |
| max2map working properly | I was making adjusting for max 4(if it even works) but the fields are arranged as NAME TYPE VAL... read more | 11/26/2001 (8:29 am) |
| Exporting Sequences As DSQ | while ppl are hear, I was wondering if the exporter supports single meshes for the player or if the ... read more | 11/26/2001 (7:59 am) |
| Third person control and Camera. | very !!! Anthony... read more | 11/22/2001 (10:27 am) |
| New maps? | besure to make those file NOT read only... read more | 11/21/2001 (10:12 am) |
| HELP!!!! | yep same happened to me . . Moral is, if you Run on ME get the DEV_STABLE not the 1.1... read more | 11/19/2001 (10:22 pm) |
| Understanding...but still..... | do it your self . . . that is what I am doing :-)... read more | 11/16/2001 (8:17 am) |
| Tutorials? | there is a tutorial here at GG look in resources... read more | 11/14/2001 (2:43 pm) |
| Transparent PNG | what photoshop are you using? 6.0 has problems with the alpha channels, but 5.0 is fine... read more | 11/13/2001 (11:56 am) |
| 2nd and more weapons | oh and if you spawn some items where you want them you can save the .mis file and they will be there... read more | 11/12/2001 (6:56 pm) |
| 2nd and more weapons | did you add it to the player's inventory in the player.cs? I has the same problem Anthony... read more | 11/12/2001 (6:54 pm) |
| Do you have trouble getting 3d Artists | This is too funny I am a modler who is looking for a good programmer. I got pleanty of artists frien... read more | 11/11/2001 (8:44 am) |