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amaranthia's Forum Posts

Thread Post Date Posted
Problem with non-latin path to game In the event that you're looking for a solution ONLY FOR WINDOWS... you can simply convert your Long... read more 01/11/2009 (12:05 am)
Run the game smoother I've not run your program, but I think you're looking in the wrong direction here. The API timeBe... read more 01/10/2009 (11:50 pm)
TGB & Visual Studio 2008 Pro compiling issues with unicode The reason for the problem as you've called out is because the conversion of the project file has in... read more 01/10/2009 (11:25 pm)
GetVideoAccelerationLevel (code inside) Hi there, you can use this to alert players with no/low video acceleration that they won't be able t... read more 10/23/2008 (7:18 pm)
How do you know if people have legitimate lisence's I don't think it would be illegal to use the work they produced. However, if they were to get caught... read more 07/19/2008 (8:42 pm)
Buying a second hand license If you are a business, BIG RED FLAGS. Don't take any shortcuts when it comes to purchasing software.... read more 07/19/2008 (8:38 pm)
Where should I continue to advance in getting published? Neill, my advice is to attend game conferences specifically for the MMO industry. This will give you... read more 07/19/2008 (8:35 pm)
Game launch and establishing a corp entity I think you're doing things the right way. Take care of it early so that when the game is done, you'... read more 07/19/2008 (8:33 pm)
Request - Pause audio Conor, put this code in game.cs and let me know if it works for you: [code] //------------------... read more 07/16/2008 (11:46 am)
Vista > No Hardware Acceleration Support Here's a couple pages of Vista complaints from users: [url]http://www.google.com/search?source=ig&h... read more 07/09/2008 (4:59 pm)
DefaultPrefs >> Vendor is always VEN_0000 (+fix) No problem! :)... read more 07/02/2008 (8:15 am)
DefaultPrefs >> Vendor is always VEN_0000 (+fix) The fix required a switch from unicode to ansii. We tried to just use unicode, but it caused a coupl... read more 07/02/2008 (1:46 am)
File IO tutorial problems...at wits end We've just created a couple of functions over here that let you read/write to the desktop. I'm going... read more 07/01/2008 (4:35 pm)
Official TGB Documentation Feedback I would love to see some updates in the GUI documentation. There are tons of GUI controls with littl... read more 07/01/2008 (4:29 pm)
GuiTextEditCtrl - Doesn't work sometimes This appears to be due to an Intel card... The same one that a couple of other beta testers are usin... read more 06/30/2008 (5:03 pm)
Static Images Problem on some machines Nope, by v13 I mean 13.xxx. You definitely have the buggy driver. All of my beta testers who had pro... read more 06/19/2008 (5:44 pm)
Static Images Problem on some machines Steven, have you upgraded the driver for that chip? Intel says that updating from v6 to v13 fixes th... read more 06/19/2008 (11:27 am)
Static Images Problem on some machines Just got back word from the beta testers. I switched all of the prefs to D3D and the problem went aw... read more 06/18/2008 (8:06 am)
Static Images Problem on some machines I found another link on the TGE forum... a guy with the same video driver version who had problems ... read more 06/17/2008 (11:28 pm)
Static Images Problem on some machines We've found out that the problem is related to the Intel 82845GL/GE/PE/GV Graphics Controller, drive... read more 06/17/2008 (9:39 pm)
Need help creating a "NPC Movement" behavior for a RPG Maybe this snippet would be of help? It's the code I used to animate my pets in Grimm's Hatchery. ... read more 06/15/2008 (12:08 am)
How to create an animated button in the GUI Yep, you could create an animated button, but you'll need to build the animation routine yourself. Y... read more 06/14/2008 (9:34 pm)
Game so sloooooow Hi Mariano, you also want to make sure you have Hardware Acceleration turned on. When it's off, you'... read more 06/14/2008 (12:44 pm)
