Game Development Community

Kevin French's Forum Posts

Thread Post Date Posted
XNA GS 4.0 is Here! Ah, good to know. Thanks for the info Pino. I may go against my principals and get a source licen... read more 09/16/2010 (4:10 pm)
XNA GS 4.0 is Here! Just a question: With CEV 4.0, will this allow us to publish to Windows Phone 7? Or should I jus... read more 09/16/2010 (2:38 pm)
XNA GS 4.0 is Here! I'm in a quandry myself. I have not bought a source license. And now I read that the current version... read more 09/13/2010 (4:42 pm)
XNA GS 4.0 is Here! New to the XNA thing here so pardon a possibly stupid question. Why would we not be able to relea... read more 09/09/2010 (8:01 pm)
TX 3.1.5 - Camera name not deserialized Drat! I'm going to have to get a source license sooner than I thought. All of these little bug fixes... read more 09/08/2010 (4:39 pm)
Tile rendering lines I did not see 3.1.5 Pro in my product listing. So, I assumed 2009 version was completely different f... read more 09/07/2010 (4:08 pm)
Tile rendering lines @Pino Yep, very aware of those changes. Currently, though, I do not own a TX2D license. I have 2009 ... read more 09/07/2010 (2:57 pm)
Tile rendering lines Thanks Pino! I'll experiment with the 1 tile = 1 file. I'm still in the learning TX2D phase; so, now... read more 09/07/2010 (1:17 pm)
Tile rendering lines 1 tile = 1 file: Wouldn't that increase memory usage in the long run? Especially if you have several... read more 09/07/2010 (12:17 pm)
Question: Passing information between scenes Thanks for the heads up on loading multiple scenes. I did get my stuff working. It was just a matter... read more 09/05/2010 (2:20 am)
Question: Passing information between scenes Well, it is working after all! I had the x coordinate to far for my camera window and the mob was... read more 09/04/2010 (2:13 am)
Question: Passing information between scenes Alright: Here is a code snippet of what I am trying to clone. The dijinTemplate is an object in the ... read more 09/04/2010 (2:06 am)
Question: Passing information between scenes OK, either my question was clear enough or I'm going through some sort of forum hazing ritual :) ... read more 09/03/2010 (11:01 pm)
List of Torque X 2D developers - Please Add Your Name A little late to the party; but, here you go Kevin French Icarus Games (no website yet) Rol... read more 09/03/2010 (1:09 pm)
Tile rendering lines Does this fix require source access? I like TorqueX so far. I just hate GG's attitude of 'you hav... read more 09/02/2010 (3:58 pm)
How to get children to kill there parents Really thought this was going to be a troll. But, I fell for the topic anyways.... read more 08/31/2010 (12:37 pm)
how to remove X from middle of screen? Assuming you are using the GUI starter project, look in the GUIPlay.cs file. Disable/remove the _tar... read more 08/26/2010 (6:15 pm)
DoT Damage I saw the error of my ways. I had the right idea, just the wrong logic ;) Thanks for the help and in... read more 03/20/2007 (8:55 pm)
DoT Damage Actually, I was looking how to prevent a DoT (or other special effects) can be prevented. For exampl... read more 03/20/2007 (4:39 pm)
Wii Game Idea- Creative Challenge! If you dare... Jedi Knight. I think that says it all.... read more 03/05/2007 (11:26 am)
AI using AFX to cast spells Thanks a lot Jeff! I did get the AI to cast a spell using a direct CastSpell call. Hearing that f... read more 02/01/2007 (8:36 am)
The GettingStarted tutorial I'm having this same exact problem as well or sometimes it gets stuck at the LIGHTING MISSION screen... read more 10/30/2006 (8:06 pm)
MMOKIT Licensing Thread Name: Kevin French email: kfrench16@roadrunner.com username: kfrench16 TGE... read more 10/30/2006 (7:08 pm)
Complete MMORPG Development Guide Registered as kfrench16 TGE owner... read more 02/06/2006 (6:55 am)
Mission Editor Problem After some testing, I found that the problem is in the scripting somewhere. Now, to figure out what ... read more 07/16/2004 (4:24 am)
Spanking new Particle Engine Here's my $20 :)... read more 07/15/2004 (12:11 pm)
Mission Editor Problem Well, I was using the engine build from Ken Finney's (think that is his last name) book. I was going... read more 07/15/2004 (8:45 am)
Dedicated Server Question Thanks for the info. Now, where do I find a list of such functions ;)... read more 07/14/2004 (9:08 am)
"3D Game Programming All In One" Errata, Issues, etc. What exactly does "Cannot find object '1088'" mean? Is there any documentation for errors/error code... read more 06/24/2004 (7:05 am)
"3D Game Programming All In One" Errata, Issues, etc. This seems to be the place to discuss issues with Ken's book so here's my current problem (been able... read more 06/24/2004 (6:31 am)
Torque and Visual C# Thanks for your response. And sorry for the double post... read more 11/12/2003 (8:15 am)
Torque and Visual C# Well, the C# files will handle non-3D related stuff for an RPG. So, that shouldn't pose a problem. I... read more 11/12/2003 (8:13 am)
Torque and Visual C# Well, the C# files will handle non-3D related stuff for an RPG. So, that shouldn't pose a problem. I... read more 11/12/2003 (7:46 am)
Torque and Visual C# I thought that torque would only compile to an EXE. Will it compile into a LIB? If so, that would ma... read more 11/12/2003 (6:02 am)
Terrain Manager I just realized what I wrote. I meant TERRAIN manager :)... read more 10/31/2003 (5:49 am)