Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Very simple wheeled test vehicle and some tips. | Your model is missing LOScol-# (collision mesh), I noticed in the t2 max files they DON'T use the co... read more | 02/06/2002 (8:20 am) |
| College torquers | Graduated from University of West Florida with Art History degee. . .went back for programming skill... read more | 02/05/2002 (12:05 pm) |
| Joe M II need your help | I think I got it now but if my programmer says it is a no go I will send it to ya . . .... read more | 02/05/2002 (11:08 am) |
| Newbie working on Single Player game! | well I'm not sure but I think the biggest projects the RPG ppl are working on for the engine is trig... read more | 01/30/2002 (5:04 pm) |
| Graphics Card Troubles | XP, torque, and, Gforce 3 runs fine. . . .only the new drivers by nvidia(64 bit). . . cause tribes 2... read more | 01/30/2002 (4:42 pm) |
| Lets take a seat | to make them sit you would have to have a trigger that the player would activate by colliding with i... read more | 01/30/2002 (3:10 pm) |
| For all the Cheaters | lol... read more | 01/29/2002 (8:09 am) |
| How do you simulate the saem control as T2 vehicles | Phil you rock . . .you are my god . . I'll be waiting Anthony " Vinci_smurf" Rosenbaum... read more | 01/27/2002 (9:37 am) |
| Creating animation files? with 3d max 4.2 | Read the new Max docs. . .in the news section Anthony... read more | 01/26/2002 (11:07 am) |
| Creating animation files? with 3d max 4.2 | sorry can't import. . . just export Anthony... read more | 01/26/2002 (8:44 am) |
| What's up with the player's head? | actually is a mix of thread with the exporter see the max docs for more info on subject... read more | 01/24/2002 (12:41 pm) |
| FogVolume? | i'm guessing COLOR. . . Red Gree Blue. . . ranging from 0 (none) to 1 (full) . . .so red = (1 0 0)... read more | 01/24/2002 (8:43 am) |
| Game Developers Conference 2002 | age restriction reads as follows [quote] Due to safety concerns, no one under the age of 18 (incl... read more | 01/24/2002 (8:41 am) |
| Game Developers Conference 2002 | Will GG have a booth there . . .I might be attending as a student . . .and would love to come by and... read more | 01/23/2002 (3:53 pm) |
| Is Torque for me? | I believe so, that is my assumtion anyway, I wanna make a game that the masses will enjoy even thoug... read more | 01/23/2002 (3:28 pm) |
| Who making a game with the torque engine? | if you are dedicated and don't mind working for free I got just the game for you Anthony vinci_s... read more | 01/22/2002 (4:11 pm) |
| Deleted | like in t2, the mouse 2 button controlled the upward and forward jetting motion, right now I can get... read more | 01/22/2002 (3:02 pm) |
| Who making a game with the torque engine? | just about everyone does. . . .but COST is the major issue Anthony... read more | 01/22/2002 (2:58 pm) |
| Deleted | could anyone explain how to get a verticle jetting control, like how the shrike controls in T2? plea... read more | 01/22/2002 (1:36 pm) |
| how hard would it be to add more contrail emitters | that was what I was presuming but I have no Idea where the counter area is located? do you know? ... read more | 01/22/2002 (10:59 am) |
| Questions about new MAX docs | actually I haven't had one I was just starting on a vehicle with glass windows and wanted to know be... read more | 01/22/2002 (9:26 am) |
| Game programming class? ideas... | uh what school you attending I am looking for a new major. . . .actually University of Florida has j... read more | 01/22/2002 (8:42 am) |
| Getting a working player model into the game | nope gotta rescale, reset pivot, redo bones structure, and reskin. . . . .in modeling 1st step is to... read more | 01/21/2002 (7:54 am) |
| Biped Footsteps question | actually there is no need to limit any of the axises I haven't and it works fine for me Anthony... read more | 01/20/2002 (8:12 pm) |