Graphic symptoms Sorry to dig this up from the grave, but one of my testers is having this problem with 1.72. Marc, i... read more 06/13/2008 (10:49 pm)
Apology to GG and Phillip O'Shea Hahaha, I knew there was a reason I had to be nice to Matt! Stephen, I feel your pain. There are... read more 06/04/2008 (9:39 am)
Yummy Drink Factory Visa, paypal, wooden nickles, cats... :)... read more 06/02/2008 (11:02 am)
Yummy Drink Factory Two weeks? I'm sending the game through beta first. :)... read more 06/02/2008 (9:03 am)
Getting a list of folders Hey Vern, this works but it leaves out the last folder in the directory. Just an FYI. :)... read more 05/28/2008 (12:33 pm)
Yummy Drink Factory Ha ha ha! See? Slime is gooood! Or at least the witches in the game like them... :)... read more 05/23/2008 (11:49 pm)
Localization Has anyone on here had success with localization and TGB? I've seen solutions for TGE, but not for T... read more 05/22/2008 (10:57 pm)
Yummy Drink Factory Graphics? Me? I wish I was that good. Credits go to Karen Petrasko, a freelance game artist and Clai... read more 05/22/2008 (1:59 pm)
Yummy Drink Factory Oh heck yeah! 1.7 is great! Although to be fair, when I built Grimm's, it was with 1.13, so I'm not ... read more 05/22/2008 (10:31 am)
File compression Be careful... with Vista, by default, you can't unpack files in the Program Files folder...... read more 05/22/2008 (10:12 am)
Yummy Drink Factory Yep, it was build with TGB 1.7. :-)... read more 05/22/2008 (9:52 am)
Tracking Window State? Going there now... :)... read more 05/21/2008 (9:58 am)
Turn music completely off? This looks great. Thanks!... read more 05/21/2008 (9:57 am)
Pause Game while window not active? Thank you!!! :D... read more 05/21/2008 (8:59 am)
Asking about Game made by TGB 1.3 's System Requirement Michael, I would upgrade to the latest version of TGB asap. 1.7+ is a much better build.... read more 05/16/2008 (2:49 pm)
Vista and Unicode support in 1.7.2 We're working on a Unicode fix so our game can support multiple languages. I know I promised to put ... read more 05/16/2008 (2:40 pm)
FileObject & Append & Truncate I've asked Bryce to build me a function in the engine. As soon as he's finished it, I'll share it wi... read more 05/06/2008 (10:57 am)
Push/pop a guiControl within a guiControl I've got a little system that I use... Maybe it will help... If you need more code to make sense of ... read more 04/15/2008 (10:10 pm)
Clock - almost working but a little off Thanks! I'll tell my artist. This game is going to be cute enough to give you a toothache. Barbie, e... read more 04/04/2008 (9:45 pm)
OnRelease: GUIs don't show up (TGB 1.7) Okay, I think I found something suspicious in projectManagement.cs: [code] //----------------... read more 04/01/2008 (2:28 pm)
OnRelease: GUIs don't show up (TGB 1.7) Okay, I think I found something suspicious in projectManagement.cs: [code] //----------------... read more 04/01/2008 (2:15 pm)
OnRelease: GUIs don't show up (TGB 1.7) In this case, the object is hidden. I'm using it as a call center for my GUI controls. Er, I know, I... read more 04/01/2008 (1:24 pm)
OnRelease: GUIs don't show up (TGB 1.7) I'll re-phrase, since it looks like the problem isn't with GUIs, but with a scene object and its cla... read more 04/01/2008 (10:19 am)
OnRelease: GUIs don't show up (TGB 1.7) I found something interesting that may be of use... Nope, no console errors, but I did test aroun... read more 03/31/2008 (10:29 am)
Clock - almost working but a little off Okay, I made a small change and everything worked right. Thanks for the tip! [code] if (!isObjec... read more 03/30/2008 (7:56 pm)
Scenegraph & behaviors? Figured it out! When in doubt, set a value with a pre-existing method. :) To mount the object, yo... read more 03/23/2008 (6:53 pm)
Best coding method? Thank you James, this is exactly what I was looking for. Thanks for the lesson, too. :D... read more 03/13/2008 (7:00 pm)
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