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Paul /*Wedge*/ DElia's Forum Posts

Thread Post Date Posted
Can't edit light properteis Getting the same problem on ATI/32bit Vista. It's something wrong with the source changes, because ... read more 06/14/2009 (3:30 am)
Multiple Collisions... I can already find objects within a (collision) area using castCollisionList. The problem is those ... read more 03/04/2008 (5:20 pm)
1.5 1.6 1.7 - Camera Jitter I'd love to do that, but as far as I can tell, View Limits simply limits the world range the camera ... read more 03/02/2008 (2:14 pm)
1.5 1.6 1.7 - Camera Jitter Oh wow. I just decided to add a simple screen scrolling today. And yeah... totally borked with eve... read more 03/01/2008 (6:50 pm)
Free Sci-fi Texture Samples - Dexsoft-games Holy Doom 3 Batman! Nice work.... read more 11/05/2006 (1:46 pm)
Game dev parallel universe Man this is just like... the weirdest guy I've ever seen show up here. He's not blatantly dumb or a... read more 10/25/2006 (8:28 pm)
Someone knows this offhand.. If you change the scale of the original mesh and if you change the scale of the player in code are t... read more 10/24/2006 (10:45 pm)
Gamepad demo examples? That's a matter of calibrating the joypad in Windows. Go find the "Game Controllers" option in the ... read more 10/23/2006 (2:11 pm)
Animating a player: playing 2 animations simultaneously It's working like it's supposed to. Just make part of your animation return to the root state, or h... read more 10/23/2006 (10:51 am)
Gamepad demo examples? Yes it is possible. The first thing you'll need to do is put these lines in your startGame function... read more 10/20/2006 (8:11 pm)
HOWTO - Simulate a WAIT(10) command There is no need for a cancel() there. Cancel is used if you want to stop a schedule from being cal... read more 10/18/2006 (8:46 pm)
HOWTO - Simulate a WAIT(10) command Wouldn't it be? [code] $someschedule = schedule(10, 0, bleh); cancel($someschedule); [/code] ... read more 10/17/2006 (9:10 pm)
Particle effect [code] %newParticleEmitter = new ParticleEmitterNode() { emitter = myParticleEmitter; ... read more 10/17/2006 (9:07 pm)
Physics for a pinball game [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Physics_Methods]http://tdn.garage... read more 10/17/2006 (8:44 pm)
Playing Character Animations backwards Hmm... well you can look at the code for the sidestepping animation, as that just plays the animatio... read more 10/17/2006 (8:38 pm)
Particle effect Ummm... spawn a particle system at the same position when you create the aiplayer? And schedule it ... read more 10/17/2006 (8:35 pm)
2 keys at a time? That's just a matter of coding. How are you having the keys trigger the flippers?... read more 10/16/2006 (6:28 pm)
Smooth aiming animation Have you tried just offsetting the graphic of the weapon so it pivots more like you want?... read more 10/16/2006 (5:32 pm)
Suction/Pump -- Best Way to Do? Ideally you would use triggers for the collison area, though I think they are somewhat broken for in... read more 10/16/2006 (5:27 pm)
Saving position coordinates in real-time Here's a thread pretty well covers the basics of file i/o from script. [url=http://www.garagegames.... read more 10/16/2006 (5:04 pm)
Dont have the Tile Map Builder... The builder is integrated into the editor now. Just drag a tilemap into the scene from the create t... read more 10/16/2006 (4:27 pm)
Arteria launch Tropical building/foilage pack BONUS FISH! =D... read more 10/14/2006 (11:08 pm)
Non Programer trying to rotate objects It's an axis angle format. So you need to enter an angle like "0 0 1 90" to rotate it 90 degrees on... read more 10/13/2006 (12:05 pm)
Air Puck Physics In practice, I've seen very few good games come from "realistic" physics. Honestly, beyond games th... read more 10/12/2006 (1:30 pm)
Simpleinventory system On the serverside, there is always a list of clients inside of the ClientGroup. It's a SimGroup, so... read more 10/12/2006 (11:37 am)
