Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A few questions . | 1)special effect like explosions should be .dts file, particle effects are made with the games' part... read more | 07/10/2002 (6:57 pm) |
| Bug with Level Editor Save function | yes but I added it to the propertyMap.cs... read more | 07/10/2002 (3:48 pm) |
| Hello. | Hi, I'm not new I just wanted to say HI and welcome everone to the best gaming community ever!!!! mu... read more | 07/09/2002 (11:24 am) |
| Multi-player lag | TGE works fine on my LAN set up... read more | 07/09/2002 (8:42 am) |
| Gras School for Game Developers | Full Sail is and A.A. program too, not to knock it (because I am getting information sent) but I fin... read more | 07/09/2002 (8:14 am) |
| Gras School for Game Developers | Digipen is an A.A. degree, IGDA dosen't have a school program (that I can find, that link isn't work... read more | 07/09/2002 (7:36 am) |
| single mesh player | do it by making a mesh, have it the correct scale, make a bone system, add skin modifyer, adjust as ... read more | 07/08/2002 (9:37 am) |
| Adjusting Mounting points | Looks like the pivot point of the gun's bounds object is pointing wrong. TO adjust select the bound... read more | 07/07/2002 (10:52 am) |
| Gonna buy | IF you know C++ and openGL for graphics and openAL for audio you can do whole lot with this engine! ... read more | 07/07/2002 (9:42 am) |
| Animations... | yes, you can use biped for max or make your own bone system with whatever you like dummy objects or ... read more | 07/07/2002 (7:50 am) |
| Best way to make heightmaps? | I use bryce they have a terrain editor, then I copy the screen, pastw that in photoshop and pull out... read more | 06/27/2002 (9:13 am) |
| Where to put my game for download ? | I can't wait to play DoP!!!!... read more | 06/24/2002 (10:56 am) |
| remapping for custom action maps | It worked like a charm, many Thanks. Also how would you make it so the mouse doesn't effect the stee... read more | 06/24/2002 (9:49 am) |
| remapping for custom action maps | sweet thanks [b] EDIT[/b] Could you post your "applyBrake" function too?... read more | 06/24/2002 (9:15 am) |
| remapping for custom action maps | Could you explain HOW you did it? I have been trying to get my wheeled vehicles turning to be contro... read more | 06/24/2002 (8:16 am) |
| Portals | you cn make a "teleporter" with triggers yes... read more | 06/23/2002 (4:44 pm) |
| recoding bugs | I can't get it to play back anything, even if I go in a world and to pick up a gun. After it is reco... read more | 06/21/2002 (11:23 am) |
| need some help on running animation | Josh is right . . .the nodes would be biped's bones... read more | 06/21/2002 (11:15 am) |
| recoding bugs | I can't get mine to play back anyonme know why?. . .also the f4 (stop recording) never get called th... read more | 06/21/2002 (11:11 am) |
| Changing player mount point for vehicle in script | mounts for driver,passenegers are mount0-8, mount9-10 are weapon points . . . mountpoint is for we... read more | 06/21/2002 (8:59 am) |
| Sidestep Animations | are you using same naming conventions as defaults or what? need more info... read more | 06/20/2002 (8:33 pm) |
| need some help on running animation | 1) check pivot points the green arrow points forward, red points to right, and blue up. Alos make su... read more | 06/20/2002 (8:28 pm) |
| Sniper Postion | Got it . . .from T2 is the weapons's .cs file my example is uzi.cs I put the variable [code] ... read more | 06/20/2002 (8:12 pm) |
| "Test App" | that helped. . .thanks it works fine now !!!... read more | 06/18/2002 (10:17 am) |
| WorldCraft?!?!?! | do you still have the WC 3.3 installer? just found it never mind... read more | 06/17/2002 (1:18 pm) |
