Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Non Violent games in a time of too much violence | I think it is funny that when Grand Theft Auto was a 2d game it was basically covered in dust at Blo... read more | 06/05/2002 (9:51 am) |
| adding new .h and .cc files to the hard code | sorry jeff. . . .:-( still don't know my way around VS yet oh I learned that a "rebuild all" was my ... read more | 06/04/2002 (1:56 pm) |
| adding new .h and .cc files to the hard code | well I tried that and I got this error [code] SunFlare.obj : error LNK2001: unresolved external ... read more | 06/04/2002 (1:40 pm) |
| Turrets? | badguy any more work on turrets yet?... read more | 06/04/2002 (12:34 pm) |
| can wheeled vehicles float? | ok I got it to float what about propulsion? when I drive in the water, as of right now, it is like I... read more | 06/04/2002 (12:13 pm) |
| can wheeled vehicles float? | could you show me an example. . . I'm not sure if I should be looking in the vehicles properties or ... read more | 06/04/2002 (8:01 am) |
| Team Specific Player Spawning | keeping that in mind (not to waste variables that is) here is the final version I am using [code] ... read more | 06/04/2002 (5:41 am) |
| Team Specific Player Spawning | sweet thanks!!!!! it works !!!! [b] THANK YOU THANK YOU THANK YOU It works perfectly . . . . . . I ... read more | 06/03/2002 (6:32 pm) |
| Team Specific Player Spawning | ok I got the team name to echo() . . . I was forgetting the "@" symbol. . . .so does everyone think ... read more | 06/03/2002 (6:11 pm) |
| Mainstream, niche, and controversy [WARNING: opinions contained | Sounds like Paul is a bad gamer. I have found that when a person is really bad at a game they tend t... read more | 05/27/2002 (6:05 am) |
| Little help please :) | pivot point for model must be at player's feet... read more | 05/25/2002 (2:54 pm) |
| Torque Demo/Mod. | I think you are thinking of realm wars the link in on the site... read more | 05/24/2002 (8:29 am) |
| Multiple mount points on vehicles | Ed Gardner made a hack for me let me see. . . this is from the player.cs [code] function Armor... read more | 05/20/2002 (6:09 am) |
| here is a noobie question | O.K. when I set it all up and hit "build new.exe" I get [code] Compiling... vehicle.cc D:\Aft... read more | 05/13/2002 (7:21 pm) |
| here is a noobie question | changed what I thought would be it but still outputting Torquedemo_debug.exe. The 2nd part was easy ... read more | 05/13/2002 (4:42 pm) |
| No Sound | did you d/l the openAL drivers?... read more | 05/13/2002 (4:26 pm) |
| How do you add a member to you team? | please tell me... read more | 05/12/2002 (5:40 pm) |
| Does Photoshop 7.0 handle PNG's alpha layer correctly? | Kevin, it take the alpha channel and saves it instead of makeing one with the transparent layer? hav... read more | 05/12/2002 (1:44 pm) |
| Does Photoshop 7.0 handle PNG's alpha layer correctly? | oh I see what you mean, use a totally seperate geyscale image for the alpha. I just wanted too keep ... read more | 05/12/2002 (9:22 am) |
| Does Photoshop 7.0 handle PNG's alpha layer correctly? | sounds like I just have to keep a version of 5.0 around just for conversion... read more | 05/12/2002 (9:17 am) |
| weld or dont weld | I can't see you image but I'd say go ahead and weld. Ideally for textporter you take the modle (one ... read more | 05/12/2002 (8:42 am) |
| medieval-fantasy futuristic weapons in RW? | How bout MAGIC for RW, I'd hate the particle system to go to waste :-)... read more | 05/06/2002 (4:42 pm) |
| Steam Knight | bad azz guys keep it up... read more | 05/05/2002 (3:43 pm) |
| Orc riders. | Phil if you do get "animal" vehicles in the engine will you be so kind as to submit the coding. Once... read more | 05/04/2002 (8:34 pm) |
| Torque Vehicles | [b] @ Daniel[/b] [quote] 1. Make sure your wheel nodes are inside your collission box, or else! ... read more | 04/18/2002 (12:30 pm) |
