Paul /*Wedge*/ DElia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't edit light properteis | Getting the same problem on ATI/32bit Vista. It's something wrong with the source changes, because ... read more | 06/14/2009 (3:30 am) |
| Multiple Collisions... | I can already find objects within a (collision) area using castCollisionList. The problem is those ... read more | 03/04/2008 (5:20 pm) |
| 1.5 1.6 1.7 - Camera Jitter | I'd love to do that, but as far as I can tell, View Limits simply limits the world range the camera ... read more | 03/02/2008 (2:14 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Oh wow. I just decided to add a simple screen scrolling today. And yeah... totally borked with eve... read more | 03/01/2008 (6:50 pm) |
| Free Sci-fi Texture Samples - Dexsoft-games | Holy Doom 3 Batman! Nice work.... read more | 11/05/2006 (1:46 pm) |
| Game dev parallel universe | Man this is just like... the weirdest guy I've ever seen show up here. He's not blatantly dumb or a... read more | 10/25/2006 (8:28 pm) |
| Someone knows this offhand.. | If you change the scale of the original mesh and if you change the scale of the player in code are t... read more | 10/24/2006 (10:45 pm) |
| Gamepad demo examples? | That's a matter of calibrating the joypad in Windows. Go find the "Game Controllers" option in the ... read more | 10/23/2006 (2:11 pm) |
| Animating a player: playing 2 animations simultaneously | It's working like it's supposed to. Just make part of your animation return to the root state, or h... read more | 10/23/2006 (10:51 am) |
| Gamepad demo examples? | Yes it is possible. The first thing you'll need to do is put these lines in your startGame function... read more | 10/20/2006 (8:11 pm) |
| HOWTO - Simulate a WAIT(10) command | There is no need for a cancel() there. Cancel is used if you want to stop a schedule from being cal... read more | 10/18/2006 (8:46 pm) |
| HOWTO - Simulate a WAIT(10) command | Wouldn't it be? [code] $someschedule = schedule(10, 0, bleh); cancel($someschedule); [/code] ... read more | 10/17/2006 (9:10 pm) |
| Particle effect | [code] %newParticleEmitter = new ParticleEmitterNode() { emitter = myParticleEmitter; ... read more | 10/17/2006 (9:07 pm) |
| Physics for a pinball game | [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Physics_Methods]http://tdn.garage... read more | 10/17/2006 (8:44 pm) |
| Playing Character Animations backwards | Hmm... well you can look at the code for the sidestepping animation, as that just plays the animatio... read more | 10/17/2006 (8:38 pm) |
| Particle effect | Ummm... spawn a particle system at the same position when you create the aiplayer? And schedule it ... read more | 10/17/2006 (8:35 pm) |
| 2 keys at a time? | That's just a matter of coding. How are you having the keys trigger the flippers?... read more | 10/16/2006 (6:28 pm) |
| Smooth aiming animation | Have you tried just offsetting the graphic of the weapon so it pivots more like you want?... read more | 10/16/2006 (5:32 pm) |
| Suction/Pump -- Best Way to Do? | Ideally you would use triggers for the collison area, though I think they are somewhat broken for in... read more | 10/16/2006 (5:27 pm) |
| Saving position coordinates in real-time | Here's a thread pretty well covers the basics of file i/o from script. [url=http://www.garagegames.... read more | 10/16/2006 (5:04 pm) |
| Dont have the Tile Map Builder... | The builder is integrated into the editor now. Just drag a tilemap into the scene from the create t... read more | 10/16/2006 (4:27 pm) |
| Arteria launch Tropical building/foilage pack | BONUS FISH! =D... read more | 10/14/2006 (11:08 pm) |
| Non Programer trying to rotate objects | It's an axis angle format. So you need to enter an angle like "0 0 1 90" to rotate it 90 degrees on... read more | 10/13/2006 (12:05 pm) |
| Air Puck Physics | In practice, I've seen very few good games come from "realistic" physics. Honestly, beyond games th... read more | 10/12/2006 (1:30 pm) |
| Simpleinventory system | On the serverside, there is always a list of clients inside of the ClientGroup. It's a SimGroup, so... read more | 10/12/2006 (11:37 am) |