Server id or client id? Yes, the client processes the move right away, and then only gets corrected by the server if the ser... read more 10/12/2006 (11:29 am)
How to create Black Smoke in TGE ? The key line is this: [code] useInvAlpha = true; [/code] That changes the blend mode of particle... read more 10/12/2006 (11:27 am)
Air Puck Physics Rigid body physics would not be stable enough for air hockey without being gimped/modified as to wha... read more 10/12/2006 (11:26 am)
Server id or client id? 1. Server ID 2. That's the connection object on the client side right? Then probably, yes. 3.... read more 10/11/2006 (4:33 pm)
Creating a Save/Load System Using the file read/write functionality of script is how you can save certain data and then read it ... read more 10/11/2006 (2:00 am)
SquareSize 8 problem I doooo believe this is fixed in the upcoming 1.5 release, and probably the 1.42 patch.... read more 10/09/2006 (11:01 am)
Devil May Cry style Game? DMC is all based around a wonky physics bug anyways ;P (that's how the juggling gameplay came about)... read more 10/09/2006 (10:57 am)
Camera / Aiming [url=http://www.garagegames.com/blogs/8658/10571]Cel Shading[/url]... read more 10/06/2006 (12:02 pm)
New to Torque. Using TGB We have an onTimer callback in TGB that is safer than onUpdateScene and doesn't bog things down as m... read more 10/06/2006 (11:54 am)
Forcing player to look at an object For something that isn't being directly controlled by player input, you're going to need to code in ... read more 10/05/2006 (1:17 pm)
Forcing player to look at an object Generally when you experince jerking issues like that, there is a conflict between the server and cl... read more 10/05/2006 (11:05 am)
Mass and Inertia Settings They're gone along with the "RIGID" setting from the editor for now. Just modify the settings in sc... read more 10/04/2006 (3:19 pm)
Torque Script Array documentions The fake "array" notation in TS is actually kind of cool. Though Manoel touched on it, being able t... read more 10/04/2006 (1:22 pm)
Camera-Mounted Tile Layer? I'm not sure how zooming affects this, but you could try having a seperate scenewindow/scengraph ove... read more 10/04/2006 (1:11 pm)
Saving position coordinates in real-time I think because he wants to use it to modify the sound data. I assume you are talking about modifyi... read more 10/04/2006 (1:08 pm)
Dif into Maya Just get the export settings for a box, or slightly more complex object with simple reference points... read more 10/04/2006 (12:20 pm)
Multi tile layers Drag another tile layer into your scene and set it's layer to something higher than the one you want... read more 10/04/2006 (12:10 pm)
GeForce video issues There might be issues with dual cores unrelated to the video card, I know TGE had lots of issues wit... read more 10/04/2006 (12:06 pm)
Better Splash in Water The particle splash is broken in 1.4 by default. There is a quick one line fix in source for it (th... read more 10/04/2006 (12:00 pm)
Why does the dedicated server crash? First, you are loading a mission file, right? If you're doing that, the problem is the dedicated se... read more 10/04/2006 (11:56 am)
TGB capabilities? Where did you get that impression from? Seriously, I'd like to know. The only thing TGB takes from... read more 10/03/2006 (11:51 pm)
Manipulating Objects Using Cursor I'm really bad at math, so I have no idea what any of that stuff does. But how exactly do you want ... read more 10/03/2006 (1:52 pm)
Is this a new AI book for TSE The book is neither new (published two years ago), nor does it seem to have anything to do with TSE ... read more 10/03/2006 (12:40 pm)
Where to Find Documentation on Recording Trigger Counts The triggers are closely tied to the networking, they record in the player input and are sent in EVE... read more 10/03/2006 (11:51 am)
Parallax Factory, an indie game studio [url=http://www.parallax-factory.com]A link for you.[/url]... read more 10/03/2006 (11:36 am)
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