Game Development Community

Scott Burns's Forum Posts

Thread Post Date Posted
question on Projectile and ProximityMine .H and .CPP files Oh no, VBS is OpFlash/Arma. What we used Torque for, which unfortunately never got past the RnD phas... read more 03/20/2013 (7:10 pm)
question on Projectile and ProximityMine .H and .CPP files I really want to jump into this thread in more with more detail but I'm so swamped right now I can't... read more 03/20/2013 (5:33 pm)
Start a multiplayer FPS? The only lesson that is still out of date is Lesson 8.... read more 03/20/2013 (1:30 pm)
Invested in DSQTweaker need the Activation Key BrokeAss Games uses their own DRM solution for DSQTweaker so the keys do not come from GarageGames f... read more 03/18/2013 (10:47 am)
IE10 and main menu That's exactly the case, no one is watching a 3 year old thread about IE9 Beta. I logged the issu... read more 03/15/2013 (9:20 am)
About new branch:linux-rnd on GG GitHub I believe that is correct. Ubuntu was the target of the IndieGoGo campaign as well.... read more 03/12/2013 (11:25 am)
How outdated is the FPS tutorial? A bunch of updates to it were pushed on Friday, so it's just Lesson 8 that is out of date at this po... read more 03/11/2013 (9:23 am)
Update after 1.8 Bugs This update was not 1.9 and please do not refer to it as such as that will lead to confusion for oth... read more 03/10/2013 (1:03 pm)
About new branch:linux-rnd on GG GitHub There isn't anything more to say about it than what Michael just said. Ron's been doing some R&... read more 03/09/2013 (4:09 pm)
Can Torque X 3D still be purchased? You would be tied to the EULA that goes along with that product, I honestly can't remember what it i... read more 03/07/2013 (10:21 am)
Can Torque X 3D still be purchased? Torque X has been discontinued and is no longer for sale. The fact that it's product is apparently ... read more 03/07/2013 (9:30 am)
Tough time with making a dang bridge Last I saw the Steering Committee had complete removal of DIF slated for the next release, 3.0, whic... read more 03/06/2013 (12:58 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I'm just now getting around to this clean up, the repo is coming down now. Thanks for updating the ... read more 03/05/2013 (1:47 pm)
Whatever happened to Instant Action.com ? It didn't go bankrupt. In November 2010 InstantAction was closed as IAC choose to no longer continu... read more 03/05/2013 (12:29 pm)
Is Torque 2D MIT ready for a real game. The only reason there wasn't a T2D MIT built game released in the App Store by the time T2D MIT was ... read more 03/05/2013 (10:48 am)
Get started The Toolbox has been replaced by the Project Manager. Documentation that refers to the Toolbox is i... read more 02/28/2013 (9:23 am)
T3D MIT Rendering Bugs What you're seeing there is the extent of what's available on the Mac currently, unfortunately. We ... read more 02/27/2013 (3:22 pm)
T3D MIT Rendering Bugs Built on a Mac? Are you running it under Windows or OSX? If it's the latter, the OSX Platform of t... read more 02/25/2013 (3:17 pm)
2D mixed with 3D - Graphics/Tools questions for T3D Users No, IFL was removed in one of the 1.1 Betas. I think 3, maybe 2. Actually, I'm kind of surprised... read more 02/20/2013 (9:49 pm)
Downloaing TGB 1.7.6 for MAC OSX If you purchased a license for it before we release the new T2D under MIT then it would be in your a... read more 02/20/2013 (4:49 pm)
GG Events @Adam We tried different contests like that last year when we were doing weekly/monthly contests. ... read more 02/18/2013 (9:57 am)
FPS Tutorial Pages showing blank The FPS Tutorial is in the process of being updated so that it matches the MIT code.... read more 02/18/2013 (9:53 am)
Oh man, this account still works! It should work fine on a Win7 laptop. The chances of finding somewhere to purchase it though are pr... read more 02/15/2013 (12:21 pm)