| Server id or client id? | Yes, the client processes the move right away, and then only gets corrected by the server if the ser... read more | 10/12/2006 (11:29 am) |
| How to create Black Smoke in TGE ? | The key line is this: [code] useInvAlpha = true; [/code] That changes the blend mode of particle... read more | 10/12/2006 (11:27 am) |
| Air Puck Physics | Rigid body physics would not be stable enough for air hockey without being gimped/modified as to wha... read more | 10/12/2006 (11:26 am) |
| Server id or client id? | 1. Server ID 2. That's the connection object on the client side right? Then probably, yes. 3.... read more | 10/11/2006 (4:33 pm) |
| Creating a Save/Load System | Using the file read/write functionality of script is how you can save certain data and then read it ... read more | 10/11/2006 (2:00 am) |
| SquareSize 8 problem | I doooo believe this is fixed in the upcoming 1.5 release, and probably the 1.42 patch.... read more | 10/09/2006 (11:01 am) |
| Devil May Cry style Game? | DMC is all based around a wonky physics bug anyways ;P (that's how the juggling gameplay came about)... read more | 10/09/2006 (10:57 am) |
| Camera / Aiming | [url=http://www.garagegames.com/blogs/8658/10571]Cel Shading[/url]... read more | 10/06/2006 (12:02 pm) |
| New to Torque. Using TGB | We have an onTimer callback in TGB that is safer than onUpdateScene and doesn't bog things down as m... read more | 10/06/2006 (11:54 am) |
| Forcing player to look at an object | For something that isn't being directly controlled by player input, you're going to need to code in ... read more | 10/05/2006 (1:17 pm) |
| Forcing player to look at an object | Generally when you experince jerking issues like that, there is a conflict between the server and cl... read more | 10/05/2006 (11:05 am) |
| Mass and Inertia Settings | They're gone along with the "RIGID" setting from the editor for now. Just modify the settings in sc... read more | 10/04/2006 (3:19 pm) |
| Torque Script Array documentions | The fake "array" notation in TS is actually kind of cool. Though Manoel touched on it, being able t... read more | 10/04/2006 (1:22 pm) |
| Camera-Mounted Tile Layer? | I'm not sure how zooming affects this, but you could try having a seperate scenewindow/scengraph ove... read more | 10/04/2006 (1:11 pm) |
| Saving position coordinates in real-time | I think because he wants to use it to modify the sound data. I assume you are talking about modifyi... read more | 10/04/2006 (1:08 pm) |
| Dif into Maya | Just get the export settings for a box, or slightly more complex object with simple reference points... read more | 10/04/2006 (12:20 pm) |
| Multi tile layers | Drag another tile layer into your scene and set it's layer to something higher than the one you want... read more | 10/04/2006 (12:10 pm) |
| GeForce video issues | There might be issues with dual cores unrelated to the video card, I know TGE had lots of issues wit... read more | 10/04/2006 (12:06 pm) |
| Better Splash in Water | The particle splash is broken in 1.4 by default. There is a quick one line fix in source for it (th... read more | 10/04/2006 (12:00 pm) |
| Why does the dedicated server crash? | First, you are loading a mission file, right? If you're doing that, the problem is the dedicated se... read more | 10/04/2006 (11:56 am) |
| TGB capabilities? | Where did you get that impression from? Seriously, I'd like to know. The only thing TGB takes from... read more | 10/03/2006 (11:51 pm) |
| Manipulating Objects Using Cursor | I'm really bad at math, so I have no idea what any of that stuff does. But how exactly do you want ... read more | 10/03/2006 (1:52 pm) |
| Is this a new AI book for TSE | The book is neither new (published two years ago), nor does it seem to have anything to do with TSE ... read more | 10/03/2006 (12:40 pm) |
| Where to Find Documentation on Recording Trigger Counts | The triggers are closely tied to the networking, they record in the player input and are sent in EVE... read more | 10/03/2006 (11:51 am) |
| Parallax Factory, an indie game studio | [url=http://www.parallax-factory.com]A link for you.[/url]... read more | 10/03/2006 (11:36 am) |