| Modeling , animating , exporting ........easily ? | maybe I can help explain. . . .are you using max or milkshape?... read more | 04/11/2002 (10:33 am) |
| Weapon Mounting | yes naming IS the KEY point, otherwise the hard code will have no Idea what those nodes are for... read more | 04/09/2002 (7:14 am) |
| Joe M or anyelse familiar with the exporter | very neat!!!! capes, ponytails, and other wavy materials here I come... read more | 04/05/2002 (5:47 am) |
| Wheeled Vehicle Update | solid no, but if you do it that way to have the smooth looking car. . .your poly count is gonna shoo... read more | 03/18/2002 (7:25 am) |
| Reflective Texture | reflective textures happen with the alpha layer in the .png file. . .basically a greyscale layer whe... read more | 03/17/2002 (9:56 pm) |
| Tutorial for making cars? | as of now there is no tutorial out, this past week I got a wheeled vehicle in the most recent head v... read more | 03/17/2002 (3:02 pm) |
| vehicle door trigger | OK I got my jeep IN the game and I implimented this code [code] function Vamp::onAdd(%this, %obj)... read more | 03/16/2002 (10:26 am) |
| pitch/yaw not responding on latest head | I an RE CONFIRMING THIS I just moved my old "example forlder to machine with latest upload, the vehi... read more | 03/11/2002 (6:07 pm) |
| Jeff is right. We suck creatively. Let's do something about it. | speak for yourself I have a creative way to use torque. . .if only programmers would tag on to my id... read more | 03/01/2002 (5:03 pm) |
| when 3d models attack | A BETTER WAY then "reseting the x form" is doing a "box trick", what you are really aiming for is to... read more | 02/26/2002 (9:16 am) |
| Wheeled Vehicle Update | @TIM I just d/l the latest version an I noticed that the wheels don't cast shadows anymore, that is ... read more | 02/18/2002 (3:11 pm) |
| Wheeled Vehicle Update | just select the torque folder, and modify it ( make sure the add new folders is checked) when it is ... read more | 02/18/2002 (10:13 am) |
| Wheeled Vehicle Update | BRUCE or TIM I understnd the spring sequences but why the steering sequences, unless you want to ani... read more | 02/17/2002 (8:03 pm) |
| how do you enable mods | what time is that, eastern? I''l host just in case... read more | 02/15/2002 (10:28 pm) |
| how do you enable mods | get the new version, recompile, take the .exe make a shortcut rename the new shortcut something like... read more | 02/15/2002 (6:05 pm) |
| Wheeled Vehicle Update | Much better improvement you can do some nice jumping now w/o flipping!!!! looking great... read more | 02/15/2002 (5:58 pm) |
| Wheeled Vehicle Update | So let me get this right, in the wheel file there should be a node called "hub" which will match up ... read more | 02/15/2002 (11:47 am) |
| Wheeled Vehicle Update | So now we don't need ANY animations for the wheeled vehicle? sounds good to me. . . .will the wheels... read more | 02/15/2002 (9:53 am) |
| Any views since launch? | I hate my GameCube, as always Nintendo released a system with no FUN games. . . Luigi's Mansion, had... read more | 02/15/2002 (9:49 am) |
| Joe M.!!!! New wheeled vehicle question | until I get a max file working I'll just take your box and subdivide it until I get a cool shape. . ... read more | 02/13/2002 (8:32 pm) |
| Joe M.!!!! New wheeled vehicle question | odd thing, when I used your model, Bruce, it was on the ground (wheels slightly underr terrain) and ... read more | 02/13/2002 (4:42 pm) |
| Dragon ball Z | I've thought about it, animate a hand sequence for the Kameameah wave, maybe one day when I won't ru... read more | 02/13/2002 (8:58 am) |
| missing collision | it was a typo in the max file DOH... read more | 02/08/2002 (8:50 am) |
| Very simple wheeled test vehicle and some tips. | LOS is used for Line of Sight . . .which according to Joe's tut says is used for 'Bullet' collision ... read more | 02/06/2002 (1:45 pm) |
| Very simple wheeled test vehicle and some tips. | Ex did you change the script . . using the MPB's code is risky cause it has different qualities like... read more | 02/06/2002 (12:19 pm) |