Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Very simple wheeled test vehicle and some tips. Your model is missing LOScol-# (collision mesh), I noticed in the t2 max files they DON'T use the co... read more 02/06/2002 (8:20 am)
College torquers Graduated from University of West Florida with Art History degee. . .went back for programming skill... read more 02/05/2002 (12:05 pm)
Joe M II need your help I think I got it now but if my programmer says it is a no go I will send it to ya . . .... read more 02/05/2002 (11:08 am)
Newbie working on Single Player game! well I'm not sure but I think the biggest projects the RPG ppl are working on for the engine is trig... read more 01/30/2002 (5:04 pm)
Graphics Card Troubles XP, torque, and, Gforce 3 runs fine. . . .only the new drivers by nvidia(64 bit). . . cause tribes 2... read more 01/30/2002 (4:42 pm)
Lets take a seat to make them sit you would have to have a trigger that the player would activate by colliding with i... read more 01/30/2002 (3:10 pm)
For all the Cheaters lol... read more 01/29/2002 (8:09 am)
How do you simulate the saem control as T2 vehicles Phil you rock . . .you are my god . . I'll be waiting Anthony " Vinci_smurf" Rosenbaum... read more 01/27/2002 (9:37 am)
Creating animation files? with 3d max 4.2 Read the new Max docs. . .in the news section Anthony... read more 01/26/2002 (11:07 am)
Creating animation files? with 3d max 4.2 sorry can't import. . . just export Anthony... read more 01/26/2002 (8:44 am)
What's up with the player's head? actually is a mix of thread with the exporter see the max docs for more info on subject... read more 01/24/2002 (12:41 pm)
FogVolume? i'm guessing COLOR. . . Red Gree Blue. . . ranging from 0 (none) to 1 (full) . . .so red = (1 0 0)... read more 01/24/2002 (8:43 am)
Game Developers Conference 2002 age restriction reads as follows [quote] Due to safety concerns, no one under the age of 18 (incl... read more 01/24/2002 (8:41 am)
Game Developers Conference 2002 Will GG have a booth there . . .I might be attending as a student . . .and would love to come by and... read more 01/23/2002 (3:53 pm)
Is Torque for me? I believe so, that is my assumtion anyway, I wanna make a game that the masses will enjoy even thoug... read more 01/23/2002 (3:28 pm)
Who making a game with the torque engine? if you are dedicated and don't mind working for free I got just the game for you Anthony vinci_s... read more 01/22/2002 (4:11 pm)
Deleted like in t2, the mouse 2 button controlled the upward and forward jetting motion, right now I can get... read more 01/22/2002 (3:02 pm)
Who making a game with the torque engine? just about everyone does. . . .but COST is the major issue Anthony... read more 01/22/2002 (2:58 pm)
Deleted could anyone explain how to get a verticle jetting control, like how the shrike controls in T2? plea... read more 01/22/2002 (1:36 pm)
how hard would it be to add more contrail emitters that was what I was presuming but I have no Idea where the counter area is located? do you know? ... read more 01/22/2002 (10:59 am)
Questions about new MAX docs actually I haven't had one I was just starting on a vehicle with glass windows and wanted to know be... read more 01/22/2002 (9:26 am)
Game programming class? ideas... uh what school you attending I am looking for a new major. . . .actually University of Florida has j... read more 01/22/2002 (8:42 am)
Getting a working player model into the game nope gotta rescale, reset pivot, redo bones structure, and reskin. . . . .in modeling 1st step is to... read more 01/21/2002 (7:54 am)
Biped Footsteps question actually there is no need to limit any of the axises I haven't and it works fine for me Anthony... read more 01/20/2002 (8:12 pm)
can someone please help me with my player model 1st of all well done for under 500 faces the only problem is see it that it isn't too DEEP like mayb... read more 01/20/2002 (7:59 pm)
Animated textures Yeah I can wait to read it !!! Thanks Guys Anthony... read more 01/19/2002 (1:48 pm)
can someone please help me with my player model Max is fine . . .you can email me with it . . .Characture Studio is only for animation like walks, i... read more 01/19/2002 (1:45 pm)
Skin Modifier Tutorial? you assing the bip1 objects head/arms/legs all of it to the assing bones NOT THE FOOTSTEPS. remeber ... read more 01/15/2002 (11:31 am)
Demo recording, so far.. oh yeah I noticed in tribes when you record something and then play it back it dosn't show your play... read more 01/13/2002 (2:07 pm)
Help with animation?!!? don't add footsteps into the skin's bones area... read more 01/13/2002 (2:00 pm)
where in the code do the bindings switch?!?!?! just my luck, none such file in my version, mind doing a copy and paste for me?... read more 01/11/2002 (6:40 pm)
Vehicles and me i am currently working on an extensive research of vehicle for the community changes needed . . . . ... read more 01/11/2002 (3:28 pm)
Vehicles and me bill I just got a vehic in would you like a walk thru?... read more 01/11/2002 (2:04 pm)
another vehicle thread bump... read more 01/11/2002 (12:17 pm)
could some one explain this method to me on furthure review I find something in the player.cc that is called "updateMove()" and also "canJump... read more 01/11/2002 (8:53 am)
Can 3DS Max Exporter export animation? And how? well jane here is a quick explanation. let's say you have a player model and thru frames 1-30 he doe... read more 01/11/2002 (7:58 am)
Binding functions/and Jet Packs?!?!? bump... read more 01/11/2002 (7:49 am)
Changing the map mirroring effect i do belive it is embeded in the engine. . . .however you can use the engine to get a basic "look" f... read more 01/10/2002 (8:57 am)
How does scripts find dummy objects in Max files? then what does the JetNozzelX mean for backward thrust . . . .I'm preszuming it isn't defined yet a... read more 01/10/2002 (8:34 am)
Solutions for those of us who need artists? so funny I am an artist who needs a programmer who wants to work 4 free, life has such sweet irony :... read more 01/09/2002 (6:32 pm)
Vehicles and me actually the tutorials show how to put tribes 2 vehicls in the game so . . .maybe you should go get ... read more 01/09/2002 (5:12 pm)
gmax for Torque the notion is, though GMAX is a free program, to make an exporter would cost 7,000/game you make soo... read more 01/09/2002 (8:20 am)
Need help with sequence setup the sequene work the same requardless of the bones system(ie your own or biped). Make sure if it is ... read more 01/08/2002 (8:38 pm)
dts export problem if I recall correctly you can only have 9 colision meshes. . .try combining some . Anthony... read more 01/08/2002 (6:01 am)
Mounting guns on vehicles and having them fire. Phil I keep doing a seach for that file callled "mountImagetrigger.cs" or just looking for skrike or... read more 01/06/2002 (10:22 am)
Wish List Section I guess examples of each vehicle type (wheeled/flying/hover) would be nice. . . and the recording fe... read more 01/04/2002 (10:42 am)
Water Light map effect links not working... read more 01/04/2002 (10:10 am)
How does one go about writing and exporter? AHHHHHHHH so that is the CATCH I was wondering... read more 01/03/2002 (11:10 am)
updating with cvs? ahhh only works if torque folder is selected in right pane not left 4 me.... read more 01/02/2002 (1:43 pm)
hello welcome... read more 12/31/2001 (1:05 pm)