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Christian S's Forum Posts

Thread Post Date Posted
Moving Towards OpenSource AFX Great move, and thank you very much Jeff!... read more 05/12/2015 (7:38 am)
Teleport system!? Will do, but it will take a while though. Its to be seamed into divine alignment, character bonus mi... read more 08/16/2013 (3:19 am)
Teleport system!? Richard I knew the ins and outs of A*, I think, which is why I faield to figure why it would help in... read more 08/16/2013 (12:36 am)
Teleport system!? Alrighty, it never hurts to elaborate on stuff -as it sometimes lit the fuse. The grid/location have... read more 08/13/2013 (3:35 pm)
Teleport system!? Richard, I fail to see where A* or anyone of those would aid me m8, as I dont have weighted edges, o... read more 08/13/2013 (2:37 pm)
Haven't been here in 5 years.... GTC ^^ -wowzers been ages since I saw your nick around here, been missing your posts (they where ... read more 06/15/2013 (12:49 pm)
Encourage players to use the built-in voice chat. The biggest issue I see with 'enforcing/encouraging' players to use your built in chat, is that it w... read more 01/07/2013 (12:45 pm)
torque books 1: nope, just install 1.2 2: forget the books, study the engine classes, the scripts accompanying... read more 09/01/2012 (9:08 am)
Anyone Still Looking for T3D Auth? Even though I'm a bit uncertain what it it, as you have been around weather, AI, pausing , etc... ... read more 08/31/2012 (6:40 am)
Possible resource or content pack: Terrains Even though it seems you dropped the idea, I can only say that [url=http://www.garagegames.com/commu... read more 08/29/2012 (2:02 am)
"Eck" Status Update Andy, I'm still very interested in this and would hook up on any form for EA/payment you guys brew u... read more 08/09/2012 (5:01 pm)
T3D MMO Questions. 64 players aint the limit, but as with all the mmo stuff -it takes a lot of engine tweaking... an... read more 08/09/2012 (11:31 am)
When can I see this feature in T3D? As I recall we had local fog in TSE -but it got left behind at some point... shame :/... read more 07/27/2012 (10:05 am)
Server "Bad minCoord" & "Bad maxCoord Hey EB, thx for tuning in; been poking at it today as well... Found out (delete, save, restart, f... read more 07/24/2012 (1:26 pm)
Server "Bad minCoord" & "Bad maxCoord Sorry bout the necro, but just had this in a .mis myself in T3D 1.2 Would also like to know what ... read more 07/24/2012 (12:43 am)
Horsepack Purchase Thread Did anyone manage to port this to T3D, I failed doing so and would be interested in aid/buying a por... read more 07/18/2012 (3:48 am)
T3D game-add waterfall picture It was, thanks much. Really neat job with whats at hand on that waterfall -thumbs up to the desig... read more 07/14/2012 (8:31 am)
Torque 3D Community Edition Discussion Thread Been busy the last week(s), but just read through this thread and one thing that strikes me is the ... read more 06/16/2012 (1:24 am)
Torque 3D's Achilles heel Awesome to see it rolling! Info; Christian@zaphir.dk... read more 05/29/2012 (4:04 am)
Torque 3D's Achilles heel Why then stall this really good project; David already gave the official GG greelight as I see it. N... read more 05/13/2012 (2:29 am)
Play nice rules with products. One thing that could have been done ages ago, could have been a 'code convention' that people could ... read more 03/09/2012 (1:41 pm)
MMO Environmental Art To list those that one consider FPS unfriendly, badly modelled/unwrapped and horribly terturized wou... read more 03/05/2012 (1:34 am)
"Eck" Status Update Andy, hows the pack coming along? Is it possible to be a late adopter? *Just poking ye bro, bu... read more 02/07/2012 (1:12 am)
Looking a Teacher to teach me Torque! To make a MMORPG 2D/2.5D I'd suggest T3D Drop the wish for the old TGE related books, use whats source is at hand and the ... read more 01/08/2012 (3:23 am)
