Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Particle Effects do you have tribes 2?... read more 12/30/2001 (6:31 pm)
Corruption with the .max files teh dump file after you make the .dts I presume, cause if you do the .dtq ( in the same folder) the ... read more 12/22/2001 (6:16 pm)
Minor Path Error actually in Tribes 2 you find that mixure of particle effects between weapons and emitters rather of... read more 12/22/2001 (9:04 am)
(Tribes2) Does somebody know about free games servers? it doesn't work like that . . . to host a mod the server or host person must have the mod . . .thus ... read more 12/21/2001 (7:11 am)
WinCVS login problems or underscores !!!! if it does get the GG guys to change it... read more 12/20/2001 (9:34 am)
Tutorial and Exporter Documentation for DTS shapes can't wait to see it . . you've helped me so much already . . .I was hoping you can cover the decal ... read more 12/18/2001 (4:20 pm)
decals, footprints, and new players oscar I read in a post that you set keys in the sequence object in the (trigger track) like when the... read more 12/18/2001 (10:46 am)
Footpuffs and footprints is there any labeling involved or just setting keys when feet hit the ground?... read more 12/18/2001 (8:13 am)
decals, footprints, and new players bump... read more 12/18/2001 (8:11 am)
odd result with new player charature cam links to a dummy object which in turn is linked to the bip1 . . .cam is linkeed to the bip1 head... read more 12/18/2001 (8:08 am)
odd result with new player charature figured it out had to make new eye and cam objects . . .... read more 12/17/2001 (9:57 pm)
trying to duplicate the player class. . . i still wanna keep the exitsting class. . so I was wondering if actually ther weapon function should... read more 12/14/2001 (1:59 pm)
trying to duplicate the player class. . . thank you . . .where can I find that variable in the code? Anthony... read more 12/13/2001 (10:13 am)
trying to duplicate the player class. . . also in this part of game.cs [code] function GameConnection::createPlayer(%this, %spawnPoint) { ... read more 12/12/2001 (11:36 pm)
exporting animations to dts this may or may not help but I had the understanding that vertecies cannot be animated as a suboject... read more 12/11/2001 (9:29 am)
Polygon counts? I have read 2000 per player model, 2400 vehicles and, 1000 for weapons. . . theses are the max amoun... read more 12/10/2001 (6:12 pm)
What am I doing wrong...get a player in game is the skin 1024 or 512?... read more 12/10/2001 (11:52 am)
Animating a single Mesh with Biped Well I rescaled everything and start with a new biped and skin . . . now when I export I get "Missin... read more 12/09/2001 (10:16 pm)
my person is a GIANT that works too !!!!! but not in tool on R4 it is in utilities!!! sweet thanks everyone... read more 12/09/2001 (10:24 am)
Animating a single Mesh with Biped ill send you the file when I redo the biped and skin . . . oh and let me say Thank you so much I rea... read more 12/09/2001 (10:11 am)
default facing in show tool ahhhhhhhhhhhhhh ok... read more 12/09/2001 (10:09 am)
Animating a single Mesh with Biped version R4 without updates... read more 12/09/2001 (9:58 am)
my person is a GIANT love the sneaky trick!!! I had reexported but wouldn't let me adjust rotation of pivot point now it ... read more 12/09/2001 (9:46 am)
Animating a single Mesh with Biped the animation is present, in that the sequence called run is in there and the slider moves, just the... read more 12/09/2001 (9:35 am)
Animating a single Mesh with Biped i just made my mesh walk with the biped. . and default .bip files that came with max. . . applied sk... read more 12/09/2001 (9:26 am)
my person is a GIANT what about scaling it and reseting the scale?... read more 12/08/2001 (9:42 pm)
Animating a single Mesh with Biped I was exporting without adjusting the skin, just letting the messed up mesh move . . . .you think t... read more 12/08/2001 (9:37 pm)
Animating a single Mesh with Biped I had a dummy selected but it exported still no animations though my sequence is called run . . .do ... read more 12/08/2001 (9:18 pm)
Animating a single Mesh with Biped have replaced the file and had backups I went to a safe ways back and tried to export and now I am g... read more 12/08/2001 (9:00 pm)
Animating a single Mesh with Biped could you post you .cfg file for me please I think the problem IS in that... read more 12/08/2001 (8:08 pm)
Animating a single Mesh with Biped to clarify I changed physique to skin . . unlinked the torso110 object (it is not link to any thing ... read more 12/08/2001 (8:00 pm)
Animating a single Mesh with Biped joe are you using biped or normal bones?. . . when I export with skin it won't let bip1 get exported... read more 12/08/2001 (7:26 pm)
Does Anyone Have the Tribal IDE for Download?!?! oh I found it http://www.planettribes.com/depot/downloads/view.asp?ID=237 if you interested... read more 12/07/2001 (11:37 pm)
Torque Lib / Demo what version are you using?... read more 12/03/2001 (7:55 am)
Accessing native code from scripting and vice versa ok I will try an explain what I can 1) here is my code to add a weapon while in game with the cons... read more 12/01/2001 (10:51 am)
drawing bitmaps onto the screen is the new enlarged footprint pic a power of 2?... read more 11/27/2001 (7:15 am)
The next official release ( 1.2 ) what'll be in it? with the video recording be fixed with the new release . . . I hope so, so I can get a demo movie up... read more 11/26/2001 (2:27 pm)
The next official release ( 1.2 ) what'll be in it? I was wondering if the projectile code will be more robust like the t2 version by the next release. ... read more 11/26/2001 (9:09 am)
max2map working properly also will the lighting get exported also (like emergency ans pulse lighting) and for things like pul... read more 11/26/2001 (8:36 am)
max2map working properly I was making adjusting for max 4(if it even works) but the fields are arranged as NAME TYPE VAL... read more 11/26/2001 (8:29 am)
Exporting Sequences As DSQ while ppl are hear, I was wondering if the exporter supports single meshes for the player or if the ... read more 11/26/2001 (7:59 am)
Third person control and Camera. very !!! Anthony... read more 11/22/2001 (10:27 am)
New maps? besure to make those file NOT read only... read more 11/21/2001 (10:12 am)
HELP!!!! yep same happened to me . . Moral is, if you Run on ME get the DEV_STABLE not the 1.1... read more 11/19/2001 (10:22 pm)
Understanding...but still..... do it your self . . . that is what I am doing :-)... read more 11/16/2001 (8:17 am)
Tutorials? there is a tutorial here at GG look in resources... read more 11/14/2001 (2:43 pm)
Transparent PNG what photoshop are you using? 6.0 has problems with the alpha channels, but 5.0 is fine... read more 11/13/2001 (11:56 am)
2nd and more weapons oh and if you spawn some items where you want them you can save the .mis file and they will be there... read more 11/12/2001 (6:56 pm)
2nd and more weapons did you add it to the player's inventory in the player.cs? I has the same problem Anthony... read more 11/12/2001 (6:54 pm)
Do you have trouble getting 3d Artists This is too funny I am a modler who is looking for a good programmer. I got pleanty of artists frien... read more 11/11/2001 (8:44 am)