Game Development Community

Scott Burns's Forum Posts

Thread Post Date Posted
how open world editor in torque 2.0? If you don't want to ship the editors with your game just delete the tools folder when you're packag... read more 12/20/2012 (10:32 am)
That is why ?? help me @orache You can find links to all the docs on the [url=http://www.garagegames.com/documentation/tor... read more 12/19/2012 (12:37 pm)
Short-circuit boolean evaluation @Kevin It hasn't been changed that I'm aware of, near as I can recall that's how it's been since TG... read more 12/19/2012 (9:32 am)
Short-circuit boolean evaluation TorqueScript has had those operators for at least as long as I've been using the engines, if not bef... read more 12/18/2012 (4:38 pm)
how to render a 3d map in a gui Generally speaking, this isn't too difficult to do in TorqueScript. Mich and I did this for a demo ... read more 12/13/2012 (4:50 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Joe You're all set.... read more 12/11/2012 (10:07 am)
Torque Script Parser TorqueScript has always supported the modulo operator, it's a basic math operator. All the operator... read more 12/06/2012 (9:48 am)
For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? @Scott W Slightly off topic, but there is nothing watered down about the T3D MIT code. It is the s... read more 12/03/2012 (9:02 am)
Been away for a long time, Confused on new stuff! Help! This [url=http://www.garagegames.com/community/blogs/view/21882]FAQ blog[/url] from September should... read more 12/01/2012 (9:37 pm)
3d World Studio + Torque @James DIF has been a dead format in Torque for the last 2, almost 3, years. The Committee decided... read more 11/21/2012 (9:27 am)
No .sln files and other issues @CoderT That crash was introduced in the process of moving the open source version of Qt. The Tool... read more 11/20/2012 (1:27 pm)
Compiling error, how to fix? What version of PhysX did you install?... read more 11/14/2012 (8:16 am)
ANOTHER PROBLEM AIWheeledVehicle @mojtaba Both of those are 3rd party add-ons that were sold either via our store or the developer's... read more 11/13/2012 (2:52 pm)
declare a staticobj in Full PhysX If your model doesn't have a collision mesh on it then you can set the object to use visible mesh co... read more 11/12/2012 (7:34 am)
Torque 3D Windows X64 build Sorry, I should have worded that differently. I meant the problem is that you built it on x64, whic... read more 11/08/2012 (4:20 pm)
Torque 3D Windows X64 build T3D is a 32-bit application, not a 64 bit. Trying to build it in 64 bit will fail because it's not ... read more 11/08/2012 (3:44 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) You're all set Paul, sorry it took a few days for me to get to you.... read more 11/08/2012 (2:04 pm)
Did T3D builds get updates between versions? The only updates that were released prior to the move to MIT were done so via the site. There are n... read more 11/06/2012 (11:32 pm)
experienced 40+ peoples I can't let this farce of a thread continue any longer. Thread locked. @abhinav If you're serio... read more 11/02/2012 (10:50 am)
torque gaint Please do not create multiple threads for the same topic.... read more 11/01/2012 (11:40 am)
A question about TGE @Kent That would not be possible for us to do as there is 3rd party code in those engines. The rea... read more 11/01/2012 (11:12 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Iyad You're all set. @Conor If you want to change it all to 1.5 then go right ahead. That's u... read more 10/29/2012 (6:55 pm)
experienced 40+ peoples There are quite a few people over 40 in the community. Heck, there's a couple of people on staff th... read more 10/29/2012 (6:47 pm)
T3D Steering Committee Meeting Notes - 2012 If you would like to receive a notification of when committee meeting notes are posted just check th... read more 10/23/2012 (10:05 am)
Cannot open include file: 'collision/polyhedron.h': You have to run the project generator to generate the projects first. As this is directly from a re... read more 10/22/2012 (11:10 am)
Cannot open include file: 'collision/polyhedron.h': That doc link is actually for TGEA, not T3D. The T3D docs can be found [url=http://www.garagegames.... read more 10/22/2012 (10:55 am)
Committee Topic: 3rd Party Request System / Issue Tracker Nah, I was extremely out of it yesterday, still not sure why. Not surprising that I misinterpreted ... read more 10/20/2012 (11:31 am)
Committee Topic: 3rd Party Request System / Issue Tracker I'm honestly not sure where all this negativity towards this came from all of a sudden. Did somethi... read more 10/20/2012 (2:35 am)
Torque 3D Show Off Thread! @Dan The post count bug. [url]http://www.garagegames.com/community/forums/viewthread/93301/29#comm... read more 10/19/2012 (4:59 pm)
Help with Tactics-Action Hybrid Tutorial Quick moderator note. I updated the url in the OP so it wouldn't point to a non-existent resource.... read more 10/19/2012 (1:35 pm)
Committee Meeting Notes: 10/15/2012 Well, I was so focused on another project last week that I forgot to get last week's notes posted. ... read more 10/15/2012 (2:43 pm)
Problem with Lesson 3 part 2 What are you using for your editor?... read more 10/14/2012 (4:55 pm)
cant move player while in editor mode Sounds like you're using a PhysX enabled template. Toggling the editor pauses the physics simulatio... read more 10/12/2012 (4:28 pm)
UAISK ! @Hellcon I replied to you're [url=http://www.garagegames.com/community/forums/viewthread/131892]ori... read more 10/12/2012 (1:31 pm)
Zombie Pack ? @Hellcon I'm afraid we're kind of stuck in a lost in translation issue here. It's not really clear... read more 10/12/2012 (1:30 pm)
Nintendo: We don't want garage developers @BloodKnight I think you might be misunderstanding what Greenlight is. You're right in that it is ... read more 10/12/2012 (10:09 am)
Torque Game Builder demo crashes on startup, opens garagegames.com in browser Sounds like you hit the time limit of the demo. The demo is limited to 30 days. Not sure why the e... read more 10/10/2012 (2:41 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Andrea I gave you pull access since you didn't specify. Let me know if you want push access.... read more 10/09/2012 (4:59 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Dillon Added.... read more 10/09/2012 (11:24 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) You're all set.... read more 10/08/2012 (7:48 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Jonathan Pull or Push & Pull?... read more 10/08/2012 (5:26 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) It was started from the last preview build we released. There should be mac versions in there, but ... read more 10/08/2012 (4:01 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) @Warthog You're all set!... read more 10/08/2012 (2:02 pm)
Torque 3D Toolkit Just to clarify, the ONLY PhysX SDK version you should install is 2.8.4.6. Anything else will cause... read more 10/08/2012 (12:53 pm)
Where is Tim Aste's combo packs??? All packs that were not compatible with T3D 1.2 were removed from the store.... read more 10/08/2012 (9:24 am)
DIF collisions not matching visuals in PhysX project Since DIF is deprecated it would not surprise me if there is unimplemented/buggy functionality for i... read more 10/07/2012 (7:40 pm)
Making a video demo of your game Just to clarify, T3D does not have video recorder. What ahsan is referring to the demo recorder (wh... read more 10/05/2012 (9:46 am)
Zombie Pack ? Please do not create multiple threads for a single topic. Thanks.... read more 10/05/2012 (9:33 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) All right, you're both all set. Enjoy! And yeah, there are some big advantages all around for ev... read more 10/03/2012 (7:27 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Since TheGasMan isn't getting the response he requires for this I've gone ahead and hosted it myself... read more 10/03/2012 (5:41 pm)