Jacob Dankovchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| First time user impressions, include dts versions of dae files in repo? | Why not another option of a prefs flag of "firstTime"? If it is first time running, show a... read more | 09/18/2014 (11:13 pm) |
| fluorescent lamp tube using T3D lighting? | If you're having issues with the light "leaking", you could always use a 3D texture mask f... read more | 06/28/2014 (10:40 am) |
| Improving the terrain texture blending | Huh.. I had no idea this would've been so sought after, apologize community.. hahah. I actually alre... read more | 06/26/2014 (2:56 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | Sounds to me like maybe we have a direction for what should be a big focus then? A merger of the two... read more | 06/09/2014 (12:05 am) |
| Cryengine Next-Gen and Merging T2D and 3D | [quote]I am sorry to break your funeral talk here but plenty of people are still making games with T... read more | 06/06/2014 (8:30 am) |
| Cryengine Next-Gen and Merging T2D and 3D | [quote]Well, let me just Juno right on that![/quote] No need for the over the top sarcasm. Not sa... read more | 06/05/2014 (8:41 am) |
| Cryengine Next-Gen and Merging T2D and 3D | While I'm not sure I agree about a CryEngine clone, this does bring up a point I've been thinking ab... read more | 06/04/2014 (1:52 pm) |
| Torque scripting language as C # are you using? | [quote]Are you a troll? I mean you have asked the same questions over many threads several times... ... read more | 04/25/2014 (1:09 pm) |
| containerRayCast troubles with new object type | Na, this will work just fine I think. I wanted proper collision in place, just didn't bother yet bec... read more | 02/22/2014 (11:04 am) |
| containerRayCast troubles with new object type | Well I'll be damned, that was the problem. I figured native bounding box collision would've been suf... read more | 02/22/2014 (10:55 am) |
| containerRayCast troubles with new object type | I don't believe so, at the moment. Collision itself works just fine, but would the lack of a mesh be... read more | 02/22/2014 (10:34 am) |
| containerRayCast troubles with new object type | Yup. Like I mentioned in the original post, I checked in console and it is exposed to script and ass... read more | 02/22/2014 (10:26 am) |
| containerRayCast troubles with new object type | Yup. That's there, I went through line-by-line compared to a few other object types now to make sure... read more | 02/22/2014 (9:55 am) |
| Material System. Layers, envMap, cubemaps, etc | Adding a cubemap to an image slot is easy... Add a cubemap. ;) It's a property of DDS images, can be... read more | 10/22/2013 (12:10 am) |
| RenderMonkey Water Shader to T3D help and workflow advice requested | I was under the impression a volumetric texture has to be in dds format? In which case your tex3D in... read more | 09/30/2013 (12:58 pm) |
| Trouble with Skins | That's what I tried to start with, changing skins on load in. It barely worked if at all, would get ... read more | 09/22/2013 (4:15 am) |
| Trouble with Skins | Looks like I finally got it working right. Weird how sometimes an idea just kinda "clicks"... read more | 09/21/2013 (9:14 am) |
| Trouble with Skins | Well I'm doing it without naming like that and everything still works perfectly fine, save for the t... read more | 09/21/2013 (8:49 am) |
| Trouble with Skins | I've tried some similar stuff with little results. Kind of weird how it is behaving. If I try to app... read more | 09/21/2013 (8:27 am) |
| Trouble with Skins | No errors and with some more testing, it looks like I have it figured out more or less. It seems its... read more | 09/21/2013 (7:51 am) |
| Trouble with Skins | Well it isn't that what I have doesn't work. It just doesn't work when called immediately from scrip... read more | 09/19/2013 (9:35 pm) |
| Torque3d.net? | Dwarf, you really sound way too defensive about the whole thing. We are all just talking about possi... read more | 09/19/2013 (7:48 am) |
| What exactly does it take to be a Pro Game Developer vs. an Indie Developer | From what I've found, "indie" is actually often meant to just refer to a solo company, as ... read more | 09/14/2013 (12:37 am) |
| Convoluted Console | Heh, I will admit mostly this is just about me playing around with a thought. But also, the original... read more | 08/04/2013 (12:22 pm) |
