Kevin French's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XNA GS 4.0 is Here! | Ah, good to know. Thanks for the info Pino. I may go against my principals and get a source licen... read more | 09/16/2010 (4:10 pm) |
| XNA GS 4.0 is Here! | Just a question: With CEV 4.0, will this allow us to publish to Windows Phone 7? Or should I jus... read more | 09/16/2010 (2:38 pm) |
| XNA GS 4.0 is Here! | I'm in a quandry myself. I have not bought a source license. And now I read that the current version... read more | 09/13/2010 (4:42 pm) |
| XNA GS 4.0 is Here! | New to the XNA thing here so pardon a possibly stupid question. Why would we not be able to relea... read more | 09/09/2010 (8:01 pm) |
| TX 3.1.5 - Camera name not deserialized | Drat! I'm going to have to get a source license sooner than I thought. All of these little bug fixes... read more | 09/08/2010 (4:39 pm) |
| Tile rendering lines | I did not see 3.1.5 Pro in my product listing. So, I assumed 2009 version was completely different f... read more | 09/07/2010 (4:08 pm) |
| Tile rendering lines | @Pino Yep, very aware of those changes. Currently, though, I do not own a TX2D license. I have 2009 ... read more | 09/07/2010 (2:57 pm) |
| Tile rendering lines | Thanks Pino! I'll experiment with the 1 tile = 1 file. I'm still in the learning TX2D phase; so, now... read more | 09/07/2010 (1:17 pm) |
| Tile rendering lines | 1 tile = 1 file: Wouldn't that increase memory usage in the long run? Especially if you have several... read more | 09/07/2010 (12:17 pm) |
| Question: Passing information between scenes | Thanks for the heads up on loading multiple scenes. I did get my stuff working. It was just a matter... read more | 09/05/2010 (2:20 am) |
| Question: Passing information between scenes | Well, it is working after all! I had the x coordinate to far for my camera window and the mob was... read more | 09/04/2010 (2:13 am) |
| Question: Passing information between scenes | Alright: Here is a code snippet of what I am trying to clone. The dijinTemplate is an object in the ... read more | 09/04/2010 (2:06 am) |
| Question: Passing information between scenes | OK, either my question was clear enough or I'm going through some sort of forum hazing ritual :) ... read more | 09/03/2010 (11:01 pm) |
| List of Torque X 2D developers - Please Add Your Name | A little late to the party; but, here you go Kevin French Icarus Games (no website yet) Rol... read more | 09/03/2010 (1:09 pm) |
| Tile rendering lines | Does this fix require source access? I like TorqueX so far. I just hate GG's attitude of 'you hav... read more | 09/02/2010 (3:58 pm) |
| How to get children to kill there parents | Really thought this was going to be a troll. But, I fell for the topic anyways.... read more | 08/31/2010 (12:37 pm) |
| how to remove X from middle of screen? | Assuming you are using the GUI starter project, look in the GUIPlay.cs file. Disable/remove the _tar... read more | 08/26/2010 (6:15 pm) |
| DoT Damage | I saw the error of my ways. I had the right idea, just the wrong logic ;) Thanks for the help and in... read more | 03/20/2007 (8:55 pm) |
| DoT Damage | Actually, I was looking how to prevent a DoT (or other special effects) can be prevented. For exampl... read more | 03/20/2007 (4:39 pm) |
| Wii Game Idea- Creative Challenge! If you dare... | Jedi Knight. I think that says it all.... read more | 03/05/2007 (11:26 am) |
| AI using AFX to cast spells | Thanks a lot Jeff! I did get the AI to cast a spell using a direct CastSpell call. Hearing that f... read more | 02/01/2007 (8:36 am) |
| The GettingStarted tutorial | I'm having this same exact problem as well or sometimes it gets stuck at the LIGHTING MISSION screen... read more | 10/30/2006 (8:06 pm) |
| MMOKIT Licensing Thread | Name: Kevin French email: kfrench16@roadrunner.com username: kfrench16 TGE... read more | 10/30/2006 (7:08 pm) |
| Complete MMORPG Development Guide | Registered as kfrench16 TGE owner... read more | 02/06/2006 (6:55 am) |
| Mission Editor Problem | After some testing, I found that the problem is in the scripting somewhere. Now, to figure out what ... read more | 07/16/2004 (4:24 am) |
| Spanking new Particle Engine | Here's my $20 :)... read more | 07/15/2004 (12:11 pm) |
| Mission Editor Problem | Well, I was using the engine build from Ken Finney's (think that is his last name) book. I was going... read more | 07/15/2004 (8:45 am) |
| Dedicated Server Question | Thanks for the info. Now, where do I find a list of such functions ;)... read more | 07/14/2004 (9:08 am) |
| "3D Game Programming All In One" Errata, Issues, etc. | What exactly does "Cannot find object '1088'" mean? Is there any documentation for errors/error code... read more | 06/24/2004 (7:05 am) |
| "3D Game Programming All In One" Errata, Issues, etc. | This seems to be the place to discuss issues with Ken's book so here's my current problem (been able... read more | 06/24/2004 (6:31 am) |
| Torque and Visual C# | Thanks for your response. And sorry for the double post... read more | 11/12/2003 (8:15 am) |
| Torque and Visual C# | Well, the C# files will handle non-3D related stuff for an RPG. So, that shouldn't pose a problem. I... read more | 11/12/2003 (8:13 am) |
| Torque and Visual C# | Well, the C# files will handle non-3D related stuff for an RPG. So, that shouldn't pose a problem. I... read more | 11/12/2003 (7:46 am) |
| Torque and Visual C# | I thought that torque would only compile to an EXE. Will it compile into a LIB? If so, that would ma... read more | 11/12/2003 (6:02 am) |
| Terrain Manager | I just realized what I wrote. I meant TERRAIN manager :)... read more | 10/31/2003 (5:49 am) |