Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Crossbow Bolt Smoke Trail Offset | I never noticed that, could you provide some images to show what you mean.... read more | 02/22/2006 (5:31 am) |
| Text Direction? | By default no, I would presume that would need to be handled as a new subclass of the textCtrl , it ... read more | 02/22/2006 (5:28 am) |
| Datablock Questions | Correct put generic things to a base class then build other classes from that [code] datablock pl... read more | 02/22/2006 (5:24 am) |
| Noob questions on class Player's network stuff | I do not belive you have purchased the SDK.... read more | 02/22/2006 (5:19 am) |
| TSE's fitness for a couple of games | 1) Yes, but there will always be 'major rewrites' heck making the shaders take time, luckily for yo... read more | 02/22/2006 (5:18 am) |
| Test multiplayer mode with the demo | 1) all the demos work 2) look into the [url=http://tdn.garagegames.com/]Torque Developers Network[/... read more | 02/22/2006 (4:56 am) |
| Problem with turrets | It doesn't appear you have purchased the SDK.... read more | 02/22/2006 (4:51 am) |
| Fonts not reading cache? | Font are turned into .gft (old sytle) or .uft ( new unicode version) files which are essentiall gra... read more | 02/20/2006 (8:42 am) |
| First person perspective changes? | I belive the Orc is 3.5 units tall, out of the box the camer'a perspective does not change from 1st ... read more | 02/20/2006 (8:38 am) |
| New folder structure | The new game stucture 'might' be for TGB/T2D only, I have not sceen TGE change their folder system a... read more | 02/20/2006 (8:32 am) |
| Open script game Legends | Try [url]http://legendsthegame.net[/url]... read more | 02/20/2006 (8:29 am) |
| Colorize code | It looks like a majority of that code is in the resource, your best bet is to send an email directly... read more | 02/16/2006 (6:51 am) |
| Bug in SimGroups? | An object can be in only ome SimGroup at a time while they can be in as many simsets as they like. A... read more | 02/15/2006 (5:02 pm) |
| How do i set up WATER BLOCK? copy & paste or mission editor | Be sure the you pull down the water block I think by default it is a plane. When you enter the wate... read more | 02/15/2006 (10:05 am) |
| Best practices for teaching Torque | As an art teacher I try to show something like making a modle or a texture then show the students ho... read more | 02/15/2006 (8:20 am) |
| Greetings | You are awesome for supporting them Go Torquers... read more | 02/15/2006 (8:15 am) |
| Ice and Snow shaders | Commenting to remove from unanswered posts... read more | 02/15/2006 (8:14 am) |
| Why does the official doc only document 8 functions? | Try the [url=http://tdn.garagegames.com/]Torque Devloper Network[/url]... read more | 02/15/2006 (8:13 am) |
| Exec() with noCalls broken | [b]Break[/b] only works for loops in Torquescript ( I belive the in game compiler will warn you abou... read more | 02/15/2006 (7:51 am) |
| Just Getting Started (Again) | Looks like you got all the necessary resources, now is time to read, practice, implement, oh and pra... read more | 02/15/2006 (7:49 am) |
| Setting the colour of a player (not skin) | It was hard to find but try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 02/15/2006 (7:43 am) |
| How do i set up WATER BLOCK? copy & paste or mission editor | You can apply textures to the water block here is an example I use for Lava [code] new WaterBloc... read more | 02/15/2006 (7:34 am) |
| Finding File | Note the code has provided [b]fps/[/b] not [b]starter.fps/[/b] as is the new folder system used.... read more | 02/15/2006 (7:23 am) |
| Looking for tut on 3dmax to Torque tut | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4116]Paul Dana's resourc... read more | 02/15/2006 (7:12 am) |
| Releasing the trigger from mouseButton 2 | K----... read more | 02/15/2006 (7:10 am) |
| Why is memory not released when I delete a SimGroup? | An object can only be in one SimGroup at a time. If the objects get added to the MissionGroup, they... read more | 02/15/2006 (6:48 am) |
| How to start creating a basic hovering aircraft? | Use the hover vehicle!... read more | 02/15/2006 (6:37 am) |
| Setting the colour of a player (not skin) | I know there is a resource that have covered this but it will take some time to find it good luck... read more | 02/15/2006 (6:36 am) |
| Commandtoserver and Mission Editor | Mission editor can be pulled up with F11, F1 will bring up a help box describing the editors. If you... read more | 02/15/2006 (6:24 am) |
| Purchase TGE | You download from the site, you can always re down load by going to your profile page. Read all t... read more | 02/15/2006 (6:18 am) |
| Merry Christmas | Thank you... read more | 02/14/2006 (5:09 pm) |
| Steep Parallax Mapping? | Sure it can, just build the shader! I belive there are a few devlopers which already have implimnete... read more | 02/14/2006 (5:07 pm) |
| MAC and gft fonts question | Yes it will... read more | 02/14/2006 (5:03 pm) |
| Creating classes in torque script | [code] new scriptObject(ed){ class = edClass; }; than you can use such functions as functio... read more | 02/14/2006 (8:49 am) |
| Beta 1.1 Fonts | Strike what I said it is all good... read more | 02/13/2006 (7:12 am) |
| Torque2D 1.1 Beta 1.1 (With MacOSX) is live | Did you fix the .uft .gft font filetype issues?... read more | 02/10/2006 (9:53 am) |
| 3DGPAi1 and SDK 1.4 | The book will expose you to Torque's development pipeline. ie how to add art assets and how the scri... read more | 01/26/2006 (4:37 pm) |
| GuiBitmapBorderCtrl Modification | The border bitmap is very strict on how the pieces of the map are arranged. Arranging the pieces inc... read more | 01/26/2006 (4:32 pm) |
| Referance errors | Also when scrolling a scroller the ever other image is a solid white area not a repeat of the scroll... read more | 01/16/2006 (6:09 pm) |
| Torque Lighting Kit 1.4 is now available | Neat-oh... read more | 01/12/2006 (3:56 pm) |
| Button shape question | Indeed GuitBitmapButtonTextCtrl would be a solution where an image can be used to represent the but... read more | 12/07/2005 (8:23 am) |
| Retro-Asteroids-Remake | Not too bad, but I would like to see some type of mouse control for it.... read more | 12/06/2005 (4:55 am) |
| Billboarding a Square Polygon | I personall prefix all Billboard dts objects with [b]BB:[/b] and make sure the front is point correc... read more | 12/05/2005 (4:39 pm) |
| Can't download Torque 2D | Same with me and lighting kit... read more | 12/05/2005 (4:34 pm) |
| Educational Survey | Where I teach 1) no not really, it is a Graphic Design degree so they learn useful things like Phot... read more | 11/20/2005 (10:40 am) |
| Alpha channel | Apply material to opacity channel in the materials' maps rollout, go into channel an make sure it is... read more | 11/19/2005 (8:18 am) |
| Pop up Dialog Bubbles | There might be a resource alreaddy out on this, I belive I saw a NPC dialog system a loooooooooong t... read more | 11/17/2005 (4:40 pm) |
| OnRightMouseDown | I know, I know!!!! make sure the [b]profile[/b] for the [b]gui[/b] has this set [b] canKeyFocus = t... read more | 11/16/2005 (10:14 am) |
| TGE1.4] custom Item() | Is the emitter deleted when the object is removed?... read more | 11/14/2005 (5:52 pm) |
| Up-down freelook with a hovervehicle | It should be included as standard out of box behavior, hold Z and move mouse while holding z... read more | 11/04/2005 (8:55 am) |