| Convoluted Console | I ended up going to bed at 7 am, got on such a good roll with this. Got a couple hours of sleep and ... read more | 08/04/2013 (11:48 am) |
| Convoluted Console | Yeah, I know TS is tied in to it. What shocks me though is just how excessive every action seems to ... read more | 08/04/2013 (5:18 am) |
| A slightly unfortunate attitude.... | I really do wish I had the time to contribute more... I have an absolute mountain of ideas I want to... read more | 07/12/2013 (9:21 am) |
| Interesting collision (Doors/Animated Collison) | Not to go too much off a tangent, but this is IMO one of the big flaws in Torque. Really basic "... read more | 06/21/2013 (10:49 am) |
| what is the maximum pixel size of the texture for dts model in TGEA? | Also just as a slight off-topic request, Ji.. Could you maybe start putting these questions in the b... read more | 06/13/2013 (12:34 pm) |
| HDR Issues and fixes (Log problems here) | I've kind of felt that the HDR in Torque probably needs a full rewrite for it to be really functiona... read more | 06/04/2013 (12:38 pm) |
| . | If I'm not mistaken, can't you set the filter controls with a custom material, instead of having to ... read more | 05/16/2013 (7:38 am) |
| Uneven Automatic Weapon Timing vs. a useRemainderDT Bug | :O Have we finally found the source of the awful bad timing in weapons?? This very bug has actual... read more | 05/10/2013 (4:30 pm) |
| A Better Torque? Start with the Editor. | Daniel already expressed my thoughts, but I thought I'd reiterate it because frankly, it's an attitu... read more | 05/05/2013 (1:25 am) |
| Vertex Color Texture Blending, [bounty ?] | Unfortunately no updates right now, I know it's been a stupidly long amount of time. Things just kep... read more | 04/26/2013 (5:21 pm) |
| Refraction? | There actually used to be a couple shaders that came with Torque, back when it was TGEA, that did ex... read more | 04/11/2013 (12:21 am) |
| Creating negative lights | Haven't actually tested that. And I think I've already deleted that build of the engine, hahah. I ma... read more | 03/19/2013 (12:52 am) |
| Having a player animation affect position | I'd break it up in to segments to keep things simpler and have the position adjust via a carefully t... read more | 02/27/2013 (11:32 pm) |
| Particle sorting issue | Does the rain emitter have "useInvAlpha" set? This is a bug I've noticed with such particl... read more | 02/15/2013 (12:34 am) |
| New Pathing System used in Final Fantasy 14: A Realm Reborn | I'm using Walkabout and... it's pretty much awesome.... read more | 02/04/2013 (8:43 am) |
| New Project: Implementing Oculus Rift into Torque3D | This really would be nice for T3D. I'm actually working on a game right now that I was just thinking... read more | 01/24/2013 (4:33 pm) |
| Smooth Grass Texture Transitions? | More resource consumption, naturally. If you cut your squaresize in half with a larger heightmap to ... read more | 01/04/2013 (11:21 pm) |
| FOV WTF | Funny cause I was just thinking about this today. I've known for some time that T3D's FOV was just p... read more | 01/03/2013 (11:43 pm) |
| 99$ super computer, with the size and power consumption of a RPi | Hate to say it, but I have my own reservations on the whole thing, mostly because it's just nothing ... read more | 12/20/2012 (10:36 am) |
| Creating negative lights | And in case anyone is wondering about a practical use for this outside of odd effects: The Statio... read more | 12/16/2012 (5:13 pm) |
| Engine Crash again | Insert echo functions to pinpoint where the functio n crashes. For example, slip in something right ... read more | 12/03/2012 (7:31 pm) |
| experienced 40+ peoples | You expect everyone to hold your hand with every question, when its already right in front of you. A... read more | 11/01/2012 (10:24 pm) |
| experienced 40+ peoples | I'm almost starting to think this guy's a troll. It seems in every thread he just keeps going off on... read more | 11/01/2012 (11:31 am) |
| L3DT Terrains look gloomy | Terrain texture editor, open it up and add in your own textures. Can either make some yourself, or g... read more | 10/30/2012 (3:30 pm) |
| Torque script video community | Except you're really wrong, it actually costs a lot. But this place isn't about going in to the deta... read more | 10/27/2012 (11:45 pm) |
| Dts objects | You don't convert to a low poly model with the engine, you use your modeling program for that. A... read more | 10/27/2012 (12:01 am) |