| can someone please help me with my player model | 1st of all well done for under 500 faces the only problem is see it that it isn't too DEEP like mayb... read more | 01/20/2002 (7:59 pm) |
| Animated textures | Yeah I can wait to read it !!! Thanks Guys Anthony... read more | 01/19/2002 (1:48 pm) |
| can someone please help me with my player model | Max is fine . . .you can email me with it . . .Characture Studio is only for animation like walks, i... read more | 01/19/2002 (1:45 pm) |
| Skin Modifier Tutorial? | you assing the bip1 objects head/arms/legs all of it to the assing bones NOT THE FOOTSTEPS. remeber ... read more | 01/15/2002 (11:31 am) |
| Demo recording, so far.. | oh yeah I noticed in tribes when you record something and then play it back it dosn't show your play... read more | 01/13/2002 (2:07 pm) |
| Help with animation?!!? | don't add footsteps into the skin's bones area... read more | 01/13/2002 (2:00 pm) |
| where in the code do the bindings switch?!?!?! | just my luck, none such file in my version, mind doing a copy and paste for me?... read more | 01/11/2002 (6:40 pm) |
| Vehicles and me | i am currently working on an extensive research of vehicle for the community changes needed . . . . ... read more | 01/11/2002 (3:28 pm) |
| Vehicles and me | bill I just got a vehic in would you like a walk thru?... read more | 01/11/2002 (2:04 pm) |
| another vehicle thread | bump... read more | 01/11/2002 (12:17 pm) |
| could some one explain this method to me | on furthure review I find something in the player.cc that is called "updateMove()" and also "canJump... read more | 01/11/2002 (8:53 am) |
| Can 3DS Max Exporter export animation? And how? | well jane here is a quick explanation. let's say you have a player model and thru frames 1-30 he doe... read more | 01/11/2002 (7:58 am) |
| Binding functions/and Jet Packs?!?!? | bump... read more | 01/11/2002 (7:49 am) |
| Changing the map mirroring effect | i do belive it is embeded in the engine. . . .however you can use the engine to get a basic "look" f... read more | 01/10/2002 (8:57 am) |
| How does scripts find dummy objects in Max files? | then what does the JetNozzelX mean for backward thrust . . . .I'm preszuming it isn't defined yet a... read more | 01/10/2002 (8:34 am) |
| Solutions for those of us who need artists? | so funny I am an artist who needs a programmer who wants to work 4 free, life has such sweet irony :... read more | 01/09/2002 (6:32 pm) |
| Vehicles and me | actually the tutorials show how to put tribes 2 vehicls in the game so . . .maybe you should go get ... read more | 01/09/2002 (5:12 pm) |
| gmax for Torque | the notion is, though GMAX is a free program, to make an exporter would cost 7,000/game you make soo... read more | 01/09/2002 (8:20 am) |
| Need help with sequence setup | the sequene work the same requardless of the bones system(ie your own or biped). Make sure if it is ... read more | 01/08/2002 (8:38 pm) |
| dts export problem | if I recall correctly you can only have 9 colision meshes. . .try combining some . Anthony... read more | 01/08/2002 (6:01 am) |
| Mounting guns on vehicles and having them fire. | Phil I keep doing a seach for that file callled "mountImagetrigger.cs" or just looking for skrike or... read more | 01/06/2002 (10:22 am) |
| Wish List Section | I guess examples of each vehicle type (wheeled/flying/hover) would be nice. . . and the recording fe... read more | 01/04/2002 (10:42 am) |
| Water Light map effect | links not working... read more | 01/04/2002 (10:10 am) |
| How does one go about writing and exporter? | AHHHHHHHH so that is the CATCH I was wondering... read more | 01/03/2002 (11:10 am) |
| updating with cvs? | ahhh only works if torque folder is selected in right pane not left 4 me.... read more | 01/02/2002 (1:43 pm) |
| hello | welcome... read more | 12/31/2001 (1:05 pm) |