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Nic Biondi's Forum Posts

Thread Post Date Posted
Torque 2D (TGB) 1.7.6 Released Any news on what is in development for TGB? I'm very interested in a camera rotate!... read more 02/03/2012 (4:50 pm)
Is there any way to mount objects with an offset in world coordinates? Um I want the exact thing! I want to use it to maintain directional shadows. +1 friend!... read more 02/03/2012 (4:45 pm)
Camera Rotation T2D / TGB This looks sweet, so doing this actually get's screen rotation into the game? I desperately need th... read more 10/17/2011 (5:51 pm)
How to zoom out while keeping the bg the same size? thanks for the reply friend! I'll give it a try!... read more 10/13/2011 (10:21 am)
2D 3D Question It depends on what you want to do with it. You can certainly render a 3d scene and output it to a p... read more 10/12/2011 (9:16 pm)
Second odd issue relating to out-of-date files Hmm, your post is saying alot of things. I hate to see a question go unanswered though so let me ta... read more 09/28/2011 (11:24 am)
Dear T2D, Please Give me Lightmaps for Christmas! @Scott, thank you for clearing up my understanding of torqueX, and development on t2d.... read more 09/28/2011 (11:15 am)
IT2D from 1.4 to 1.5.1 Trigger BUG (Update) Yes I have noticed this problem too! Only circle mode works for triggers' onStay callback! This has... read more 09/25/2011 (7:54 am)
Dear T2D, Please Give me Lightmaps for Christmas! Um yeah I want this too! I'm pretty sure I read something about TorqueX having this ability.. which... read more 09/24/2011 (1:23 pm)
iT2D, does it support camera rotation? Ok, good to know. Thanks for responding friend! I appreciate it. -nic... read more 09/21/2011 (11:42 am)
can you disable snapping for rotation in the Scene Editor? this is posted to the wrong forum, sorry.... read more 09/19/2011 (8:42 pm)
Numpad and zero key I have never had this problem. Are you using a mac or pc? I hate to ask this but.. is your numlock... read more 09/15/2011 (5:47 pm)
Camera rotation request Just another sad developer post, hoping somebody is remembering the need for camera rotation. Cheer... read more 09/15/2011 (5:37 pm)
Need help. Crashing when using %this.class in ParallaxObjectBehavior Thanks for replying friend! regarding "$=" ; I did know that there could be an issue w... read more 09/08/2011 (9:21 am)
Wall Jumping in platformer Sometimes your physics might become "strange" because the trigger can call your collision ... read more 06/28/2011 (12:06 pm)
Unique Torque 2D Resource This thing looks sweet!... read more 06/17/2011 (5:58 pm)
Wall Jumping in platformer Can you be more specific about what's not working? It's hard to read through the code without a deb... read more 06/17/2011 (5:57 pm)
How can I rotate the camera? I've been looking for this for years actually :D.. was just searching the forums again to see if so... read more 06/08/2011 (10:34 pm)
How to build a mac version of torque22 (torque game builder) Ah so you are right Sherman! I clicked forums and I didn't see game builder even though I own it so ... read more 06/06/2011 (9:44 pm)
Exponentiation there's an exponant function I've used. I think its: mPow( val , power ) so If I remember you ... read more 06/06/2011 (7:02 pm)
Creating a blank object for collisions Yes you can do this. The way I did it was: (this is high level and I'm not at my puter so I cant ... read more 05/31/2011 (11:40 am)
3d mounting in TGB : Redshift I faked it.. but they are still mounted to a shared point. Also since I did this in 3dstudio max, I... read more 05/14/2010 (10:01 am)
Rotate Gui Elements just change the visibility of the marquee.. marquee.visible option. Make it invisible until you win... read more 06/10/2009 (3:03 pm)
How to send physics to some objects but not others I am not sure if I am reading you right, but I think triggers might help you with your problem. I... read more 04/02/2009 (9:21 am)
Camera rotation request Hey gang.. did this get added to the current release? I'm not seeing it.. but I'm not the sharpest ... read more 04/02/2009 (9:13 am)