Looking a Teacher to teach me Torque! To make a MMORPG 2D/2.5D Its no wonder that the community is ever declining. Instead of ridicule people should be helpful... ... read more 01/07/2012 (4:27 pm)
rpg interface in torque wee, nice work! -and a PW :)... read more 11/14/2011 (3:33 pm)
No more particle waterfalls, its all in the river Editor. If you use a riwer for a waterfall, adjusting it's settings affect only that waterfalls behaviour. I... read more 11/13/2011 (12:50 pm)
Ratrod Studio Inc. is HIRING! Unity Developers, 3D Artists, Game Designer, Q&A and UI sorry to say, but your links are borked ;) besides that, GL :)... read more 11/09/2011 (8:19 am)
How abouts to make a wrestling game Tweak the core engine, its all thats needed. And theres already a wrestling game around.... read more 10/31/2011 (12:21 am)
T3D MMO KIT - Download @Paul I'm aware that you mentioned you was working on a mmo technology previously, I read in your b... read more 10/27/2011 (2:01 pm)
T3D MMO KIT - Download Dream Games mmokit was removed because GG focused on a kit to come based on MoM Tech and the DG grou... read more 10/26/2011 (2:38 pm)
Question for Twisted Jenius re: sharing code He he, I'm pretty certain your violating the T3D seat by using Brians account, violated UASIK by wor... read more 10/26/2011 (7:58 am)
Finding a viable business model BTW; Minions of Mirth (MoM) was originally a make and run your own if you like, but that was pulled ... read more 10/22/2011 (2:08 pm)
Dialogue Text for Adventure Game As a continued note, I stumbled upon an interesting project by searching on Google, using "dial... read more 10/14/2011 (12:56 am)
AI falling through & max ignored So far I figured out, that the max is valid; untill one of my pets die, then I can go above the limi... read more 10/04/2011 (12:27 pm)
Dialogue Text for Adventure Game Save memory for the actual game and not for something only needed 'in case'. I'm diving back into... read more 10/04/2011 (10:58 am)
Deprecated IFL Cheers; ++ for the community... read more 09/30/2011 (4:35 am)
Worried about the direction the AAA industry is taking. Its not just about hiding algoritms, it's all about tying the consumers to your comapny, and giving ... read more 09/30/2011 (4:34 am)
anyone have ridable horse or anything animal? Going to throw myself at this as well, but will add to Ken's question Michael. Would you be willing ... read more 09/28/2011 (2:55 pm)
Hit Spheres Nice explanation, I did have a somewhat different approach though. I tried to make a system where... read more 09/28/2011 (1:36 am)
UDK to Torque3D Transition - Looking for Help I assume you mean something like [url=http://www.garagegames.com/products/purelight]Purelight[/url],... read more 09/27/2011 (3:32 pm)
UDK to Torque3D Transition - Looking for Help AFAIK 1: yes, depends on your levels and the player objects polycount, same as UDK out of the box... read more 09/27/2011 (1:23 pm)
Hit Spheres "If I can get this working I'm going to post a nice big resource" Bryce, this have been... read more 09/27/2011 (10:22 am)
Deprecated IFL Tom Spilman wrote the reasons somewhere in another thread, cant recall the specifics. But it was som... read more 09/23/2011 (12:59 am)
why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) ++... read more 09/22/2011 (1:51 pm)
farming/ -harvest/ -mining/ -etc Thx, will dive into this :)... read more 08/15/2011 (4:49 am)
farming/ -harvest/ -mining/ -etc thx guys, will look into these approaches. Seems I was in track with you guys (object usage/rayca... read more 08/04/2011 (2:54 am)
Using ridable horses with UAISK somewhat OT Scot, but wasent it Robert Brower that did the horse resource Beffy ended up selling?... read more 07/23/2011 (3:26 pm)
T3D 1.1 final at last, but .... :( Edit : ) Hey Richard, please do ;)... read more 06/10/2011 (11:43 pm)
Torque uninstallation Raaaaaarrr, methinks that if your unable to figure out an uninstall, you should ask your mom to turn... read more 04/09/2011 (7:37 am)
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