| Problem with Map2dif | you must be aware that .dif are for interior which means buildings that will: A)Cast a shadow on th... read more | 06/17/2002 (10:47 am) |
| Multiple Weapon Mounts on Vehicles | check the dump file to make sure all the mounts get exported... read more | 06/16/2002 (6:04 pm) |
| PlayGui.gui not loading | problem resolved I was loading older copies of playGUi after th new gui and so my new additons would... read more | 06/13/2002 (8:30 am) |
| Bridges - bsp or dts? | if you want the the building(brigde) to cast shadows and prevent the rain/snow from being indoors di... read more | 06/13/2002 (7:37 am) |
| OK.. It's Starting To Make A Lil Sense Now... | good job I remember my first imported mesh . . . .is makes you feel good... read more | 06/13/2002 (7:35 am) |
| Player character model? | only places you have them listed :-)... read more | 06/12/2002 (8:26 pm) |
| I Specialize in Female Character Design | nice work!!!!... read more | 06/12/2002 (7:12 pm) |
| HELP with GuiVehicleHealthBar.cc | is this right [code] if(mDisplayEnergy) { mValue = obj2->getEnergyValue(); } else {... read more | 06/12/2002 (4:44 pm) |
| Making FX in Max for torque | I don'y think ifl are working they were several months ago... read more | 06/12/2002 (8:10 am) |
| Getting the Tribes 2 Shrike working. | use something like this [code] //-------------------------------------------------------------- ... read more | 06/12/2002 (6:21 am) |
| My model is exported to a .dts and loads, but i can't see it | You [b] CAN NOT [/b] use physique modyfier only skin for single mesh deformations from Export Doc... read more | 06/10/2002 (1:00 pm) |
| My model is exported to a .dts and loads, but i can't see it | if using the Skin modyfier. . . .leave the mesh "[b]UNLINKED[/b]" also do not include the bip footst... read more | 06/09/2002 (8:01 pm) |
| really the TGE editor in the Tribes 2 beta ? | Professional. . . ha this is an INDY site. . . I am making the WHOLE Game on my own, Programming/scr... read more | 06/09/2002 (9:03 am) |
| Flying Vehicle Bots | t2 fans modifided the bots so they can fly vehicles maybe look around on the t2 community sites... read more | 06/09/2002 (8:32 am) |
| really the TGE editor in the Tribes 2 beta ? | Another idiot to flame [quote] Defender Activity: Status: Member Member Since: Jun 08, 2002... read more | 06/09/2002 (8:28 am) |
| really the TGE editor in the Tribes 2 beta ? | yep does that to me recently too. . . .... read more | 06/07/2002 (2:20 pm) |
| really the TGE editor in the Tribes 2 beta ? | I love flaming [quote] I have created a variety of Tribes 2 maps, and recently I created the Trib... read more | 06/07/2002 (9:55 am) |
| Trigger tutorials? | trigger tut was accepted... read more | 06/06/2002 (1:57 pm) |
| Adding Bots to Teams | TYPOS TYPOS TYPOS. . . .well now I can activate the dump. . . I was declaring him locally not global... read more | 06/06/2002 (10:40 am) |
| Fire it up | start with the vehicle station one (that is what I did) and hopefully soon you will see my CTF trigg... read more | 06/06/2002 (10:27 am) |
| Fire it up | maybe use a trigger, when particle (from gun) collides with trigger, have it create a new particle e... read more | 06/06/2002 (9:41 am) |
| Trigger tutorials? | Well I am starting a CTF post in the private forums. . .if you don't know about triggers start with ... read more | 06/05/2002 (12:55 pm) |
| Changing key's when you enter a vehicle | but I still have to make and actionMap tell me if I am one the right track [code] new ActionMap(v... read more | 06/05/2002 (12:45 pm) |
| Wanted to say hello | Welcome have a Guinness!!!... read more | 06/05/2002 (10:23 am) |
| Team spawn picking position. | 1)Yes, but be sure the spawning is random they shouldn't all spawn at the front line 2)No, just put... read more | 06/05/2002 (9:55 am) |