Triggers acting funny with gravity. Ok.. so I figured it out.. I think there's something funky going on still.. but what I did was chang... read more 03/25/2009 (11:01 am)
Triggers acting funny with gravity. Hmmm so many problems with triggers!!!! Circular doesn't seem to work.. anyone get curcular to work ... read more 03/25/2009 (10:24 am)
Center I had the same problem.. Turns out Had my container at 800x600, and my scenewindow underneath the co... read more 03/24/2009 (8:58 am)
TGB Archetypes? Hmm I'm not 100% about what changes you have made. Usually when I need to create a hierarchy, I use... read more 03/23/2009 (12:32 pm)
Faked lighting / blend modes my guess is that it's simply an image overlay. Using the alpha channel and a black image. There is... read more 03/05/2009 (6:40 pm)
youtube embeding does NOT work Woot! Thanks so much for fixing this! It's been a minor thorn-in-my-side for a while now; I'm gra... read more 03/02/2009 (8:46 am)
Mouse to control player including direction to trigger movement image in TGB $lastBox="0"; function box::onLevelLoaded(%this) { %this.opened=false; %this.las... read more 02/18/2009 (4:02 pm)
youtube embeding does NOT work Thanks Crhis, yeah I tried to escape it before using '' Any developers or moderators want to chim... read more 02/18/2009 (3:47 pm)
astar question The code is found on the forums and in the astar code as well. I have used it. I am not home to pa... read more 02/18/2009 (2:22 pm)
Simple Trigger question um, first of all you need to use your xposition to be the position of the trigger as I sketched out ... read more 02/17/2009 (7:47 pm)
Mounting an item to a player So you are planning on hacking into the source then? I did my change all in the existing script cod... read more 02/17/2009 (2:43 pm)
youtube embeding does NOT work yeah dashes in the name don't work. Half of my videos have dashes in them. Save me! (:cD)... read more 02/17/2009 (1:44 pm)
Mounting an item to a player Lucky for you I spent months solving this problem.. Here's a video to show you my progress. I was... read more 02/17/2009 (1:17 pm)
Disable/freeze input devices movemap.pop() I think is what your looking for.... read more 02/17/2009 (1:13 pm)
Mouse to control player including direction to trigger movement image in TGB Hmm ok. Well you have to have a class or superclass name to address the object using the way I am s... read more 02/17/2009 (10:24 am)
Mouse to control player including direction to trigger movement image in TGB What is referred to as GBB1, etc.. is that a class name or name or what?... read more 02/17/2009 (10:14 am)
Simple Trigger question I don't have alot of time to answer this question, but I can give you a quick idea of what you might... read more 02/17/2009 (9:30 am)
Particle effects not appearing Danial, My guess is that you don't have it in the scenegraph correctly, or you are clobbering it by ... read more 02/17/2009 (9:12 am)
Mouse to control player including direction to trigger movement image in TGB a) to answer your question about education.. you are doing the right thing. No book is going to ans... read more 02/16/2009 (12:03 pm)
Mouse to control player including direction to trigger movement image in TGB 1) Answer: if you want something to only play once, I would suggest code similar to this. When crea... read more 02/16/2009 (10:58 am)
Mouse to control player including direction to trigger movement image in TGB unrelated link to trigger thread. http://www.garagegames.com/community/forums/viewthread/83497... read more 02/13/2009 (9:04 am)
Tile Position Hay Jaybill.. this is probably super old but I just wanted to give you props.. your "getTilePos... read more 02/10/2009 (7:15 pm)
How to manually setup trigger my personal email is nicbiondi@gmail.com and yeah that's correct. It's creating a trigger dyn... read more 02/03/2009 (7:14 pm)
Mouse to control player including direction to trigger movement image in TGB "I realized I need to keep it simple for now". I'm glad you came to that conclusion. Doi... read more 02/03/2009 (6:26 pm)
How to manually setup trigger I know what your problem is. I addressed them in my last post. I apologize if I was not clear. ... read more 02/02/2009 (1:24 pm)
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