GG Events Anyone can run their own GID/GIW or Game Jam, if those are what you're referring to. We haven't ran... read more 02/12/2013 (4:02 pm)
Committee Meeting Notes: 02/04/2013 It is occurring on GitHub, Michael just wasn't planning to push it until he was finished. Destructi... read more 02/12/2013 (3:58 pm)
How likely is Linux and Android would be supported during the next 12 months? Fiasco? Awfully strong word there Kyrah. We got a considerable amount of coverage in the media... read more 02/10/2013 (5:58 pm)
Forum Upgrade? (Maybe GROU.PS?) Moved to site feedback. We've had multiple discussions about this here. The short of it is yes, ... read more 02/08/2013 (10:39 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Now that both the legacy updates and the new T2D MIT have been released it's time for a bit of house... read more 02/06/2013 (10:24 am)
Subscribe to blogs? We don't have a blog subscription feature on the site, the closest thing we have to that is the vari... read more 02/01/2013 (10:56 am)
Sector T3D Demo The Sector T3D demo is not available under MIT. Most of the demos we released along with the retail... read more 01/31/2013 (9:21 am)
Installer Packager I had thought about mentioning Nullsoft as that's what we used to use internally for products and is... read more 01/29/2013 (10:05 am)
Invalid key I added a new key to your account.... read more 01/27/2013 (8:57 pm)
Installer Packager ClickTeam is a fantastic one for making quick and dirty installers. I still use the free version of... read more 01/27/2013 (8:53 pm)
Torque3D pipeline questions. With the 2.0 launch a pre-compiled zip package was created as the full building steps can get a litt... read more 01/26/2013 (9:17 pm)
3 step studio, right idea, wrong engine That was the original idea behind the templates to begin with when T3D was first in development. Th... read more 01/25/2013 (1:56 pm)
FPS 2.0 tutorial explodes with polygons What Steve said, that's all video drivers and DX runtimes there.... read more 01/25/2013 (9:21 am)
New Game Regulation Proposals I wouldn't be too concerned by it. It's irritating that the industry has to go through the ringer a... read more 01/18/2013 (2:06 pm)
RSS Feed GUI control or function? There is an example of this already in the engine. The start page has a GUICtrl with an RSS feed in... read more 01/16/2013 (11:13 am)
Is it possible to make a login screen with the trial software @Ryan We're about to release T2D under MIT as well. [url]http://www.garagegames.com/community/blogs... read more 01/11/2013 (10:37 am)
T3D Compile Issue no sln file in projects Oh, you were running from an installer build. Sounds like you didn't have the right installer origi... read more 01/02/2013 (10:10 am)
Integrate Torque Constructor features into T3D 1.1 Constructor will not go MIT, it includes 3rd party code that could not be released.... read more 01/02/2013 (9:44 am)
Integrate Torque Constructor features into T3D 1.1 DIF hasn't been removed yet from the MIT code, but it is on the roadmap to be entirely removed. ... read more 12/30/2012 (11:45 am)
T3D Compile Issue no sln file in projects If you cloned the repo or used the download as zip button on GitHub then you will have to generate t... read more 12/29/2012 (12:18 pm)
A proposal to increase popularity @antoine We already have Steering Committees in place, check out the T3D Open Source (from Dave Wya... read more 12/28/2012 (12:15 pm)
The master server Our master server should still be up though it may have gone down over the break, but know that it i... read more 12/27/2012 (10:30 am)
Torque 3D Versioning Questions 2d20.1d3.2d6+CHA ;)... read more 12/21/2012 (2:26 pm)
Possible forum issue The site used to not allow html in posts but somewhere along the line a small amount of support has ... read more 12/21/2012 (9:27 am)
Torque 3D Versioning Questions Year and month isn't a good convention for version numbers, and really only works for long form name... read more 12/20/2012 (4:51 pm)